From 32c4a448b113731a8c9ae32613fe4aa50b5c9997 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Jan 2011 23:16:53 -0600 Subject: SH-571 Fix for shadows disappearing for a frame whenever an object switches octree nodes. Regressed EXT-7155 so fix for regression included. --- indra/newview/lldrawpoolbump.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'indra/newview/lldrawpoolbump.cpp') diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index bd2c6e1c63..0afa8b1794 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -145,12 +145,7 @@ void LLStandardBumpmap::addstandard() // llinfos << "Loading bumpmap: " << bump_image_id << " from viewerart" << llendl; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage = - LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id), - TRUE, - LLViewerTexture::BOOST_NONE, - LLViewerTexture::LOD_TEXTURE, - 0, - 0); + LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id)); gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL ); LLStandardBumpmap::sStandardBumpmapCount++; -- cgit v1.2.3