From 5553d614211998b5a10529f6b3ec68d2b25dc07a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 22 Oct 2021 17:01:33 +0000 Subject: SL-16203 Fix for wonky handling of mouse deltas. --- indra/newview/lldrawpoolavatar.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'indra/newview/lldrawpoolavatar.cpp') diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 8dd8c15b87..52d308f6bd 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -2279,7 +2279,15 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (normal_channel >= 0) { - gGL.getTexUnit(normal_channel)->bindFast(face->getTexture(LLRender::NORMAL_MAP)); + auto* texture = face->getTexture(LLRender::NORMAL_MAP); + if (texture) + { + gGL.getTexUnit(normal_channel)->bindFast(texture); + } + //else + //{ + // TODO handle missing normal map + //} } gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture(LLRender::DIFFUSE_MAP)); -- cgit v1.2.3