From b2b075a235f26bd14195833eb6770098a7bf6799 Mon Sep 17 00:00:00 2001 From: andreykproductengine Date: Wed, 29 Aug 2018 20:30:07 +0300 Subject: MAINT-6291 Fixed Scripted teleports have a higher rate of failure than user-initiated teleports. Sim apparently sends finish and start messages simultaneously in case of scripted or experience teleports --- indra/newview/llagent.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/llagent.cpp') diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 901294d6b4..9b8cc62aa8 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -4150,6 +4150,7 @@ void LLAgent::setTeleportState(ETeleportState state) " for previously failed teleport. Ignore!" << LL_ENDL; return; } + LL_DEBUGS("Teleport") << "Setting teleport state to " << state << " Previous state: " << mTeleportState << LL_ENDL; mTeleportState = state; if (mTeleportState > TELEPORT_NONE && gSavedSettings.getBOOL("FreezeTime")) { -- cgit v1.2.3