From cb2b59b48b6cf8aeb17f5b0f9f4063e8340ce144 Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Tue, 10 Jul 2012 00:42:10 +0000 Subject: Added new settings: DisableAllRenderTypes, DisableAllRenderFeatures, and MaxFPS. --- indra/newview/llappviewer.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'indra/newview/llappviewer.cpp') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index efa24796e5..f01f62c798 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -632,6 +632,7 @@ LLAppViewer::LLAppViewer() : mQuitRequested(false), mLogoutRequestSent(false), mYieldTime(-1), + mMinFrameTime(-1.0), mMainloopTimeout(NULL), mAgentRegionLastAlive(false), mRandomizeFramerate(LLCachedControl(gSavedSettings,"Randomize Framerate", FALSE)), @@ -1465,6 +1466,19 @@ bool LLAppViewer::mainLoop() { gFrameStalls++; } + + // Limit FPS + if (mMinFrameTime > F_APPROXIMATELY_ZERO) + { + // Sleep a while to limit frame rate. + S32 milliseconds_to_sleep = llclamp((S32)((mMinFrameTime - frameTimer.getElapsedTimeF64()) * 1000.f), 0, 1000); + if (milliseconds_to_sleep > 0) + { + LLFastTimer t(FTM_YIELD); + ms_sleep(milliseconds_to_sleep); + } + } + frameTimer.reset(); resumeMainloopTimeout(); @@ -2577,6 +2591,12 @@ bool LLAppViewer::initConfiguration() } mYieldTime = gSavedSettings.getS32("YieldTime"); + mMinFrameTime = -1.0f; + F32 max_fps = gSavedSettings.getF32("MaxFPS"); + if (max_fps > F_APPROXIMATELY_ZERO) + { + mMinFrameTime = 1.0f / max_fps; + } // Read skin/branding settings if specified. //if (! gDirUtilp->getSkinDir().empty() ) -- cgit v1.3 From a589bc99701d6258d3dd467a5d36fb989348a758 Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Wed, 11 Jul 2012 00:30:04 +0000 Subject: Added LLPipeline eventhost API. Added ForcePeriodicRenderingTime setting. --- indra/newview/CMakeLists.txt | 2 + indra/newview/app_settings/settings.xml | 11 ++ indra/newview/llappviewer.cpp | 47 ++++--- indra/newview/llappviewer.h | 2 - indra/newview/llpipelinelistener.cpp | 216 ++++++++++++++++++++++++++++++++ indra/newview/llpipelinelistener.h | 41 ++++++ indra/newview/llviewermenu.h | 5 + indra/newview/pipeline.cpp | 25 +++- indra/newview/pipeline.h | 10 +- 9 files changed, 337 insertions(+), 22 deletions(-) create mode 100644 indra/newview/llpipelinelistener.cpp create mode 100644 indra/newview/llpipelinelistener.h (limited to 'indra/newview/llappviewer.cpp') diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 9783601696..5a1055319a 100755 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -418,6 +418,7 @@ set(viewer_SOURCE_FILES llpatchvertexarray.cpp llphysicsmotion.cpp llphysicsshapebuilderutil.cpp + llpipelinelistener.cpp llplacesinventorybridge.cpp llplacesinventorypanel.cpp llpopupview.cpp @@ -967,6 +968,7 @@ set(viewer_HEADER_FILES llpatchvertexarray.h llphysicsmotion.h llphysicsshapebuilderutil.h + llpipelinelistener.h llplacesinventorybridge.h llplacesinventorypanel.h llpolymesh.h diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index dde423f86c..8c82b761bb 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -13043,6 +13043,17 @@ Value -1.0 + ForcePeriodicRenderingTime + + Comment + Periodically enable all rendering masks for a single frame. + Persist + 1 + Type + F32 + Value + -1.0 + ZoomDirect Comment diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index f01f62c798..f5dce58758 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -631,8 +631,6 @@ LLAppViewer::LLAppViewer() : mForceGraphicsDetail(false), mQuitRequested(false), mLogoutRequestSent(false), - mYieldTime(-1), - mMinFrameTime(-1.0), mMainloopTimeout(NULL), mAgentRegionLastAlive(false), mRandomizeFramerate(LLCachedControl(gSavedSettings,"Randomize Framerate", FALSE)), @@ -1200,7 +1198,7 @@ bool LLAppViewer::mainLoop() LLVoiceChannel::initClass(); LLVoiceClient::getInstance()->init(gServicePump); LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLCallFloater::sOnCurrentChannelChanged, _1), true); - LLTimer frameTimer,idleTimer; + LLTimer frameTimer,idleTimer,periodicRenderingTimer; LLTimer debugTime; LLViewerJoystick* joystick(LLViewerJoystick::getInstance()); joystick->setNeedsReset(true); @@ -1212,6 +1210,8 @@ bool LLAppViewer::mainLoop() // point of posting. LLSD newFrame; + BOOL restore_rendering_masks = FALSE; + //LLPrivateMemoryPoolTester::getInstance()->run(false) ; //LLPrivateMemoryPoolTester::getInstance()->run(true) ; //LLPrivateMemoryPoolTester::destroy() ; @@ -1229,6 +1229,28 @@ bool LLAppViewer::mainLoop() try { + // Check if we need to restore rendering masks. + if (restore_rendering_masks) + { + gPipeline.popRenderDebugFeatureMask(); + gPipeline.popRenderTypeMask(); + } + // Check if we need to temporarily enable rendering. + F32 periodic_rendering = gSavedSettings.getF32("ForcePeriodicRenderingTime"); + if (periodic_rendering > F_APPROXIMATELY_ZERO && periodicRenderingTimer.getElapsedTimeF64() > periodic_rendering) + { + periodicRenderingTimer.reset(); + restore_rendering_masks = TRUE; + gPipeline.pushRenderTypeMask(); + gPipeline.pushRenderDebugFeatureMask(); + gPipeline.setAllRenderTypes(); + gPipeline.setAllRenderDebugFeatures(); + } + else + { + restore_rendering_masks = FALSE; + } + pingMainloopTimeout("Main:MiscNativeWindowEvents"); if (gViewerWindow) @@ -1351,10 +1373,11 @@ bool LLAppViewer::mainLoop() LLFastTimer t2(FTM_SLEEP); // yield some time to the os based on command line option - if(mYieldTime >= 0) + S32 yield_time = gSavedSettings.getS32("YieldTime"); + if(yield_time >= 0) { LLFastTimer t(FTM_YIELD); - ms_sleep(mYieldTime); + ms_sleep(yield_time); } // yield cooperatively when not running as foreground window @@ -1468,10 +1491,12 @@ bool LLAppViewer::mainLoop() } // Limit FPS - if (mMinFrameTime > F_APPROXIMATELY_ZERO) + F32 max_fps = gSavedSettings.getF32("MaxFPS"); + if (max_fps > F_APPROXIMATELY_ZERO) { // Sleep a while to limit frame rate. - S32 milliseconds_to_sleep = llclamp((S32)((mMinFrameTime - frameTimer.getElapsedTimeF64()) * 1000.f), 0, 1000); + F32 min_frame_time = 1.f / max_fps; + S32 milliseconds_to_sleep = llclamp((S32)((min_frame_time - frameTimer.getElapsedTimeF64()) * 1000.f), 0, 1000); if (milliseconds_to_sleep > 0) { LLFastTimer t(FTM_YIELD); @@ -2590,14 +2615,6 @@ bool LLAppViewer::initConfiguration() } } - mYieldTime = gSavedSettings.getS32("YieldTime"); - mMinFrameTime = -1.0f; - F32 max_fps = gSavedSettings.getF32("MaxFPS"); - if (max_fps > F_APPROXIMATELY_ZERO) - { - mMinFrameTime = 1.0f / max_fps; - } - // Read skin/branding settings if specified. //if (! gDirUtilp->getSkinDir().empty() ) //{ diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h index f55954234f..043893020b 100644 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -253,8 +253,6 @@ private: bool mQuitRequested; // User wants to quit, may have modified documents open. bool mLogoutRequestSent; // Disconnect message sent to simulator, no longer safe to send messages to the sim. - S32 mYieldTime; - F32 mMinFrameTime; struct SettingsFiles* mSettingsLocationList; LLWatchdogTimeout* mMainloopTimeout; diff --git a/indra/newview/llpipelinelistener.cpp b/indra/newview/llpipelinelistener.cpp new file mode 100644 index 0000000000..20759239bf --- /dev/null +++ b/indra/newview/llpipelinelistener.cpp @@ -0,0 +1,216 @@ +/** + * @file llpipelinelistener.h + * @author Don Kjer + * @date 2012-07-09 + * @brief Implementation for LLPipelineListener + * + * $LicenseInfo:firstyear=2012&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2012, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Precompiled header +#include "llviewerprecompiledheaders.h" + +#include "llpipelinelistener.h" + +#include "pipeline.h" +#include "stringize.h" +#include +#include "llviewermenu.h" + + +namespace { + // Render Types + void toggle_render_types_wrapper(LLSD const& request) + { + for (LLSD::array_const_iterator iter = request["types"].beginArray(); + iter != request["types"].endArray(); + ++iter) + { + U32 render_type = render_type_from_string( iter->asString() ); + if ( render_type != 0 ) + { + LLPipeline::toggleRenderTypeControl( (void*) render_type ); + } + } + } + + void has_render_type_wrapper(LLSD const& request) + { + LLEventAPI::Response response(LLSD(), request); + U32 render_type = render_type_from_string( request["type"].asString() ); + if ( render_type != 0 ) + { + response["value"] = LLPipeline::hasRenderTypeControl( (void*) render_type ); + } + else + { + response.error(STRINGIZE("unknown type '" << request["type"].asString() << "'")); + } + } + + void disable_all_render_types_wrapper(LLSD const& request) + { + gPipeline.clearAllRenderTypes(); + } + + void enable_all_render_types_wrapper(LLSD const& request) + { + gPipeline.setAllRenderTypes(); + } + + // Render Features + void toggle_render_features_wrapper(LLSD const& request) + { + for (LLSD::array_const_iterator iter = request["features"].beginArray(); + iter != request["features"].endArray(); + ++iter) + { + U32 render_feature = feature_from_string( iter->asString() ); + if ( render_feature != 0 ) + { + LLPipeline::toggleRenderDebugControl( (void*) render_feature ); + } + } + } + + void has_render_feature_wrapper(LLSD const& request) + { + LLEventAPI::Response response(LLSD(), request); + U32 render_feature = feature_from_string( request["feature"].asString() ); + if ( render_feature != 0 ) + { + response["value"] = gPipeline.hasRenderDebugFeatureMask(render_feature); + } + else + { + response.error(STRINGIZE("unknown feature '" << request["feature"].asString() << "'")); + } + } + + void disable_all_render_features_wrapper(LLSD const& request) + { + gPipeline.clearAllRenderDebugFeatures(); + } + + void enable_all_render_features_wrapper(LLSD const& request) + { + gPipeline.setAllRenderDebugFeatures(); + } + + // Render Info Displays + void toggle_info_displays_wrapper(LLSD const& request) + { + for (LLSD::array_const_iterator iter = request["displays"].beginArray(); + iter != request["displays"].endArray(); + ++iter) + { + U32 info_display = info_display_from_string( iter->asString() ); + if ( info_display != 0 ) + { + LLPipeline::toggleRenderDebug( (void*) info_display ); + } + } + } + + void has_info_display_wrapper(LLSD const& request) + { + LLEventAPI::Response response(LLSD(), request); + U32 info_display = info_display_from_string( request["display"].asString() ); + if ( info_display != 0 ) + { + response["value"] = gPipeline.hasRenderDebugMask(info_display); + } + else + { + response.error(STRINGIZE("unknown display '" << request["display"].asString() << "'")); + } + } + + void disable_all_info_displays_wrapper(LLSD const& request) + { + gPipeline.clearAllRenderDebugDisplays(); + } + + void enable_all_info_displays_wrapper(LLSD const& request) + { + gPipeline.setAllRenderDebugDisplays(); + } + +} + + +LLPipelineListener::LLPipelineListener(): + LLEventAPI("LLPipeline", + "API to te rendering pipeline.") +{ + // Render Types + add("toggleRenderTypes", + "Toggle rendering [\"types\"]:\n" + "See: llviewermenu.cpp:render_type_from_string for list of available types.", + &toggle_render_types_wrapper); + add("hasRenderType", + "Check if rendering [\"type\"] is enabled:\n" + "See: llviewermenu.cpp:render_type_from_string for list of available types.", + &has_render_type_wrapper, + LLSDMap("reply", LLSD())); + add("disableAllRenderTypes", + "Turn off all rendering types.", + &disable_all_render_types_wrapper); + add("enableAllRenderTypes", + "Turn on all rendering types.", + &enable_all_render_types_wrapper); + + // Render Features + add("toggleRenderFeatures", + "Toggle rendering [\"features\"]:\n" + "See: llviewermenu.cpp:feature_from_string for list of available features.", + &toggle_render_features_wrapper); + add("hasRenderFeature", + "Check if rendering [\"feature\"] is enabled:\n" + "See: llviewermenu.cpp:render_feature_from_string for list of available features.", + &has_render_feature_wrapper, + LLSDMap("reply", LLSD())); + add("disableAllRenderFeatures", + "Turn off all rendering features.", + &disable_all_render_features_wrapper); + add("enableAllRenderFeatures", + "Turn on all rendering features.", + &enable_all_render_features_wrapper); + + // Render Info Displays + add("toggleRenderInfoDisplays", + "Toggle info [\"displays\"]:\n" + "See: llviewermenu.cpp:info_display_from_string for list of available displays.", + &toggle_info_displays_wrapper); + add("hasRenderInfoDisplay", + "Check if info [\"display\"] is enabled:\n" + "See: llviewermenu.cpp:info_display_from_string for list of available displays.", + &has_info_display_wrapper, + LLSDMap("reply", LLSD())); + add("disableAllRenderInfoDisplays", + "Turn off all info displays.", + &disable_all_info_displays_wrapper); + add("enableAllRenderInfoDisplays", + "Turn on all info displays.", + &enable_all_info_displays_wrapper); +} + diff --git a/indra/newview/llpipelinelistener.h b/indra/newview/llpipelinelistener.h new file mode 100644 index 0000000000..da1898e57b --- /dev/null +++ b/indra/newview/llpipelinelistener.h @@ -0,0 +1,41 @@ +/** + * @file llpipelinelistener.h + * @author Don Kjer + * @date 2012-07-09 + * @brief Wrap subset of LLPipeline API in event API + * + * $LicenseInfo:firstyear=2012&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#if ! defined(LL_LLPIPELINELISTENER_H) +#define LL_LLPIPELINELISTENER_H + +#include "lleventapi.h" + +/// Listen on an LLEventPump with specified name for LLPipeline request events. +class LLPipelineListener: public LLEventAPI +{ +public: + LLPipelineListener(); +}; + +#endif /* ! defined(LL_LLPIPELINELISTENER_H) */ diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h index 8c40762865..c809ebde43 100644 --- a/indra/newview/llviewermenu.h +++ b/indra/newview/llviewermenu.h @@ -130,6 +130,11 @@ bool handle_go_to(); // Export to XML or Collada void handle_export_selected( void * ); +// Convert strings to internal types +U32 render_type_from_string(std::string render_type); +U32 feature_from_string(std::string feature); +U32 info_display_from_string(std::string info_display); + class LLViewerMenuHolderGL : public LLMenuHolderGL { public: diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index cd4c7289a7..72cc6bfcd4 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -72,6 +72,7 @@ #include "llhudtext.h" #include "lllightconstants.h" #include "llmeshrepository.h" +#include "llpipelinelistener.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -368,6 +369,8 @@ BOOL LLPipeline::sMemAllocationThrottled = FALSE; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; +// EventHost API LLPipeline listener. +static LLPipelineListener sPipelineListener; static LLCullResult* sCull = NULL; @@ -473,13 +476,13 @@ void LLPipeline::init() if (gSavedSettings.getBOOL("DisableAllRenderFeatures")) { - mRenderDebugFeatureMask = 0x0; + clearAllRenderDebugFeatures(); } else { - mRenderDebugFeatureMask = 0xffffffff; // By default, all debugging features on + setAllRenderDebugFeatures(); // By default, all debugging features on } - mRenderDebugMask = 0; // All debug starts off + clearAllRenderDebugDisplays(); // All debug displays off if (gSavedSettings.getBOOL("DisableAllRenderTypes")) { @@ -6008,6 +6011,22 @@ void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) } } +void LLPipeline::pushRenderDebugFeatureMask() +{ + mRenderDebugFeatureStack.push(mRenderDebugFeatureMask); +} + +void LLPipeline::popRenderDebugFeatureMask() +{ + if (mRenderDebugFeatureStack.empty()) + { + llerrs << "Depleted render feature stack." << llendl; + } + + mRenderDebugFeatureMask = mRenderDebugFeatureStack.top(); + mRenderDebugFeatureStack.pop(); +} + // static void LLPipeline::setRenderScriptedBeacons(BOOL val) { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 3536746eb1..16610b8c68 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -304,8 +304,10 @@ public: BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } - - + void setAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0xffffffff; } + void clearAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0x0; } + void setAllRenderDebugDisplays() { mRenderDebugMask = 0xffffffff; } + void clearAllRenderDebugDisplays() { mRenderDebugMask = 0x0; } BOOL hasRenderType(const U32 type) const; BOOL hasAnyRenderType(const U32 type, ...) const; @@ -321,6 +323,9 @@ public: void pushRenderTypeMask(); void popRenderTypeMask(); + void pushRenderDebugFeatureMask(); + void popRenderDebugFeatureMask(); + static void toggleRenderType(U32 type); // For UI control of render features @@ -609,6 +614,7 @@ protected: U32 mRenderDebugFeatureMask; U32 mRenderDebugMask; + std::stack mRenderDebugFeatureStack; U32 mOldRenderDebugMask; -- cgit v1.3 From 5a473a42a63d3277c65bb3bc96e49f020508cfe8 Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Fri, 13 Jul 2012 02:54:48 +0000 Subject: Remove MaxFPS limit during login, teleports, and logout. --- indra/newview/llappviewer.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'indra/newview/llappviewer.cpp') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index f5dce58758..8210a41a78 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1492,7 +1492,12 @@ bool LLAppViewer::mainLoop() // Limit FPS F32 max_fps = gSavedSettings.getF32("MaxFPS"); - if (max_fps > F_APPROXIMATELY_ZERO) + // Only limit FPS when we are actually rendering something. Otherwise + // logins, logouts and teleports take much longer to complete. + if (max_fps > F_APPROXIMATELY_ZERO && + LLStartUp::getStartupState() == STATE_STARTED && + !gTeleportDisplay && + !logoutRequestSent()) { // Sleep a while to limit frame rate. F32 min_frame_time = 1.f / max_fps; -- cgit v1.3 From cf7eb79fa7eadd6d76890d2a3f9da905de8f4691 Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Sat, 8 Sep 2012 04:39:11 +0000 Subject: Removed most llappearance -> llui dependencies (LLTrans remains). Moved LLInventoryIcon::EIconName into LLInventoryType. Moved LLInventoryIcon back to newview. Moved LLUI gl_* functions into llrender. --- indra/appearance_utility/CMakeLists.txt | 3 + indra/appearance_utility/appearance_utility.cpp | 4 + indra/llappearance/CMakeLists.txt | 2 - indra/llappearance/llinventoryicon.cpp | 183 --- indra/llappearance/llinventoryicon.h | 102 -- indra/llappearance/lltexlayer.cpp | 2 +- indra/llappearance/lltexlayer.h | 2 +- indra/llappearance/lltexlayerparams.cpp | 2 +- indra/llappearance/llviewervisualparam.cpp | 1 - indra/llappearance/llwearabletype.cpp | 46 +- indra/llappearance/llwearabletype.h | 4 +- indra/llinventory/llinventorytype.h | 47 + indra/llrender/CMakeLists.txt | 4 + indra/llrender/llrender2dutils.cpp | 1621 +++++++++++++++++++++++ indra/llrender/llrender2dutils.h | 164 +++ indra/llrender/lluiimage.cpp | 199 +++ indra/llrender/lluiimage.h | 124 ++ indra/llui/CMakeLists.txt | 2 - indra/llui/llcombobox.cpp | 2 +- indra/llui/lllineeditor.cpp | 6 +- indra/llui/lllocalcliprect.cpp | 8 +- indra/llui/lltextbase.cpp | 4 +- indra/llui/lltexteditor.cpp | 2 +- indra/llui/llui.cpp | 1579 +--------------------- indra/llui/llui.h | 131 +- indra/llui/lluiimage.cpp | 199 --- indra/llui/lluiimage.h | 124 -- indra/llui/tests/llurlentry_test.cpp | 2 +- indra/llui/tests/llurlmatch_test.cpp | 2 +- indra/newview/CMakeLists.txt | 2 + indra/newview/llappviewer.cpp | 2 +- indra/newview/llfloaterbuycontents.cpp | 1 + indra/newview/llglsandbox.cpp | 8 +- indra/newview/llinventorybridge.cpp | 3 +- indra/newview/llinventoryicon.cpp | 183 +++ indra/newview/llinventoryicon.h | 56 + indra/newview/llinventorylistitem.cpp | 1 + indra/newview/llmediactrl.cpp | 18 +- indra/newview/llpanelgroupnotices.cpp | 1 + indra/newview/llpanelobjectinventory.cpp | 1 + indra/newview/lltoastgroupnotifypanel.cpp | 1 + indra/newview/llviewerdisplay.cpp | 10 +- indra/newview/llviewerwindow.cpp | 12 +- indra/newview/llwearableitemslist.cpp | 1 + indra/newview/llworldmapview.cpp | 2 +- 45 files changed, 2510 insertions(+), 2363 deletions(-) delete mode 100644 indra/llappearance/llinventoryicon.cpp delete mode 100644 indra/llappearance/llinventoryicon.h create mode 100644 indra/llrender/llrender2dutils.cpp create mode 100644 indra/llrender/llrender2dutils.h create mode 100644 indra/llrender/lluiimage.cpp create mode 100644 indra/llrender/lluiimage.h delete mode 100644 indra/llui/lluiimage.cpp delete mode 100644 indra/llui/lluiimage.h create mode 100644 indra/newview/llinventoryicon.cpp create mode 100644 indra/newview/llinventoryicon.h (limited to 'indra/newview/llappviewer.cpp') diff --git a/indra/appearance_utility/CMakeLists.txt b/indra/appearance_utility/CMakeLists.txt index c38f811b44..d860dae4df 100644 --- a/indra/appearance_utility/CMakeLists.txt +++ b/indra/appearance_utility/CMakeLists.txt @@ -9,6 +9,7 @@ include(OpenSSL) include(UI) include(LLAppearance) include(LLCommon) +include(LLInventory) include(LLVFS) include(LLXML) include(LLUI) @@ -19,6 +20,7 @@ include_directories( ${LLVFS_INCLUDE_DIRS} ${LLXML_INCLUDE_DIRS} ${LLUI_INCLUDE_DIRS} + ${LLINVENTORY_INCLUDE_DIRS} ${CURL_INCLUDE_DIRS} ${CARES_INCLUDE_DIRS} ${OPENSSL_INCLUDE_DIRS} @@ -44,6 +46,7 @@ target_link_libraries(appearance-utility-bin ${CRYPTO_LIBRARIES} ${UI_LIBRARIES} ${LLAPPEARANCE_LIBRARIES} + ${LLINVENTORY_LIBRARIES} ${LLXML_LIBRARIES} ${LLUI_LIBRARIES} ${LLVFS_LIBRARIES} diff --git a/indra/appearance_utility/appearance_utility.cpp b/indra/appearance_utility/appearance_utility.cpp index 130bca84a8..c7f8703e28 100644 --- a/indra/appearance_utility/appearance_utility.cpp +++ b/indra/appearance_utility/appearance_utility.cpp @@ -38,6 +38,8 @@ #include "llsdserialize.h" #include "llsdutil.h" +//#include "llwearabledata.h" + enum EResult { RV_SUCCESS = 0, @@ -150,6 +152,8 @@ EResult process_tbd(LLSD& input, std::ostream& output, LLSD& error_llsd) { EResult rv = RV_SUCCESS; + //LLWearableData wearable_data; + LLSD result; result["success"] = true; result["input"] = input; diff --git a/indra/llappearance/CMakeLists.txt b/indra/llappearance/CMakeLists.txt index 41da898457..717efb2f8b 100644 --- a/indra/llappearance/CMakeLists.txt +++ b/indra/llappearance/CMakeLists.txt @@ -43,7 +43,6 @@ include_directories( set(llappearance_SOURCE_FILES llavatarappearance.cpp lldriverparam.cpp - llinventoryicon.cpp lllocaltextureobject.cpp lltexglobalcolor.cpp lltexlayer.cpp @@ -61,7 +60,6 @@ set(llappearance_HEADER_FILES llavatarappearance.h lldriverparam.h - llinventoryicon.h lljointpickname.h lllocaltextureobject.h lltexglobalcolor.h diff --git a/indra/llappearance/llinventoryicon.cpp b/indra/llappearance/llinventoryicon.cpp deleted file mode 100644 index 371f60353b..0000000000 --- a/indra/llappearance/llinventoryicon.cpp +++ /dev/null @@ -1,183 +0,0 @@ -/** - * @file llinventoryicon.cpp - * @brief Implementation of the inventory icon. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" -#include "llinventoryicon.h" - -#include "lldictionary.h" -#include "llinventorydefines.h" -#include "llui.h" -#include "llwearabletype.h" - -struct IconEntry : public LLDictionaryEntry -{ - IconEntry(const std::string &item_name) - : - LLDictionaryEntry(item_name) - {} -}; - -class LLIconDictionary : public LLSingleton, - public LLDictionary -{ -public: - LLIconDictionary(); -}; - -LLIconDictionary::LLIconDictionary() -{ - addEntry(LLInventoryIcon::ICONNAME_TEXTURE, new IconEntry("Inv_Texture")); - addEntry(LLInventoryIcon::ICONNAME_SOUND, new IconEntry("Inv_Sound")); - addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard")); - addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard")); - addEntry(LLInventoryIcon::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark")); - addEntry(LLInventoryIcon::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark")); - addEntry(LLInventoryIcon::ICONNAME_SCRIPT, new IconEntry("Inv_Script")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing")); - addEntry(LLInventoryIcon::ICONNAME_OBJECT, new IconEntry("Inv_Object")); - addEntry(LLInventoryIcon::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi")); - addEntry(LLInventoryIcon::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard")); - addEntry(LLInventoryIcon::ICONNAME_BODYPART, new IconEntry("Inv_Skin")); - addEntry(LLInventoryIcon::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot")); - - addEntry(LLInventoryIcon::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape")); - addEntry(LLInventoryIcon::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin")); - addEntry(LLInventoryIcon::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair")); - addEntry(LLInventoryIcon::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye")); - - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha")); - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo")); - addEntry(LLInventoryIcon::ICONNAME_ANIMATION, new IconEntry("Inv_Animation")); - addEntry(LLInventoryIcon::ICONNAME_GESTURE, new IconEntry("Inv_Gesture")); - - addEntry(LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics")); - - addEntry(LLInventoryIcon::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem")); - addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder")); - addEntry(LLInventoryIcon::ICONNAME_MESH, new IconEntry("Inv_Mesh")); - - addEntry(LLInventoryIcon::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); - - addEntry(LLInventoryIcon::ICONNAME_NONE, new IconEntry("NONE")); -} - -LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type, - LLInventoryType::EType inventory_type, - U32 misc_flag, - BOOL item_is_multi) -{ - const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi); - return LLUI::getUIImage(icon_name); -} - -LLUIImagePtr LLInventoryIcon::getIcon(EIconName idx) -{ - return LLUI::getUIImage(getIconName(idx)); -} - -const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, - LLInventoryType::EType inventory_type, - U32 misc_flag, - BOOL item_is_multi) -{ - EIconName idx = ICONNAME_OBJECT; - if (item_is_multi) - { - idx = ICONNAME_OBJECT_MULTI; - return getIconName(idx); - } - - switch(asset_type) - { - case LLAssetType::AT_TEXTURE: - idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? ICONNAME_SNAPSHOT : ICONNAME_TEXTURE; - break; - case LLAssetType::AT_SOUND: - idx = ICONNAME_SOUND; - break; - case LLAssetType::AT_CALLINGCARD: - idx = (misc_flag != 0) ? ICONNAME_CALLINGCARD_ONLINE : ICONNAME_CALLINGCARD_OFFLINE; - break; - case LLAssetType::AT_LANDMARK: - idx = (misc_flag != 0) ? ICONNAME_LANDMARK_VISITED : ICONNAME_LANDMARK; - break; - case LLAssetType::AT_SCRIPT: - case LLAssetType::AT_LSL_TEXT: - case LLAssetType::AT_LSL_BYTECODE: - idx = ICONNAME_SCRIPT; - break; - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_BODYPART: - idx = assignWearableIcon(misc_flag); - break; - case LLAssetType::AT_NOTECARD: - idx = ICONNAME_NOTECARD; - break; - case LLAssetType::AT_ANIMATION: - idx = ICONNAME_ANIMATION; - break; - case LLAssetType::AT_GESTURE: - idx = ICONNAME_GESTURE; - break; - case LLAssetType::AT_LINK: - idx = ICONNAME_LINKITEM; - break; - case LLAssetType::AT_LINK_FOLDER: - idx = ICONNAME_LINKFOLDER; - break; - case LLAssetType::AT_OBJECT: - idx = ICONNAME_OBJECT; - break; - case LLAssetType::AT_MESH: - idx = ICONNAME_MESH; - default: - break; - } - - return getIconName(idx); -} - - -const std::string& LLInventoryIcon::getIconName(EIconName idx) -{ - const IconEntry *entry = LLIconDictionary::instance().lookup(idx); - return entry->mName; -} - -LLInventoryIcon::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag) -{ - const LLWearableType::EType wearable_type = LLWearableType::EType(LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK & misc_flag); - return LLWearableType::getIconName(wearable_type); -} diff --git a/indra/llappearance/llinventoryicon.h b/indra/llappearance/llinventoryicon.h deleted file mode 100644 index c7e2998a20..0000000000 --- a/indra/llappearance/llinventoryicon.h +++ /dev/null @@ -1,102 +0,0 @@ -/** - * @file llinventoryfunctions.h - * @brief Miscellaneous inventory-related functions and classes - * class definition - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLINVENTORYICON_H -#define LL_LLINVENTORYICON_H - -#include "llassettype.h" -#include "llinventorytype.h" -#include "lluiimage.h" - -class LLInventoryIcon -{ -public: - enum EIconName - { - ICONNAME_TEXTURE, - ICONNAME_SOUND, - ICONNAME_CALLINGCARD_ONLINE, - ICONNAME_CALLINGCARD_OFFLINE, - ICONNAME_LANDMARK, - ICONNAME_LANDMARK_VISITED, - ICONNAME_SCRIPT, - ICONNAME_CLOTHING, - ICONNAME_OBJECT, - ICONNAME_OBJECT_MULTI, - ICONNAME_NOTECARD, - ICONNAME_BODYPART, - ICONNAME_SNAPSHOT, - - ICONNAME_BODYPART_SHAPE, - ICONNAME_BODYPART_SKIN, - ICONNAME_BODYPART_HAIR, - ICONNAME_BODYPART_EYES, - ICONNAME_CLOTHING_SHIRT, - ICONNAME_CLOTHING_PANTS, - ICONNAME_CLOTHING_SHOES, - ICONNAME_CLOTHING_SOCKS, - ICONNAME_CLOTHING_JACKET, - ICONNAME_CLOTHING_GLOVES, - ICONNAME_CLOTHING_UNDERSHIRT, - ICONNAME_CLOTHING_UNDERPANTS, - ICONNAME_CLOTHING_SKIRT, - ICONNAME_CLOTHING_ALPHA, - ICONNAME_CLOTHING_TATTOO, - - ICONNAME_ANIMATION, - ICONNAME_GESTURE, - - ICONNAME_CLOTHING_PHYSICS, - - ICONNAME_LINKITEM, - ICONNAME_LINKFOLDER, - ICONNAME_MESH, - - ICONNAME_INVALID, - ICONNAME_COUNT, - ICONNAME_NONE = -1 - }; - - static const std::string& getIconName(LLAssetType::EType asset_type, - LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE, - U32 misc_flag = 0, // different meanings depending on item type - BOOL item_is_multi = FALSE); - static const std::string& getIconName(EIconName idx); - - static LLUIImagePtr getIcon(LLAssetType::EType asset_type, - LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE, - U32 misc_flag = 0, // different meanings depending on item type - BOOL item_is_multi = FALSE); - static LLUIImagePtr getIcon(EIconName idx); - -protected: - static EIconName assignWearableIcon(U32 misc_flag); -}; -#endif // LL_LLINVENTORYICON_H - - - diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 9b70f737a0..1325267dc2 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -38,7 +38,7 @@ #include "llvfs.h" #include "lltexlayerparams.h" #include "lltexturemanagerbridge.h" -#include "llui.h" +#include "llrender2dutils.h" #include "llwearable.h" #include "llwearabledata.h" #include "llvertexbuffer.h" diff --git a/indra/llappearance/lltexlayer.h b/indra/llappearance/lltexlayer.h index e6c2ece64a..0d7fad349c 100644 --- a/indra/llappearance/lltexlayer.h +++ b/indra/llappearance/lltexlayer.h @@ -28,8 +28,8 @@ #define LL_LLTEXLAYER_H #include +#include "llglslshader.h" #include "llgltexture.h" -//#include "llframetimer.h" #include "llavatarappearancedefines.h" #include "lltexlayerparams.h" diff --git a/indra/llappearance/lltexlayerparams.cpp b/indra/llappearance/lltexlayerparams.cpp index 06001c6b15..82c92b5a5e 100644 --- a/indra/llappearance/lltexlayerparams.cpp +++ b/indra/llappearance/lltexlayerparams.cpp @@ -33,8 +33,8 @@ #include "llquantize.h" #include "lltexlayer.h" #include "lltexturemanagerbridge.h" +#include "llrender2dutils.h" #include "llwearable.h" -#include "llui.h" //----------------------------------------------------------------------------- // LLTexLayerParam diff --git a/indra/llappearance/llviewervisualparam.cpp b/indra/llappearance/llviewervisualparam.cpp index a6792d0974..cc81bcf118 100644 --- a/indra/llappearance/llviewervisualparam.cpp +++ b/indra/llappearance/llviewervisualparam.cpp @@ -31,7 +31,6 @@ #include "llviewervisualparam.h" #include "llxmltree.h" -#include "llui.h" #include "llwearable.h" //----------------------------------------------------------------------------- diff --git a/indra/llappearance/llwearabletype.cpp b/indra/llappearance/llwearabletype.cpp index c72a0965fe..3a8e1b8be3 100644 --- a/indra/llappearance/llwearabletype.cpp +++ b/indra/llappearance/llwearabletype.cpp @@ -26,15 +26,15 @@ #include "linden_common.h" #include "llwearabletype.h" -#include "llinventoryicon.h" -#include "lltrans.h" +#include "llinventorytype.h" +#include "llui/lltrans.h" struct WearableEntry : public LLDictionaryEntry { WearableEntry(const std::string &name, const std::string& default_new_name, LLAssetType::EType assetType, - LLInventoryIcon::EIconName iconName, + LLInventoryType::EIconName iconName, BOOL disable_camera_switch = FALSE, BOOL allow_multiwear = TRUE) : LLDictionaryEntry(name), @@ -50,7 +50,7 @@ struct WearableEntry : public LLDictionaryEntry const LLAssetType::EType mAssetType; const std::string mLabel; const std::string mDefaultNewName; //keep mLabel for backward compatibility - LLInventoryIcon::EIconName mIconName; + LLInventoryType::EIconName mIconName; BOOL mDisableCameraSwitch; BOOL mAllowMultiwear; }; @@ -64,26 +64,26 @@ public: LLWearableDictionary::LLWearableDictionary() { - addEntry(LLWearableType::WT_SHAPE, new WearableEntry("shape", "New Shape", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SHAPE, FALSE, FALSE)); - addEntry(LLWearableType::WT_SKIN, new WearableEntry("skin", "New Skin", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SKIN, FALSE, FALSE)); - addEntry(LLWearableType::WT_HAIR, new WearableEntry("hair", "New Hair", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_HAIR, FALSE, FALSE)); - addEntry(LLWearableType::WT_EYES, new WearableEntry("eyes", "New Eyes", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_EYES, FALSE, FALSE)); - addEntry(LLWearableType::WT_SHIRT, new WearableEntry("shirt", "New Shirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHIRT, FALSE, TRUE)); - addEntry(LLWearableType::WT_PANTS, new WearableEntry("pants", "New Pants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PANTS, FALSE, TRUE)); - addEntry(LLWearableType::WT_SHOES, new WearableEntry("shoes", "New Shoes", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHOES, FALSE, TRUE)); - addEntry(LLWearableType::WT_SOCKS, new WearableEntry("socks", "New Socks", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SOCKS, FALSE, TRUE)); - addEntry(LLWearableType::WT_JACKET, new WearableEntry("jacket", "New Jacket", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_JACKET, FALSE, TRUE)); - addEntry(LLWearableType::WT_GLOVES, new WearableEntry("gloves", "New Gloves", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_GLOVES, FALSE, TRUE)); - addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry("undershirt", "New Undershirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT, FALSE, TRUE)); - addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry("underpants", "New Underpants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS, FALSE, TRUE)); - addEntry(LLWearableType::WT_SKIRT, new WearableEntry("skirt", "New Skirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SKIRT, FALSE, TRUE)); - addEntry(LLWearableType::WT_ALPHA, new WearableEntry("alpha", "New Alpha", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, FALSE, TRUE)); - addEntry(LLWearableType::WT_TATTOO, new WearableEntry("tattoo", "New Tattoo", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, FALSE, TRUE)); + addEntry(LLWearableType::WT_SHAPE, new WearableEntry("shape", "New Shape", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_SHAPE, FALSE, FALSE)); + addEntry(LLWearableType::WT_SKIN, new WearableEntry("skin", "New Skin", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_SKIN, FALSE, FALSE)); + addEntry(LLWearableType::WT_HAIR, new WearableEntry("hair", "New Hair", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_HAIR, FALSE, FALSE)); + addEntry(LLWearableType::WT_EYES, new WearableEntry("eyes", "New Eyes", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_EYES, FALSE, FALSE)); + addEntry(LLWearableType::WT_SHIRT, new WearableEntry("shirt", "New Shirt", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SHIRT, FALSE, TRUE)); + addEntry(LLWearableType::WT_PANTS, new WearableEntry("pants", "New Pants", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_PANTS, FALSE, TRUE)); + addEntry(LLWearableType::WT_SHOES, new WearableEntry("shoes", "New Shoes", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SHOES, FALSE, TRUE)); + addEntry(LLWearableType::WT_SOCKS, new WearableEntry("socks", "New Socks", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SOCKS, FALSE, TRUE)); + addEntry(LLWearableType::WT_JACKET, new WearableEntry("jacket", "New Jacket", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_JACKET, FALSE, TRUE)); + addEntry(LLWearableType::WT_GLOVES, new WearableEntry("gloves", "New Gloves", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_GLOVES, FALSE, TRUE)); + addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry("undershirt", "New Undershirt", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, FALSE, TRUE)); + addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry("underpants", "New Underpants", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, FALSE, TRUE)); + addEntry(LLWearableType::WT_SKIRT, new WearableEntry("skirt", "New Skirt", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SKIRT, FALSE, TRUE)); + addEntry(LLWearableType::WT_ALPHA, new WearableEntry("alpha", "New Alpha", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_ALPHA, FALSE, TRUE)); + addEntry(LLWearableType::WT_TATTOO, new WearableEntry("tattoo", "New Tattoo", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_TATTOO, FALSE, TRUE)); - addEntry(LLWearableType::WT_PHYSICS, new WearableEntry("physics", "New Physics", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, TRUE, TRUE)); + addEntry(LLWearableType::WT_PHYSICS, new WearableEntry("physics", "New Physics", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_PHYSICS, TRUE, TRUE)); - addEntry(LLWearableType::WT_INVALID, new WearableEntry("invalid", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE)); - addEntry(LLWearableType::WT_NONE, new WearableEntry("none", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE)); + addEntry(LLWearableType::WT_INVALID, new WearableEntry("invalid", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryType::ICONNAME_NONE, FALSE, FALSE)); + addEntry(LLWearableType::WT_NONE, new WearableEntry("none", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryType::ICONNAME_NONE, FALSE, FALSE)); } // static @@ -131,7 +131,7 @@ LLAssetType::EType LLWearableType::getAssetType(LLWearableType::EType type) } // static -LLInventoryIcon::EIconName LLWearableType::getIconName(LLWearableType::EType type) +LLInventoryType::EIconName LLWearableType::getIconName(LLWearableType::EType type) { const LLWearableDictionary *dict = LLWearableDictionary::getInstance(); const WearableEntry *entry = dict->lookup(type); diff --git a/indra/llappearance/llwearabletype.h b/indra/llappearance/llwearabletype.h index d633b4807e..78008c27ea 100644 --- a/indra/llappearance/llwearabletype.h +++ b/indra/llappearance/llwearabletype.h @@ -29,7 +29,7 @@ #include "llassettype.h" #include "lldictionary.h" -#include "llinventoryicon.h" +#include "llinventorytype.h" #include "llsingleton.h" class LLWearableType @@ -64,7 +64,7 @@ public: static const std::string& getTypeLabel(EType type); static LLAssetType::EType getAssetType(EType type); static EType typeNameToType(const std::string& type_name); - static LLInventoryIcon::EIconName getIconName(EType type); + static LLInventoryType::EIconName getIconName(EType type); static BOOL getDisableCameraSwitch(EType type); static BOOL getAllowMultiwear(EType type); diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h index 4d1e0db040..078b773932 100644 --- a/indra/llinventory/llinventorytype.h +++ b/indra/llinventory/llinventorytype.h @@ -68,6 +68,53 @@ public: IT_NONE = -1 }; + enum EIconName + { + ICONNAME_TEXTURE, + ICONNAME_SOUND, + ICONNAME_CALLINGCARD_ONLINE, + ICONNAME_CALLINGCARD_OFFLINE, + ICONNAME_LANDMARK, + ICONNAME_LANDMARK_VISITED, + ICONNAME_SCRIPT, + ICONNAME_CLOTHING, + ICONNAME_OBJECT, + ICONNAME_OBJECT_MULTI, + ICONNAME_NOTECARD, + ICONNAME_BODYPART, + ICONNAME_SNAPSHOT, + + ICONNAME_BODYPART_SHAPE, + ICONNAME_BODYPART_SKIN, + ICONNAME_BODYPART_HAIR, + ICONNAME_BODYPART_EYES, + ICONNAME_CLOTHING_SHIRT, + ICONNAME_CLOTHING_PANTS, + ICONNAME_CLOTHING_SHOES, + ICONNAME_CLOTHING_SOCKS, + ICONNAME_CLOTHING_JACKET, + ICONNAME_CLOTHING_GLOVES, + ICONNAME_CLOTHING_UNDERSHIRT, + ICONNAME_CLOTHING_UNDERPANTS, + ICONNAME_CLOTHING_SKIRT, + ICONNAME_CLOTHING_ALPHA, + ICONNAME_CLOTHING_TATTOO, + + ICONNAME_ANIMATION, + ICONNAME_GESTURE, + + ICONNAME_CLOTHING_PHYSICS, + + ICONNAME_LINKITEM, + ICONNAME_LINKFOLDER, + ICONNAME_MESH, + + ICONNAME_INVALID, + ICONNAME_COUNT, + ICONNAME_NONE = -1 + }; + + // machine transation between type and strings static EType lookup(const std::string& name); static const std::string &lookup(EType type); diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 4609401ccf..3418ce2dfa 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -37,10 +37,12 @@ set(llrender_SOURCE_FILES llgltexture.cpp llimagegl.cpp llpostprocess.cpp + llrender2dutils.cpp llrendernavprim.cpp llrendersphere.cpp llshadermgr.cpp lltexture.cpp + lluiimage.cpp llvertexbuffer.cpp ) @@ -62,10 +64,12 @@ set(llrender_HEADER_FILES llimagegl.h llpostprocess.h llrender.h + llrender2dutils.h llrendernavprim.h llrendersphere.h llshadermgr.h lltexture.h + lluiimage.h llvertexbuffer.h ) diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp new file mode 100644 index 0000000000..b2679176be --- /dev/null +++ b/indra/llrender/llrender2dutils.cpp @@ -0,0 +1,1621 @@ +/** + * @file llrender2dutils.cpp + * @brief GL function implementations for immediate-mode gl drawing. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +// Linden library includes +#include "v2math.h" +#include "m3math.h" +#include "v4color.h" +#include "llfontgl.h" +#include "llrender.h" +#include "llrect.h" +#include "llgl.h" +#include "lltexture.h" + +// Project includes +#include "llrender2dutils.h" +#include "lluiimage.h" + + +// +// Globals +// +const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f); +/*static*/ LLVector2 LLRender2D::sGLScaleFactor(1.f, 1.f); +/*static*/ LLImageProviderInterface* LLRender2D::sImageProvider = NULL; + +// +// Functions +// + +BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) +{ + if (x < left || right < x) return FALSE; + if (y < bottom || top < y) return FALSE; + return TRUE; +} + + +// Puts GL into 2D drawing mode by turning off lighting, setting to an +// orthographic projection, etc. +void gl_state_for_2d(S32 width, S32 height) +{ + stop_glerror(); + F32 window_width = (F32) width;//gViewerWindow->getWindowWidth(); + F32 window_height = (F32) height;//gViewerWindow->getWindowHeight(); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadIdentity(); + gGL.ortho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadIdentity(); + stop_glerror(); +} + + +void gl_draw_x(const LLRect& rect, const LLColor4& color) +{ + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.color4fv( color.mV ); + + gGL.begin( LLRender::LINES ); + gGL.vertex2i( rect.mLeft, rect.mTop ); + gGL.vertex2i( rect.mRight, rect.mBottom ); + gGL.vertex2i( rect.mLeft, rect.mBottom ); + gGL.vertex2i( rect.mRight, rect.mTop ); + gGL.end(); +} + + +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled) +{ + gGL.color4fv(color.mV); + gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled); +} + +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) +{ + gGL.pushUIMatrix(); + left += LLFontGL::sCurOrigin.mX; + right += LLFontGL::sCurOrigin.mX; + bottom += LLFontGL::sCurOrigin.mY; + top += LLFontGL::sCurOrigin.mY; + + gGL.loadUIIdentity(); + gl_rect_2d(llfloor((F32)left * LLRender2D::sGLScaleFactor.mV[VX]) - pixel_offset, + llfloor((F32)top * LLRender2D::sGLScaleFactor.mV[VY]) + pixel_offset, + llfloor((F32)right * LLRender2D::sGLScaleFactor.mV[VX]) + pixel_offset, + llfloor((F32)bottom * LLRender2D::sGLScaleFactor.mV[VY]) - pixel_offset, + filled); + gGL.popUIMatrix(); +} + + +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) +{ + stop_glerror(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // Counterclockwise quad will face the viewer + if( filled ) + { + gGL.begin( LLRender::QUADS ); + gGL.vertex2i(left, top); + gGL.vertex2i(left, bottom); + gGL.vertex2i(right, bottom); + gGL.vertex2i(right, top); + gGL.end(); + } + else + { + if( gGLManager.mATIOffsetVerticalLines ) + { + // Work around bug in ATI driver: vertical lines are offset by (-1,-1) + gGL.begin( LLRender::LINES ); + + // Verticals + gGL.vertex2i(left + 1, top); + gGL.vertex2i(left + 1, bottom); + + gGL.vertex2i(right, bottom); + gGL.vertex2i(right, top); + + // Horizontals + top--; + right--; + gGL.vertex2i(left, bottom); + gGL.vertex2i(right, bottom); + + gGL.vertex2i(left, top); + gGL.vertex2i(right, top); + gGL.end(); + } + else + { + top--; + right--; + gGL.begin( LLRender::LINE_STRIP ); + gGL.vertex2i(left, top); + gGL.vertex2i(left, bottom); + gGL.vertex2i(right, bottom); + gGL.vertex2i(right, top); + gGL.vertex2i(left, top); + gGL.end(); + } + } + stop_glerror(); +} + +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled ) +{ + gGL.color4fv( color.mV ); + gl_rect_2d( left, top, right, bottom, filled ); +} + + +void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled ) +{ + gGL.color4fv( color.mV ); + gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); +} + +// Given a rectangle on the screen, draws a drop shadow _outside_ +// the right and bottom edges of it. Along the right it has width "lines" +// and along the bottom it has height "lines". +void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines) +{ + stop_glerror(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // HACK: Overlap with the rectangle by a single pixel. + right--; + bottom++; + lines++; + + LLColor4 end_color = start_color; + end_color.mV[VALPHA] = 0.f; + + gGL.begin(LLRender::QUADS); + + // Right edge, CCW faces screen + gGL.color4fv(start_color.mV); + gGL.vertex2i(right, top-lines); + gGL.vertex2i(right, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(right+lines, bottom); + gGL.vertex2i(right+lines, top-lines); + + // Bottom edge, CCW faces screen + gGL.color4fv(start_color.mV); + gGL.vertex2i(right, bottom); + gGL.vertex2i(left+lines, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(left+lines, bottom-lines); + gGL.vertex2i(right, bottom-lines); + + // bottom left Corner + gGL.color4fv(start_color.mV); + gGL.vertex2i(left+lines, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(left, bottom); + // make the bottom left corner not sharp + gGL.vertex2i(left+1, bottom-lines+1); + gGL.vertex2i(left+lines, bottom-lines); + + // bottom right corner + gGL.color4fv(start_color.mV); + gGL.vertex2i(right, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(right, bottom-lines); + // make the rightmost corner not sharp + gGL.vertex2i(right+lines-1, bottom-lines+1); + gGL.vertex2i(right+lines, bottom); + + // top right corner + gGL.color4fv(start_color.mV); + gGL.vertex2i( right, top-lines ); + gGL.color4fv(end_color.mV); + gGL.vertex2i( right+lines, top-lines ); + // make the corner not sharp + gGL.vertex2i( right+lines-1, top-1 ); + gGL.vertex2i( right, top ); + + gGL.end(); + stop_glerror(); +} + +void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 ) +{ + // Work around bug in ATI driver: vertical lines are offset by (-1,-1) + if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) + { + x1++; + x2++; + y1++; + y2++; + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.begin(LLRender::LINES); + gGL.vertex2i(x1, y1); + gGL.vertex2i(x2, y2); + gGL.end(); +} + +void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) +{ + // Work around bug in ATI driver: vertical lines are offset by (-1,-1) + if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) + { + x1++; + x2++; + y1++; + y2++; + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.color4fv( color.mV ); + + gGL.begin(LLRender::LINES); + gGL.vertex2i(x1, y1); + gGL.vertex2i(x2, y2); + gGL.end(); +} + +void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled) +{ + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.color4fv(color.mV); + + if (filled) + { + gGL.begin(LLRender::TRIANGLES); + } + else + { + gGL.begin(LLRender::LINE_LOOP); + } + gGL.vertex2i(x1, y1); + gGL.vertex2i(x2, y2); + gGL.vertex2i(x3, y3); + gGL.end(); +} + +void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac) +{ + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + length = llmin((S32)(max_frac*(right - left)), length); + length = llmin((S32)(max_frac*(top - bottom)), length); + gGL.begin(LLRender::LINES); + gGL.vertex2i(left, top); + gGL.vertex2i(left + length, top); + + gGL.vertex2i(left, top); + gGL.vertex2i(left, top - length); + + gGL.vertex2i(left, bottom); + gGL.vertex2i(left + length, bottom); + + gGL.vertex2i(left, bottom); + gGL.vertex2i(left, bottom + length); + + gGL.vertex2i(right, top); + gGL.vertex2i(right - length, top); + + gGL.vertex2i(right, top); + gGL.vertex2i(right, top - length); + + gGL.vertex2i(right, bottom); + gGL.vertex2i(right - length, bottom); + + gGL.vertex2i(right, bottom); + gGL.vertex2i(right, bottom + length); + gGL.end(); +} + + +void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect ) +{ + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect ); +} + +void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) +{ + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect ); +} + +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect) +{ + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + + // scale screen size of borders down + F32 border_width_fraction = (F32)border_width / (F32)image->getWidth(0); + F32 border_height_fraction = (F32)border_height / (F32)image->getHeight(0); + + LLRectf scale_rect(border_width_fraction, 1.f - border_height_fraction, 1.f - border_width_fraction, border_height_fraction); + gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); +} + +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) +{ + stop_glerror(); + + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + + // add in offset of current image to current UI translation + const LLVector3 ui_scale = gGL.getUIScale(); + const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); + + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); + + // shrink scaling region to be proportional to clipped image region + LLRectf uv_center_rect( + uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); + + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); + + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); + + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); + + { // scale fixed region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; + + F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + + F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + + F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); + } + + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); + + LLGLSUIDefault gls_ui; + + if (solid_color) + { + if (LLGLSLShader::sNoFixedFunction) + { + gSolidColorProgram.bind(); + } + else + { + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); + } + } + + gGL.getTexUnit(0)->bind(image, true); + + gGL.color4fv(color.mV); + + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + + S32 index = 0; + + gGL.begin(LLRender::QUADS); + { + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; + + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; + + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); + } + gGL.end(); + + if (solid_color) + { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + else + { + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + } +} + +void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) +{ + gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect ); +} + +void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) +{ + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + + LLGLSUIDefault gls_ui; + + + gGL.getTexUnit(0)->bind(image, true); + + gGL.color4fv(color.mV); + + if (degrees == 0.f) + { + const S32 NUM_VERTICES = 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + + gGL.begin(LLRender::QUADS); + { + LLVector3 ui_scale = gGL.getUIScale(); + LLVector3 ui_translation = gGL.getUITranslation(); + ui_translation.mV[VX] += x; + ui_translation.mV[VY] += y; + ui_translation.scaleVec(ui_scale); + S32 index = 0; + S32 scaled_width = llround(width * ui_scale.mV[VX]); + S32 scaled_height = llround(height * ui_scale.mV[VY]); + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); + } + gGL.end(); + } + else + { + gGL.pushUIMatrix(); + gGL.translateUI((F32)x, (F32)y, 0.f); + + F32 offset_x = F32(width/2); + F32 offset_y = F32(height/2); + + gGL.translateUI(offset_x, offset_y, 0.f); + + LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); + + gGL.getTexUnit(0)->bind(image, true); + + gGL.color4fv(color.mV); + + gGL.begin(LLRender::QUADS); + { + LLVector3 v; + + v = LLVector3(offset_x, offset_y, 0.f) * quat; + gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); + gGL.vertex2f(v.mV[0], v.mV[1] ); + + v = LLVector3(-offset_x, offset_y, 0.f) * quat; + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); + gGL.vertex2f(v.mV[0], v.mV[1] ); + + v = LLVector3(-offset_x, -offset_y, 0.f) * quat; + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); + gGL.vertex2f(v.mV[0], v.mV[1] ); + + v = LLVector3(offset_x, -offset_y, 0.f) * quat; + gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); + gGL.vertex2f(v.mV[0], v.mV[1] ); + } + gGL.end(); + gGL.popUIMatrix(); + } +} + + +void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase ) +{ + phase = fmod(phase, 1.f); + + S32 shift = S32(phase * 4.f) % 4; + + // Stippled line + LLGLEnable stipple(GL_LINE_STIPPLE); + + gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]); + + gGL.flush(); + glLineWidth(2.5f); + + if (!LLGLSLShader::sNoFixedFunction) + { + glLineStipple(2, 0x3333 << shift); + } + + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv( start.mV ); + gGL.vertex3fv( end.mV ); + } + gGL.end(); + + LLRender2D::setLineWidth(1.f); +} + +void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) +{ + if (end_angle < start_angle) + { + end_angle += F_TWO_PI; + } + + gGL.pushUIMatrix(); + { + gGL.translateUI(center_x, center_y, 0.f); + + // Inexact, but reasonably fast. + F32 delta = (end_angle - start_angle) / steps; + F32 sin_delta = sin( delta ); + F32 cos_delta = cos( delta ); + F32 x = cosf(start_angle) * radius; + F32 y = sinf(start_angle) * radius; + + if (filled) + { + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex2f(0.f, 0.f); + // make sure circle is complete + steps += 1; + } + else + { + gGL.begin(LLRender::LINE_STRIP); + } + + while( steps-- ) + { + // Successive rotations + gGL.vertex2f( x, y ); + F32 x_new = x * cos_delta - y * sin_delta; + y = x * sin_delta + y * cos_delta; + x = x_new; + } + gGL.end(); + } + gGL.popUIMatrix(); +} + +void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) +{ + gGL.pushUIMatrix(); + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.translateUI(center_x, center_y, 0.f); + + // Inexact, but reasonably fast. + F32 delta = F_TWO_PI / steps; + F32 sin_delta = sin( delta ); + F32 cos_delta = cos( delta ); + F32 x = radius; + F32 y = 0.f; + + if (filled) + { + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex2f(0.f, 0.f); + // make sure circle is complete + steps += 1; + } + else + { + gGL.begin(LLRender::LINE_LOOP); + } + + while( steps-- ) + { + // Successive rotations + gGL.vertex2f( x, y ); + F32 x_new = x * cos_delta - y * sin_delta; + y = x * sin_delta + y * cos_delta; + x = x_new; + } + gGL.end(); + } + gGL.popUIMatrix(); +} + +// Renders a ring with sides (tube shape) +void gl_deep_circle( F32 radius, F32 depth, S32 steps ) +{ + F32 x = radius; + F32 y = 0.f; + F32 angle_delta = F_TWO_PI / (F32)steps; + gGL.begin( LLRender::TRIANGLE_STRIP ); + { + S32 step = steps + 1; // An extra step to close the circle. + while( step-- ) + { + gGL.vertex3f( x, y, depth ); + gGL.vertex3f( x, y, 0.f ); + + F32 x_new = x * cosf(angle_delta) - y * sinf(angle_delta); + y = x * sinf(angle_delta) + y * cosf(angle_delta); + x = x_new; + } + } + gGL.end(); +} + +void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) +{ + gGL.pushUIMatrix(); + { + gGL.translateUI(0.f, 0.f, -width / 2); + if( render_center ) + { + gGL.color4fv(center_color.mV); + gGL.diffuseColor4fv(center_color.mV); + gl_deep_circle( radius, width, steps ); + } + else + { + gGL.diffuseColor4fv(side_color.mV); + gl_washer_2d(radius, radius - width, steps, side_color, side_color); + gGL.translateUI(0.f, 0.f, width); + gl_washer_2d(radius - width, radius, steps, side_color, side_color); + } + } + gGL.popUIMatrix(); +} + +// Draw gray and white checkerboard with black border +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) +{ + if (!LLGLSLShader::sNoFixedFunction) + { + // Initialize the first time this is called. + const S32 PIXELS = 32; + static GLubyte checkerboard[PIXELS * PIXELS]; + static BOOL first = TRUE; + if( first ) + { + for( S32 i = 0; i < PIXELS; i++ ) + { + for( S32 j = 0; j < PIXELS; j++ ) + { + checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; + } + } + first = FALSE; + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // ...white squares + gGL.color4f( 1.f, 1.f, 1.f, alpha ); + gl_rect_2d(rect); + + // ...gray squares + gGL.color4f( .7f, .7f, .7f, alpha ); + gGL.flush(); + + glPolygonStipple( checkerboard ); + + LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); + gl_rect_2d(rect); + } + else + { //polygon stipple is deprecated, use "Checker" texture + LLPointer img = LLRender2D::getUIImage("Checker"); + gGL.getTexUnit(0)->bind(img->getImage()); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + + LLColor4 color(1.f, 1.f, 1.f, alpha); + LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); + + gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), + img->getImage(), color, uv_rect); + } + + gGL.flush(); +} + + +// Draws the area between two concentric circles, like +// a doughnut or washer. +void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) +{ + const F32 DELTA = F_TWO_PI / steps; + const F32 SIN_DELTA = sin( DELTA ); + const F32 COS_DELTA = cos( DELTA ); + + F32 x1 = outer_radius; + F32 y1 = 0.f; + F32 x2 = inner_radius; + F32 y2 = 0.f; + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.begin( LLRender::TRIANGLE_STRIP ); + { + steps += 1; // An extra step to close the circle. + while( steps-- ) + { + gGL.color4fv(outer_color.mV); + gGL.vertex2f( x1, y1 ); + gGL.color4fv(inner_color.mV); + gGL.vertex2f( x2, y2 ); + + F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; + y1 = x1 * SIN_DELTA + y1 * COS_DELTA; + x1 = x1_new; + + F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; + y2 = x2 * SIN_DELTA + y2 * COS_DELTA; + x2 = x2_new; + } + } + gGL.end(); +} + +// Draws the area between two concentric circles, like +// a doughnut or washer. +void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) +{ + const F32 DELTA = (end_radians - start_radians) / steps; + const F32 SIN_DELTA = sin( DELTA ); + const F32 COS_DELTA = cos( DELTA ); + + F32 x1 = outer_radius * cos( start_radians ); + F32 y1 = outer_radius * sin( start_radians ); + F32 x2 = inner_radius * cos( start_radians ); + F32 y2 = inner_radius * sin( start_radians ); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin( LLRender::TRIANGLE_STRIP ); + { + steps += 1; // An extra step to close the circle. + while( steps-- ) + { + gGL.color4fv(outer_color.mV); + gGL.vertex2f( x1, y1 ); + gGL.color4fv(inner_color.mV); + gGL.vertex2f( x2, y2 ); + + F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; + y1 = x1 * SIN_DELTA + y1 * COS_DELTA; + x1 = x1_new; + + F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; + y2 = x2 * SIN_DELTA + y2 * COS_DELTA; + x2 = x2_new; + } + } + gGL.end(); +} + +void gl_rect_2d_simple_tex( S32 width, S32 height ) +{ + gGL.begin( LLRender::QUADS ); + + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(width, height); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(0, height); + + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(0, 0); + + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(width, 0); + + gGL.end(); +} + +void gl_rect_2d_simple( S32 width, S32 height ) +{ + gGL.begin( LLRender::QUADS ); + gGL.vertex2i(width, height); + gGL.vertex2i(0, height); + gGL.vertex2i(0, 0); + gGL.vertex2i(width, 0); + gGL.end(); +} + +void gl_segmented_rect_2d_tex(const S32 left, + const S32 top, + const S32 right, + const S32 bottom, + const S32 texture_width, + const S32 texture_height, + const S32 border_size, + const U32 edges) +{ + S32 width = llabs(right - left); + S32 height = llabs(top - bottom); + + gGL.pushUIMatrix(); + + gGL.translateUI((F32)left, (F32)bottom, 0.f); + LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); + + if (border_uv_scale.mV[VX] > 0.5f) + { + border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; + } + if (border_uv_scale.mV[VY] > 0.5f) + { + border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; + } + + F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); + LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; + LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; + LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; + LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; + LLVector2 width_vec((F32)width, 0.f); + LLVector2 height_vec(0.f, (F32)height); + + gGL.begin(LLRender::QUADS); + { + // draw bottom left + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2f(0.f, 0.f); + + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(border_width_left.mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + + gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); + gGL.vertex2fv(border_height_bottom.mV); + + // draw bottom middle + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(border_width_left.mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv((width_vec - border_width_right).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + + // draw bottom right + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv((width_vec - border_width_right).mV); + + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2fv(width_vec.mV); + + gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + + // draw left + gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); + gGL.vertex2fv(border_height_bottom.mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + + gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((height_vec - border_height_top).mV); + + // draw middle + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + + // draw right + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + + gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + border_height_bottom).mV); + + gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + + // draw top left + gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((height_vec - border_height_top).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((border_width_left + height_vec).mV); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2fv((height_vec).mV); + + // draw top middle + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((border_width_left + height_vec).mV); + + // draw top right + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2fv((width_vec + height_vec).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); + } + gGL.end(); + + gGL.popUIMatrix(); +} + +//FIXME: rewrite to use scissor? +void gl_segmented_rect_2d_fragment_tex(const S32 left, + const S32 top, + const S32 right, + const S32 bottom, + const S32 texture_width, + const S32 texture_height, + const S32 border_size, + const F32 start_fragment, + const F32 end_fragment, + const U32 edges) +{ + S32 width = llabs(right - left); + S32 height = llabs(top - bottom); + + gGL.pushUIMatrix(); + + gGL.translateUI((F32)left, (F32)bottom, 0.f); + LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); + + if (border_uv_scale.mV[VX] > 0.5f) + { + border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; + } + if (border_uv_scale.mV[VY] > 0.5f) + { + border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; + } + + F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); + LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; + LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; + LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; + LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; + LLVector2 width_vec((F32)width, 0.f); + LLVector2 height_vec(0.f, (F32)height); + + F32 middle_start = border_scale / (F32)width; + F32 middle_end = 1.f - middle_start; + + F32 u_min; + F32 u_max; + LLVector2 x_min; + LLVector2 x_max; + + gGL.begin(LLRender::QUADS); + { + if (start_fragment < middle_start) + { + u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; + u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX]; + x_min = (start_fragment / middle_start) * border_width_left; + x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left; + + // draw bottom left + gGL.texCoord2f(u_min, 0.f); + gGL.vertex2fv(x_min.mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(x_max.mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + // draw left + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + // draw top left + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f); + gGL.vertex2fv((x_max + height_vec).mV); + + gGL.texCoord2f(u_min, 1.f); + gGL.vertex2fv((x_min + height_vec).mV); + } + + if (end_fragment > middle_start || start_fragment < middle_end) + { + x_min = border_width_left + ((llclamp(start_fragment, middle_start, middle_end) - middle_start)) * width_vec; + x_max = border_width_left + ((llclamp(end_fragment, middle_start, middle_end) - middle_start)) * width_vec; + + // draw bottom middle + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(x_min.mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv((x_max).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + // draw middle + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + // draw top middle + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((x_max + height_vec).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((x_min + height_vec).mV); + } + + if (end_fragment > middle_end) + { + u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX]; + u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]; + x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right); + x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); + + // draw bottom right + gGL.texCoord2f(u_min, 0.f); + gGL.vertex2fv((x_min).mV); + + gGL.texCoord2f(u_max, 0.f); + gGL.vertex2fv(x_max.mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + // draw right + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + // draw top right + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f); + gGL.vertex2fv((x_max + height_vec).mV); + + gGL.texCoord2f(u_min, 1.f); + gGL.vertex2fv((x_min + height_vec).mV); + } + } + gGL.end(); + + gGL.popUIMatrix(); +} + +void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, + const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, + const U32 edges) +{ + LLVector3 left_border_width = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? border_width : LLVector3::zero; + LLVector3 right_border_width = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? border_width : LLVector3::zero; + + LLVector3 top_border_height = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? border_height : LLVector3::zero; + LLVector3 bottom_border_height = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? border_height : LLVector3::zero; + + + gGL.begin(LLRender::QUADS); + { + // draw bottom left + gGL.texCoord2f(0.f, 0.f); + gGL.vertex3f(0.f, 0.f, 0.f); + + gGL.texCoord2f(border_scale.mV[VX], 0.f); + gGL.vertex3fv(left_border_width.mV); + + gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]); + gGL.vertex3fv((left_border_width + bottom_border_height).mV); + + gGL.texCoord2f(0.f, border_scale.mV[VY]); + gGL.vertex3fv(bottom_border_height.mV); + + // draw bottom middle + gGL.texCoord2f(border_scale.mV[VX], 0.f); + gGL.vertex3fv(left_border_width.mV); + + gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f); + gGL.vertex3fv((width_vec - right_border_width).mV); + + gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]); + gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV); + + gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]); + gGL.vertex3fv((left_border_width + bottom_border_height).mV); + + // draw bottom right + gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f); + gGL.vertex3fv((width_vec - right_border_width).mV); + + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3fv(width_vec.mV); + + gGL.texCoord2f(1.f, border_scale.mV[VY]); + gGL.vertex3fv((width_vec + bottom_border_height).mV); + + gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]); + gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV); + + // draw left + gGL.texCoord2f(0.f, border_scale.mV[VY]); + gGL.vertex3fv(bottom_border_height.mV); + + gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]); + gGL.vertex3fv((left_border_width + bottom_border_height).mV); + + gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]); + gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV); + + gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]); + gGL.vertex3fv((height_vec - top_border_height).mV); + + // draw middle + gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]); + gGL.vertex3fv((left_border_width + bottom_border_height).mV); + + gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]); + gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV); + + gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]); + gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV); + + gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]); + gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV); + + // draw right + gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]); + gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV); + + gGL.texCoord2f(1.f, border_scale.mV[VY]); + gGL.vertex3fv((width_vec + bottom_border_height).mV); + + gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]); + gGL.vertex3fv((width_vec + height_vec - top_border_height).mV); + + gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]); + gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV); + + // draw top left + gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]); + gGL.vertex3fv((height_vec - top_border_height).mV); + + gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]); + gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV); + + gGL.texCoord2f(border_scale.mV[VX], 1.f); + gGL.vertex3fv((left_border_width + height_vec).mV); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3fv((height_vec).mV); + + // draw top middle + gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]); + gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV); + + gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]); + gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV); + + gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f); + gGL.vertex3fv((width_vec - right_border_width + height_vec).mV); + + gGL.texCoord2f(border_scale.mV[VX], 1.f); + gGL.vertex3fv((left_border_width + height_vec).mV); + + // draw top right + gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]); + gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV); + + gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]); + gGL.vertex3fv((width_vec + height_vec - top_border_height).mV); + + gGL.texCoord2f(1.f, 1.f); + gGL.vertex3fv((width_vec + height_vec).mV); + + gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f); + gGL.vertex3fv((width_vec - right_border_width + height_vec).mV); + } + gGL.end(); + +} + +void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec) +{ + gl_segmented_rect_3d_tex(border_scale, border_width, border_height, width_vec, height_vec, ROUNDED_RECT_TOP); +} + +// static +void LLRender2D::initClass(LLImageProviderInterface* image_provider, + const LLVector2* scale_factor) +{ + sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor; + sImageProvider = image_provider; +} + +// static +void LLRender2D::cleanupClass() +{ + if(sImageProvider) + { + sImageProvider->cleanUp(); + } +} + + +//static +void LLRender2D::translate(F32 x, F32 y, F32 z) +{ + gGL.translateUI(x,y,z); + LLFontGL::sCurOrigin.mX += (S32) x; + LLFontGL::sCurOrigin.mY += (S32) y; + LLFontGL::sCurDepth += z; +} + +//static +void LLRender2D::pushMatrix() +{ + gGL.pushUIMatrix(); + LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth)); +} + +//static +void LLRender2D::popMatrix() +{ + gGL.popUIMatrix(); + LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first; + LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second; + LLFontGL::sOriginStack.pop_back(); +} + +//static +void LLRender2D::loadIdentity() +{ + gGL.loadUIIdentity(); + LLFontGL::sCurOrigin.mX = 0; + LLFontGL::sCurOrigin.mY = 0; + LLFontGL::sCurDepth = 0.f; +} + +//static +void LLRender2D::setScaleFactor(const LLVector2 &scale_factor) +{ + sGLScaleFactor = scale_factor; +} + +//static +void LLRender2D::setLineWidth(F32 width) +{ + gGL.flush(); + glLineWidth(width * lerp(sGLScaleFactor.mV[VX], sGLScaleFactor.mV[VY], 0.5f)); +} + +//static +LLPointer LLRender2D::getUIImageByID(const LLUUID& image_id, S32 priority) +{ + if (sImageProvider) + { + return sImageProvider->getUIImageByID(image_id, priority); + } + else + { + return NULL; + } +} + +//static +LLPointer LLRender2D::getUIImage(const std::string& name, S32 priority) +{ + if (!name.empty() && sImageProvider) + return sImageProvider->getUIImage(name, priority); + else + return NULL; +} + diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h new file mode 100644 index 0000000000..4ea2d06d99 --- /dev/null +++ b/indra/llrender/llrender2dutils.h @@ -0,0 +1,164 @@ +/** + * @file llrender2dutils.h + * @brief GL function declarations for immediate-mode gl drawing. + * + * $LicenseInfo:firstyear=2012&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// All immediate-mode gl drawing should happen here. + + +#ifndef LL_RENDER2DUTILS_H +#define LL_RENDER2DUTILS_H + +#include "llpointer.h" // LLPointer<> +#include "llrect.h" +#include "llglslshader.h" + +class LLColor4; +class LLVector3; +class LLVector2; +class LLUIImage; +class LLUUID; + +extern const LLColor4 UI_VERTEX_COLOR; + +BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom); +void gl_state_for_2d(S32 width, S32 height); + +void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2); +void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ); +void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled); +void gl_rect_2d_simple( S32 width, S32 height ); + +void gl_draw_x(const LLRect& rect, const LLColor4& color); + +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE ); +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE ); +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE ); +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE ); +void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE ); +void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE ); +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f); + +void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines); + +void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled); +void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle); +void gl_deep_circle( F32 radius, F32 depth ); +void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ); +void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); +void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); +void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); + +void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); + +void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); + +void gl_rect_2d_simple_tex( S32 width, S32 height ); + +// segmented rectangles + +/* + TL |______TOP_________| TR + /| |\ + _/_|__________________|_\_ + L| | MIDDLE | |R + _|_|__________________|_|_ + \ | BOTTOM | / + BL\|__________________|/ BR + | | +*/ + +typedef enum e_rounded_edge +{ + ROUNDED_RECT_LEFT = 0x1, + ROUNDED_RECT_TOP = 0x2, + ROUNDED_RECT_RIGHT = 0x4, + ROUNDED_RECT_BOTTOM = 0x8, + ROUNDED_RECT_ALL = 0xf +}ERoundedEdge; + + +void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL); +void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); +void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, U32 edges = ROUNDED_RECT_ALL); +void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec); + +inline void gl_rect_2d( const LLRect& rect, BOOL filled ) +{ + gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); +} + +inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled) +{ + gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled ); +} + +class LLImageProviderInterface; + +class LLRender2D +{ + LOG_CLASS(LLRender2D); +public: + static void initClass(LLImageProviderInterface* image_provider, + const LLVector2* scale_factor); + static void cleanupClass(); + + static void pushMatrix(); + static void popMatrix(); + static void loadIdentity(); + static void translate(F32 x, F32 y, F32 z = 0.0f); + + static void setLineWidth(F32 width); + static void setScaleFactor(const LLVector2& scale_factor); + + static LLPointer getUIImageByID(const LLUUID& image_id, S32 priority = 0); + static LLPointer getUIImage(const std::string& name, S32 priority = 0); + + static LLVector2 sGLScaleFactor; +private: + static LLImageProviderInterface* sImageProvider; +}; + +class LLImageProviderInterface +{ +protected: + LLImageProviderInterface() {}; + virtual ~LLImageProviderInterface() {}; +public: + virtual LLPointer getUIImage(const std::string& name, S32 priority) = 0; + virtual LLPointer getUIImageByID(const LLUUID& id, S32 priority) = 0; + virtual void cleanUp() = 0; +}; + + +extern LLGLSLShader gSolidColorProgram; +extern LLGLSLShader gUIProgram; + +#endif // LL_RENDER2DUTILS_H + diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp new file mode 100644 index 0000000000..a632e7ed2f --- /dev/null +++ b/indra/llrender/lluiimage.cpp @@ -0,0 +1,199 @@ +/** + * @file lluiimage.cpp + * @brief UI implementation + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Utilities functions the user interface needs + +//#include "llviewerprecompiledheaders.h" +#include "linden_common.h" + +// Project includes +#include "lluiimage.h" +#include "llrender2dutils.h" + +LLUIImage::LLUIImage(const std::string& name, LLPointer image) +: mName(name), + mImage(image), + mScaleRegion(0.f, 1.f, 1.f, 0.f), + mClipRegion(0.f, 1.f, 1.f, 0.f), + mUniformScaling(TRUE), + mNoClip(TRUE), + mImageLoaded(NULL) +{ +} + +LLUIImage::~LLUIImage() +{ + delete mImageLoaded; +} + +void LLUIImage::setClipRegion(const LLRectf& region) +{ + mClipRegion = region; + mNoClip = mClipRegion.mLeft == 0.f + && mClipRegion.mRight == 1.f + && mClipRegion.mBottom == 0.f + && mClipRegion.mTop == 1.f; +} + +void LLUIImage::setScaleRegion(const LLRectf& region) +{ + mScaleRegion = region; + mUniformScaling = mScaleRegion.mLeft == 0.f + && mScaleRegion.mRight == 1.f + && mScaleRegion.mBottom == 0.f + && mScaleRegion.mTop == 1.f; +} + +//TODO: move drawing implementation inside class +void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const +{ + gl_draw_scaled_image(x, y, getWidth(), getHeight(), mImage, color, mClipRegion); +} + +void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const +{ + if (mUniformScaling) + { + gl_draw_scaled_image(x, y, width, height, mImage, color, mClipRegion); + } + else + { + gl_draw_scaled_image_with_border( + x, y, + width, height, + mImage, + color, + FALSE, + mClipRegion, + mScaleRegion); + } +} + +void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const +{ + gl_draw_scaled_image_with_border( + x, y, + width, height, + mImage, + color, + TRUE, + mClipRegion, + mScaleRegion); +} + +void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const +{ + LLRect border_rect; + border_rect.setOriginAndSize(x, y, width, height); + border_rect.stretch(border_width, border_width); + drawSolid(border_rect, color); +} + +S32 LLUIImage::getWidth() const +{ + // return clipped dimensions of actual image area + return llround((F32)mImage->getWidth(0) * mClipRegion.getWidth()); +} + +S32 LLUIImage::getHeight() const +{ + // return clipped dimensions of actual image area + return llround((F32)mImage->getHeight(0) * mClipRegion.getHeight()); +} + +S32 LLUIImage::getTextureWidth() const +{ + return mImage->getWidth(0); +} + +S32 LLUIImage::getTextureHeight() const +{ + return mImage->getHeight(0); +} + +boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb ) +{ + if (!mImageLoaded) + { + mImageLoaded = new image_loaded_signal_t(); + } + return mImageLoaded->connect(cb); +} + + +void LLUIImage::onImageLoaded() +{ + if (mImageLoaded) + { + (*mImageLoaded)(); + } +} + + +namespace LLInitParam +{ + void ParamValue >::updateValueFromBlock() + { + // The keyword "none" is specifically requesting a null image + // do not default to current value. Used to overwrite template images. + if (name() == "none") + { + updateValue(NULL); + return; + } + + LLUIImage* imagep = LLRender2D::getUIImage(name()); + if (imagep) + { + updateValue(imagep); + } + } + + void ParamValue >::updateBlockFromValue(bool make_block_authoritative) + { + if (getValue() == NULL) + { + name.set("none", make_block_authoritative); + } + else + { + name.set(getValue()->getName(), make_block_authoritative); + } + } + + + bool ParamCompare::equals( + LLUIImage* const &a, + LLUIImage* const &b) + { + // force all LLUIImages for XML UI export to be "non-default" + if (!a && !b) + return false; + else + return (a == b); + } +} + diff --git a/indra/llrender/lluiimage.h b/indra/llrender/lluiimage.h new file mode 100644 index 0000000000..f07e8fa746 --- /dev/null +++ b/indra/llrender/lluiimage.h @@ -0,0 +1,124 @@ +/** + * @file lluiimage.h + * @brief wrapper for images used in the UI that handles smart scaling, etc. + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLUIIMAGE_H +#define LL_LLUIIMAGE_H + +#include "v4color.h" +#include "llpointer.h" +#include "llrefcount.h" +#include "llrefcount.h" +#include "llrect.h" +#include +#include +#include "llinitparam.h" +#include "lltexture.h" + +extern const LLColor4 UI_VERTEX_COLOR; + +class LLUIImage : public LLRefCount +{ +public: + typedef boost::signals2::signal image_loaded_signal_t; + + LLUIImage(const std::string& name, LLPointer image); + virtual ~LLUIImage(); + + void setClipRegion(const LLRectf& region); + void setScaleRegion(const LLRectf& region); + + LLPointer getImage() { return mImage; } + const LLPointer& getImage() const { return mImage; } + + void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const; + void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const; + void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } + + void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const; + void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } + void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); } + + void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const; + void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); } + void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); } + + const std::string& getName() const { return mName; } + + virtual S32 getWidth() const; + virtual S32 getHeight() const; + + // returns dimensions of underlying textures, which might not be equal to ui image portion + S32 getTextureWidth() const; + S32 getTextureHeight() const; + + boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb ); + + void onImageLoaded(); + +protected: + image_loaded_signal_t* mImageLoaded; + + std::string mName; + LLRectf mScaleRegion; + LLRectf mClipRegion; + LLPointer mImage; + BOOL mUniformScaling; + BOOL mNoClip; +}; + +namespace LLInitParam +{ + template<> + class ParamValue > + : public CustomParamValue + { + typedef boost::add_reference::type>::type T_const_ref; + typedef CustomParamValue super_t; + public: + Optional name; + + ParamValue(LLUIImage* const& image) + : super_t(image) + { + updateBlockFromValue(false); + addSynonym(name, "name"); + } + + void updateValueFromBlock(); + void updateBlockFromValue(bool make_block_authoritative); + }; + + // Need custom comparison function for our test app, which only loads + // LLUIImage* as NULL. + template<> + struct ParamCompare + { + static bool equals(LLUIImage* const &a, LLUIImage* const &b); + }; +} + +typedef LLPointer LLUIImagePtr; +#endif diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt index d92b6aa1c0..4d4b8edc37 100644 --- a/indra/llui/CMakeLists.txt +++ b/indra/llui/CMakeLists.txt @@ -109,7 +109,6 @@ set(llui_SOURCE_FILES lluicolortable.cpp lluictrl.cpp lluictrlfactory.cpp - lluiimage.cpp lluistring.cpp llundo.cpp llurlaction.cpp @@ -219,7 +218,6 @@ set(llui_HEADER_FILES lluifwd.h llui.h lluicolor.h - lluiimage.h lluistring.h llundo.h llurlaction.h diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp index 806d2ef3f6..16e79b211d 100644 --- a/indra/llui/llcombobox.cpp +++ b/indra/llui/llcombobox.cpp @@ -551,7 +551,7 @@ void LLComboBox::showList() LLCoordWindow window_size; getWindow()->getSize(&window_size); //HACK: shouldn't have to know about scale here - mList->fitContents( 192, llfloor((F32)window_size.mY / LLUI::sGLScaleFactor.mV[VY]) - 50 ); + mList->fitContents( 192, llfloor((F32)window_size.mY / LLUI::getScaleFactor().mV[VY]) - 50 ); // Make sure that we can see the whole list LLRect root_view_local; diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index 48d49af588..d1e67a7d6b 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -2022,8 +2022,8 @@ void LLLineEditor::draw() LLRect screen_pos = calcScreenRect(); LLCoordGL ime_pos( screen_pos.mLeft + pixels_after_scroll, screen_pos.mTop - lineeditor_v_pad ); - ime_pos.mX = (S32) (ime_pos.mX * LLUI::sGLScaleFactor.mV[VX]); - ime_pos.mY = (S32) (ime_pos.mY * LLUI::sGLScaleFactor.mV[VY]); + ime_pos.mX = (S32) (ime_pos.mX * LLUI::getScaleFactor().mV[VX]); + ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]); getWindow()->setLanguageTextInput( ime_pos ); } } @@ -2570,7 +2570,7 @@ void LLLineEditor::markAsPreedit(S32 position, S32 length) S32 LLLineEditor::getPreeditFontSize() const { - return llround(mGLFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]); + return llround(mGLFont->getLineHeight() * LLUI::getScaleFactor().mV[VY]); } void LLLineEditor::setReplaceNewlinesWithSpaces(BOOL replace) diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp index 6841301219..f3a526faeb 100644 --- a/indra/llui/lllocalcliprect.cpp +++ b/indra/llui/lllocalcliprect.cpp @@ -88,10 +88,10 @@ void LLScreenClipRect::updateScissorRegion() LLRect rect = sClipRectStack.top(); stop_glerror(); S32 x,y,w,h; - x = llfloor(rect.mLeft * LLUI::sGLScaleFactor.mV[VX]); - y = llfloor(rect.mBottom * LLUI::sGLScaleFactor.mV[VY]); - w = llmax(0, llceil(rect.getWidth() * LLUI::sGLScaleFactor.mV[VX])) + 1; - h = llmax(0, llceil(rect.getHeight() * LLUI::sGLScaleFactor.mV[VY])) + 1; + x = llfloor(rect.mLeft * LLUI::getScaleFactor().mV[VX]); + y = llfloor(rect.mBottom * LLUI::getScaleFactor().mV[VY]); + w = llmax(0, llceil(rect.getWidth() * LLUI::getScaleFactor().mV[VX])) + 1; + h = llmax(0, llceil(rect.getHeight() * LLUI::getScaleFactor().mV[VY])) + 1; glScissor( x,y,w,h ); stop_glerror(); } diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 3815eec447..abe74c3f20 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -513,8 +513,8 @@ void LLTextBase::drawCursor() LLRect screen_pos = calcScreenRect(); LLCoordGL ime_pos( screen_pos.mLeft + llfloor(cursor_rect.mLeft), screen_pos.mBottom + llfloor(cursor_rect.mTop) ); - ime_pos.mX = (S32) (ime_pos.mX * LLUI::sGLScaleFactor.mV[VX]); - ime_pos.mY = (S32) (ime_pos.mY * LLUI::sGLScaleFactor.mV[VY]); + ime_pos.mX = (S32) (ime_pos.mX * LLUI::getScaleFactor().mV[VX]); + ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]); getWindow()->setLanguageTextInput( ime_pos ); } } diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index 144b6960a1..1b22f87823 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -2843,7 +2843,7 @@ void LLTextEditor::markAsPreedit(S32 position, S32 length) S32 LLTextEditor::getPreeditFontSize() const { - return llround((F32)mDefaultFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]); + return llround((F32)mDefaultFont->getLineHeight() * LLUI::getScaleFactor().mV[VY]); } BOOL LLTextEditor::isDirty() const diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 87bf518aa1..d5fdd1d064 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -39,6 +39,7 @@ #include "llrect.h" #include "lldir.h" #include "llgl.h" +#include "llsd.h" // Project includes #include "llcommandmanager.h" @@ -69,15 +70,12 @@ // // Globals // -const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f); // Language for UI construction std::map gTranslation; std::list gUntranslated; /*static*/ LLUI::settings_map_t LLUI::sSettingGroups; -/*static*/ LLImageProviderInterface* LLUI::sImageProvider = NULL; /*static*/ LLUIAudioCallback LLUI::sAudioCallback = NULL; -/*static*/ LLVector2 LLUI::sGLScaleFactor(1.f, 1.f); /*static*/ LLWindow* LLUI::sWindow = NULL; /*static*/ LLView* LLUI::sRootView = NULL; /*static*/ BOOL LLUI::sDirty = FALSE; @@ -137,1492 +135,13 @@ void make_ui_sound(const char* namep) } } -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) -{ - if (x < left || right < x) return FALSE; - if (y < bottom || top < y) return FALSE; - return TRUE; -} - - -// Puts GL into 2D drawing mode by turning off lighting, setting to an -// orthographic projection, etc. -void gl_state_for_2d(S32 width, S32 height) -{ - stop_glerror(); - F32 window_width = (F32) width;//gViewerWindow->getWindowWidth(); - F32 window_height = (F32) height;//gViewerWindow->getWindowHeight(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadIdentity(); - gGL.ortho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadIdentity(); - stop_glerror(); -} - - -void gl_draw_x(const LLRect& rect, const LLColor4& color) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.color4fv( color.mV ); - - gGL.begin( LLRender::LINES ); - gGL.vertex2i( rect.mLeft, rect.mTop ); - gGL.vertex2i( rect.mRight, rect.mBottom ); - gGL.vertex2i( rect.mLeft, rect.mBottom ); - gGL.vertex2i( rect.mRight, rect.mTop ); - gGL.end(); -} - - -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled) -{ - gGL.color4fv(color.mV); - gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled); -} - -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) -{ - gGL.pushUIMatrix(); - left += LLFontGL::sCurOrigin.mX; - right += LLFontGL::sCurOrigin.mX; - bottom += LLFontGL::sCurOrigin.mY; - top += LLFontGL::sCurOrigin.mY; - - gGL.loadUIIdentity(); - gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset, - llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset, - llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset, - llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset, - filled); - gGL.popUIMatrix(); -} - - -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) -{ - stop_glerror(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Counterclockwise quad will face the viewer - if( filled ) - { - gGL.begin( LLRender::QUADS ); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - } - else - { - if( gGLManager.mATIOffsetVerticalLines ) - { - // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - gGL.begin( LLRender::LINES ); - - // Verticals - gGL.vertex2i(left + 1, top); - gGL.vertex2i(left + 1, bottom); - - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - - // Horizontals - top--; - right--; - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - - gGL.vertex2i(left, top); - gGL.vertex2i(right, top); - gGL.end(); - } - else - { - top--; - right--; - gGL.begin( LLRender::LINE_STRIP ); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.vertex2i(left, top); - gGL.end(); - } - } - stop_glerror(); -} - -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled ) -{ - gGL.color4fv( color.mV ); - gl_rect_2d( left, top, right, bottom, filled ); -} - - -void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled ) -{ - gGL.color4fv( color.mV ); - gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); -} - -// Given a rectangle on the screen, draws a drop shadow _outside_ -// the right and bottom edges of it. Along the right it has width "lines" -// and along the bottom it has height "lines". -void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines) -{ - stop_glerror(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // HACK: Overlap with the rectangle by a single pixel. - right--; - bottom++; - lines++; - - LLColor4 end_color = start_color; - end_color.mV[VALPHA] = 0.f; - - gGL.begin(LLRender::QUADS); - - // Right edge, CCW faces screen - gGL.color4fv(start_color.mV); - gGL.vertex2i(right, top-lines); - gGL.vertex2i(right, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(right+lines, bottom); - gGL.vertex2i(right+lines, top-lines); - - // Bottom edge, CCW faces screen - gGL.color4fv(start_color.mV); - gGL.vertex2i(right, bottom); - gGL.vertex2i(left+lines, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(left+lines, bottom-lines); - gGL.vertex2i(right, bottom-lines); - - // bottom left Corner - gGL.color4fv(start_color.mV); - gGL.vertex2i(left+lines, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(left, bottom); - // make the bottom left corner not sharp - gGL.vertex2i(left+1, bottom-lines+1); - gGL.vertex2i(left+lines, bottom-lines); - - // bottom right corner - gGL.color4fv(start_color.mV); - gGL.vertex2i(right, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(right, bottom-lines); - // make the rightmost corner not sharp - gGL.vertex2i(right+lines-1, bottom-lines+1); - gGL.vertex2i(right+lines, bottom); - - // top right corner - gGL.color4fv(start_color.mV); - gGL.vertex2i( right, top-lines ); - gGL.color4fv(end_color.mV); - gGL.vertex2i( right+lines, top-lines ); - // make the corner not sharp - gGL.vertex2i( right+lines-1, top-1 ); - gGL.vertex2i( right, top ); - - gGL.end(); - stop_glerror(); -} - -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 ) -{ - // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) - { - x1++; - x2++; - y1++; - y2++; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin(LLRender::LINES); - gGL.vertex2i(x1, y1); - gGL.vertex2i(x2, y2); - gGL.end(); -} - -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) -{ - // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) - { - x1++; - x2++; - y1++; - y2++; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.color4fv( color.mV ); - - gGL.begin(LLRender::LINES); - gGL.vertex2i(x1, y1); - gGL.vertex2i(x2, y2); - gGL.end(); -} - -void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.color4fv(color.mV); - - if (filled) - { - gGL.begin(LLRender::TRIANGLES); - } - else - { - gGL.begin(LLRender::LINE_LOOP); - } - gGL.vertex2i(x1, y1); - gGL.vertex2i(x2, y2); - gGL.vertex2i(x3, y3); - gGL.end(); -} - -void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - length = llmin((S32)(max_frac*(right - left)), length); - length = llmin((S32)(max_frac*(top - bottom)), length); - gGL.begin(LLRender::LINES); - gGL.vertex2i(left, top); - gGL.vertex2i(left + length, top); - - gGL.vertex2i(left, top); - gGL.vertex2i(left, top - length); - - gGL.vertex2i(left, bottom); - gGL.vertex2i(left + length, bottom); - - gGL.vertex2i(left, bottom); - gGL.vertex2i(left, bottom + length); - - gGL.vertex2i(right, top); - gGL.vertex2i(right - length, top); - - gGL.vertex2i(right, top); - gGL.vertex2i(right, top - length); - - gGL.vertex2i(right, bottom); - gGL.vertex2i(right - length, bottom); - - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, bottom + length); - gGL.end(); -} - - -void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect ) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect ); -} - -void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect ); -} - -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - // scale screen size of borders down - F32 border_width_fraction = (F32)border_width / (F32)image->getWidth(0); - F32 border_height_fraction = (F32)border_height / (F32)image->getHeight(0); - - LLRectf scale_rect(border_width_fraction, 1.f - border_height_fraction, 1.f - border_width_fraction, border_height_fraction); - gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); -} - -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) -{ - stop_glerror(); - - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - // add in offset of current image to current UI translation - const LLVector3 ui_scale = gGL.getUIScale(); - const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); - - F32 uv_width = uv_outer_rect.getWidth(); - F32 uv_height = uv_outer_rect.getHeight(); - - // shrink scaling region to be proportional to clipped image region - LLRectf uv_center_rect( - uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), - uv_outer_rect.mBottom + (center_rect.mTop * uv_height), - uv_outer_rect.mLeft + (center_rect.mRight * uv_width), - uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); - - F32 image_width = image->getWidth(0); - F32 image_height = image->getHeight(0); - - S32 image_natural_width = llround(image_width * uv_width); - S32 image_natural_height = llround(image_height * uv_height); - - LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, - uv_center_rect.mTop * image_height, - uv_center_rect.mRight * image_width, - uv_center_rect.mBottom * image_height); - - { // scale fixed region of image to drawn region - draw_center_rect.mRight += width - image_natural_width; - draw_center_rect.mTop += height - image_natural_height; - - F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); - F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); - - F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); - F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); - - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - - draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); - draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); - draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); - draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); - } - - LLRectf draw_outer_rect(ui_translation.mV[VX], - ui_translation.mV[VY] + height * ui_scale.mV[VY], - ui_translation.mV[VX] + width * ui_scale.mV[VX], - ui_translation.mV[VY]); - - LLGLSUIDefault gls_ui; - - if (solid_color) - { - if (LLGLSLShader::sNoFixedFunction) - { - gSolidColorProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); - } - } - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - const S32 NUM_VERTICES = 9 * 4; // 9 quads - LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; - - S32 index = 0; - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - // draw bottom middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - // draw bottom right - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - // draw left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - // draw middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - // draw right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - // draw top left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; - - // draw top middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; - - // draw top right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; - - gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); - } - gGL.end(); - - if (solid_color) - { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - } -} - -void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect ); -} - -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - LLGLSUIDefault gls_ui; - - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - if (degrees == 0.f) - { - const S32 NUM_VERTICES = 4; // 9 quads - LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; - - gGL.begin(LLRender::QUADS); - { - LLVector3 ui_scale = gGL.getUIScale(); - LLVector3 ui_translation = gGL.getUITranslation(); - ui_translation.mV[VX] += x; - ui_translation.mV[VY] += y; - ui_translation.scaleVec(ui_scale); - S32 index = 0; - S32 scaled_width = llround(width * ui_scale.mV[VX]); - S32 scaled_height = llround(height * ui_scale.mV[VY]); - - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); - index++; - - gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); - } - gGL.end(); - } - else - { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - - F32 offset_x = F32(width/2); - F32 offset_y = F32(height/2); - - gGL.translateUI(offset_x, offset_y, 0.f); - - LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - LLVector3 v; - - v = LLVector3(offset_x, offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(-offset_x, offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(-offset_x, -offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(offset_x, -offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); - } - gGL.end(); - gGL.popUIMatrix(); - } -} - - -void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase ) -{ - phase = fmod(phase, 1.f); - - S32 shift = S32(phase * 4.f) % 4; - - // Stippled line - LLGLEnable stipple(GL_LINE_STIPPLE); - - gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]); - - gGL.flush(); - glLineWidth(2.5f); - - if (!LLGLSLShader::sNoFixedFunction) - { - glLineStipple(2, 0x3333 << shift); - } - - gGL.begin(LLRender::LINES); - { - gGL.vertex3fv( start.mV ); - gGL.vertex3fv( end.mV ); - } - gGL.end(); - - LLUI::setLineWidth(1.f); -} - -void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) -{ - if (end_angle < start_angle) - { - end_angle += F_TWO_PI; - } - - gGL.pushUIMatrix(); - { - gGL.translateUI(center_x, center_y, 0.f); - - // Inexact, but reasonably fast. - F32 delta = (end_angle - start_angle) / steps; - F32 sin_delta = sin( delta ); - F32 cos_delta = cos( delta ); - F32 x = cosf(start_angle) * radius; - F32 y = sinf(start_angle) * radius; - - if (filled) - { - gGL.begin(LLRender::TRIANGLE_FAN); - gGL.vertex2f(0.f, 0.f); - // make sure circle is complete - steps += 1; - } - else - { - gGL.begin(LLRender::LINE_STRIP); - } - - while( steps-- ) - { - // Successive rotations - gGL.vertex2f( x, y ); - F32 x_new = x * cos_delta - y * sin_delta; - y = x * sin_delta + y * cos_delta; - x = x_new; - } - gGL.end(); - } - gGL.popUIMatrix(); -} - -void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) -{ - gGL.pushUIMatrix(); - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.translateUI(center_x, center_y, 0.f); - - // Inexact, but reasonably fast. - F32 delta = F_TWO_PI / steps; - F32 sin_delta = sin( delta ); - F32 cos_delta = cos( delta ); - F32 x = radius; - F32 y = 0.f; - - if (filled) - { - gGL.begin(LLRender::TRIANGLE_FAN); - gGL.vertex2f(0.f, 0.f); - // make sure circle is complete - steps += 1; - } - else - { - gGL.begin(LLRender::LINE_LOOP); - } - - while( steps-- ) - { - // Successive rotations - gGL.vertex2f( x, y ); - F32 x_new = x * cos_delta - y * sin_delta; - y = x * sin_delta + y * cos_delta; - x = x_new; - } - gGL.end(); - } - gGL.popUIMatrix(); -} - -// Renders a ring with sides (tube shape) -void gl_deep_circle( F32 radius, F32 depth, S32 steps ) -{ - F32 x = radius; - F32 y = 0.f; - F32 angle_delta = F_TWO_PI / (F32)steps; - gGL.begin( LLRender::TRIANGLE_STRIP ); - { - S32 step = steps + 1; // An extra step to close the circle. - while( step-- ) - { - gGL.vertex3f( x, y, depth ); - gGL.vertex3f( x, y, 0.f ); - - F32 x_new = x * cosf(angle_delta) - y * sinf(angle_delta); - y = x * sinf(angle_delta) + y * cosf(angle_delta); - x = x_new; - } - } - gGL.end(); -} - -void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) -{ - gGL.pushUIMatrix(); - { - gGL.translateUI(0.f, 0.f, -width / 2); - if( render_center ) - { - gGL.color4fv(center_color.mV); - gGL.diffuseColor4fv(center_color.mV); - gl_deep_circle( radius, width, steps ); - } - else - { - gGL.diffuseColor4fv(side_color.mV); - gl_washer_2d(radius, radius - width, steps, side_color, side_color); - gGL.translateUI(0.f, 0.f, width); - gl_washer_2d(radius - width, radius, steps, side_color, side_color); - } - } - gGL.popUIMatrix(); -} - -// Draw gray and white checkerboard with black border -void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) -{ - if (!LLGLSLShader::sNoFixedFunction) - { - // Initialize the first time this is called. - const S32 PIXELS = 32; - static GLubyte checkerboard[PIXELS * PIXELS]; - static BOOL first = TRUE; - if( first ) - { - for( S32 i = 0; i < PIXELS; i++ ) - { - for( S32 j = 0; j < PIXELS; j++ ) - { - checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; - } - } - first = FALSE; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // ...white squares - gGL.color4f( 1.f, 1.f, 1.f, alpha ); - gl_rect_2d(rect); - - // ...gray squares - gGL.color4f( .7f, .7f, .7f, alpha ); - gGL.flush(); - - glPolygonStipple( checkerboard ); - - LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); - gl_rect_2d(rect); - } - else - { //polygon stipple is deprecated, use "Checker" texture - LLPointer img = LLUI::getUIImage("Checker"); - gGL.getTexUnit(0)->bind(img->getImage()); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - - LLColor4 color(1.f, 1.f, 1.f, alpha); - LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); - - gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), - img->getImage(), color, uv_rect); - } - - gGL.flush(); -} - - -// Draws the area between two concentric circles, like -// a doughnut or washer. -void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = F_TWO_PI / steps; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius; - F32 y1 = 0.f; - F32 x2 = inner_radius; - F32 y2 = 0.f; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin( LLRender::TRIANGLE_STRIP ); - { - steps += 1; // An extra step to close the circle. - while( steps-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - -// Draws the area between two concentric circles, like -// a doughnut or washer. -void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = (end_radians - start_radians) / steps; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius * cos( start_radians ); - F32 y1 = outer_radius * sin( start_radians ); - F32 x2 = inner_radius * cos( start_radians ); - F32 y2 = inner_radius * sin( start_radians ); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin( LLRender::TRIANGLE_STRIP ); - { - steps += 1; // An extra step to close the circle. - while( steps-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - -void gl_rect_2d_simple_tex( S32 width, S32 height ) -{ - gGL.begin( LLRender::QUADS ); - - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(width, height); - - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(0, height); - - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(0, 0); - - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(width, 0); - - gGL.end(); -} - -void gl_rect_2d_simple( S32 width, S32 height ) -{ - gGL.begin( LLRender::QUADS ); - gGL.vertex2i(width, height); - gGL.vertex2i(0, height); - gGL.vertex2i(0, 0); - gGL.vertex2i(width, 0); - gGL.end(); -} - -void gl_segmented_rect_2d_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, - const S32 texture_width, - const S32 texture_height, - const S32 border_size, - const U32 edges) -{ - S32 width = llabs(right - left); - S32 height = llabs(top - bottom); - - gGL.pushUIMatrix(); - - gGL.translateUI((F32)left, (F32)bottom, 0.f); - LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); - - if (border_uv_scale.mV[VX] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; - } - if (border_uv_scale.mV[VY] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; - } - - F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); - LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 width_vec((F32)width, 0.f); - LLVector2 height_vec(0.f, (F32)height); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2f(0.f, 0.f); - - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(border_width_left.mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); - gGL.vertex2fv(border_height_bottom.mV); - - // draw bottom middle - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(border_width_left.mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv((width_vec - border_width_right).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - // draw bottom right - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv((width_vec - border_width_right).mV); - - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2fv(width_vec.mV); - - gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - // draw left - gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); - gGL.vertex2fv(border_height_bottom.mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((height_vec - border_height_top).mV); - - // draw middle - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - // draw right - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + border_height_bottom).mV); - - gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - // draw top left - gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((border_width_left + height_vec).mV); - - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2fv((height_vec).mV); - - // draw top middle - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((border_width_left + height_vec).mV); - - // draw top right - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2fv((width_vec + height_vec).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); - } - gGL.end(); - - gGL.popUIMatrix(); -} - -//FIXME: rewrite to use scissor? -void gl_segmented_rect_2d_fragment_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, - const S32 texture_width, - const S32 texture_height, - const S32 border_size, - const F32 start_fragment, - const F32 end_fragment, - const U32 edges) -{ - S32 width = llabs(right - left); - S32 height = llabs(top - bottom); - - gGL.pushUIMatrix(); - - gGL.translateUI((F32)left, (F32)bottom, 0.f); - LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); - - if (border_uv_scale.mV[VX] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; - } - if (border_uv_scale.mV[VY] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; - } - - F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); - LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 width_vec((F32)width, 0.f); - LLVector2 height_vec(0.f, (F32)height); - - F32 middle_start = border_scale / (F32)width; - F32 middle_end = 1.f - middle_start; - - F32 u_min; - F32 u_max; - LLVector2 x_min; - LLVector2 x_max; - - gGL.begin(LLRender::QUADS); - { - if (start_fragment < middle_start) - { - u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; - u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX]; - x_min = (start_fragment / middle_start) * border_width_left; - x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left; - - // draw bottom left - gGL.texCoord2f(u_min, 0.f); - gGL.vertex2fv(x_min.mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(x_max.mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - // draw left - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - // draw top left - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f); - gGL.vertex2fv((x_max + height_vec).mV); - - gGL.texCoord2f(u_min, 1.f); - gGL.vertex2fv((x_min + height_vec).mV); - } - - if (end_fragment > middle_start || start_fragment < middle_end) - { - x_min = border_width_left + ((llclamp(start_fragment, middle_start, middle_end) - middle_start)) * width_vec; - x_max = border_width_left + ((llclamp(end_fragment, middle_start, middle_end) - middle_start)) * width_vec; - - // draw bottom middle - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(x_min.mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv((x_max).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - // draw middle - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - // draw top middle - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((x_max + height_vec).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((x_min + height_vec).mV); - } - - if (end_fragment > middle_end) - { - u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX]; - u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]; - x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right); - x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); - - // draw bottom right - gGL.texCoord2f(u_min, 0.f); - gGL.vertex2fv((x_min).mV); - - gGL.texCoord2f(u_max, 0.f); - gGL.vertex2fv(x_max.mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - // draw right - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - // draw top right - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f); - gGL.vertex2fv((x_max + height_vec).mV); - - gGL.texCoord2f(u_min, 1.f); - gGL.vertex2fv((x_min + height_vec).mV); - } - } - gGL.end(); - - gGL.popUIMatrix(); -} - -void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, - const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, - const U32 edges) -{ - LLVector3 left_border_width = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? border_width : LLVector3::zero; - LLVector3 right_border_width = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? border_width : LLVector3::zero; - - LLVector3 top_border_height = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? border_height : LLVector3::zero; - LLVector3 bottom_border_height = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? border_height : LLVector3::zero; - - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(0.f, 0.f); - gGL.vertex3f(0.f, 0.f, 0.f); - - gGL.texCoord2f(border_scale.mV[VX], 0.f); - gGL.vertex3fv(left_border_width.mV); - - gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]); - gGL.vertex3fv((left_border_width + bottom_border_height).mV); - - gGL.texCoord2f(0.f, border_scale.mV[VY]); - gGL.vertex3fv(bottom_border_height.mV); - - // draw bottom middle - gGL.texCoord2f(border_scale.mV[VX], 0.f); - gGL.vertex3fv(left_border_width.mV); - - gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f); - gGL.vertex3fv((width_vec - right_border_width).mV); - - gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]); - gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV); - - gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]); - gGL.vertex3fv((left_border_width + bottom_border_height).mV); - - // draw bottom right - gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f); - gGL.vertex3fv((width_vec - right_border_width).mV); - - gGL.texCoord2f(1.f, 0.f); - gGL.vertex3fv(width_vec.mV); - - gGL.texCoord2f(1.f, border_scale.mV[VY]); - gGL.vertex3fv((width_vec + bottom_border_height).mV); - - gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]); - gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV); - - // draw left - gGL.texCoord2f(0.f, border_scale.mV[VY]); - gGL.vertex3fv(bottom_border_height.mV); - - gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]); - gGL.vertex3fv((left_border_width + bottom_border_height).mV); - - gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]); - gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV); - - gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]); - gGL.vertex3fv((height_vec - top_border_height).mV); - - // draw middle - gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]); - gGL.vertex3fv((left_border_width + bottom_border_height).mV); - - gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]); - gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV); - - gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]); - gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV); - - gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]); - gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV); - - // draw right - gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]); - gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV); - - gGL.texCoord2f(1.f, border_scale.mV[VY]); - gGL.vertex3fv((width_vec + bottom_border_height).mV); - - gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]); - gGL.vertex3fv((width_vec + height_vec - top_border_height).mV); - - gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]); - gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV); - - // draw top left - gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]); - gGL.vertex3fv((height_vec - top_border_height).mV); - - gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]); - gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV); - - gGL.texCoord2f(border_scale.mV[VX], 1.f); - gGL.vertex3fv((left_border_width + height_vec).mV); - - gGL.texCoord2f(0.f, 1.f); - gGL.vertex3fv((height_vec).mV); - - // draw top middle - gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]); - gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV); - - gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]); - gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV); - - gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f); - gGL.vertex3fv((width_vec - right_border_width + height_vec).mV); - - gGL.texCoord2f(border_scale.mV[VX], 1.f); - gGL.vertex3fv((left_border_width + height_vec).mV); - - // draw top right - gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]); - gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV); - - gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]); - gGL.vertex3fv((width_vec + height_vec - top_border_height).mV); - - gGL.texCoord2f(1.f, 1.f); - gGL.vertex3fv((width_vec + height_vec).mV); - - gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f); - gGL.vertex3fv((width_vec - right_border_width + height_vec).mV); - } - gGL.end(); - -} - -void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec) -{ - gl_segmented_rect_3d_tex(border_scale, border_width, border_height, width_vec, height_vec, ROUNDED_RECT_TOP); -} - void LLUI::initClass(const settings_map_t& settings, LLImageProviderInterface* image_provider, LLUIAudioCallback audio_callback, const LLVector2* scale_factor, const std::string& language) { + LLRender2D::initClass(image_provider, scale_factor); sSettingGroups = settings; if ((get_ptr_in_map(sSettingGroups, std::string("config")) == NULL) || @@ -1632,9 +151,7 @@ void LLUI::initClass(const settings_map_t& settings, llerrs << "Failure to initialize configuration groups" << llendl; } - sImageProvider = image_provider; sAudioCallback = audio_callback; - sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor; sWindow = NULL; // set later in startup LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow"); @@ -1668,10 +185,7 @@ void LLUI::initClass(const settings_map_t& settings, void LLUI::cleanupClass() { - if(sImageProvider) - { - sImageProvider->cleanUp(); -} + LLRender2D::cleanupClass(); } void LLUI::setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t& remove_popup, const clear_popups_t& clear_popups) @@ -1695,60 +209,12 @@ void LLUI::dirtyRect(LLRect rect) } } - -//static -void LLUI::translate(F32 x, F32 y, F32 z) -{ - gGL.translateUI(x,y,z); - LLFontGL::sCurOrigin.mX += (S32) x; - LLFontGL::sCurOrigin.mY += (S32) y; - LLFontGL::sCurDepth += z; -} - -//static -void LLUI::pushMatrix() -{ - gGL.pushUIMatrix(); - LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth)); -} - -//static -void LLUI::popMatrix() -{ - gGL.popUIMatrix(); - LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first; - LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second; - LLFontGL::sOriginStack.pop_back(); -} - -//static -void LLUI::loadIdentity() -{ - gGL.loadUIIdentity(); - LLFontGL::sCurOrigin.mX = 0; - LLFontGL::sCurOrigin.mY = 0; - LLFontGL::sCurDepth = 0.f; -} - -//static -void LLUI::setScaleFactor(const LLVector2 &scale_factor) -{ - sGLScaleFactor = scale_factor; -} - -//static -void LLUI::setLineWidth(F32 width) -{ - gGL.flush(); - glLineWidth(width * lerp(sGLScaleFactor.mV[VX], sGLScaleFactor.mV[VY], 0.5f)); -} - //static void LLUI::setMousePositionScreen(S32 x, S32 y) { S32 screen_x, screen_y; - screen_x = llround((F32)x * sGLScaleFactor.mV[VX]); - screen_y = llround((F32)y * sGLScaleFactor.mV[VY]); + screen_x = llround((F32)x * getScaleFactor().mV[VX]); + screen_y = llround((F32)y * getScaleFactor().mV[VY]); LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } @@ -1759,8 +225,8 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y) LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); - *x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]); - *y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]); + *x = llround((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); + *y = llround((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]); } //static @@ -1925,21 +391,21 @@ LLVector2 LLUI::getWindowSize() LLCoordWindow window_rect; sWindow->getSize(&window_rect); - return LLVector2(window_rect.mX / sGLScaleFactor.mV[VX], window_rect.mY / sGLScaleFactor.mV[VY]); + return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]); } //static void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y) { - *gl_x = llround((F32)screen_x * sGLScaleFactor.mV[VX]); - *gl_y = llround((F32)screen_y * sGLScaleFactor.mV[VY]); + *gl_x = llround((F32)screen_x * getScaleFactor().mV[VX]); + *gl_y = llround((F32)screen_y * getScaleFactor().mV[VY]); } //static void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y) { - *screen_x = llround((F32)gl_x / sGLScaleFactor.mV[VX]); - *screen_y = llround((F32)gl_y / sGLScaleFactor.mV[VY]); + *screen_x = llround((F32)gl_x / getScaleFactor().mV[VX]); + *screen_y = llround((F32)gl_y / getScaleFactor().mV[VY]); } //static @@ -1956,27 +422,6 @@ void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen) glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom); } -//static -LLPointer LLUI::getUIImageByID(const LLUUID& image_id, S32 priority) -{ - if (sImageProvider) - { - return sImageProvider->getUIImageByID(image_id, priority); - } - else - { - return NULL; - } -} - -//static -LLPointer LLUI::getUIImage(const std::string& name, S32 priority) -{ - if (!name.empty() && sImageProvider) - return sImageProvider->getUIImage(name, priority); - else - return NULL; -} LLControlGroup& LLUI::getControlControlGroup (const std::string& controlname) { diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 28e84fa444..a38ae9a560 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -1,6 +1,6 @@ /** * @file llui.h - * @brief GL function declarations and other general static UI services. + * @brief General static UI services. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,122 +24,37 @@ * $/LicenseInfo$ */ -// All immediate-mode gl drawing should happen here. #ifndef LL_LLUI_H #define LL_LLUI_H -#include "llpointer.h" // LLPointer<> #include "llrect.h" #include "llcontrol.h" #include "llcoord.h" -#include "llglslshader.h" +#include "v2math.h" #include "llinitparam.h" #include "llregistry.h" +#include "llrender2dutils.h" +#include "llpointer.h" #include "lluicolor.h" #include "lluicolortable.h" +#include "lluiimage.h" #include #include "lllazyvalue.h" #include "llframetimer.h" #include -// LLUIFactory -#include "llsd.h" - // for initparam specialization #include "llfontgl.h" -class LLColor4; -class LLVector3; -class LLVector2; -class LLUIImage; class LLUUID; class LLWindow; class LLView; class LLHelp; -// UI colors -extern const LLColor4 UI_VERTEX_COLOR; void make_ui_sound(const char* name); -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom); -void gl_state_for_2d(S32 width, S32 height); - -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2); -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ); -void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled); -void gl_rect_2d_simple( S32 width, S32 height ); - -void gl_draw_x(const LLRect& rect, const LLColor4& color); - -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE ); -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE ); -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE ); -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE ); -void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE ); -void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE ); -void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f); - -void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines); - -void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled); -void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle); -void gl_deep_circle( F32 radius, F32 depth ); -void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ); -void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); -void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); -void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); - -void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); - -void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); - -void gl_rect_2d_simple_tex( S32 width, S32 height ); - -// segmented rectangles - -/* - TL |______TOP_________| TR - /| |\ - _/_|__________________|_\_ - L| | MIDDLE | |R - _|_|__________________|_|_ - \ | BOTTOM | / - BL\|__________________|/ BR - | | -*/ - -typedef enum e_rounded_edge -{ - ROUNDED_RECT_LEFT = 0x1, - ROUNDED_RECT_TOP = 0x2, - ROUNDED_RECT_RIGHT = 0x4, - ROUNDED_RECT_BOTTOM = 0x8, - ROUNDED_RECT_ALL = 0xf -}ERoundedEdge; - - -void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL); -void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); -void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, U32 edges = ROUNDED_RECT_ALL); -void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec); - -inline void gl_rect_2d( const LLRect& rect, BOOL filled ) -{ - gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); -} - -inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled) -{ - gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled ); -} - class LLImageProviderInterface; typedef void (*LLUIAudioCallback)(const LLUUID& uuid); @@ -280,10 +195,10 @@ public: static void cleanupClass(); static void setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t&, const clear_popups_t& ); - static void pushMatrix(); - static void popMatrix(); - static void loadIdentity(); - static void translate(F32 x, F32 y, F32 z = 0.0f); + static void pushMatrix() { LLRender2D::pushMatrix(); } + static void popMatrix() { LLRender2D::popMatrix(); } + static void loadIdentity() { LLRender2D::loadIdentity(); } + static void translate(F32 x, F32 y, F32 z = 0.0f) { LLRender2D::translate(x, y, z); } static LLRect sDirtyRect; static BOOL sDirty; @@ -333,10 +248,13 @@ public: static void getMousePositionScreen(S32 *x, S32 *y); static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y); static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y); - static void setScaleFactor(const LLVector2& scale_factor); - static void setLineWidth(F32 width); - static LLPointer getUIImageByID(const LLUUID& image_id, S32 priority = 0); - static LLPointer getUIImage(const std::string& name, S32 priority = 0); + static LLVector2& getScaleFactor() { return LLRender2D::sGLScaleFactor; } + static void setScaleFactor(const LLVector2& scale_factor) { LLRender2D::setScaleFactor(scale_factor); } + static void setLineWidth(F32 width) { LLRender2D::setLineWidth(width); } + static LLPointer getUIImageByID(const LLUUID& image_id, S32 priority = 0) + { return LLRender2D::getUIImageByID(image_id, priority); } + static LLPointer getUIImage(const std::string& name, S32 priority = 0) + { return LLRender2D::getUIImage(name, priority); } static LLVector2 getWindowSize(); static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y); static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y); @@ -365,12 +283,10 @@ public: // static settings_map_t sSettingGroups; static LLUIAudioCallback sAudioCallback; - static LLVector2 sGLScaleFactor; static LLWindow* sWindow; static LLView* sRootView; static LLHelp* sHelpImpl; private: - static LLImageProviderInterface* sImageProvider; static std::vector sXUIPaths; static LLFrameTimer sMouseIdleTimer; static add_popup_t sAddPopupFunc; @@ -381,18 +297,6 @@ private: // Moved LLLocalClipRect to lllocalcliprect.h -//RN: maybe this needs to moved elsewhere? -class LLImageProviderInterface -{ -protected: - LLImageProviderInterface() {}; - virtual ~LLImageProviderInterface() {}; -public: - virtual LLPointer getUIImage(const std::string& name, S32 priority) = 0; - virtual LLPointer getUIImageByID(const LLUUID& id, S32 priority) = 0; - virtual void cleanUp() = 0; -}; - class LLCallbackRegistry { public: @@ -603,7 +507,4 @@ namespace LLInitParam }; } -extern LLGLSLShader gSolidColorProgram; -extern LLGLSLShader gUIProgram; - #endif diff --git a/indra/llui/lluiimage.cpp b/indra/llui/lluiimage.cpp deleted file mode 100644 index 1d9ce29ba9..0000000000 --- a/indra/llui/lluiimage.cpp +++ /dev/null @@ -1,199 +0,0 @@ -/** - * @file lluiimage.cpp - * @brief UI implementation - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// Utilities functions the user interface needs - -//#include "llviewerprecompiledheaders.h" -#include "linden_common.h" - -// Project includes -#include "lluiimage.h" -#include "llui.h" - -LLUIImage::LLUIImage(const std::string& name, LLPointer image) -: mName(name), - mImage(image), - mScaleRegion(0.f, 1.f, 1.f, 0.f), - mClipRegion(0.f, 1.f, 1.f, 0.f), - mUniformScaling(TRUE), - mNoClip(TRUE), - mImageLoaded(NULL) -{ -} - -LLUIImage::~LLUIImage() -{ - delete mImageLoaded; -} - -void LLUIImage::setClipRegion(const LLRectf& region) -{ - mClipRegion = region; - mNoClip = mClipRegion.mLeft == 0.f - && mClipRegion.mRight == 1.f - && mClipRegion.mBottom == 0.f - && mClipRegion.mTop == 1.f; -} - -void LLUIImage::setScaleRegion(const LLRectf& region) -{ - mScaleRegion = region; - mUniformScaling = mScaleRegion.mLeft == 0.f - && mScaleRegion.mRight == 1.f - && mScaleRegion.mBottom == 0.f - && mScaleRegion.mTop == 1.f; -} - -//TODO: move drawing implementation inside class -void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const -{ - gl_draw_scaled_image(x, y, getWidth(), getHeight(), mImage, color, mClipRegion); -} - -void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const -{ - if (mUniformScaling) - { - gl_draw_scaled_image(x, y, width, height, mImage, color, mClipRegion); - } - else - { - gl_draw_scaled_image_with_border( - x, y, - width, height, - mImage, - color, - FALSE, - mClipRegion, - mScaleRegion); - } -} - -void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const -{ - gl_draw_scaled_image_with_border( - x, y, - width, height, - mImage, - color, - TRUE, - mClipRegion, - mScaleRegion); -} - -void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const -{ - LLRect border_rect; - border_rect.setOriginAndSize(x, y, width, height); - border_rect.stretch(border_width, border_width); - drawSolid(border_rect, color); -} - -S32 LLUIImage::getWidth() const -{ - // return clipped dimensions of actual image area - return llround((F32)mImage->getWidth(0) * mClipRegion.getWidth()); -} - -S32 LLUIImage::getHeight() const -{ - // return clipped dimensions of actual image area - return llround((F32)mImage->getHeight(0) * mClipRegion.getHeight()); -} - -S32 LLUIImage::getTextureWidth() const -{ - return mImage->getWidth(0); -} - -S32 LLUIImage::getTextureHeight() const -{ - return mImage->getHeight(0); -} - -boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb ) -{ - if (!mImageLoaded) - { - mImageLoaded = new image_loaded_signal_t(); - } - return mImageLoaded->connect(cb); -} - - -void LLUIImage::onImageLoaded() -{ - if (mImageLoaded) - { - (*mImageLoaded)(); - } -} - - -namespace LLInitParam -{ - void ParamValue >::updateValueFromBlock() - { - // The keyword "none" is specifically requesting a null image - // do not default to current value. Used to overwrite template images. - if (name() == "none") - { - updateValue(NULL); - return; - } - - LLUIImage* imagep = LLUI::getUIImage(name()); - if (imagep) - { - updateValue(imagep); - } - } - - void ParamValue >::updateBlockFromValue(bool make_block_authoritative) - { - if (getValue() == NULL) - { - name.set("none", make_block_authoritative); - } - else - { - name.set(getValue()->getName(), make_block_authoritative); - } - } - - - bool ParamCompare::equals( - LLUIImage* const &a, - LLUIImage* const &b) - { - // force all LLUIImages for XML UI export to be "non-default" - if (!a && !b) - return false; - else - return (a == b); - } -} - diff --git a/indra/llui/lluiimage.h b/indra/llui/lluiimage.h deleted file mode 100644 index f07e8fa746..0000000000 --- a/indra/llui/lluiimage.h +++ /dev/null @@ -1,124 +0,0 @@ -/** - * @file lluiimage.h - * @brief wrapper for images used in the UI that handles smart scaling, etc. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLUIIMAGE_H -#define LL_LLUIIMAGE_H - -#include "v4color.h" -#include "llpointer.h" -#include "llrefcount.h" -#include "llrefcount.h" -#include "llrect.h" -#include -#include -#include "llinitparam.h" -#include "lltexture.h" - -extern const LLColor4 UI_VERTEX_COLOR; - -class LLUIImage : public LLRefCount -{ -public: - typedef boost::signals2::signal image_loaded_signal_t; - - LLUIImage(const std::string& name, LLPointer image); - virtual ~LLUIImage(); - - void setClipRegion(const LLRectf& region); - void setScaleRegion(const LLRectf& region); - - LLPointer getImage() { return mImage; } - const LLPointer& getImage() const { return mImage; } - - void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const; - void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const; - void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } - - void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const; - void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } - void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); } - - void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const; - void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); } - void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); } - - const std::string& getName() const { return mName; } - - virtual S32 getWidth() const; - virtual S32 getHeight() const; - - // returns dimensions of underlying textures, which might not be equal to ui image portion - S32 getTextureWidth() const; - S32 getTextureHeight() const; - - boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb ); - - void onImageLoaded(); - -protected: - image_loaded_signal_t* mImageLoaded; - - std::string mName; - LLRectf mScaleRegion; - LLRectf mClipRegion; - LLPointer mImage; - BOOL mUniformScaling; - BOOL mNoClip; -}; - -namespace LLInitParam -{ - template<> - class ParamValue > - : public CustomParamValue - { - typedef boost::add_reference::type>::type T_const_ref; - typedef CustomParamValue super_t; - public: - Optional name; - - ParamValue(LLUIImage* const& image) - : super_t(image) - { - updateBlockFromValue(false); - addSynonym(name, "name"); - } - - void updateValueFromBlock(); - void updateBlockFromValue(bool make_block_authoritative); - }; - - // Need custom comparison function for our test app, which only loads - // LLUIImage* as NULL. - template<> - struct ParamCompare - { - static bool equals(LLUIImage* const &a, LLUIImage* const &b); - }; -} - -typedef LLPointer LLUIImagePtr; -#endif diff --git a/indra/llui/tests/llurlentry_test.cpp b/indra/llui/tests/llurlentry_test.cpp index 8f0a48018f..6c51024d2c 100644 --- a/indra/llui/tests/llurlentry_test.cpp +++ b/indra/llui/tests/llurlentry_test.cpp @@ -31,7 +31,7 @@ #include "llurlentry_stub.cpp" #include "lltut.h" #include "../lluicolortable.h" -#include "../lluiimage.h" +#include "lluiimage.h" #include diff --git a/indra/llui/tests/llurlmatch_test.cpp b/indra/llui/tests/llurlmatch_test.cpp index 963473c92a..88a2cfb1e0 100644 --- a/indra/llui/tests/llurlmatch_test.cpp +++ b/indra/llui/tests/llurlmatch_test.cpp @@ -28,7 +28,7 @@ #include "linden_common.h" #include "../llurlmatch.h" -#include "../lluiimage.h" +#include "lluiimage.h" #include "lltut.h" // link seams diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 21b1512e58..a17a3b11ec 100755 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -304,6 +304,7 @@ set(viewer_SOURCE_FILES llinventorybridge.cpp llinventoryfilter.cpp llinventoryfunctions.cpp + llinventoryicon.cpp llinventoryitemslist.cpp llinventorylistitem.cpp llinventorymodel.cpp @@ -872,6 +873,7 @@ set(viewer_HEADER_FILES llinventorybridge.h llinventoryfilter.h llinventoryfunctions.h + llinventoryicon.h llinventoryitemslist.h llinventorylistitem.h llinventorymodel.h diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 6ca77ba4dd..fbf15ff5ce 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -771,7 +771,7 @@ bool LLAppViewer::init() LLUI::initClass(settings_map, LLUIImageList::getInstance(), ui_audio_callback, - &LLUI::sGLScaleFactor); + &LLUI::getScaleFactor()); LL_INFOS("InitInfo") << "UI initialized." << LL_ENDL ; // Setup paths and LLTrans after LLUI::initClass has been called. diff --git a/indra/newview/llfloaterbuycontents.cpp b/indra/newview/llfloaterbuycontents.cpp index 809d344d01..df802f0a0e 100644 --- a/indra/newview/llfloaterbuycontents.cpp +++ b/indra/newview/llfloaterbuycontents.cpp @@ -40,6 +40,7 @@ #include "llcheckboxctrl.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" +#include "llinventoryicon.h" #include "llinventorymodel.h" // for gInventory #include "llfirstuse.h" #include "llfloaterreg.h" diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 1208c9378e..60fa53f491 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -79,10 +79,10 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) S32 top = llmax(y, mDragStartY); S32 bottom =llmin(y, mDragStartY); - left = llround((F32) left * LLUI::sGLScaleFactor.mV[VX]); - right = llround((F32) right * LLUI::sGLScaleFactor.mV[VX]); - top = llround((F32) top * LLUI::sGLScaleFactor.mV[VY]); - bottom = llround((F32) bottom * LLUI::sGLScaleFactor.mV[VY]); + left = llround((F32) left * LLUI::getScaleFactor().mV[VX]); + right = llround((F32) right * LLUI::getScaleFactor().mV[VX]); + top = llround((F32) top * LLUI::getScaleFactor().mV[VY]); + bottom = llround((F32) bottom * LLUI::getScaleFactor().mV[VY]); F32 old_far_plane = LLViewerCamera::getInstance()->getFar(); F32 old_near_plane = LLViewerCamera::getInstance()->getNear(); diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index dc6147898a..4834d8dd70 100755 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -50,6 +50,7 @@ #include "llclipboard.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" +#include "llinventoryicon.h" #include "llinventorymodel.h" #include "llinventorymodelbackgroundfetch.h" #include "llinventorypanel.h" @@ -1510,7 +1511,7 @@ LLUIImagePtr LLItemBridge::getIcon() const mIsLink); } - return LLInventoryIcon::getIcon(LLInventoryIcon::ICONNAME_OBJECT); + return LLInventoryIcon::getIcon(LLInventoryType::ICONNAME_OBJECT); } PermissionMask LLItemBridge::getPermissionMask() const diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp new file mode 100644 index 0000000000..14efc25fb9 --- /dev/null +++ b/indra/newview/llinventoryicon.cpp @@ -0,0 +1,183 @@ +/** + * @file llinventoryicon.cpp + * @brief Implementation of the inventory icon. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" +#include "llinventoryicon.h" + +#include "lldictionary.h" +#include "llinventorydefines.h" +#include "llui.h" +#include "llwearabletype.h" + +struct IconEntry : public LLDictionaryEntry +{ + IconEntry(const std::string &item_name) + : + LLDictionaryEntry(item_name) + {} +}; + +class LLIconDictionary : public LLSingleton, + public LLDictionary +{ +public: + LLIconDictionary(); +}; + +LLIconDictionary::LLIconDictionary() +{ + addEntry(LLInventoryType::ICONNAME_TEXTURE, new IconEntry("Inv_Texture")); + addEntry(LLInventoryType::ICONNAME_SOUND, new IconEntry("Inv_Sound")); + addEntry(LLInventoryType::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard")); + addEntry(LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard")); + addEntry(LLInventoryType::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark")); + addEntry(LLInventoryType::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark")); + addEntry(LLInventoryType::ICONNAME_SCRIPT, new IconEntry("Inv_Script")); + addEntry(LLInventoryType::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing")); + addEntry(LLInventoryType::ICONNAME_OBJECT, new IconEntry("Inv_Object")); + addEntry(LLInventoryType::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi")); + addEntry(LLInventoryType::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard")); + addEntry(LLInventoryType::ICONNAME_BODYPART, new IconEntry("Inv_Skin")); + addEntry(LLInventoryType::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot")); + + addEntry(LLInventoryType::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape")); + addEntry(LLInventoryType::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin")); + addEntry(LLInventoryType::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair")); + addEntry(LLInventoryType::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye")); + + addEntry(LLInventoryType::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo")); + addEntry(LLInventoryType::ICONNAME_ANIMATION, new IconEntry("Inv_Animation")); + addEntry(LLInventoryType::ICONNAME_GESTURE, new IconEntry("Inv_Gesture")); + + addEntry(LLInventoryType::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics")); + + addEntry(LLInventoryType::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem")); + addEntry(LLInventoryType::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder")); + addEntry(LLInventoryType::ICONNAME_MESH, new IconEntry("Inv_Mesh")); + + addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); + + addEntry(LLInventoryType::ICONNAME_NONE, new IconEntry("NONE")); +} + +LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 misc_flag, + BOOL item_is_multi) +{ + const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi); + return LLUI::getUIImage(icon_name); +} + +LLUIImagePtr LLInventoryIcon::getIcon(LLInventoryType::EIconName idx) +{ + return LLUI::getUIImage(getIconName(idx)); +} + +const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 misc_flag, + BOOL item_is_multi) +{ + LLInventoryType::EIconName idx = LLInventoryType::ICONNAME_OBJECT; + if (item_is_multi) + { + idx = LLInventoryType::ICONNAME_OBJECT_MULTI; + return getIconName(idx); + } + + switch(asset_type) + { + case LLAssetType::AT_TEXTURE: + idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? LLInventoryType::ICONNAME_SNAPSHOT : LLInventoryType::ICONNAME_TEXTURE; + break; + case LLAssetType::AT_SOUND: + idx = LLInventoryType::ICONNAME_SOUND; + break; + case LLAssetType::AT_CALLINGCARD: + idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_CALLINGCARD_ONLINE : LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE; + break; + case LLAssetType::AT_LANDMARK: + idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_LANDMARK_VISITED : LLInventoryType::ICONNAME_LANDMARK; + break; + case LLAssetType::AT_SCRIPT: + case LLAssetType::AT_LSL_TEXT: + case LLAssetType::AT_LSL_BYTECODE: + idx = LLInventoryType::ICONNAME_SCRIPT; + break; + case LLAssetType::AT_CLOTHING: + case LLAssetType::AT_BODYPART: + idx = assignWearableIcon(misc_flag); + break; + case LLAssetType::AT_NOTECARD: + idx = LLInventoryType::ICONNAME_NOTECARD; + break; + case LLAssetType::AT_ANIMATION: + idx = LLInventoryType::ICONNAME_ANIMATION; + break; + case LLAssetType::AT_GESTURE: + idx = LLInventoryType::ICONNAME_GESTURE; + break; + case LLAssetType::AT_LINK: + idx = LLInventoryType::ICONNAME_LINKITEM; + break; + case LLAssetType::AT_LINK_FOLDER: + idx = LLInventoryType::ICONNAME_LINKFOLDER; + break; + case LLAssetType::AT_OBJECT: + idx = LLInventoryType::ICONNAME_OBJECT; + break; + case LLAssetType::AT_MESH: + idx = LLInventoryType::ICONNAME_MESH; + default: + break; + } + + return getIconName(idx); +} + + +const std::string& LLInventoryIcon::getIconName(LLInventoryType::EIconName idx) +{ + const IconEntry *entry = LLIconDictionary::instance().lookup(idx); + return entry->mName; +} + +LLInventoryType::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag) +{ + const LLWearableType::EType wearable_type = LLWearableType::EType(LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK & misc_flag); + return LLWearableType::getIconName(wearable_type); +} diff --git a/indra/newview/llinventoryicon.h b/indra/newview/llinventoryicon.h new file mode 100644 index 0000000000..659448143d --- /dev/null +++ b/indra/newview/llinventoryicon.h @@ -0,0 +1,56 @@ +/** + * @file llinventoryfunctions.h + * @brief Miscellaneous inventory-related functions and classes + * class definition + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLINVENTORYICON_H +#define LL_LLINVENTORYICON_H + +#include "llassettype.h" +#include "llinventorytype.h" +#include "lluiimage.h" + +class LLInventoryIcon +{ +public: + static const std::string& getIconName(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE, + U32 misc_flag = 0, // different meanings depending on item type + BOOL item_is_multi = FALSE); + static const std::string& getIconName(LLInventoryType::EIconName idx); + + static LLUIImagePtr getIcon(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE, + U32 misc_flag = 0, // different meanings depending on item type + BOOL item_is_multi = FALSE); + static LLUIImagePtr getIcon(LLInventoryType::EIconName idx); + +protected: + static LLInventoryType::EIconName assignWearableIcon(U32 misc_flag); +}; +#endif // LL_LLINVENTORYICON_H + + + diff --git a/indra/newview/llinventorylistitem.cpp b/indra/newview/llinventorylistitem.cpp index 3e0849a795..26041767fd 100644 --- a/indra/newview/llinventorylistitem.cpp +++ b/indra/newview/llinventorylistitem.cpp @@ -37,6 +37,7 @@ #include "lltextutil.h" // newview +#include "llinventoryicon.h" #include "llinventorymodel.h" #include "llviewerinventory.h" diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index 7650fe9229..04744ab34c 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -119,8 +119,8 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : if(!getDecoupleTextureSize()) { - S32 screen_width = llround((F32)getRect().getWidth() * LLUI::sGLScaleFactor.mV[VX]); - S32 screen_height = llround((F32)getRect().getHeight() * LLUI::sGLScaleFactor.mV[VY]); + S32 screen_width = llround((F32)getRect().getWidth() * LLUI::getScaleFactor().mV[VX]); + S32 screen_height = llround((F32)getRect().getHeight() * LLUI::getScaleFactor().mV[VY]); setTextureSize(screen_width, screen_height); } @@ -469,8 +469,8 @@ void LLMediaCtrl::reshape( S32 width, S32 height, BOOL called_from_parent ) { if(!getDecoupleTextureSize()) { - S32 screen_width = llround((F32)width * LLUI::sGLScaleFactor.mV[VX]); - S32 screen_height = llround((F32)height * LLUI::sGLScaleFactor.mV[VY]); + S32 screen_width = llround((F32)width * LLUI::getScaleFactor().mV[VX]); + S32 screen_height = llround((F32)height * LLUI::getScaleFactor().mV[VY]); // when floater is minimized, these sizes are negative if ( screen_height > 0 && screen_width > 0 ) @@ -687,7 +687,7 @@ bool LLMediaCtrl::ensureMediaSourceExists() mMediaSource->addObserver( this ); mMediaSource->setBackgroundColor( getBackgroundColor() ); mMediaSource->setTrustedBrowser(mTrusted); - mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); + mMediaSource->setPageZoomFactor( LLUI::getScaleFactor().mV[ VX ] ); if(mClearCache) { @@ -770,7 +770,7 @@ void LLMediaCtrl::draw() { gGL.pushUIMatrix(); { - mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); + mMediaSource->setPageZoomFactor( LLUI::getScaleFactor().mV[ VX ] ); // scale texture to fit the space using texture coords gGL.getTexUnit(0)->bind(media_texture); @@ -884,14 +884,14 @@ void LLMediaCtrl::convertInputCoords(S32& x, S32& y) coords_opengl = mMediaSource->getMediaPlugin()->getTextureCoordsOpenGL(); } - x = llround((F32)x * LLUI::sGLScaleFactor.mV[VX]); + x = llround((F32)x * LLUI::getScaleFactor().mV[VX]); if ( ! coords_opengl ) { - y = llround((F32)(y) * LLUI::sGLScaleFactor.mV[VY]); + y = llround((F32)(y) * LLUI::getScaleFactor().mV[VY]); } else { - y = llround((F32)(getRect().getHeight() - y) * LLUI::sGLScaleFactor.mV[VY]); + y = llround((F32)(getRect().getHeight() - y) * LLUI::getScaleFactor().mV[VY]); }; } diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp index 31c0e3d01a..9a3ea0774b 100644 --- a/indra/newview/llpanelgroupnotices.cpp +++ b/indra/newview/llpanelgroupnotices.cpp @@ -35,6 +35,7 @@ #include "llviewerinventory.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" +#include "llinventoryicon.h" #include "llinventorymodel.h" #include "llfloaterinventory.h" #include "llagent.h" diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index 1ca24f3031..7c3425d71b 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -47,6 +47,7 @@ #include "llfolderview.h" #include "llinventorybridge.h" #include "llinventorydefines.h" +#include "llinventoryicon.h" #include "llinventoryfilter.h" #include "llinventoryfunctions.h" #include "llpreviewanim.h" diff --git a/indra/newview/lltoastgroupnotifypanel.cpp b/indra/newview/lltoastgroupnotifypanel.cpp index 75178a6ef8..64be5408be 100644 --- a/indra/newview/lltoastgroupnotifypanel.cpp +++ b/indra/newview/lltoastgroupnotifypanel.cpp @@ -33,6 +33,7 @@ #include "llbutton.h" #include "lliconctrl.h" #include "llinventoryfunctions.h" +#include "llinventoryicon.h" #include "llnotifications.h" #include "llviewertexteditor.h" diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 3b486efd7e..cc697f8510 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1440,7 +1440,7 @@ void render_ui_2d() gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); + gGL.scalef(LLUI::getScaleFactor().mV[0], LLUI::getScaleFactor().mV[1], 1.f); gGL.translatef((F32)half_width, (F32)half_height, 0.f); F32 zoom = gAgentCamera.mHUDCurZoom; gGL.scalef(zoom,zoom,1.f); @@ -1478,10 +1478,10 @@ void render_ui_2d() LLUI::sDirtyRect = last_rect; last_rect = t_rect; - last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]); - last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]); - last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]); - last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]); + last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::getScaleFactor().mV[0]); + last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::getScaleFactor().mV[0]); + last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::getScaleFactor().mV[1]); + last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::getScaleFactor().mV[1]); LLRect clip_rect(last_rect); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index d5ca01931f..dd29260f70 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2140,7 +2140,7 @@ void LLViewerWindow::reshape(S32 width, S32 height) calcDisplayScale(); - BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; + BOOL display_scale_changed = mDisplayScale != LLUI::getScaleFactor(); LLUI::setScaleFactor(mDisplayScale); // update our window rectangle @@ -2346,7 +2346,7 @@ void LLViewerWindow::draw() // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); - LLVector2 old_scale_factor = LLUI::sGLScaleFactor; + LLVector2 old_scale_factor = LLUI::getScaleFactor(); // apply camera zoom transform (for high res screenshots) F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); @@ -2360,7 +2360,7 @@ void LLViewerWindow::draw() (F32)getWindowHeightScaled() * -(F32)pos_y, 0.f); gGL.scalef(zoom_factor, zoom_factor, 1.f); - LLUI::sGLScaleFactor *= zoom_factor; + LLUI::getScaleFactor() *= zoom_factor; } // Draw tool specific overlay on world @@ -2408,7 +2408,7 @@ void LLViewerWindow::draw() LLFontGL::HCENTER, LLFontGL::TOP); } - LLUI::sGLScaleFactor = old_scale_factor; + LLUI::setScaleFactor(old_scale_factor); } LLUI::popMatrix(); gGL.popMatrix(); @@ -3208,8 +3208,8 @@ void LLViewerWindow::updateLayout() void LLViewerWindow::updateMouseDelta() { - S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); - S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); + S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::getScaleFactor().mV[VX]); + S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::getScaleFactor().mV[VY]); //RN: fix for asynchronous notification of mouse leaving window not working LLCoordWindow mouse_pos; diff --git a/indra/newview/llwearableitemslist.cpp b/indra/newview/llwearableitemslist.cpp index c7e9215643..c196d70617 100755 --- a/indra/newview/llwearableitemslist.cpp +++ b/indra/newview/llwearableitemslist.cpp @@ -34,6 +34,7 @@ #include "llagentwearables.h" #include "llappearancemgr.h" #include "llinventoryfunctions.h" +#include "llinventoryicon.h" #include "lltransutil.h" #include "llviewerattachmenu.h" #include "llvoavatarself.h" diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index a3ccf87cfc..428be8efb9 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -421,7 +421,7 @@ void LLWorldMapView::draw() { // Inform the fetch mechanism of the size we need S32 draw_size = llround(sMapScale); - overlayimage->setKnownDrawSize(llround(draw_size * LLUI::sGLScaleFactor.mV[VX]), llround(draw_size * LLUI::sGLScaleFactor.mV[VY])); + overlayimage->setKnownDrawSize(llround(draw_size * LLUI::getScaleFactor().mV[VX]), llround(draw_size * LLUI::getScaleFactor().mV[VY])); // Draw something whenever we have enough info if (overlayimage->hasGLTexture()) { -- cgit v1.3 From 8ba2b388769e245ec1b49b7d6d4b0372d684ff86 Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Thu, 13 Sep 2012 10:25:48 +0000 Subject: Fleshed out target_link_libraries dependencies between libraries. Appearance utility now reads avatar_lad.xml during stubbed out params processing. --- indra/appearance_utility/CMakeLists.txt | 21 ++--------------- .../appearance_utility/llappappearanceutility.cpp | 27 ++++++++++++++++++++++ indra/appearance_utility/llbakingavatar.h | 10 ++++++++ indra/appearance_utility/llprocessparams.cpp | 1 + indra/linux_updater/CMakeLists.txt | 2 ++ indra/llappearance/CMakeLists.txt | 25 ++++++++++---------- indra/llappearance/llavatarappearance.cpp | 8 +++++++ indra/llappearance/llavatarappearance.h | 3 ++- indra/llappearance/llwearabletype.cpp | 16 +++++++++++-- indra/llappearance/llwearabletype.h | 10 ++++++++ indra/llaudio/CMakeLists.txt | 4 ++++ indra/llcharacter/CMakeLists.txt | 9 ++++++++ indra/llimage/CMakeLists.txt | 12 +++++++++- indra/llinventory/CMakeLists.txt | 6 +++++ indra/llkdu/CMakeLists.txt | 5 +++- indra/llmath/CMakeLists.txt | 4 ++++ indra/llmessage/CMakeLists.txt | 5 +++- indra/llprimitive/CMakeLists.txt | 9 ++++++++ indra/llrender/CMakeLists.txt | 9 +++++++- indra/llvfs/CMakeLists.txt | 1 + indra/llwindow/CMakeLists.txt | 10 +++++++- indra/llxml/CMakeLists.txt | 7 +++--- indra/mac_updater/CMakeLists.txt | 2 ++ indra/newview/CMakeLists.txt | 11 --------- indra/newview/llappviewer.cpp | 17 ++++++++++++++ indra/newview/llvoavatar.cpp | 3 --- 26 files changed, 180 insertions(+), 57 deletions(-) (limited to 'indra/newview/llappviewer.cpp') diff --git a/indra/appearance_utility/CMakeLists.txt b/indra/appearance_utility/CMakeLists.txt index dec71feea2..92898fa48b 100644 --- a/indra/appearance_utility/CMakeLists.txt +++ b/indra/appearance_utility/CMakeLists.txt @@ -3,38 +3,27 @@ project(appearance_utility) include(00-Common) -include(CURL) -include(CARes) -include(OpenSSL) -include(UI) include(LLAppearance) include(LLCharacter) include(LLCommon) include(LLImage) include(LLInventory) include(LLMath) -include(LLKDU) include(LLRender) include(LLVFS) include(LLXML) -include(LLUI) include(Linking) +include(GooglePerfTools) include_directories( ${LLCOMMON_INCLUDE_DIRS} ${LLVFS_INCLUDE_DIRS} ${LLXML_INCLUDE_DIRS} - ${LLUI_INCLUDE_DIRS} ${LLCHARACTER_INCLUDE_DIRS} - ${LLKDU_INCLUDE_DIRS} ${LLIMAGE_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLINVENTORY_INCLUDE_DIRS} ${LLRENDER_INCLUDE_DIRS} - ${CURL_INCLUDE_DIRS} - ${CARES_INCLUDE_DIRS} - ${OPENSSL_INCLUDE_DIRS} - ${UI_INCLUDE_DIRS} ${LLAPPEARANCE_INCLUDE_DIRS} ) @@ -70,13 +59,7 @@ add_executable(appearance-utility-bin ${appearance_utility_SOURCE_FILES}) target_link_libraries(appearance-utility-bin ${LLAPPEARANCE_LIBRARIES} - ${LLCHARACTER_LIBRARIES} - ${LLRENDER_LIBRARIES} - ${LLUI_LIBRARIES} - ${UI_LIBRARIES} - ${LLIMAGE_LIBRARIES} - ${LLKDU_LIBRARIES} - ${KDU_LIBRARY} + ${TCMALLOC_LIBRARIES} ) add_custom_target(appearance-utility-bin-target ALL diff --git a/indra/appearance_utility/llappappearanceutility.cpp b/indra/appearance_utility/llappappearanceutility.cpp index b49e954830..66e59e1b89 100644 --- a/indra/appearance_utility/llappappearanceutility.cpp +++ b/indra/appearance_utility/llappappearanceutility.cpp @@ -37,6 +37,10 @@ #include "llsdserialize.h" #include "llsdutil.h" +// appearance includes +#include "llavatarappearance.h" +#include "llwearabletype.h" + // project includes #include "llappappearanceutility.h" #include "llbakingprocess.h" @@ -375,20 +379,43 @@ void LLAppAppearanceUtility::initializeIO() ///// END INPUT PARSING //// } +class LLPassthroughTranslationBridge : public LLTranslationBridge +{ +public: + virtual std::string getString(const std::string &xml_desc) + { + // Just pass back the input string. + return xml_desc; + } +}; + + bool LLAppAppearanceUtility::init() { parseArguments(); + bool log_to_stderr = true; + LLError::initForApplication("", log_to_stderr); // *TODO: Add debug mode(s). Skip this in debug mode. LLError::setDefaultLevel(LLError::LEVEL_WARN); validateArguments(); initializeIO(); + + // Initialize classes. + LLWearableType::initClass(new LLPassthroughTranslationBridge()); + + // *TODO: Create a texture bridge? + LLAvatarAppearance::initClass(); + return true; } bool LLAppAppearanceUtility::cleanup() { + LLAvatarAppearance::cleanupClass(); + LLWearableType::cleanupClass(); + if (mProcess) { delete mProcess; diff --git a/indra/appearance_utility/llbakingavatar.h b/indra/appearance_utility/llbakingavatar.h index 65ff65521e..7f20d31674 100644 --- a/indra/appearance_utility/llbakingavatar.h +++ b/indra/appearance_utility/llbakingavatar.h @@ -38,6 +38,16 @@ class LLBakingAvatar : public LLAvatarAppearance ** INITIALIZATION **/ public: + void* operator new(size_t size) + { + return ll_aligned_malloc_16(size); + } + + void operator delete(void* ptr) + { + ll_aligned_free_16(ptr); + } + LLBakingAvatar(LLWearableData* wearable_data); virtual ~LLBakingAvatar(); diff --git a/indra/appearance_utility/llprocessparams.cpp b/indra/appearance_utility/llprocessparams.cpp index 439c403ded..723bae0dd6 100644 --- a/indra/appearance_utility/llprocessparams.cpp +++ b/indra/appearance_utility/llprocessparams.cpp @@ -43,6 +43,7 @@ void LLProcessParams::process(LLSD& input, std::ostream& output) { LLWearableData wearable_data; LLBakingAvatar avatar(&wearable_data); + avatar.initInstance(); LLSD result; result["success"] = true; diff --git a/indra/linux_updater/CMakeLists.txt b/indra/linux_updater/CMakeLists.txt index 4377a6333c..c4e25f4a04 100644 --- a/indra/linux_updater/CMakeLists.txt +++ b/indra/linux_updater/CMakeLists.txt @@ -8,6 +8,7 @@ include(CARes) include(OpenSSL) include(UI) include(LLCommon) +include(LLMessage) include(LLVFS) include(LLXML) include(LLUI) @@ -40,6 +41,7 @@ target_link_libraries(linux-updater ${CARES_LIBRARIES} ${OPENSSL_LIBRARIES} ${CRYPTO_LIBRARIES} + ${LLMESSAGE_LIBRARIES} ${UI_LIBRARIES} ${LLXML_LIBRARIES} ${LLUI_LIBRARIES} diff --git a/indra/llappearance/CMakeLists.txt b/indra/llappearance/CMakeLists.txt index adce620372..c570f0c93b 100644 --- a/indra/llappearance/CMakeLists.txt +++ b/indra/llappearance/CMakeLists.txt @@ -4,37 +4,24 @@ project(llappearance) include(00-Common) include(LLCommon) -include(LLAudio) include(LLCharacter) -include(LLCommon) include(LLImage) -include(LLImageJ2COJ) include(LLInventory) include(LLMath) include(LLMessage) -include(LLPhysicsExtensions) -include(LLPlugin) -include(LLPrimitive) include(LLRender) -include(LLUI) include(LLVFS) include(LLWindow) include(LLXML) include(Linking) -include(LLKDU) -include(ViewerMiscLibs) -include(LLLogin) include_directories( ${LLCOMMON_INCLUDE_DIRS} ${LLCHARACTER_INCLUDE_DIRS} - ${LLPHYSICS_INCLUDE_DIRS} ${LLIMAGE_INCLUDE_DIRS} - ${LLKDU_INCLUDE_DIRS} ${LLINVENTORY_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLRENDER_INCLUDE_DIRS} - ${LLUI_INCLUDE_DIRS} ${LLVFS_INCLUDE_DIRS} ${LLWINDOW_INCLUDE_DIRS} ${LLXML_INCLUDE_DIRS} @@ -90,6 +77,18 @@ list(APPEND llappearance_SOURCE_FILES ${llappearance_HEADER_FILES}) add_library (llappearance ${llappearance_SOURCE_FILES}) +target_link_libraries(llappearance + ${LLCHARACTER_LIBRARIES} + ${LLINVENTORY_LIBRARIES} + ${LLIMAGE_LIBRARIES} + ${LLRENDER_LIBRARIES} + ${LLVFS_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLXML_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLCOMMON_LIBRARIES} + ) + #add unit tests #if (LL_TESTS) # INCLUDE(LLAddBuildTest) diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 19c656044c..824f0a1e32 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -419,6 +419,14 @@ void LLAvatarAppearance::initClass() } } +void LLAvatarAppearance::cleanupClass() +{ + deleteAndClear(sAvatarXmlInfo); + // *TODO: What about sAvatarSkeletonInfo ??? + sSkeletonXMLTree.cleanup(); + sXMLTree.cleanup(); +} + using namespace LLAvatarAppearanceDefines; //------------------------------------------------------------------------ diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h index 06607ef899..5726ff62d1 100644 --- a/indra/llappearance/llavatarappearance.h +++ b/indra/llappearance/llavatarappearance.h @@ -65,7 +65,8 @@ public: LLAvatarAppearance(LLWearableData* wearable_data); virtual ~LLAvatarAppearance(); - static void initClass(); // initializes static members + static void initClass(); // initializes static members + static void cleanupClass(); // Cleanup data that's only init'd once per class. virtual void initInstance(); // Called after construction to initialize the instance. virtual BOOL loadSkeletonNode(); BOOL loadMeshNodes(); diff --git a/indra/llappearance/llwearabletype.cpp b/indra/llappearance/llwearabletype.cpp index aa0afe348a..618e2a1941 100644 --- a/indra/llappearance/llwearabletype.cpp +++ b/indra/llappearance/llwearabletype.cpp @@ -27,7 +27,19 @@ #include "linden_common.h" #include "llwearabletype.h" #include "llinventorytype.h" -#include "lltrans.h" + +static LLTranslationBridge* sTrans = NULL; + +// static +void LLWearableType::initClass(LLTranslationBridge* trans) +{ + sTrans = trans; +} + +void LLWearableType::cleanupClass() +{ + delete sTrans; +} struct WearableEntry : public LLDictionaryEntry { @@ -40,7 +52,7 @@ struct WearableEntry : public LLDictionaryEntry LLDictionaryEntry(name), mAssetType(assetType), mDefaultNewName(default_new_name), - mLabel(LLTrans::getString(name)), + mLabel(sTrans->getString(name)), mIconName(iconName), mDisableCameraSwitch(disable_camera_switch), mAllowMultiwear(allow_multiwear) diff --git a/indra/llappearance/llwearabletype.h b/indra/llappearance/llwearabletype.h index 78008c27ea..e51e6731d3 100644 --- a/indra/llappearance/llwearabletype.h +++ b/indra/llappearance/llwearabletype.h @@ -32,6 +32,13 @@ #include "llinventorytype.h" #include "llsingleton.h" +class LLTranslationBridge +{ +public: + virtual std::string getString(const std::string &xml_desc) = 0; +}; + + class LLWearableType { public: @@ -59,6 +66,9 @@ public: WT_NONE = -1, }; + static void initClass(LLTranslationBridge* trans); // initializes static members + static void cleanupClass(); // initializes static members + static const std::string& getTypeName(EType type); static const std::string& getTypeDefaultNewName(EType type); static const std::string& getTypeLabel(EType type); diff --git a/indra/llaudio/CMakeLists.txt b/indra/llaudio/CMakeLists.txt index 632e5d46e3..24d2531106 100644 --- a/indra/llaudio/CMakeLists.txt +++ b/indra/llaudio/CMakeLists.txt @@ -88,6 +88,10 @@ list(APPEND llaudio_SOURCE_FILES ${llaudio_HEADER_FILES}) add_library (llaudio ${llaudio_SOURCE_FILES}) target_link_libraries( llaudio + ${LLCOMMON_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLMESSAGE_LIBRARIES} + ${LLVFS_LIBRARIES} ${VORBISENC_LIBRARIES} ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} diff --git a/indra/llcharacter/CMakeLists.txt b/indra/llcharacter/CMakeLists.txt index a1712699eb..607cdf6d35 100644 --- a/indra/llcharacter/CMakeLists.txt +++ b/indra/llcharacter/CMakeLists.txt @@ -76,6 +76,15 @@ list(APPEND llcharacter_SOURCE_FILES ${llcharacter_HEADER_FILES}) add_library (llcharacter ${llcharacter_SOURCE_FILES}) +target_link_libraries( + llcharacter + ${LLCOMMON_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLMESSAGE_LIBRARIES} + ${LLVFS_LIBRARIES} + ${LLXML_LIBRARIES} + ) + # Add tests if (LL_TESTS) diff --git a/indra/llimage/CMakeLists.txt b/indra/llimage/CMakeLists.txt index ea8c1a1107..706464a770 100644 --- a/indra/llimage/CMakeLists.txt +++ b/indra/llimage/CMakeLists.txt @@ -7,6 +7,8 @@ include(LLCommon) include(LLImage) include(LLMath) include(LLVFS) +include(LLKDU) +include(LLImageJ2COJ) include(ZLIB) include(LLAddBuildTest) include(Tut) @@ -56,8 +58,16 @@ list(APPEND llimage_SOURCE_FILES ${llimage_HEADER_FILES}) add_library (llimage ${llimage_SOURCE_FILES}) # Libraries on which this library depends, needed for Linux builds # Sort by high-level to low-level +if (USE_KDU) + target_link_libraries(llimage ${LLKDU_LIBRARIES}) +else (USE_KDU) + target_link_libraries(llimage ${LLIMAGEJ2COJ_LIBRARIES}) +endif (USE_KDU) + target_link_libraries(llimage - llcommon + ${LLVFS_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLCOMMON_LIBRARIES} ${JPEG_LIBRARIES} ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} diff --git a/indra/llinventory/CMakeLists.txt b/indra/llinventory/CMakeLists.txt index e45c809e7e..f2dd0b06f5 100644 --- a/indra/llinventory/CMakeLists.txt +++ b/indra/llinventory/CMakeLists.txt @@ -58,6 +58,12 @@ list(APPEND llinventory_SOURCE_FILES ${llinventory_HEADER_FILES}) add_library (llinventory ${llinventory_SOURCE_FILES}) +target_link_libraries(llinventory + ${LLCOMMON_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLMESSAGE_LIBRARIES} + ${LLXML_LIBRARIES} + ) #add unit tests diff --git a/indra/llkdu/CMakeLists.txt b/indra/llkdu/CMakeLists.txt index bdac2eded7..b8f8b420c3 100644 --- a/indra/llkdu/CMakeLists.txt +++ b/indra/llkdu/CMakeLists.txt @@ -41,7 +41,10 @@ set_source_files_properties(${llkdu_HEADER_FILES} list(APPEND llkdu_SOURCE_FILES ${llkdu_HEADER_FILES}) if (USE_KDU) - add_library (${LLKDU_LIBRARIES} ${llkdu_SOURCE_FILES}) + add_library (llkdu ${llkdu_SOURCE_FILES}) + + target_link_libraries(llkdu + ${KDU_LIBRARY}) # Add tests if (LL_TESTS) diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index 5865ae030c..a06dea2e9a 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -99,6 +99,10 @@ list(APPEND llmath_SOURCE_FILES ${llmath_HEADER_FILES}) add_library (llmath ${llmath_SOURCE_FILES}) +target_link_libraries(llmath + ${LLCOMMON_LIBRARIES} + ) + # Add tests if (LL_TESTS) include(LLAddBuildTest) diff --git a/indra/llmessage/CMakeLists.txt b/indra/llmessage/CMakeLists.txt index d98781e9e6..1a90c32fe4 100644 --- a/indra/llmessage/CMakeLists.txt +++ b/indra/llmessage/CMakeLists.txt @@ -218,6 +218,9 @@ add_library (llmessage ${llmessage_SOURCE_FILES}) target_link_libraries( llmessage ${CURL_LIBRARIES} + ${LLCOMMON_LIBRARIES} + ${LLVFS_LIBRARES} + ${LLMATH_LIBRARIES} ${CARES_LIBRARIES} ${OPENSSL_LIBRARIES} ${CRYPTO_LIBRARIES} @@ -243,7 +246,7 @@ if (LL_TESTS) ${LLVFS_LIBRARIES} ${LLMATH_LIBRARIES} ${LLCOMMON_LIBRARIES} - ${GOOGLEMOCK_LIBRARIES} + ${GOOGLEMOCK_LIBRARIES} ) LL_ADD_INTEGRATION_TEST( diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index e4d9de7eb6..cf01e10577 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -59,6 +59,15 @@ list(APPEND llprimitive_SOURCE_FILES ${llprimitive_HEADER_FILES}) add_library (llprimitive ${llprimitive_SOURCE_FILES}) +target_link_libraries(llprimitive + ${LLCOMMON_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLMESSAGE_LIBRARIES} + ${LLXML_LIBRARIES} + ${LLPHYSICSEXTENSIONS_LIBRARIES} + ) + + #add unit tests if (LL_TESTS) INCLUDE(LLAddBuildTest) diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 3418ce2dfa..d47129a67b 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -105,6 +105,13 @@ add_library (llrender ${llrender_SOURCE_FILES}) # Libraries on which this library depends, needed for Linux builds # Sort by high-level to low-level target_link_libraries(llrender - llimage + ${LLCOMMON_INCLUDE_DIRS} + ${LLIMAGE_INCLUDE_DIRS} + ${LLMATH_INCLUDE_DIRS} + ${LLRENDER_INCLUDE_DIRS} + ${LLVFS_INCLUDE_DIRS} + ${LLXML_INCLUDE_DIRS} + ${LLVFS_INCLUDE_DIRS} + ${LLWINDOW_LIBRARIES} ${FREETYPE_LIBRARIES} ${OPENGL_LIBRARIES}) diff --git a/indra/llvfs/CMakeLists.txt b/indra/llvfs/CMakeLists.txt index a819d12861..80d5dd96e6 100644 --- a/indra/llvfs/CMakeLists.txt +++ b/indra/llvfs/CMakeLists.txt @@ -68,6 +68,7 @@ set(vfs_BOOST_LIBRARIES ) target_link_libraries(llvfs + ${LLCOMMON_LIBRARIES} ${vfs_BOOST_LIBRARIES} ) diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt index 341bddfffd..652d5cae5a 100644 --- a/indra/llwindow/CMakeLists.txt +++ b/indra/llwindow/CMakeLists.txt @@ -64,6 +64,13 @@ set(viewer_HEADER_FILES # Sort by high-level to low-level if (LINUX AND VIEWER) set(llwindow_LINK_LIBRARIES + ${LLCOMMON_LIBRARIES} + ${LLIMAGE_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLRENDER_LIBRARIES} + ${LLVFS_LIBRARIES} + ${LLWINDOW_LIBRARIES} + ${LLXML_LIBRARIES} ${UI_LIBRARIES} # for GTK ${SDL_LIBRARY} fontconfig # For FCInit and other FC* functions. @@ -160,7 +167,8 @@ endif (SERVER AND NOT WINDOWS AND NOT DARWIN) if (llwindow_HEADER_FILES) list(APPEND llwindow_SOURCE_FILES ${llwindow_HEADER_FILES}) endif (llwindow_HEADER_FILES) - list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES}) + +list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES}) if (VIEWER) add_library (llwindow diff --git a/indra/llxml/CMakeLists.txt b/indra/llxml/CMakeLists.txt index beefcda361..ccd8387633 100644 --- a/indra/llxml/CMakeLists.txt +++ b/indra/llxml/CMakeLists.txt @@ -39,9 +39,10 @@ list(APPEND llxml_SOURCE_FILES ${llxml_HEADER_FILES}) add_library (llxml ${llxml_SOURCE_FILES}) # Libraries on which this library depends, needed for Linux builds # Sort by high-level to low-level -target_link_libraries( llxml - llvfs - llmath +target_link_libraries(llxml + ${LLVFS_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLCOMMON_LIBRARIES} ${EXPAT_LIBRARIES} ) diff --git a/indra/mac_updater/CMakeLists.txt b/indra/mac_updater/CMakeLists.txt index 00dcedecaa..a644984e58 100644 --- a/indra/mac_updater/CMakeLists.txt +++ b/indra/mac_updater/CMakeLists.txt @@ -7,6 +7,7 @@ include(OpenSSL) include(CURL) include(CARes) include(LLCommon) +include(LLMessage) include(LLVFS) include(Linking) @@ -52,6 +53,7 @@ set_target_properties(mac-updater ) target_link_libraries(mac-updater + ${LLMESSAGE_LIBRARIES} ${LLVFS_LIBRARIES} ${OPENSSL_LIBRARIES} ${CRYPTO_LIBRARIES} diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 9215b7b670..b12853b014 100755 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -1824,17 +1824,6 @@ target_link_libraries(${VIEWER_BINARY_NAME} ${LLAPPEARANCE_LIBRARIES} ) -if (USE_KDU) - target_link_libraries(${VIEWER_BINARY_NAME} - ${LLKDU_LIBRARIES} - ${KDU_LIBRARY} - ) -else (USE_KDU) - target_link_libraries(${VIEWER_BINARY_NAME} - ${LLIMAGEJ2COJ_LIBRARIES} - ) -endif (USE_KDU) - build_version(viewer) set(ARTWORK_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE PATH diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index fbf15ff5ce..587435301d 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -668,6 +668,15 @@ LLAppViewer::~LLAppViewer() removeMarkerFile(); } +class LLUITranslationBridge : public LLTranslationBridge +{ +public: + virtual std::string getString(const std::string &xml_desc) + { + return LLTrans::getString(xml_desc); + } +}; + bool LLAppViewer::init() { // @@ -679,6 +688,10 @@ bool LLAppViewer::init() // LLFastTimer::reset(); + // initialize LLWearableType translation bridge. + // Memory will be cleaned up in ::cleanupClass() + LLWearableType::initClass(new LLUITranslationBridge()); + // initialize SSE options LLVector4a::initClass(); @@ -1797,6 +1810,8 @@ bool LLAppViewer::cleanup() llinfos << "Cleaning up Objects" << llendflush; LLViewerObject::cleanupVOClasses(); + + LLAvatarAppearance::cleanupClass(); LLPostProcess::cleanupClass(); @@ -2030,6 +2045,8 @@ bool LLAppViewer::cleanup() llinfos << "Cleaning up LLProxy." << llendl; LLProxy::cleanupClass(); + LLWearableType::cleanupClass(); + LLMainLoopRepeater::instance().stop(); //release all private memory pools. diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index fa1f9c95ab..0d16d039da 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1039,9 +1039,6 @@ void LLVOAvatar::initClass() void LLVOAvatar::cleanupClass() { - deleteAndClear(sAvatarXmlInfo); - sSkeletonXMLTree.cleanup(); - sXMLTree.cleanup(); } // virtual -- cgit v1.3 From d3924200b6b8817461c0f10f87a643005466d4af Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Sun, 23 Sep 2012 03:06:11 +0000 Subject: Removing unused gHeadlessClient code from viewer --- autobuild.xml | 4 +-- indra/llrender/llgl.cpp | 60 ++++++--------------------------- indra/llrender/llgl.h | 1 - indra/llrender/llimagegl.cpp | 2 -- indra/llwindow/llwindow.cpp | 34 +++++++------------ indra/llwindow/llwindow.h | 1 - indra/llwindow/llwindowheadless.cpp | 2 +- indra/llwindow/llwindowheadless.h | 2 +- indra/llwindow/llwindowmacosx.cpp | 3 +- indra/llwindow/llwindowmacosx.h | 2 +- indra/llwindow/llwindowmesaheadless.cpp | 29 +++++++--------- indra/llwindow/llwindowmesaheadless.h | 2 +- indra/llwindow/llwindowsdl.cpp | 3 +- indra/llwindow/llwindowsdl.h | 2 +- indra/llwindow/llwindowwin32.cpp | 2 +- indra/llwindow/llwindowwin32.h | 2 +- indra/newview/llappviewer.cpp | 10 ++---- indra/newview/llstartup.cpp | 11 ------ indra/newview/llviewerdisplay.cpp | 18 ---------- indra/newview/llviewerobjectlist.cpp | 1 - indra/newview/llviewerwindow.cpp | 47 ++------------------------ indra/newview/pipeline.cpp | 1 - 22 files changed, 51 insertions(+), 188 deletions(-) (limited to 'indra/newview/llappviewer.cpp') diff --git a/autobuild.xml b/autobuild.xml index 49d8ca14bd..0c2fb6783f 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1254,9 +1254,9 @@ archive hash - 2b9b2a86d70c87a6a5942faac278b57f + 9ddf0bb2238a937f0115d6c9f0cf723f url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/llappearanceutility-source/rev/265061/arch/Linux/installer/llappearanceutility_source-0.1-linux-20120921.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/llappearanceutility-source/rev/265084/arch/Linux/installer/llappearanceutility_source-0.1-linux-20120923.tar.bz2 name linux diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 0b56b3889c..a53c3ca9b7 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -58,13 +58,8 @@ BOOL gDebugSession = FALSE; BOOL gDebugGL = FALSE; BOOL gClothRipple = FALSE; -BOOL gHeadlessClient = FALSE; BOOL gGLActive = FALSE; -static const std::string HEADLESS_VENDOR_STRING("Linden Lab"); -static const std::string HEADLESS_RENDERER_STRING("Headless"); -static const std::string HEADLESS_VERSION_STRING("1.0"); - std::ofstream gFailLog; #if GL_ARB_debug_output @@ -789,19 +784,9 @@ void LLGLManager::setToDebugGPU() void LLGLManager::getGLInfo(LLSD& info) { - if (gHeadlessClient) - { - info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING; - info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING; - info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING; - return; - } - else - { - info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); - info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER)); - info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION)); - } + info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); + info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER)); + info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION)); #if !LL_MESA_HEADLESS std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts); @@ -818,18 +803,9 @@ std::string LLGLManager::getGLInfoString() { std::string info_str; - if (gHeadlessClient) - { - info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n"); - info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n"); - info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n"); - } - else - { - info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); - info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); - info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); - } + info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); + info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); + info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); #if !LL_MESA_HEADLESS std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); @@ -842,18 +818,9 @@ std::string LLGLManager::getGLInfoString() void LLGLManager::printGLInfoString() { - if (gHeadlessClient) - { - LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL; - LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL; - LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL; - } - else - { - LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL; - LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL; - LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL; - } + LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL; + LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL; + LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL; #if !LL_MESA_HEADLESS std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); @@ -865,14 +832,7 @@ void LLGLManager::printGLInfoString() std::string LLGLManager::getRawGLString() { std::string gl_string; - if (gHeadlessClient) - { - gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING; - } - else - { - gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER)); - } + gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER)); return gl_string; } diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 964495a3ab..d77c3ede06 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -453,7 +453,6 @@ void init_glstates(); void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string ); extern BOOL gClothRipple; -extern BOOL gHeadlessClient; extern BOOL gGLActive; // Deal with changing glext.h definitions for newer SDK versions, specifically diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index a4d7872ec2..d561f63544 100755 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1222,7 +1222,6 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt //the texture is assiciate with some image by calling glTexImage outside LLImageGL BOOL LLImageGL::createGLTexture() { - if (gHeadlessClient) return FALSE; if (gGLManager.mIsDisabled) { llwarns << "Trying to create a texture while GL is disabled!" << llendl; @@ -1252,7 +1251,6 @@ BOOL LLImageGL::createGLTexture() BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category) { - if (gHeadlessClient) return FALSE; if (gGLManager.mIsDisabled) { llwarns << "Trying to create a texture while GL is disabled!" << llendl; diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp index d83278d875..9e4ad310c7 100644 --- a/indra/llwindow/llwindow.cpp +++ b/indra/llwindow/llwindow.cpp @@ -388,38 +388,28 @@ LLWindow* LLWindowManager::createWindow( BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, - BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples) { LLWindow* new_window; - if (use_gl) - { #if LL_MESA_HEADLESS - new_window = new LLWindowMesaHeadless(callbacks, - title, name, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth); + new_window = new LLWindowMesaHeadless(callbacks, + title, name, x, y, width, height, flags, + fullscreen, clearBg, disable_vsync, ignore_pixel_depth); #elif LL_SDL - new_window = new LLWindowSDL(callbacks, - title, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); + new_window = new LLWindowSDL(callbacks, + title, x, y, width, height, flags, + fullscreen, clearBg, disable_vsync, ignore_pixel_depth, fsaa_samples); #elif LL_WINDOWS - new_window = new LLWindowWin32(callbacks, - title, name, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); + new_window = new LLWindowWin32(callbacks, + title, name, x, y, width, height, flags, + fullscreen, clearBg, disable_vsync, ignore_pixel_depth, fsaa_samples); #elif LL_DARWIN - new_window = new LLWindowMacOSX(callbacks, - title, name, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); + new_window = new LLWindowMacOSX(callbacks, + title, name, x, y, width, height, flags, + fullscreen, clearBg, disable_vsync, ignore_pixel_depth, fsaa_samples); #endif - } - else - { - new_window = new LLWindowHeadless(callbacks, - title, name, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth); - } if (FALSE == new_window->isValid()) { diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index 4da87f4e06..e92b0fd387 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -265,7 +265,6 @@ public: BOOL fullscreen = FALSE, BOOL clearBg = FALSE, BOOL disable_vsync = TRUE, - BOOL use_gl = TRUE, BOOL ignore_pixel_depth = FALSE, U32 fsaa_samples = 0); static BOOL destroyWindow(LLWindow* window); diff --git a/indra/llwindow/llwindowheadless.cpp b/indra/llwindow/llwindowheadless.cpp index e6e6bc67ff..dbdb40f5b9 100644 --- a/indra/llwindow/llwindowheadless.cpp +++ b/indra/llwindow/llwindowheadless.cpp @@ -35,7 +35,7 @@ // LLWindowHeadless::LLWindowHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clear_background, - BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth) + BOOL disable_vsync, BOOL ignore_pixel_depth) : LLWindow(callbacks, fullscreen, flags) { // Initialize a headless keyboard. diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index 1f767f4c97..72f9684ca3 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -96,7 +96,7 @@ public: S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clear_background, - BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth); + BOOL disable_vsync, BOOL ignore_pixel_depth); virtual ~LLWindowHeadless(); private: diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 97637c937f..413a9df616 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -210,7 +210,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, - BOOL disable_vsync, BOOL use_gl, + BOOL disable_vsync, BOOL ignore_pixel_depth, U32 fsaa_samples) : LLWindow(NULL, fullscreen, flags) @@ -228,7 +228,6 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, gKeyboard = new LLKeyboardMacOSX(); gKeyboard->setCallbacks(callbacks); - // Ignore use_gl for now, only used for drones on PC mWindow = NULL; mContext = NULL; mPixelFormat = NULL; diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index 52ba8b3bf3..4484787a4e 100644 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -122,7 +122,7 @@ public: protected: LLWindowMacOSX(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags, - BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, + BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowMacOSX(); diff --git a/indra/llwindow/llwindowmesaheadless.cpp b/indra/llwindow/llwindowmesaheadless.cpp index 11c22ac94e..2b668d3fc4 100644 --- a/indra/llwindow/llwindowmesaheadless.cpp +++ b/indra/llwindow/llwindowmesaheadless.cpp @@ -41,28 +41,25 @@ U16 *gMesaBuffer = NULL; LLWindowMesaHeadless::LLWindowMesaHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, - BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth) + BOOL disable_vsync, BOOL ignore_pixel_depth) : LLWindow(callbacks, fullscreen, flags) { - if (use_gl) - { - llinfos << "MESA Init" << llendl; - mMesaContext = OSMesaCreateContextExt( GL_RGBA, 32, 0, 0, NULL ); - - /* Allocate the image buffer */ - mMesaBuffer = new unsigned char [width * height * 4 * MESA_CHANNEL_SIZE]; - llassert(mMesaBuffer); + llinfos << "MESA Init" << llendl; + mMesaContext = OSMesaCreateContextExt( GL_RGBA, 32, 0, 0, NULL ); - gMesaBuffer = (U16*)mMesaBuffer; + /* Allocate the image buffer */ + mMesaBuffer = new unsigned char [width * height * 4 * MESA_CHANNEL_SIZE]; + llassert(mMesaBuffer); - /* Bind the buffer to the context and make it current */ - if (!OSMesaMakeCurrent( mMesaContext, mMesaBuffer, MESA_CHANNEL_TYPE, width, height )) - { - llerrs << "MESA: OSMesaMakeCurrent failed!" << llendl; - } + gMesaBuffer = (U16*)mMesaBuffer; - llverify(gGLManager.initGL()); + /* Bind the buffer to the context and make it current */ + if (!OSMesaMakeCurrent( mMesaContext, mMesaBuffer, MESA_CHANNEL_TYPE, width, height )) + { + llerrs << "MESA: OSMesaMakeCurrent failed!" << llendl; } + + llverify(gGLManager.initGL()); } diff --git a/indra/llwindow/llwindowmesaheadless.h b/indra/llwindow/llwindowmesaheadless.h index bc8e25ec44..c8d2bf2824 100644 --- a/indra/llwindow/llwindowmesaheadless.h +++ b/indra/llwindow/llwindowmesaheadless.h @@ -98,7 +98,7 @@ public: LLWindowMesaHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, - BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth); + BOOL disable_vsync, BOOL ignore_pixel_depth); ~LLWindowMesaHeadless(); private: diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index 3bf4a48cb6..de731df228 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -186,7 +186,7 @@ LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks, const std::string& title, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, - BOOL disable_vsync, BOOL use_gl, + BOOL disable_vsync, BOOL ignore_pixel_depth, U32 fsaa_samples) : LLWindow(callbacks, fullscreen, flags), Lock_Display(NULL), @@ -197,7 +197,6 @@ LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks, gKeyboard->setCallbacks(callbacks); // Note that we can't set up key-repeat until after SDL has init'd video - // Ignore use_gl for now, only used for drones on PC mWindow = NULL; mNeedsResize = FALSE; mOverrideAspectRatio = 0.f; diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h index 4e2a269ea3..91ba73a0ac 100644 --- a/indra/llwindow/llwindowsdl.h +++ b/indra/llwindow/llwindowsdl.h @@ -147,7 +147,7 @@ public: protected: LLWindowSDL(LLWindowCallbacks* callbacks, const std::string& title, int x, int y, int width, int height, U32 flags, - BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, + BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowSDL(); diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 9a4dd41c4e..639ffb9d56 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -362,7 +362,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, - BOOL disable_vsync, BOOL use_gl, + BOOL disable_vsync, BOOL ignore_pixel_depth, U32 fsaa_samples) : LLWindow(callbacks, fullscreen, flags) diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 54c9ac4d4d..aa7e2289bb 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -118,7 +118,7 @@ public: protected: LLWindowWin32(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags, - BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, + BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowWin32(); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 587435301d..ce5180c0d2 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1319,11 +1319,11 @@ bool LLAppViewer::mainLoop() // Scan keyboard for movement keys. Command keys and typing // are handled by windows callbacks. Don't do this until we're // done initializing. JC - if ((gHeadlessClient || gViewerWindow->getWindow()->getVisible()) + if (gViewerWindow->getWindow()->getVisible() && gViewerWindow->getActive() && !gViewerWindow->getWindow()->getMinimized() && LLStartUp::getStartupState() == STATE_STARTED - && (gHeadlessClient || !gViewerWindow->getShowProgress()) + && !gViewerWindow->getShowProgress() && !gFocusMgr.focusLocked()) { LLMemType mjk(LLMemType::MTYPE_JOY_KEY); @@ -1371,8 +1371,7 @@ bool LLAppViewer::mainLoop() } // Render scene. - // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18 - if (!LLApp::isExiting() && !gHeadlessClient) + if (!LLApp::isExiting()) { pingMainloopTimeout("Main:Display"); gGLActive = TRUE; @@ -2992,9 +2991,6 @@ bool LLAppViewer::initWindow() { LL_INFOS("AppInit") << "Initializing window..." << LL_ENDL; - // store setting in a global for easy access and modification - gHeadlessClient = gSavedSettings.getBOOL("HeadlessClient"); - // always start windowed BOOL ignorePixelDepth = gSavedSettings.getBOOL("IgnorePixelDepth"); diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index ab06b1f5aa..561734aaae 100755 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -772,10 +772,6 @@ bool idle_startup() gUserCredential = gLoginHandler.initializeLoginInfo(); display_startup(); } - if (gHeadlessClient) - { - LL_WARNS("AppInit") << "Waiting at connection box in headless client. Did you mean to add autologin params?" << LL_ENDL; - } // Make sure the process dialog doesn't hide things display_startup(); gViewerWindow->setShowProgress(FALSE); @@ -3507,13 +3503,6 @@ bool process_login_success_response() void transition_back_to_login_panel(const std::string& emsg) { - if (gHeadlessClient && gSavedSettings.getBOOL("AutoLogin")) - { - LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL; - LL_WARNS("AppInit") << emsg << LL_ENDL; - exit(0); - } - // Bounce back to the login screen. reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW ); gSavedSettings.setBOOL("AutoLogin", FALSE); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index cc697f8510..fae20b1c13 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -313,24 +313,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Logic for forcing window updates if we're in drone mode. // - // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18 - if (gHeadlessClient) - { -#if LL_WINDOWS - static F32 last_update_time = 0.f; - if ((gFrameTimeSeconds - last_update_time) > 1.f) - { - InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE); - last_update_time = gFrameTimeSeconds; - } -#elif LL_DARWIN - // MBW -- Do something clever here. -#endif - // Not actually rendering, don't bother. - return; - } - - // // Bail out if we're in the startup state and don't want to try to // render the world. diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index c036fcc114..e399b45cba 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -1524,7 +1524,6 @@ static LLFastTimer::DeclareTimer FTM_REGION_SHIFT("Region Shift"); void LLViewerObjectList::shiftObjects(const LLVector3 &offset) { - if (gHeadlessClient) return; // This is called when we shift our origin when we cross region boundaries... // We need to update many object caches, I'll document this more as I dig through the code // cleaning things out... diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 0cad2e3ec6..1780c2715a 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1385,43 +1385,6 @@ void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) { - // *TODO: Enable similar information output for other platforms? DK 2011-02-18 -#if LL_WINDOWS - if (gHeadlessClient) - { - HWND window_handle = (HWND)window->getPlatformWindow(); - PAINTSTRUCT ps; - HDC hdc; - - RECT wnd_rect; - wnd_rect.left = 0; - wnd_rect.top = 0; - wnd_rect.bottom = 200; - wnd_rect.right = 500; - - hdc = BeginPaint(window_handle, &ps); - //SetBKColor(hdc, RGB(255, 255, 255)); - FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); - - std::string temp_str; - temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ - LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(), - LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0), - LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0)); - S32 len = temp_str.length(); - TextOutA(hdc, 0, 0, temp_str.c_str(), len); - - - LLVector3d pos_global = gAgent.getPositionGlobal(); - temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); - len = temp_str.length(); - TextOutA(hdc, 0, 25, temp_str.c_str(), len); - - TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61); - EndPaint(window_handle, &ps); - return TRUE; - } -#endif return FALSE; } @@ -1568,12 +1531,12 @@ LLViewerWindow::LLViewerWindow(const Params& p) resetSnapshotLoc(); // create window + const BOOL clear_bg = FALSE; mWindow = LLWindowManager::createWindow(this, p.title, p.name, p.x, p.y, p.width, p.height, 0, p.fullscreen, - gHeadlessClient, + clear_bg, gSavedSettings.getBOOL("DisableVerticalSync"), - !gHeadlessClient, p.ignore_pixel_depth, gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled @@ -1717,7 +1680,6 @@ LLViewerWindow::LLViewerWindow(const Params& p) void LLViewerWindow::initGLDefaults() { - if (gHeadlessClient) return; gGL.setSceneBlendType(LLRender::BT_ALPHA); if (!LLGLSLShader::sNoFixedFunction) @@ -4997,11 +4959,6 @@ bool LLViewerWindow::onAlert(const LLSD& notify) { LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); - if (gHeadlessClient) - { - llinfos << "Alert: " << notification->getName() << llendl; - } - // If we're in mouselook, the mouse is hidden and so the user can't click // the dialog buttons. In that case, change to First Person instead. if( gAgentCamera.cameraMouselook() ) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e874373f9e..61df5bc2eb 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1139,7 +1139,6 @@ void LLPipeline::releaseScreenBuffers() void LLPipeline::createGLBuffers() { - if (gHeadlessClient) return; stop_glerror(); LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); assertInitialized(); -- cgit v1.3 From 99d197d021482ab29ca518d2f2a40462f75fe5a3 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 7 Feb 2013 19:14:00 -0500 Subject: SH-3852 WIP - track per-timer stats --- indra/newview/llagent.cpp | 6 +- indra/newview/llagentwearables.cpp | 2 +- indra/newview/llagentwearablesfetch.cpp | 4 +- indra/newview/llappearancemgr.cpp | 2 - indra/newview/llappviewer.cpp | 6 ++ indra/newview/llviewerstats.cpp | 38 +++++------- indra/newview/llviewerstats.h | 4 +- indra/newview/llvoavatar.cpp | 101 ++++++++++++++++++++++++++++++-- indra/newview/llvoavatar.h | 12 ++-- indra/newview/llvoavatarself.cpp | 35 +++++++---- indra/newview/llvoavatarself.h | 7 ++- 11 files changed, 164 insertions(+), 53 deletions(-) mode change 100644 => 100755 indra/newview/llappviewer.cpp (limited to 'indra/newview/llappviewer.cpp') diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index abd83485af..c86b75791d 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -4338,12 +4338,10 @@ void LLAgent::sendAgentSetAppearance() if (!gAgentWearables.changeInProgress()) { // Change is fully resolved, can close some open phases. - gAgentAvatarp->getPhases().stopPhase("process_initial_wearables_update"); - gAgentAvatarp->getPhases().stopPhase("wear_inventory_category"); + gAgentAvatarp->stopPhase("process_initial_wearables_update"); + gAgentAvatarp->stopPhase("wear_inventory_category"); } - gAgentAvatarp->sendAppearanceChangeMetrics(); - if (!isAgentAvatarValid() || (getRegion() && getRegion()->getCentralBakeVersion())) return; // At this point we have a complete appearance to send and are in a non-baking region. diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 70f4de8db2..0c79ac0ba3 100755 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -797,7 +797,7 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs if (isAgentAvatarValid()) { //gAgentAvatarp->clearPhases(); // reset phase timers for outfit loading. - gAgentAvatarp->getPhases().startPhase("process_initial_wearables_update"); + gAgentAvatarp->startPhase("process_initial_wearables_update"); gAgentAvatarp->outputRezTiming("Received initial wearables update"); } diff --git a/indra/newview/llagentwearablesfetch.cpp b/indra/newview/llagentwearablesfetch.cpp index 2d622b380a..6f1658d1cc 100644 --- a/indra/newview/llagentwearablesfetch.cpp +++ b/indra/newview/llagentwearablesfetch.cpp @@ -80,7 +80,7 @@ LLInitialWearablesFetch::LLInitialWearablesFetch(const LLUUID& cof_id) : { if (isAgentAvatarValid()) { - gAgentAvatarp->getPhases().startPhase("initial_wearables_fetch"); + gAgentAvatarp->startPhase("initial_wearables_fetch"); gAgentAvatarp->outputRezTiming("Initial wearables fetch started"); } } @@ -99,7 +99,7 @@ void LLInitialWearablesFetch::done() doOnIdleOneTime(boost::bind(&LLInitialWearablesFetch::processContents,this)); if (isAgentAvatarValid()) { - gAgentAvatarp->getPhases().stopPhase("initial_wearables_fetch"); + gAgentAvatarp->stopPhase("initial_wearables_fetch"); gAgentAvatarp->outputRezTiming("Initial wearables fetch done"); } } diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp index f1ba4ad453..1a6d49c7a2 100755 --- a/indra/newview/llappearancemgr.cpp +++ b/indra/newview/llappearancemgr.cpp @@ -2006,8 +2006,6 @@ void LLAppearanceMgr::updateAppearanceFromCOF(bool update_base_outfit_ordering) llwarns << "Called updateAppearanceFromCOF inside updateAppearanceFromCOF, skipping" << llendl; return; } - - LLVOAvatar::ScopedPhaseSetter(gAgentAvatarp,"update_appearance_from_cof"); BoolSetter setIsInUpdateAppearanceFromCOF(mIsInUpdateAppearanceFromCOF); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp old mode 100644 new mode 100755 index 03b11939a9..2ee325a09e --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -3612,6 +3612,12 @@ void LLAppViewer::requestQuit() // Try to send metrics back to the grid metricsSend(!gDisconnected); + + // Try to send last batch of avatar rez metrics. + if (!gDisconnected && isAgentAvatarValid()) + { + gAgentAvatarp->updateAvatarRezMetrics(true); // force a last packet to be sent. + } LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); effectp->setPositionGlobal(gAgent.getPositionGlobal()); diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index bccd4c1a60..28c6b59391 100755 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -733,6 +733,10 @@ void send_stats() LLHTTPClient::post(url, body, new ViewerStatsResponder()); } +LLViewerStats::PhaseMap::PhaseMap() +{ +} + LLTimer& LLViewerStats::PhaseMap::getPhaseTimer(const std::string& phase_name) { phase_map_t::iterator iter = mPhaseMap.find(phase_name); @@ -761,32 +765,26 @@ void LLViewerStats::PhaseMap::stopPhase(const std::string& phase_name) { // Going from started to paused state - record stats. recordPhaseStat(phase_name,iter->second.getElapsedTimeF32()); + iter->second.stop(); } - lldebugs << "stopPhase " << phase_name << llendl; - iter->second.stop(); - } - else - { - lldebugs << "stopPhase " << phase_name << " is not started, no-op" << llendl; } } -void LLViewerStats::PhaseMap::stopAllPhases() +bool LLViewerStats::PhaseMap::getPhaseValues(const std::string& phase_name, F32& elapsed, bool& completed) { - for (phase_map_t::iterator iter = mPhaseMap.begin(); - iter != mPhaseMap.end(); ++iter) + phase_map_t::iterator iter = mPhaseMap.find(phase_name); + if (iter != mPhaseMap.end()) { - const std::string& phase_name = iter->first; - if (iter->second.getStarted()) - { - // Going from started to paused state - record stats. - recordPhaseStat(phase_name,iter->second.getElapsedTimeF32()); - } - lldebugs << "stopPhase (all) " << phase_name << llendl; - iter->second.stop(); + elapsed = iter->second.getElapsedTimeF32(); + completed = !iter->second.getStarted(); + return true; + } + else + { + return false; } } - + void LLViewerStats::PhaseMap::clearPhases() { lldebugs << "clearPhases" << llendl; @@ -810,10 +808,6 @@ LLSD LLViewerStats::PhaseMap::dumpPhases() //static LLViewerStats::phase_stats_t LLViewerStats::PhaseMap::sStats; -LLViewerStats::PhaseMap::PhaseMap() -{ -} - // static LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name) { diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h index bb11e8c5be..084f5ae7d1 100755 --- a/indra/newview/llviewerstats.h +++ b/indra/newview/llviewerstats.h @@ -289,13 +289,15 @@ public: public: PhaseMap(); LLTimer& getPhaseTimer(const std::string& phase_name); + bool getPhaseValues(const std::string& phase_name, F32& elapsed, bool& completed); void startPhase(const std::string& phase_name); void stopPhase(const std::string& phase_name); - void stopAllPhases(); void clearPhases(); LLSD dumpPhases(); static StatsAccumulator& getPhaseStats(const std::string& phase_name); static void recordPhaseStat(const std::string& phase_name, F32 value); + phase_map_t::iterator begin() { return mPhaseMap.begin(); } + phase_map_t::iterator end() { return mPhaseMap.end(); } }; private: diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 483bc25b33..f7e1944660 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -5887,30 +5887,123 @@ void LLVOAvatar::updateRezzedStatusTimers() if (is_cloud && !was_cloud) { // start cloud timer. - getPhases().startPhase("cloud"); + startPhase("cloud"); } else if (was_cloud && !is_cloud) { // stop cloud timer, which will capture stats. - getPhases().stopPhase("cloud"); + stopPhase("cloud"); } // Non-cloud-or-gray to cloud-or-gray if (is_cloud_or_gray && !was_cloud_or_gray) { // start cloud-or-gray timer. - getPhases().startPhase("cloud-or-gray"); + startPhase("cloud-or-gray"); } else if (was_cloud_or_gray && !is_cloud_or_gray) { // stop cloud-or-gray timer, which will capture stats. - getPhases().stopPhase("cloud-or-gray"); + stopPhase("cloud-or-gray"); } mLastRezzedStatus = rez_status; } } +void LLVOAvatar::clearPhases() +{ + getPhases().clearPhases(); +} + +void LLVOAvatar::startPhase(const std::string& phase_name) +{ + getPhases().startPhase(phase_name); +} + +void LLVOAvatar::logPendingPhases() +{ + for (LLViewerStats::phase_map_t::iterator it = getPhases().begin(); + it != getPhases().end(); + ++it) + { + const std::string& phase_name = it->first; + F32 elapsed; + bool completed; + if (getPhases().getPhaseValues(phase_name, elapsed, completed)) + { + if (!completed) + { + logMetricsTimerRecord(phase_name, elapsed, completed); + } + else + { + llwarns << "ignoring " << phase_name << llendl; + } + } + } +} + +//static +void LLVOAvatar::logPendingPhasesAllAvatars() +{ + for (std::vector::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + if( inst->isDead() ) + { + continue; + } + inst->logPendingPhases(); + } +} + +void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed) +{ + LLSD record; + record["timer_name"] = phase_name; + record["agent_id"] = gAgent.getID(); + record["elapsed"] = elapsed; + record["completed"] = completed; + U32 grid_x(0), grid_y(0); + if (getRegion()) + { + record["cbv"] = getRegion()->getCentralBakeVersion(); + grid_from_region_handle(getRegion()->getHandle(), &grid_x, &grid_y); + } + record["grid_x"] = LLSD::Integer(grid_x); + record["grid_y"] = LLSD::Integer(grid_y); + record["is_using_server_bake"] = isUsingServerBakes(); + record["is_self"] = isSelf(); + + LL_DEBUGS("Avatar") << "record\n" << ll_pretty_print_sd(record) << llendl; +} + +void LLVOAvatar::stopPhase(const std::string& phase_name) +{ + F32 elapsed; + bool completed; + if (getPhases().getPhaseValues(phase_name, elapsed, completed)) + { + if (!completed) + { + getPhases().stopPhase(phase_name); + completed = true; + + } + else + { + llwarns << "stop when stopped already for " << phase_name << llendl; + } + logMetricsTimerRecord(phase_name, elapsed, completed); + } + else + { + llwarns << "stop when not started for " << phase_name << llendl; + } +} + // call periodically to keep isFullyLoaded up to date. // returns true if the value has changed. BOOL LLVOAvatar::updateIsFullyLoaded() diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index c14f18d00e..8babcc3ef3 100755 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -292,12 +292,16 @@ public: S32 mLastRezzedStatus; - LLViewerStats::PhaseMap& getPhases() - { - return mPhases; - } + + void startPhase(const std::string& phase_name); + void stopPhase(const std::string& phase_name); + void clearPhases(); + void logPendingPhases(); + static void logPendingPhasesAllAvatars(); + void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed); protected: + LLViewerStats::PhaseMap& getPhases() { return mPhases; } BOOL updateIsFullyLoaded(); BOOL processFullyLoadedChange(bool loading); void updateRuthTimer(bool loading); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index a1c7cf97ff..3ae4f9bc71 100755 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -81,7 +81,7 @@ void selfStartPhase(const std::string& phase_name) { if (isAgentAvatarValid()) { - gAgentAvatarp->getPhases().startPhase(phase_name); + gAgentAvatarp->startPhase(phase_name); } } @@ -89,7 +89,7 @@ void selfStopPhase(const std::string& phase_name) { if (isAgentAvatarValid()) { - gAgentAvatarp->getPhases().stopPhase(phase_name); + gAgentAvatarp->stopPhase(phase_name); } } @@ -97,19 +97,11 @@ void selfClearPhases() { if (isAgentAvatarValid()) { - gAgentAvatarp->getPhases().clearPhases(); + gAgentAvatarp->clearPhases(); gAgentAvatarp->mLastRezzedStatus = -1; } } -void selfStopAllPhases() -{ - if (isAgentAvatarValid()) - { - gAgentAvatarp->getPhases().stopAllPhases(); - } -} - using namespace LLAvatarAppearanceDefines; /********************************************************************************* @@ -222,6 +214,7 @@ void LLVOAvatarSelf::initInstance() } //doPeriodically(output_self_av_texture_diagnostics, 30.0); + doPeriodically(boost::bind(&LLVOAvatarSelf::updateAvatarRezMetrics, this, false), 5.0); } // virtual @@ -2238,6 +2231,22 @@ private: volatile bool & mReportingStarted; }; +bool LLVOAvatarSelf::updateAvatarRezMetrics(bool force_send) +{ + F32 send_period = 30.0; + + if (force_send || mTimeSinceLastRezMessage.getElapsedTimeF32() > send_period) + { + // Stats for completed phases have been getting logged as they + // complete. This will give us stats for any timers that + // haven't finished as of the metric's being sent. + LLVOAvatar::logPendingPhasesAllAvatars(); + sendAppearanceChangeMetrics(); + } + + return false; +} + void LLVOAvatarSelf::sendAppearanceChangeMetrics() { // gAgentAvatarp->stopAllPhases(); @@ -2251,7 +2260,9 @@ void LLVOAvatarSelf::sendAppearanceChangeMetrics() msg["sequence"] = report_sequence; msg["initial"] = !reporting_started; msg["break"] = false; - + msg["duration"] = mTimeSinceLastRezMessage.getElapsedTimeF32(); + mTimeSinceLastRezMessage.reset(); + // Update sequence number if (S32_MAX == ++report_sequence) report_sequence = 0; diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index 74888e470d..857c482f93 100755 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -379,6 +379,10 @@ public: LLUUID mAvatarID; LLAvatarAppearanceDefines::ETextureIndex mIndex; }; + + LLTimer mTimeSinceLastRezMessage; + bool updateAvatarRezMetrics(bool force_send); + void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); } void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); } void outputRezDiagnostics() const; @@ -416,7 +420,8 @@ BOOL isAgentAvatarValid(); void selfStartPhase(const std::string& phase_name); void selfStopPhase(const std::string& phase_name); -void selfStopAllPhases(); void selfClearPhases(); +void update_avatar_rez_metrics(bool force_send); + #endif // LL_VO_AVATARSELF_H -- cgit v1.3 From f3e407ae3f05e897de0b0d7daea4d31f09e73048 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 11 Feb 2013 13:50:26 -0500 Subject: SH-3852 WIP - removed avatar metrics from ViewerAssetMetrics --- indra/newview/llappviewer.cpp | 1 - indra/newview/llappviewerwin32.cpp | 2 +- indra/newview/llviewerassetstats.cpp | 42 +--------------------- indra/newview/llviewerassetstats.h | 10 ------ indra/newview/llviewerstats.cpp | 25 ------------- indra/newview/llviewerstats.h | 3 -- indra/newview/llvoavatar.cpp | 4 +-- indra/newview/llvoavatarself.cpp | 22 ++++++++---- indra/newview/tests/llviewerassetstats_test.cpp | 47 ++++++------------------- 9 files changed, 29 insertions(+), 127 deletions(-) (limited to 'indra/newview/llappviewer.cpp') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 2ee325a09e..9a5010c781 100755 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -4410,7 +4410,6 @@ void LLAppViewer::idle() // The 5-second interval is nice for this purpose. If the object debug // bit moves or is disabled, please give this a suitable home. LLViewerAssetStatsFF::record_fps_main(gFPSClamped); - LLViewerAssetStatsFF::record_avatar_stats(); } } diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 8326be433e..82b93b52a2 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -92,7 +92,7 @@ void nvapi_error(NvAPI_Status status) llwarns << szDesc << llendl; //should always trigger when asserts are enabled - llassert(status == NVAPI_OK); + //llassert(status == NVAPI_OK); } // Create app mutex creates a unique global windows object. diff --git a/indra/newview/llviewerassetstats.cpp b/indra/newview/llviewerassetstats.cpp index 4c59fd0371..ed768eb093 100755 --- a/indra/newview/llviewerassetstats.cpp +++ b/indra/newview/llviewerassetstats.cpp @@ -30,7 +30,6 @@ #include "llregionhandle.h" #include "stdtypes.h" -#include "llvoavatar.h" /* * Classes and utility functions for per-thread and per-region @@ -127,8 +126,6 @@ LLViewerAssetStats::PerRegionStats::merge(const LLViewerAssetStats::PerRegionSta mFPS.merge(src.mFPS); } - // Avatar stats - data all comes from main thread, so leave alone. - // Requests for (int i = 0; i < LL_ARRAY_SIZE(mRequests); ++i) { @@ -160,9 +157,7 @@ LLViewerAssetStats::LLViewerAssetStats() LLViewerAssetStats::LLViewerAssetStats(const LLViewerAssetStats & src) : mRegionHandle(src.mRegionHandle), - mResetTimestamp(src.mResetTimestamp), - mPhaseStats(src.mPhaseStats), - mAvatarRezStates(src.mAvatarRezStates) + mResetTimestamp(src.mResetTimestamp) { const PerRegionContainer::const_iterator it_end(src.mRegionStats.end()); for (PerRegionContainer::const_iterator it(src.mRegionStats.begin()); it_end != it; ++it) @@ -258,17 +253,6 @@ LLViewerAssetStats::recordFPS(F32 fps) mCurRegionStats->mFPS.record(fps); } -void -LLViewerAssetStats::recordAvatarStats() -{ - std::vector rez_counts; - LLVOAvatar::getNearbyRezzedStats(rez_counts); - mAvatarRezStates = rez_counts; - mPhaseStats.clear(); - mPhaseStats["cloud"] = LLViewerStats::PhaseMap::getPhaseStats("cloud"); - mPhaseStats["cloud-or-gray"] = LLViewerStats::PhaseMap::getPhaseStats("cloud-or-gray"); -} - LLSD LLViewerAssetStats::asLLSD(bool compact_output) { @@ -299,11 +283,6 @@ LLViewerAssetStats::asLLSD(bool compact_output) static const LLSD::String max_tag("max"); static const LLSD::String mean_tag("mean"); - // Avatar sub-tags - static const LLSD::String avatar_tag("avatar"); - static const LLSD::String avatar_nearby_tag("nearby"); - static const LLSD::String avatar_phase_stats_tag("phase_stats"); - const duration_t now = LLViewerAssetStatsFF::get_timestamp(); mCurRegionStats->accumulateTime(now); @@ -362,16 +341,6 @@ LLViewerAssetStats::asLLSD(bool compact_output) LLSD ret = LLSD::emptyMap(); ret["regions"] = regions; ret["duration"] = LLSD::Real((now - mResetTimestamp) * 1.0e-6); - LLSD avatar_info; - avatar_info[avatar_nearby_tag] = LLSD::emptyArray(); - for (S32 rez_stat=0; rez_stat < mAvatarRezStates.size(); ++rez_stat) - { - std::string rez_status_name = LLVOAvatar::rezStatusToString(rez_stat); - avatar_info[avatar_nearby_tag][rez_status_name] = mAvatarRezStates[rez_stat]; - } - avatar_info[avatar_phase_stats_tag]["cloud"] = mPhaseStats["cloud"].getData(); - avatar_info[avatar_phase_stats_tag]["cloud-or-gray"] = mPhaseStats["cloud-or-gray"].getData(); - ret[avatar_tag] = avatar_info; return ret; } @@ -470,15 +439,6 @@ record_fps_main(F32 fps) gViewerAssetStatsMain->recordFPS(fps); } -void -record_avatar_stats() -{ - if (! gViewerAssetStatsMain) - return; - - gViewerAssetStatsMain->recordAvatarStats(); -} - // 'thread1' - should be for TextureFetch thread void diff --git a/indra/newview/llviewerassetstats.h b/indra/newview/llviewerassetstats.h index 8319752230..3381c01ed5 100755 --- a/indra/newview/llviewerassetstats.h +++ b/indra/newview/llviewerassetstats.h @@ -36,7 +36,6 @@ #include "llviewerassetstorage.h" #include "llsimplestat.h" #include "llsd.h" -#include "llvoavatar.h" /** * @class LLViewerAssetStats @@ -182,9 +181,6 @@ public: // Frames-Per-Second Samples void recordFPS(F32 fps); - // Avatar-related statistics - void recordAvatarStats(); - // Merge a source instance into a destination instance. This is // conceptually an 'operator+=()' method: // - counts are added @@ -256,10 +252,6 @@ protected: // Time of last reset duration_t mResetTimestamp; - - // Nearby avatar stats - std::vector mAvatarRezStates; - LLViewerStats::phase_stats_t mPhaseStats; }; @@ -318,8 +310,6 @@ void record_response_main(LLViewerAssetType::EType at, bool with_http, bool is_t void record_fps_main(F32 fps); -void record_avatar_stats(); - /** * Region context, event and duration loggers for Thread 1. */ diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 28c6b59391..65cae9b338 100755 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -764,7 +764,6 @@ void LLViewerStats::PhaseMap::stopPhase(const std::string& phase_name) if (iter->second.getStarted()) { // Going from started to paused state - record stats. - recordPhaseStat(phase_name,iter->second.getElapsedTimeF32()); iter->second.stop(); } } @@ -803,27 +802,3 @@ LLSD LLViewerStats::PhaseMap::dumpPhases() } return result; } - -// static initializer -//static -LLViewerStats::phase_stats_t LLViewerStats::PhaseMap::sStats; - -// static -LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name) -{ - phase_stats_t::iterator it = sStats.find(phase_name); - if (it == sStats.end()) - { - LLViewerStats::StatsAccumulator new_stats; - sStats[phase_name] = new_stats; - } - return sStats[phase_name]; -} - -// static -void LLViewerStats::PhaseMap::recordPhaseStat(const std::string& phase_name, F32 value) -{ - LLViewerStats::StatsAccumulator& stats = getPhaseStats(phase_name); - stats.push(value); -} - diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h index 084f5ae7d1..e74fb36e97 100755 --- a/indra/newview/llviewerstats.h +++ b/indra/newview/llviewerstats.h @@ -285,7 +285,6 @@ public: { private: phase_map_t mPhaseMap; - static phase_stats_t sStats; public: PhaseMap(); LLTimer& getPhaseTimer(const std::string& phase_name); @@ -294,8 +293,6 @@ public: void stopPhase(const std::string& phase_name); void clearPhases(); LLSD dumpPhases(); - static StatsAccumulator& getPhaseStats(const std::string& phase_name); - static void recordPhaseStat(const std::string& phase_name, F32 value); phase_map_t::iterator begin() { return mPhaseMap.begin(); } phase_map_t::iterator end() { return mPhaseMap.end(); } }; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index e911e01420..e298ccdb9c 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -5971,12 +5971,12 @@ void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapse U32 grid_x(0), grid_y(0); if (getRegion()) { - record["central_bake_version"] = getRegion()->getCentralBakeVersion(); + record["central_bake_version"] = LLSD::Integer(getRegion()->getCentralBakeVersion()); grid_from_region_handle(getRegion()->getHandle(), &grid_x, &grid_y); } record["grid_x"] = LLSD::Integer(grid_x); record["grid_y"] = LLSD::Integer(grid_y); - record["is_using_server_bake"] = isUsingServerBakes(); + record["is_using_server_bakes"] = ((bool) isUsingServerBakes()); record["is_self"] = isSelf(); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 4461ba32c5..55e927652e 100755 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -2236,7 +2236,12 @@ private: bool LLVOAvatarSelf::updateAvatarRezMetrics(bool force_send) { - F32 send_period = 30.0; + const F32 AV_METRICS_INTERVAL_QA = 30.0; + F32 send_period = 300.0; + if (gSavedSettings.getBOOL("QAModeMetrics")) + { + send_period = AV_METRICS_INTERVAL_QA; + } if (force_send || mTimeSinceLastRezMessage.getElapsedTimeF32() > send_period) { @@ -2260,7 +2265,10 @@ bool operator<(const LLSD& a, const LLSD& b) std::ostringstream aout, bout; aout << LLSDNotationStreamer(a); bout << LLSDNotationStreamer(b); - return aout.str() < bout.str(); + std::string astring = aout.str(); + std::string bstring = bout.str(); + + return astring < bstring; } @@ -2281,10 +2289,10 @@ LLSD summarize_by_buckets(std::vector in_records, { const std::string& field = *field_iter; key[field] = record[field]; - LLViewerStats::StatsAccumulator& stats = accum[key]; - F32 value = record[val_field].asReal(); - stats.push(value); } + LLViewerStats::StatsAccumulator& stats = accum[key]; + F32 value = record[val_field].asReal(); + stats.push(value); } for (std::map::iterator accum_it = accum.begin(); accum_it != accum.end(); ++accum_it) @@ -2331,9 +2339,9 @@ void LLVOAvatarSelf::sendViewerAppearanceChangeMetrics() by_fields.push_back("completed"); by_fields.push_back("grid_x"); by_fields.push_back("grid_y"); - by_fields.push_back("is_using_server_bake"); + by_fields.push_back("is_using_server_bakes"); by_fields.push_back("is_self"); - by_fields.push_back("cbv"); + by_fields.push_back("central_bake_version"); LLSD summary = summarize_by_buckets(mPendingTimerRecords, by_fields, std::string("elapsed")); msg["timers"] = summary; diff --git a/indra/newview/tests/llviewerassetstats_test.cpp b/indra/newview/tests/llviewerassetstats_test.cpp index f8923b9868..b55b6c13d4 100755 --- a/indra/newview/tests/llviewerassetstats_test.cpp +++ b/indra/newview/tests/llviewerassetstats_test.cpp @@ -35,31 +35,6 @@ #include "lluuid.h" #include "llsdutil.h" #include "llregionhandle.h" -#include "../llvoavatar.h" - -void LLVOAvatar::getNearbyRezzedStats(std::vector& counts) -{ - counts.resize(3); - counts[0] = 0; - counts[1] = 0; - counts[2] = 1; -} - -// static -std::string LLVOAvatar::rezStatusToString(S32 rez_status) -{ - if (rez_status==0) return "cloud"; - if (rez_status==1) return "gray"; - if (rez_status==2) return "textured"; - return "unknown"; -} - -// static -LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name) -{ - static LLViewerStats::StatsAccumulator junk; - return junk; -} static const char * all_keys[] = { @@ -117,7 +92,6 @@ static const U64 region2_handle(0x0000030000004200ULL); static const std::string region1_handle_str("0000040000003f00"); static const std::string region2_handle_str("0000030000004200"); -#if 0 static bool is_empty_map(const LLSD & sd) { @@ -135,7 +109,6 @@ is_double_key_map(const LLSD & sd, const std::string & key1, const std::string & { return sd.isMap() && 2 == sd.size() && sd.has(key1) && sd.has(key2); } -#endif static bool is_triple_key_map(const LLSD & sd, const std::string & key1, const std::string & key2, const std::string& key3) @@ -147,7 +120,7 @@ is_triple_key_map(const LLSD & sd, const std::string & key1, const std::string & static bool is_no_stats_map(const LLSD & sd) { - return is_triple_key_map(sd, "duration", "regions", "avatar"); + return is_double_key_map(sd, "duration", "regions"); } static bool @@ -258,7 +231,7 @@ namespace tut // Once the region is set, we will get a response even with no data collection it->setRegion(region1_handle); sd_full = it->asLLSD(false); - ensure("Correct single-key LLSD map root", is_triple_key_map(sd_full, "duration", "regions", "avatar")); + ensure("Correct single-key LLSD map root", is_double_key_map(sd_full, "duration", "regions")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd_full["regions"], region1_handle)); LLSD sd = sd_full["regions"][0]; @@ -299,7 +272,7 @@ namespace tut it->setRegion(region1_handle); LLSD sd = it->asLLSD(false); - ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); + ensure("Correct single-key LLSD map root", is_double_key_map(sd, "regions", "duration")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle)); sd = sd[0]; @@ -324,7 +297,7 @@ namespace tut LLViewerAssetStatsFF::record_dequeue_main(LLViewerAssetType::AT_BODYPART, false, false); LLSD sd = gViewerAssetStatsMain->asLLSD(false); - ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); + ensure("Correct single-key LLSD map root", is_double_key_map(sd, "regions", "duration")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle)); sd = sd["regions"][0]; @@ -364,7 +337,7 @@ namespace tut LLSD sd = gViewerAssetStatsThread1->asLLSD(false); ensure("Other collector is empty", is_no_stats_map(sd)); sd = gViewerAssetStatsMain->asLLSD(false); - ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); + ensure("Correct single-key LLSD map root", is_double_key_map(sd, "regions", "duration")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle)); sd = sd["regions"][0]; @@ -414,7 +387,7 @@ namespace tut // std::cout << sd << std::endl; - ensure("Correct double-key LLSD map root", is_triple_key_map(sd, "duration", "regions", "avatar")); + ensure("Correct double-key LLSD map root", is_double_key_map(sd, "duration", "regions")); ensure("Correct double-slot LLSD array regions", is_double_slot_array(sd["regions"], region1_handle, region2_handle)); LLSD sd1 = get_region(sd, region1_handle); LLSD sd2 = get_region(sd, region2_handle); @@ -437,7 +410,7 @@ namespace tut // Reset leaves current region in place gViewerAssetStatsMain->reset(); sd = gViewerAssetStatsMain->asLLSD(false); - ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); + ensure("Correct single-key LLSD map root", is_double_key_map(sd, "regions", "duration")); ensure("Correct single-slot LLSD array regions (p2)", is_single_slot_array(sd["regions"], region2_handle)); sd2 = sd["regions"][0]; @@ -486,7 +459,7 @@ namespace tut LLSD sd = gViewerAssetStatsMain->asLLSD(false); - ensure("Correct double-key LLSD map root", is_triple_key_map(sd, "duration", "regions", "avatar")); + ensure("Correct double-key LLSD map root", is_double_key_map(sd, "duration", "regions")); ensure("Correct double-slot LLSD array regions", is_double_slot_array(sd["regions"], region1_handle, region2_handle)); LLSD sd1 = get_region(sd, region1_handle); LLSD sd2 = get_region(sd, region2_handle); @@ -509,7 +482,7 @@ namespace tut // Reset leaves current region in place gViewerAssetStatsMain->reset(); sd = gViewerAssetStatsMain->asLLSD(false); - ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "duration", "regions", "avatar")); + ensure("Correct single-key LLSD map root", is_double_key_map(sd, "duration", "regions")); ensure("Correct single-slot LLSD array regions (p2)", is_single_slot_array(sd["regions"], region2_handle)); sd2 = get_region(sd, region2_handle); ensure("Region2 is present in results", sd2.isMap()); @@ -555,7 +528,7 @@ namespace tut LLSD sd = gViewerAssetStatsThread1->asLLSD(false); ensure("Other collector is empty", is_no_stats_map(sd)); sd = gViewerAssetStatsMain->asLLSD(false); - ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar")); + ensure("Correct single-key LLSD map root", is_double_key_map(sd, "regions", "duration")); ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle)); sd = get_region(sd, region1_handle); ensure("Region1 is present in results", sd.isMap()); -- cgit v1.3 From 741821eb6a8717896307da44b1b8e7078a865fff Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Fri, 15 Feb 2013 09:52:11 -0500 Subject: SH-3867 FIX - on logout, wait for any pending metrics uploads to complete --- indra/newview/llappviewer.cpp | 9 +++++++++ indra/newview/llappviewer.h | 2 ++ indra/newview/llvoavatarself.cpp | 7 ++----- 3 files changed, 13 insertions(+), 5 deletions(-) mode change 100644 => 100755 indra/newview/llappviewer.h (limited to 'indra/newview/llappviewer.cpp') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 9a5010c781..70c5527b23 100755 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -291,6 +291,8 @@ LLTimer gLogoutTimer; static const F32 LOGOUT_REQUEST_TIME = 6.f; // this will be cut short by the LogoutReply msg. F32 gLogoutMaxTime = LOGOUT_REQUEST_TIME; +S32 gPendingMetricsUploads = 0; + BOOL gDisconnected = FALSE; // used to restore texture state after a mode switch @@ -4725,6 +4727,13 @@ void LLAppViewer::idleShutdown() return; } + if (gPendingMetricsUploads > 0 + && gLogoutTimer.getElapsedTimeF32() < SHUTDOWN_UPLOAD_SAVE_TIME + && !logoutRequestSent()) + { + return; + } + // All floaters are closed. Tell server we want to quit. if( !logoutRequestSent() ) { diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h old mode 100644 new mode 100755 index be72421c58..b69a1944a6 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -341,6 +341,8 @@ extern LLFrameTimer gLoggedInTime; extern F32 gLogoutMaxTime; extern LLTimer gLogoutTimer; +extern S32 gPendingMetricsUploads; + extern F32 gSimLastTime; extern F32 gSimFrames; diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 1a1564e1a8..7e24c43017 100755 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -2223,6 +2223,7 @@ public: const std::string& reason, const LLSD& content) { + gPendingMetricsUploads--; // if we add retry, this should be moved to the isGoodStatus case. if (isGoodStatus(status)) { LL_DEBUGS("Avatar") << "OK" << LL_ENDL; @@ -2235,11 +2236,6 @@ public: } } - // virtual - void error(U32 status_num, const std::string & reason) - { - } - // virtual void result(const LLSD & content) { @@ -2384,6 +2380,7 @@ void LLVOAvatarSelf::sendViewerAppearanceChangeMetrics() } if (!caps_url.empty()) { + gPendingMetricsUploads++; LLCurlRequest::headers_t headers; LLHTTPClient::post(caps_url, msg, -- cgit v1.3