From 0e91d18da3f203bcef681d3134b736978114c2bd Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Mon, 5 Feb 2024 15:36:42 -0600 Subject: #677 Add mirror clipping to rigged shaders --- indra/newview/llenvironment.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'indra/newview/llenvironment.cpp') diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 60c2682078..affea3f69c 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1675,8 +1675,6 @@ void LLEnvironment::update(const LLViewerCamera * cam) updateSettingsUniforms(); - // *TODO: potential optimization - this block may only need to be - // executed some of the time. For example for water shaders only. { LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); @@ -1687,6 +1685,10 @@ void LLEnvironment::update(const LLViewerCamera * cam) || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) { shaders_iter->mUniformsDirty = TRUE; + if (shaders_iter->mRiggedVariant) + { + shaders_iter->mRiggedVariant->mUniformsDirty = TRUE; + } } } } -- cgit v1.3