From cbd17fce86cc30434d6d665338a7d771bddcad8b Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Thu, 25 May 2023 16:09:22 -0400 Subject: Fix underwater fog mismatch between opaque and alpha blend when local lights are nearby (#227) * Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader --- indra/newview/lldrawpoolalpha.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'indra/newview/lldrawpoolalpha.cpp') diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 67bc0463c8..6aa2316589 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -197,7 +197,10 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) prepare_alpha_shader(&materialShader[i], false, true, water_sign); } - pbr_shader = LLPipeline::sRenderingHUDs ? &gHUDPBRAlphaProgram : &gDeferredPBRAlphaProgram; + pbr_shader = + (LLPipeline::sUnderWaterRender) ? &gDeferredPBRAlphaWaterProgram : + (LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram : + &gDeferredPBRAlphaProgram; prepare_alpha_shader(pbr_shader, false, true, water_sign); -- cgit v1.2.3