From dfa71e2bb59e81de93f626fada6975ae46b01bb6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 31 May 2022 11:57:15 -0500 Subject: SL-17490 Only update a subset of textures each frame and remove dead debug code. --- indra/newview/app_settings/settings.xml | 103 +------------------------------- 1 file changed, 2 insertions(+), 101 deletions(-) (limited to 'indra/newview/app_settings/settings.xml') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c41118d6a7..6426964190 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -12436,17 +12436,6 @@ Value 20.0 - TexelPixelRatio - - Comment - texel pixel ratio = texel / pixel - Persist - 1 - Type - F32 - Value - 2.0 - TextureCameraMotionThreshold Comment @@ -12546,17 +12535,6 @@ Value 0 - TextureFetchDebuggerEnabled - - Comment - Enable the texture fetching debugger if set - Persist - 1 - Type - Boolean - Value - 0 - TextureFetchMinTimeToLog Comment @@ -12579,76 +12557,10 @@ Value 0.0 - TextureFetchSource - - Comment - Debug use: Source to fetch textures - Persist - 1 - Type - S32 - Value - 0 - - TextureFetchUpdateHighPriority - - Comment - Number of high priority textures to update per frame - Persist - 1 - Type - S32 - Value - 32 - - TextureFetchUpdateMaxMediumPriority - - Comment - Maximum number of medium priority textures to update per frame - Persist - 1 - Type - S32 - Value - 256 - - TextureFetchUpdateMinMediumPriority - - Comment - Minimum number of medium priority textures to update per frame - Persist - 1 - Type - S32 - Value - 32 - - TextureFetchUpdatePriorityThreshold - - Comment - Threshold under which textures will be considered too low priority and skipped for update - Persist - 1 - Type - F32 - Value - 0.0 - - TextureFetchUpdateSkipLowPriority - - Comment - Flag indicating if we want to skip textures with too low of a priority - Persist - 1 - Type - Boolean - Value - 0 - - TextureFetchUpdatePriorities + TextureFetchUpdateMinCount Comment - Number of priority texture to update per frame + Minimum number of textures to update per frame Persist 1 Type @@ -12656,17 +12568,6 @@ Value 32 - TextureListFetchingThreshold - - Comment - If the ratio between fetched and all textures in the list is greater than this threshold, which we assume that almost all textures are fetched - Persist - 1 - Type - F32 - Value - 0.97 - TextureLoadFullRes Comment -- cgit v1.2.3