From 6a7582c09d5533cab09ca07da301d9c987b422f5 Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Mon, 2 Apr 2012 11:21:52 -0400 Subject: SH-3041 FIX use server-sent baked texture IDs while waiting for avatar to load Prevents the avatar's baked texture UUIDs sent by the server's first objectUpdate message from being overwritten until the wearable cache results come back. --- indra/newview/llagent.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview/llagent.cpp') diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 8aba2e76a2..83761ea18f 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -3310,13 +3310,12 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void * else { // no cache of this bake. request upload. - gAgentAvatarp->requestLayerSetUpload(baked_index); + gAgentAvatarp->invalidateComposite(gAgentAvatarp->getLayerSet(baked_index),TRUE); } } } } } - llinfos << "Received cached texture response for " << num_results << " textures." << llendl; gAgentAvatarp->outputRezTiming("Fetched agent wearables textures from cache. Will now load them"); -- cgit v1.2.3