From 47b8fb780ef078d62c125821a6143a56e9b0280d Mon Sep 17 00:00:00 2001 From: Rye Date: Sun, 4 Jan 2026 03:13:57 -0500 Subject: secondlife/viewer#5007 Fix alpha debug overlay blend and mask conflict and alpha debug overlay rendering twice Signed-off-by: Rye --- indra/newview/lldrawpoolalpha.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/lldrawpoolalpha.cpp') diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index bc45734e66..9d1b11880b 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -267,7 +267,7 @@ void LLDrawPoolAlpha::forwardRender(bool rigged) gGL.setColorMask(true, false); - if (!rigged) + if (!rigged && getType() == LLDrawPoolAlpha::POOL_ALPHA_POST_WATER) { //render "highlight alpha" on final non-rigged pass // NOTE -- hacky call here protected by !rigged instead of alongside "forwardRender" // so renderDebugAlpha is executed while gls_pipeline_alpha and depth GL state -- cgit v1.3