From 16616ae48d86da75b3809fa6be6c846a9d420603 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 23 May 2013 18:25:21 -0600 Subject: for SH-4145: Interesting: Implement occlusion culling for object cache --- indra/newview/lldrawpoolalpha.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'indra/newview/lldrawpoolalpha.cpp') diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 313b310e1e..7020db917b 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -351,7 +351,7 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask) for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) { LLSpatialGroup* group = *i; - if (group->mSpatialPartition->mRenderByGroup && + if (group->getSpatialPartition()->mRenderByGroup && !group->isDead()) { LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; @@ -389,15 +389,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { LLSpatialGroup* group = *i; llassert(group); - llassert(group->mSpatialPartition); + llassert(group->getSpatialPartition()); - if (group->mSpatialPartition->mRenderByGroup && + if (group->getSpatialPartition()->mRenderByGroup && !group->isDead()) { bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; + group->getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && + group->getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; -- cgit v1.2.3