From bdb53fd56d56c659941e7e63f83cefc366acef6d Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Thu, 16 Nov 2023 16:46:12 -0600 Subject: SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders. --- indra/newview/lldrawpoolsimple.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'indra/newview/lldrawpoolsimple.cpp') diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index a89c9d4561..696618f75b 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -193,10 +193,6 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) { shader = &gHUDFullbrightProgram; } - else if (LLPipeline::sUnderWaterRender) - { - shader = &gDeferredFullbrightWaterProgram; - } else { shader = &gDeferredFullbrightProgram; @@ -225,10 +221,6 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) { shader = &gHUDFullbrightAlphaMaskProgram; } - else if (LLPipeline::sUnderWaterRender) - { - shader = &gDeferredFullbrightAlphaMaskWaterProgram; - } else { shader = &gDeferredFullbrightAlphaMaskProgram; -- cgit v1.2.3