From 4854444e24e6e6629d0db30dd107f68535fd086e Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Wed, 24 Jul 2013 06:11:22 -0700 Subject: MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used --- .../app_settings/shaders/class1/interface/downsampleDepthRectF.glsl | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl index 0e5dc08183..942c5888e7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -33,8 +33,6 @@ out vec4 frag_color; uniform sampler2DRect depthMap; -uniform float delta; - VARYING vec2 tc0; VARYING vec2 tc1; VARYING vec2 tc2; -- cgit v1.2.3