From 98b2fed85fd459012ed2b859ea40a3f56d27c0e8 Mon Sep 17 00:00:00 2001 From: "Graham Linden graham@lindenlab.com" Date: Mon, 12 Mar 2018 17:52:04 +0100 Subject: De-duplicate shader code for encoding and decoding normals to/from gbuffer format. --- .../app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e4fff3e21a..b328ee9483 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -39,11 +39,7 @@ VARYING vec3 vary_normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n); void main() { -- cgit v1.3