From 7d0903533c20a395e12c2d4c290fcde3ec6b2a53 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Thu, 11 May 2023 11:31:09 -0700 Subject: SL-19236: Fix HUDs not rendering when transparent water graphics setting is off --- indra/newview/lldrawpoolalpha.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/lldrawpoolalpha.cpp') diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ec57e20d35..f8d2a9e942 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -157,7 +157,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - if ((!LLPipeline::sRenderTransparentWater || gCubeSnapshot) && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER) + if (LLPipeline::isWaterClip() && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER) { // don't render alpha objects on the other side of the water plane if water is opaque return; } -- cgit v1.2.3