From 2179e1c1f2f3614678d528fe96640728ce663f2e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Nov 2011 13:13:38 -0500 Subject: SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. --- indra/newview/lldrawpoolsimple.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/lldrawpoolsimple.cpp') diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 80c202d4e2..6e0ea78af2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -269,7 +269,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) if (mVertexShaderLevel > 0) { simple_shader->bind(); - simple_shader->setAlphaRange(0.5f, 1.f); + simple_shader->setMinimumAlpha(0.5f); } else { @@ -325,7 +325,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS_DEFERRED); gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); - gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f); + gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); } -- cgit v1.3