From 9b511e87f5f3d52f430b89aa61860d5409469db7 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Mon, 26 Oct 2020 22:29:54 +0200 Subject: SL-13560 Water reflections do not reflect everything when ALM is enabled Contribution --- .../shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index b768d609f4..d87403c78f 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -43,13 +43,13 @@ void default_lighting() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color *= vertex_color; - if (color.a < minimum_alpha) { discard; } - + + color *= vertex_color; + color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); -- cgit v1.2.3