From 170765fd3505410dced83b342f87030fd9151e35 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Tue, 30 Apr 2024 21:57:42 -0500 Subject: #1357 Proof of concept on decomposing a GLTF scene into its component parts --- indra/newview/gltf/accessor.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'indra/newview/gltf/accessor.cpp') diff --git a/indra/newview/gltf/accessor.cpp b/indra/newview/gltf/accessor.cpp index 55d36b7a32..9bfdc2afa6 100644 --- a/indra/newview/gltf/accessor.cpp +++ b/indra/newview/gltf/accessor.cpp @@ -30,6 +30,24 @@ using namespace LL::GLTF; +void Buffer::erase(Asset& asset, S32 offset, S32 length) +{ + S32 idx = this - &asset.mBuffers[0]; + + mData.erase(mData.begin() + offset, mData.begin() + offset + length); + + for (BufferView& view : asset.mBufferViews) + { + if (view.mBuffer == idx) + { + if (view.mByteOffset >= offset) + { + view.mByteOffset -= length; + } + } + } +} + const Buffer& Buffer::operator=(const tinygltf::Buffer& src) { mData = src.data; -- cgit v1.3