From 18e06771e56b77d4a1bb875734354612122d05c5 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 12 Mar 2025 15:59:48 +0200 Subject: #3364 Fix a case of excessive texture updates when bias fluctuates a bit. Make bias' effect a bit more gradual. --- indra/newview/lldrawpooltree.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'indra/newview/lldrawpooltree.cpp') diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 6efd503574..26ef190fbb 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -108,8 +108,9 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) { LL_PROFILE_ZONE_SCOPED; - glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"), - gSavedSettings.getF32("RenderDeferredTreeShadowBias")); + static LLCachedControl shadow_offset(gSavedSettings, "RenderDeferredTreeShadowOffset"); + static LLCachedControl shadow_bias(gSavedSettings, "RenderDeferredTreeShadowBias"); + glPolygonOffset(shadow_offset(), shadow_bias()); LLEnvironment& environment = LLEnvironment::instance(); -- cgit v1.2.3