From 9e2e1500640a20b8c89e13a103f60b4679afd6b2 Mon Sep 17 00:00:00 2001 From: Geenz Date: Fri, 7 Dec 2012 11:07:41 -0500 Subject: Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available. --- indra/llrender/llgl.cpp | 9 +++++++++ indra/llrender/llgl.h | 2 ++ 2 files changed, 11 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 0b56b3889c..ab6310f545 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -969,6 +969,15 @@ void LLGLManager::initExtensions() ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); #endif +#ifdef GL_EXT_texture_sRGB + mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts); +#endif + +#ifdef GL_ARB_framebuffer_sRGB + mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts); +#else + mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts); +#endif mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index d70e764769..1e921d1e97 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -115,6 +115,8 @@ public: BOOL mHasARBEnvCombine; BOOL mHasCubeMap; BOOL mHasDebugOutput; + BOOL mHassRGBTexture; + BOOL mHassRGBFramebuffer; // Vendor-specific extensions BOOL mIsATI; -- cgit v1.3 From eda11a25a465dd87b187f63da661f2ce02925deb Mon Sep 17 00:00:00 2001 From: Geenz Date: Fri, 11 Jan 2013 06:37:21 -0500 Subject: Initial (largely complete) gamma correct rendering implementation. --- autobuild.xml | 60 ++++++++++++++++++++-- indra/llprimitive/lltextureentry.h | 2 + indra/llrender/llshadermgr.cpp | 3 ++ indra/llrender/llshadermgr.h | 4 ++ .../shaders/class1/deferred/alphaF.glsl | 1 + .../shaders/class1/deferred/fullbrightF.glsl | 1 + .../shaders/class1/deferred/pointLightF.glsl | 1 + .../shaders/class1/deferred/postDeferredF.glsl | 3 +- .../class1/deferred/postDeferredNoDoFF.glsl | 3 +- .../shaders/class1/deferred/softenLightF.glsl | 14 +++-- .../class1/lighting/lightFullbrightAlphaMaskF.glsl | 4 +- .../shaders/class2/deferred/alphaF.glsl | 1 + .../shaders/class2/deferred/softenLightF.glsl | 13 +++-- .../class2/windlight/atmosphericsVarsF.glsl | 4 +- .../class2/windlight/atmosphericsVarsV.glsl | 8 +-- indra/newview/lldrawpoolalpha.cpp | 17 ++++++ indra/newview/llviewerdisplay.cpp | 2 + indra/newview/llwlparamset.cpp | 8 +++ indra/newview/pipeline.cpp | 29 ++++++++--- indra/newview/pipeline.h | 3 +- 20 files changed, 152 insertions(+), 29 deletions(-) (limited to 'indra/llrender') diff --git a/autobuild.xml b/autobuild.xml index 017427278e..0af41b578b 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -498,9 +498,9 @@ archive hash - 61ead113e6479452e6b690c84b4e9d30 + 481a87c5a964a4fa33b7411036d4c71d url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/3p-fmod-private/rev/221852/arch/Darwin/installer/fmod-3.75-darwin-20110222.tar.bz2 + file:///Users/geenz/Devel/3p-fmod/fmod-3.75-darwin-20120315.tar.bz2 name darwin @@ -1062,9 +1062,9 @@ archive hash - a5b2dff0d97b643227a58473e5c57906 + 691008f5ec3cec2d7fc9d8814036d25b url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/3p-kdu-private/rev/256978/arch/Darwin/installer/kdu-7.0.0-darwin-20120515.tar.bz2 + file:///Users/geenz/Devel/kakadu/lib/Mac-x86-32-gcc/kdu.tar.bz2 name darwin @@ -1343,6 +1343,58 @@ version 0.2 + llphysicsextensions_tpv + + license + TEMPORARY + license_file + LICENSES/llphysicsextensions.txt + name + llphysicsextensions_tpv + platforms + + darwin + + archive + + hash + 51313d6a13b946b1b8dd14412057344c + hash_algorithm + md5 + url + file:///Users/geenz/Devel/llphysicsextensions_tpv-0.3-darwin-20121227.tar.bz2 + + name + darwin + + linux + + archive + + hash + 3fba5443cb0b869005591b143fa48a42 + url + file:///build/llPhysicsExtensions/llphysicsextensions_tpv-0.3-linux-20120814.tar.bz2 + + name + linux + + windows + + archive + + hash + 1444bf3b1305a5e6909123d691991d4b + url + file:///c:/static/llphysicsextensions_tpv-0.3-windows-20120814.tar.bz2 + + name + windows + + + version + 0.3 + llqtwebkit license diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h index b681ce8ca7..ff1cc65bba 100644 --- a/indra/llprimitive/lltextureentry.h +++ b/indra/llprimitive/lltextureentry.h @@ -31,6 +31,7 @@ #include "v4color.h" #include "llsd.h" #include "llmaterialid.h" +#include "llmaterial.h" // These bits are used while unpacking TEM messages to tell which aspects of // the texture entry changed. @@ -197,6 +198,7 @@ protected: U8 mMediaFlags; // replace with web page, movie, etc. F32 mGlow; LLMaterialID mMaterialID; + LLMaterialPtr mMaterial; // Note the media data is not sent via the same message structure as the rest of the TE LLMediaEntry* mMediaEntry; // The media data for the face diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 3b1ec281c9..e52411ebe5 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1121,6 +1121,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("lightMap"); mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); + + mReservedUniforms.push_back("global_gamma"); + mReservedUniforms.push_back("texture_gamma"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 4b93aae735..a711a64919 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -164,6 +164,10 @@ public: DEFERRED_LIGHT, DEFERRED_BLOOM, DEFERRED_PROJECTION, + + GLOBAL_GAMMA, + TEXTURE_GAMMA, + END_RESERVED_UNIFORMS } eGLSLReservedUniforms; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index dd87ddb330..ef04ef5ce6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -59,6 +59,7 @@ void main() vec4 pos = vec4(vary_position, 1.0); vec4 diff= diffuseLookup(vary_texcoord0.xy); + diff.rgb = pow(diff.rgb, vec3(2.2)); vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); vec4 color = diff * col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 36433a5827..b6a9417fe7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -43,6 +43,7 @@ void main() float shadow = 1.0; vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; + color.rgb = pow(color.rgb, vec3(2.2)); color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 6e5ac8317b..fa1572e692 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -108,6 +108,7 @@ void main() if (spec.a > 0.0) { float sa = dot(normalize(lv-normalize(pos)),norm); + spec.rgb += pow(1 - dot(-normalize(pos), norm), 2) * da * 3; if (sa > 0.0) { sa = texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index bf362e21a4..3f57b006cd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -37,6 +37,7 @@ uniform mat4 inv_proj; uniform vec2 screen_res; uniform float max_cof; uniform float res_scale; +uniform float global_gamma; VARYING vec2 vary_fragcoord; @@ -123,6 +124,6 @@ void main() diff /= w; } - + diff.rgb = pow(diff.rgb, vec3(1.0/global_gamma)); frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index eb5beeef39..c891c4e445 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -35,12 +35,13 @@ uniform sampler2DRect diffuseRect; uniform sampler2D bloomMap; uniform vec2 screen_res; +uniform float global_gamma; VARYING vec2 vary_fragcoord; void main() { vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); - + diff.rgb = pow(diff.rgb, vec3(1.0/global_gamma)); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); frag_color = diff + bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 14eaafeb68..87cdf1026f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -77,6 +77,11 @@ vec3 vary_AtmosAttenuation; uniform mat4 inv_proj; uniform vec2 screen_res; +vec3 samplesRGB(vec3 color) +{ + return pow(color, vec3(2.2)); +} + vec4 getPosition_d(vec2 pos_screen, float depth) { vec2 sc = pos_screen.xy*2.0; @@ -101,22 +106,21 @@ vec3 getPositionEye() } vec3 getSunlitColor() { - return vary_SunlitColor; + return samplesRGB(vary_SunlitColor) * 4.4; } vec3 getAmblitColor() { - return vary_AmblitColor; + return samplesRGB((vary_AmblitColor)) * 2.2; } vec3 getAdditiveColor() { - return vary_AdditiveColor; + return samplesRGB(vary_AdditiveColor) * 2.2; } vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; } - void setPositionEye(vec3 v) { vary_PositionEye = v; @@ -310,7 +314,7 @@ void main() //add environmentmap vec3 env_vec = env_mat * refnormpersp; - col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, + col = mix(col.rgb, samplesRGB(textureCube(environmentMap, env_vec).rgb) * 2.2, max(spec.a-diffuse.a*2.0, 0.0)); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index 6c34643aab..9543be562b 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -37,6 +37,8 @@ vec3 fullbrightScaleSoftClip(vec3 light); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +uniform float texture_gamma; + void fullbright_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; @@ -45,7 +47,7 @@ void fullbright_lighting() { discard; } - + color.rgb = pow(color.rgb, vec3(texture_gamma)); color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 12706f130b..359864556d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -149,6 +149,7 @@ void main() } vec4 diff = diffuseLookup(vary_texcoord0.xy); + diff.rgb = pow(diff.rgb, vec3(2.2)); vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); vec4 color = diff * col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 457189b48e..bf4c476138 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -79,6 +79,11 @@ vec3 vary_AmblitColor; vec3 vary_AdditiveColor; vec3 vary_AtmosAttenuation; +vec3 samplesRGB(vec3 color) +{ + return pow(color, vec3(2.2)); +} + vec4 getPosition_d(vec2 pos_screen, float depth) { vec2 sc = pos_screen.xy*2.0; @@ -103,15 +108,15 @@ vec3 getPositionEye() } vec3 getSunlitColor() { - return vary_SunlitColor; + return samplesRGB(vary_SunlitColor) * 4.4; } vec3 getAmblitColor() { - return vary_AmblitColor; + return samplesRGB(vary_AmblitColor) * 2.2; } vec3 getAdditiveColor() { - return vary_AdditiveColor; + return samplesRGB(vary_AdditiveColor) * 2.2; } vec3 getAtmosAttenuation() { @@ -318,7 +323,7 @@ void main() //add environmentmap vec3 env_vec = env_mat * refnormpersp; - col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, + col = mix(col.rgb, samplesRGB(textureCube(environmentMap, env_vec).rgb) * 2.2, max(spec.a-diffuse.a*2.0, 0.0)); } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index 765b0927c3..dd7de9f123 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -27,7 +27,7 @@ VARYING vec3 vary_SunlitColor; VARYING vec3 vary_AdditiveColor; VARYING vec3 vary_AtmosAttenuation; - +uniform float global_gamma; vec3 getSunlitColor() { return vec3(0,0,0); @@ -38,7 +38,7 @@ vec3 getAmblitColor() } vec3 getAdditiveColor() { - return vary_AdditiveColor; + return pow(vary_AdditiveColor, vec3(global_gamma)) * global_gamma; } vec3 getAtmosAttenuation() { diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 99dbee15ee..61f3088648 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -33,18 +33,20 @@ vec3 sunlit_color; vec3 amblit_color; vec3 position_eye; +uniform float global_gamma; + vec3 getSunlitColor() { - return sunlit_color; + return pow(sunlit_color, vec3(global_gamma)) * global_gamma; } vec3 getAmblitColor() { - return amblit_color; + return pow(amblit_color, vec3(global_gamma)) * global_gamma; } vec3 getAdditiveColor() { - return additive_color; + return pow(additive_color, vec3(global_gamma)) * global_gamma; } vec3 getAtmosAttenuation() { diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 313b310e1e..33615eb075 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -240,6 +240,12 @@ void LLDrawPoolAlpha::render(S32 pass) { fullbright_shader->bind(); fullbright_shader->setMinimumAlpha(0.33f); + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } else { + fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } } pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); //LLGLSLShader::bindNoShader(); @@ -423,6 +429,17 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) if (use_shaders) { target_shader = fullbright_shader; + if (LLPipeline::sRenderDeferred) + { + if (params.mFace->getViewerObject()->isHUDAttachment()) + { + target_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0); + } else { + target_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2); + } + } else { + target_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0); + } } else { diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d58ee05fb6..feceee5709 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1051,6 +1051,7 @@ void render_hud_attachments() if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { + LLPipeline::sRenderingHUDs = TRUE; LLCamera hud_cam = *LLViewerCamera::getInstance(); LLVector3 origin = hud_cam.getOrigin(); hud_cam.setOrigin(-1.f,0,0); @@ -1124,6 +1125,7 @@ void render_hud_attachments() gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); } LLPipeline::sUseOcclusion = use_occlusion; + LLPipeline::sRenderingHUDs = FALSE; } gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index b04d30db55..0b5e0235ee 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -33,6 +33,7 @@ #include "llglslshader.h" #include "lluictrlfactory.h" #include "llsliderctrl.h" +#include "pipeline.h" #include @@ -127,6 +128,13 @@ void LLWLParamSet::update(LLGLSLShader * shader) const } } } + + if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } else { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } } void LLWLParamSet::set(const std::string& paramName, float x) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 24144382dc..205598060a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -377,6 +377,7 @@ BOOL LLPipeline::sRenderDeferred = FALSE; BOOL LLPipeline::sMemAllocationThrottled = FALSE; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; +BOOL LLPipeline::sRenderingHUDs; static LLCullResult* sCull = NULL; @@ -396,7 +397,7 @@ void validate_framebuffer_object(); bool addDeferredAttachments(LLRenderTarget& target) { - return target.addColorAttachment(GL_RGBA) && //specular + return target.addColorAttachment(GL_SRGB_ALPHA) && //specular target.addColorAttachment(GL_RGB10_A2); //normal+z } @@ -898,11 +899,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) BOOL ssao = RenderDeferredSSAO; //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!addDeferredAttachments(mDeferredScreen)) return false; - if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mScreen.allocate(resX, resY, GL_RGBA12, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; @@ -3602,8 +3603,8 @@ void LLPipeline::postSort(LLCamera& camera) for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) { LLSpatialGroup* group = *i; - if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED) || + if ((sUseOcclusion && + group->isOcclusionState(LLSpatialGroup::OCCLUDED)) || (RenderAutoHideSurfaceAreaLimit > 0.f && group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f))) { @@ -5034,8 +5035,8 @@ void LLPipeline::renderDebug() LLSpatialPartition* part = region->getSpatialPartition(i); if (part) { - if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) || - !hud_only && hasRenderType(part->mDrawableType) ) + if ( (hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) || + (!hud_only && hasRenderType(part->mDrawableType)) ) { part->renderDebug(); } @@ -7382,6 +7383,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mScreen.bindTexture(0, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } + + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } else { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); @@ -7423,6 +7431,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { mScreen.bindTexture(0, channel); } + + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } else { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 36abeca295..e264081910 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -554,7 +554,8 @@ public: static BOOL sRenderDeferred; static BOOL sMemAllocationThrottled; static S32 sVisibleLightCount; - static F32 sMinRenderSize; + static F32 sMinRenderSize; + static BOOL sRenderingHUDs; //screen texture U32 mScreenWidth; -- cgit v1.3 From 5f03e197f4cfb43de93dc42b16b54beafccd376a Mon Sep 17 00:00:00 2001 From: Geenz Date: Fri, 25 Jan 2013 17:54:38 -0500 Subject: Trying to set materials up for rendering! Yay! --- indra/llprimitive/llmaterial.h | 2 +- indra/llprimitive/llprimitive.cpp | 6 +- indra/llprimitive/llprimitive.h | 1 + indra/llprimitive/llprimtexturelist.cpp | 9 ++ indra/llprimitive/llprimtexturelist.h | 2 + indra/llprimitive/lltextureentry.cpp | 10 ++ indra/llprimitive/lltextureentry.h | 2 + indra/llrender/llshadermgr.cpp | 2 + indra/llrender/llshadermgr.h | 2 + indra/newview/lldrawable.cpp | 47 ++++++++++ indra/newview/lldrawable.h | 2 + indra/newview/lldrawpoolbump.cpp | 13 ++- indra/newview/lldrawpoolbump.h | 5 +- indra/newview/llface.cpp | 42 +++++++++ indra/newview/llface.h | 6 ++ indra/newview/llselectmgr.cpp | 2 +- indra/newview/llspatialpartition.h | 13 ++- indra/newview/llviewerobject.cpp | 157 ++++++++++++++++++++++++++++++-- indra/newview/llviewerobject.h | 10 ++ indra/newview/llvovolume.cpp | 64 +++++++++++-- indra/newview/llvovolume.h | 1 + 21 files changed, 378 insertions(+), 20 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index da364e548c..6f94cfda17 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -60,7 +60,7 @@ public: F32 getSpecularRotation() const { return mSpecularRotation; } void setSpecularRotation(F32 rot) { mSpecularRotation = rot; } - const LLColor4U& getSpecularLightColor() const { return mSpecularLightColor; } + const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; } void setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; } U8 getSpecularLightExponent() const { return mSpecularLightExponent; } void setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; } diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 86aa371368..94df529b25 100755 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -271,7 +271,6 @@ S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t) return mTextureList.setScale(index, s, t); } - // BUG: slow - done this way because texture entries have some // voodoo related to texture coords S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s) @@ -372,6 +371,10 @@ S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID return mTextureList.setMaterialID(index, pMaterialID); } +S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) +{ + return mTextureList.setMaterialParams(index, pMaterialParams); +} LLPCode LLPrimitive::legacyToPCode(const U8 legacy) { @@ -1349,6 +1352,7 @@ S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_nam retval |= setTEMediaTexGen(i, media_flags[i]); retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF); retval |= setTEMaterialID(i, material_ids[i]); + coloru = LLColor4U(colors + 4*i); // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index e1635740ef..6a9c5e9639 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -355,6 +355,7 @@ public: virtual S32 setTEMediaFlags(const U8 te, const U8 flags); virtual S32 setTEGlow(const U8 te, const F32 glow); virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); + virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed void copyTEs(const LLPrimitive *primitive); diff --git a/indra/llprimitive/llprimtexturelist.cpp b/indra/llprimitive/llprimtexturelist.cpp index 20438578b3..c0923315cb 100644 --- a/indra/llprimitive/llprimtexturelist.cpp +++ b/indra/llprimitive/llprimtexturelist.cpp @@ -369,6 +369,15 @@ S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMateri return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setMaterialParams(pMaterialParams); + } + return TEM_CHANGE_NONE; +} + S32 LLPrimTextureList::size() const { return mEntryList.size(); diff --git a/indra/llprimitive/llprimtexturelist.h b/indra/llprimitive/llprimtexturelist.h index 691df44c18..d7fabbbb79 100644 --- a/indra/llprimitive/llprimtexturelist.h +++ b/indra/llprimitive/llprimtexturelist.h @@ -31,6 +31,7 @@ #include "lluuid.h" #include "v3color.h" #include "v4color.h" +#include "llmaterial.h" class LLTextureEntry; @@ -104,6 +105,7 @@ public: S32 setMediaFlags(const U8 index, const U8 media_flags); S32 setGlow(const U8 index, const F32 glow); S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID); + S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); S32 size() const; diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index b04fa809d2..23b15b697c 100644 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -540,6 +540,16 @@ S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID) return TEM_CHANGE_NONE; } +S32 LLTextureEntry::setMaterialParams(const LLMaterialPtr pMaterialParams) +{ + if (mMaterial != pMaterialParams) + { + mMaterial = pMaterialParams; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; +} + void LLTextureEntry::setMediaData(const LLMediaEntry &media_entry) { mMediaFlags |= MF_HAS_MEDIA; diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h index ff1cc65bba..c443ebcb30 100644 --- a/indra/llprimitive/lltextureentry.h +++ b/indra/llprimitive/lltextureentry.h @@ -124,6 +124,7 @@ public: S32 setMediaTexGen(U8 media); S32 setGlow(F32 glow); S32 setMaterialID(const LLMaterialID& pMaterialID); + S32 setMaterialParams(const LLMaterialPtr pMaterialParams); virtual const LLUUID &getID() const { return mID; } const LLColor4 &getColor() const { return mColor; } @@ -143,6 +144,7 @@ public: U8 getMediaTexGen() const { return mMediaFlags; } F32 getGlow() const { return mGlow; } const LLMaterialID& getMaterialID() const { return mMaterialID; }; + const LLMaterialPtr getMaterialParams() const { return mMaterial; }; // *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL. // CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData() diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e52411ebe5..b6b39028d3 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1124,6 +1124,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("global_gamma"); mReservedUniforms.push_back("texture_gamma"); + + mReservedUniforms.push_back("specular_color"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index a711a64919..a89e031906 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -168,6 +168,8 @@ public: GLOBAL_GAMMA, TEXTURE_GAMMA, + SPECULAR_COLOR, + END_RESERVED_UNIFORMS } eGLSLReservedUniforms; diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 4894d63e13..1ca2344c41 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -300,6 +300,53 @@ LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep) } +LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp) +{ + LLMemType mt(LLMemType::MTYPE_DRAWABLE); + + LLFace *face; + face = new LLFace(this, mVObjp); + + face->setTEOffset(mFaces.size()); + face->setTexture(texturep); + face->setNormalMap(normalp); + face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep)); + + mFaces.push_back(face); + + if (isState(UNLIT)) + { + face->setState(LLFace::FULLBRIGHT); + } + + return face; + +} + +LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp) +{ + LLMemType mt(LLMemType::MTYPE_DRAWABLE); + + LLFace *face; + face = new LLFace(this, mVObjp); + + face->setTEOffset(mFaces.size()); + face->setTexture(texturep); + face->setNormalMap(normalp); + face->setSpecularMap(specularp); + face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep)); + + mFaces.push_back(face); + + if (isState(UNLIT)) + { + face->setState(LLFace::FULLBRIGHT); + } + + return face; + +} + void LLDrawable::setNumFaces(const S32 newFaces, LLFacePool *poolp, LLViewerTexture *texturep) { if (newFaces == (S32)mFaces.size()) diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index b1e32bdb5b..13089f4f26 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -147,6 +147,8 @@ public: //void removeFace(const S32 i); // SJB: Avoid using this, it's slow LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep); LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep); + LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp); + LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp); void deleteFaces(S32 offset, S32 count); void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 718133ba29..d613def1bd 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -632,6 +632,11 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) { U8 bump_code = params.mBump; + if (params.mNormalMap.notNull()) + { + bump_code = BE_CUSTOM; + return bindBumpMap(bump_code, params.mNormalMap, params.mVSize, channel); + } return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel); } @@ -670,7 +675,9 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi case BE_DARKNESS: bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code ); break; - + case BE_CUSTOM: + bump = tex; + break; default: if( bump_code < LLStandardBumpmap::sStandardBumpmapCount ) { @@ -855,7 +862,9 @@ void LLDrawPoolBump::renderDeferred(S32 pass) for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { LLDrawInfo& params = **i; - + + gDeferredBumpProgram.uniform4fv(LLShaderMgr::SPECULAR_COLOR, 4, (GLfloat*)params.mSpecColor.mV); + LLDrawPoolBump::bindBumpMap(params, bump_channel); pushBatch(params, mask, TRUE); } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 476b1d41b7..aaf0bdf36f 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -100,8 +100,9 @@ enum EBumpEffect BE_NO_BUMP = 0, BE_BRIGHTNESS = 1, BE_DARKNESS = 2, - BE_STANDARD_0 = 3, // Standard must always be the last one - BE_COUNT = 4 + BE_CUSTOM = 3, + BE_STANDARD_0 = 4, // Standard must always be the last one + BE_COUNT = 5 }; //////////////////////////////////////////////////////////////// diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 605cb81c10..01cbfafe16 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -316,6 +316,48 @@ void LLFace::setTexture(LLViewerTexture* tex) mTexture = tex ; } +void LLFace::setNormalMap(LLViewerTexture* tex) +{ + if(mNormalMap == tex) + { + return ; + } + + if(mNormalMap.notNull()) + { + mNormalMap->removeFace(this) ; + removeAtlas() ; + } + + if(tex) + { + tex->addFace(this) ; + } + + mNormalMap = tex ; +} + +void LLFace::setSpecularMap(LLViewerTexture* tex) +{ + if(mSpecMap == tex) + { + return ; + } + + if(mSpecMap.notNull()) + { + mSpecMap->removeFace(this) ; + removeAtlas() ; + } + + if(tex) + { + tex->addFace(this) ; + } + + mSpecMap = tex ; +} + void LLFace::dirtyTexture() { LLDrawable* drawablep = getDrawable(); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index de4d03351c..cb76c6e8a6 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -111,6 +111,8 @@ public: void setTextureIndex(U8 index); U8 getTextureIndex() const { return mTextureIndex; } void setTexture(LLViewerTexture* tex) ; + void setNormalMap(LLViewerTexture* tex); + void setSpecularMap(LLViewerTexture* tex); void switchTexture(LLViewerTexture* new_texture); void dirtyTexture(); LLXformMatrix* getXform() const { return mXform; } @@ -266,6 +268,8 @@ public: F32 mLastSkinTime; F32 mLastMoveTime; LLMatrix4* mTextureMatrix; + LLMatrix4* mSpecMapMatrix; + LLMatrix4* mNormalMapMatrix; LLDrawInfo* mDrawInfo; private: @@ -285,6 +289,8 @@ private: LLXformMatrix* mXform; LLPointer mTexture; + LLPointer mSpecMap; + LLPointer mNormalMap; LLPointer mDrawablep; LLPointer mVObjp; S32 mTEOffset; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index c3c37141ed..ff4c120623 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -1927,7 +1927,7 @@ void LLSelectMgr::selectionSetMedia(U8 media_type, const LLSD &media_data) llassert(mMediaData.isMap()); const LLTextureEntry *texture_entry = object->getTE(te); if (!mMediaData.isMap() || - (NULL != texture_entry) && !texture_entry->hasMedia() && !mMediaData.has(LLMediaEntry::HOME_URL_KEY)) + ((NULL != texture_entry) && !texture_entry->hasMedia() && !mMediaData.has(LLMediaEntry::HOME_URL_KEY))) { // skip adding/updating media } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index b1706d9d35..2c4f6754ec 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -119,6 +119,17 @@ public: LL_ALIGN_16(LLFace* mFace); //associated face F32 mDistance; U32 mDrawMode; + + LLMaterialID *mMaterialID; // If this is false, the following parameters are unused. + LLPointer mSpecularMap; + const LLMatrix4* mSpecularMapMatrix; + LLPointer mNormalMap; + const LLMatrix4* mNormalMapMatrix; + LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent + F32 mEnvIntensity; + F32 mAlphaMaskCutoff; + U8 mDiffuseAlphaMode; + struct CompareTexture { @@ -169,7 +180,7 @@ public: } }; - + struct CompareBump { bool operator()(const LLPointer& lhs, const LLPointer& rhs) diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 347d82d492..4490e51493 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -202,6 +202,8 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mTotalCRC(0), mListIndex(-1), mTEImages(NULL), + mTENormalMaps(NULL), + mTESpecularMaps(NULL), mGLName(0), mbCanSelect(TRUE), mFlags(0), @@ -322,6 +324,18 @@ void LLViewerObject::deleteTEImages() { delete[] mTEImages; mTEImages = NULL; + + if (mTENormalMaps != NULL) + { + delete[] mTENormalMaps; + mTENormalMaps = NULL; + } + + if (mTESpecularMaps != NULL) + { + delete[] mTESpecularMaps; + mTESpecularMaps = NULL; + } } void LLViewerObject::markDead() @@ -3935,25 +3949,39 @@ void LLViewerObject::setNumTEs(const U8 num_tes) { LLPointer *new_images; new_images = new LLPointer[num_tes]; + + LLPointer *new_normmaps; + new_normmaps = new LLPointer[num_tes]; + + LLPointer *new_specmaps; + new_specmaps = new LLPointer[num_tes]; for (i = 0; i < num_tes; i++) { if (i < getNumTEs()) { new_images[i] = mTEImages[i]; + new_normmaps[i] = mTENormalMaps[i]; + new_specmaps[i] = mTESpecularMaps[i]; } else if (getNumTEs()) { new_images[i] = mTEImages[getNumTEs()-1]; + new_normmaps[i] = mTENormalMaps[i]; + new_specmaps[i] = mTESpecularMaps[i]; } else { new_images[i] = NULL; + new_normmaps[i] = NULL; + new_specmaps[i] = NULL; } } deleteTEImages(); mTEImages = new_images; + mTENormalMaps = new_normmaps; + mTESpecularMaps = new_specmaps; } else { @@ -4032,12 +4060,18 @@ void LLViewerObject::sendTEUpdate() const void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry) { LLPrimitive::setTE(te, texture_entry); -// This doesn't work, don't get any textures. -// if (mDrawable.notNull() && mDrawable->isVisible()) -// { - const LLUUID& image_id = getTE(te)->getID(); - mTEImages[te] = LLViewerTextureManager::getFetchedTexture(image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); -// } + + const LLUUID& image_id = getTE(te)->getID(); + mTEImages[te] = LLViewerTextureManager::getFetchedTexture(image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + + if (getTE(te)->getMaterialParams() != NULL) + { + const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID(); + mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(norm_id, TRUE, LLViewerTexture::BOOST_BUMP, LLViewerTexture::LOD_TEXTURE); + + const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID(); + mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + } } void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep) @@ -4072,6 +4106,46 @@ S32 LLViewerObject::setTETextureCore(const U8 te, const LLUUID& uuid, LLHost hos return retval; } +S32 LLViewerObject::setTENormalMapCore(const U8 te, const LLUUID& uuid, LLHost host) +{ + LL_INFOS("Materials") << "Maybe normal maps! " << uuid << LL_ENDL; + S32 retval = 0; + if (uuid != getTE(te)->getMaterialParams()->getNormalID() || + uuid == LLUUID::null) + { + LL_INFOS("Materials") << "Normal maps! " << uuid << LL_ENDL; + retval = TEM_CHANGE_TEXTURE; + getTE(te)->getMaterialParams()->setNormalID(uuid); + mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(uuid, TRUE, LLViewerTexture::BOOST_BUMP, LLViewerTexture::LOD_TEXTURE, 0, 0, host); + setChanged(TEXTURE); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } + } + return retval; +} + +S32 LLViewerObject::setTESpecularMapCore(const U8 te, const LLUUID& uuid, LLHost host) +{ + LL_INFOS("Materials") << "Maybe specular maps! " << uuid << LL_ENDL; + S32 retval = 0; + if (uuid != getTE(te)->getMaterialParams()->getSpecularID() || + uuid == LLUUID::null) + { + LL_INFOS("Materials") << "Specular maps! " << uuid << LL_ENDL; + retval = TEM_CHANGE_TEXTURE; + getTE(te)->getMaterialParams()->setSpecularID(uuid); + mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(uuid, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host); + setChanged(TEXTURE); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } + } + return retval; +} + //virtual void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image) { @@ -4082,12 +4156,39 @@ void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image) mTEImages[index] = new_image ; } +void LLViewerObject::changeTENormalMap(S32 index, LLViewerTexture* new_image) +{ + if(index < 0 || index >= getNumTEs()) + { + return ; + } + mTENormalMaps[index] = new_image ; +} + +void LLViewerObject::changeTESpecularMap(S32 index, LLViewerTexture* new_image) +{ + if(index < 0 || index >= getNumTEs()) + { + return ; + } + mTESpecularMaps[index] = new_image ; +} + S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid) { // Invalid host == get from the agent's sim return setTETextureCore(te, uuid, LLHost::invalid); } +S32 LLViewerObject::setTENormalMap(const U8 te, const LLUUID& uuid) +{ + return setTENormalMapCore(te, uuid, LLHost::invalid); +} + +S32 LLViewerObject::setTESpecularMap(const U8 te, const LLUUID& uuid) +{ + return setTESpecularMapCore(te, uuid, LLHost::invalid); +} S32 LLViewerObject::setTEColor(const U8 te, const LLColor3& color) { @@ -4369,6 +4470,50 @@ LLViewerTexture *LLViewerObject::getTEImage(const U8 face) const } +LLViewerTexture *LLViewerObject::getTENormalMap(const U8 face) const +{ + // llassert(mTEImages); + + if (face < getNumTEs()) + { + LLViewerTexture* image = mTENormalMaps[face]; + if (image) + { + return image; + } + else + { + return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep); + } + } + + llerrs << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl; + + return NULL; +} + +LLViewerTexture *LLViewerObject::getTESpecularMap(const U8 face) const +{ + // llassert(mTEImages); + + if (face < getNumTEs()) + { + LLViewerTexture* image = mTESpecularMaps[face]; + if (image) + { + return image; + } + else + { + return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep); + } + } + + llerrs << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl; + + return NULL; +} + void LLViewerObject::fitFaceTexture(const U8 face) { llinfos << "fitFaceTexture not implemented" << llendl; diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 255d0cd080..7b98c01243 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -292,7 +292,11 @@ public: /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); + /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid); + /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid); S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host); + S32 setTENormalMapCore(const U8 te, const LLUUID& uuid, LLHost host); + S32 setTESpecularMapCore(const U8 te, const LLUUID& uuid, LLHost host); /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); @@ -313,7 +317,11 @@ public: /*virtual*/ BOOL setMaterial(const U8 material); virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ; + virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ; + virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ; LLViewerTexture *getTEImage(const U8 te) const; + LLViewerTexture *getTENormalMap(const U8 te) const; + LLViewerTexture *getTESpecularMap(const U8 te) const; void fitFaceTexture(const U8 face); void sendTEUpdate() const; // Sends packed representation of all texture entry information @@ -588,6 +596,8 @@ public: S32 mListIndex; LLPointer *mTEImages; + LLPointer *mTENormalMaps; + LLPointer *mTESpecularMaps; // Selection, picking and rendering variables U32 mGLName; // GL "name" used by selection code diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index a37dea4a60..c90ca48b01 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -77,6 +77,7 @@ #include "llviewershadermgr.h" #include "llvoavatar.h" #include "llvocache.h" +#include "llmaterialmgr.h" const S32 MIN_QUIET_FRAMES_COALESCE = 30; const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; @@ -919,6 +920,12 @@ LLFace* LLVOVolume::addFace(S32 f) { const LLTextureEntry* te = getTE(f); LLViewerTexture* imagep = getTEImage(f); + if (te->getMaterialParams() != NULL) + { + LLViewerTexture* normalp = getTENormalMap(f); + LLViewerTexture* specularp = getTESpecularMap(f); + return mDrawable->addFace(te, imagep, normalp, specularp); + } return mDrawable->addFace(te, imagep); } @@ -1404,6 +1411,11 @@ void LLVOVolume::regenFaces() facep->setTEOffset(i); facep->setTexture(getTEImage(i)); + if (facep->getTextureEntry()->getMaterialParams() != NULL) + { + facep->setNormalMap(getTENormalMap(i)); + facep->setSpecularMap(getTESpecularMap(i)); + } facep->setViewerObject(this); // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face. @@ -1979,13 +1991,33 @@ S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow) S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) { - S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID); + if (!pMaterialID.isNull()) + { + LL_INFOS("Materials") << "Oh god it's a material! " << pMaterialID.asString() << LL_ENDL; + S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID); + if (res) + { + LL_INFOS("Materials") << "We have a material!" << LL_ENDL; + LLMaterialPtr pMatParam = LLMaterialMgr::instance().get(getRegion()->getRegionID(), pMaterialID); + setTEMaterialParams(te, pMatParam); + gPipeline.markTextured(mDrawable); + mFaceMappingChanged = TRUE; + } + return res; + } + return 0; +} + +S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) +{ + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } - return res; + + return res; } S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t) @@ -4050,6 +4082,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLViewerTexture* tex = facep->getTexture(); U8 index = facep->getTextureIndex(); + + LLMaterialID matid = facep->getTextureEntry()->getMaterialID(); bool batchable = false; @@ -4106,12 +4140,30 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 offset = facep->getIndicesStart(); U32 count = facep->getIndicesCount(); LLPointer draw_info = new LLDrawInfo(start,end,count,offset, tex, - facep->getVertexBuffer(), fullbright, bump); + facep->getVertexBuffer(), fullbright, bump); draw_info->mGroup = group; draw_info->mVSize = facep->getVirtualSize(); draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; + + if (!facep->getTextureEntry()->getMaterialID().isNull() && facep->getTextureEntry()->getMaterialParams() != NULL) + { + // We have a material. Update our draw info accordingly. + //draw_info->mMaterialID = facep->getTextureEntry()->getMaterialID(); + LLVector4 specColor; + specColor.mV[0] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[0] * (1.0 / 255); + specColor.mV[1] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[1] * (1.0 / 255); + specColor.mV[2] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[2] * (1.0 / 255); + specColor.mV[3] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightExponent() * (1.0 / 255); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = facep->getTextureEntry()->getMaterialParams()->getEnvironmentIntensity() * (1.0 / 255); + draw_info->mAlphaMaskCutoff = facep->getTextureEntry()->getMaterialParams()->getAlphaMaskCutoff() * (1.0 / 255); + draw_info->mDiffuseAlphaMode = facep->getTextureEntry()->getMaterialParams()->getDiffuseAlphaMode(); + draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTextureIndex()); + draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTextureIndex()); + } + if (type == LLRenderPass::PASS_ALPHA) { //for alpha sorting facep->setDrawInfo(draw_info); @@ -4267,7 +4319,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } if (vobj->isMesh() && - (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled())) + ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) { continue; } @@ -5134,7 +5186,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } - else if (te->getBumpmap()) + else if (te->getBumpmap() || te->getMaterialParams() != NULL) { //register in deferred bump pass registerFace(group, facep, LLRenderPass::PASS_BUMP); } @@ -5169,7 +5221,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else { - if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && (te->getBumpmap() || te->getMaterialParams() != NULL)) { //non-shiny or fullbright deferred bump registerFace(group, facep, LLRenderPass::PASS_BUMP); } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index ff6dca9737..c996fac6f2 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -187,6 +187,7 @@ public: /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags); /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); + /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); -- cgit v1.3 From aa1befd689703d9fea50399201911e0f8fca6ac6 Mon Sep 17 00:00:00 2001 From: Geenz Date: Wed, 30 Jan 2013 12:17:04 -0500 Subject: Specular map support. This is the vast majority of the material parameters implemented at this point for opaque geometry. --- indra/llrender/llshadermgr.cpp | 1 + indra/llrender/llshadermgr.h | 1 + .../shaders/class1/deferred/bumpF.glsl | 21 +++++++++++------- .../shaders/class1/deferred/softenLightF.glsl | 6 +++--- .../shaders/class2/deferred/softenLightF.glsl | 6 +++--- indra/newview/lldrawpoolbump.cpp | 19 ++++++++++++---- indra/newview/lldrawpoolbump.h | 5 ++--- indra/newview/llface.cpp | 6 ++++-- indra/newview/llspatialpartition.cpp | 7 +++++- indra/newview/llviewerobject.cpp | 11 ++++------ indra/newview/llvovolume.cpp | 18 ++++++++++++++-- indra/newview/pipeline.cpp | 25 +++++++++------------- 12 files changed, 78 insertions(+), 48 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b6b39028d3..9b2874c79d 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1126,6 +1126,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("texture_gamma"); mReservedUniforms.push_back("specular_color"); + mReservedUniforms.push_back("env_intensity"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index a89e031906..1c97ab4e60 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -169,6 +169,7 @@ public: TEXTURE_GAMMA, SPECULAR_COLOR, + ENVIRONMENT_INTENSITY, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 23c4ea2fff..6e5cc69e39 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -31,6 +31,9 @@ out vec4 frag_data[3]; uniform sampler2D diffuseMap; uniform sampler2D bumpMap; +uniform sampler2D specularMap; +uniform float env_intensity; +uniform vec4 specular_color; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; @@ -42,15 +45,17 @@ VARYING vec2 vary_texcoord0; void main() { vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; - vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; + vec4 spec = texture2D(specularMap, vary_texcoord0.xy); + vec4 norm = texture2D(bumpMap, vary_texcoord0.xy); + norm.xyz = norm.xyz * 2 - 1; - vec3 tnorm = vec3(dot(norm,vary_mat0), - dot(norm,vary_mat1), - dot(norm,vary_mat2)); - - frag_data[0] = vec4(col, 0.0); - frag_data[1] = vertex_color.aaaa; // spec + vec3 tnorm = vec3(dot(norm.xyz,vary_mat0), + dot(norm.xyz,vary_mat1), + dot(norm.xyz,vary_mat2)); + + frag_data[0] = vec4(col * (1 - spec.a * env_intensity), 0); + frag_data[1] = vec4(spec.xyz * specular_color.xyz, specular_color.a * norm.a); // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, spec.a * env_intensity); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 87cdf1026f..2ec3fe4a52 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -280,8 +280,8 @@ void main() vec2 tc = vary_fragcoord.xy; float depth = texture2DRect(depthMap, tc.xy).r; vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + vec4 norm = texture2DRect(normalMap, tc); + norm.xyz = (norm.xyz-0.5)*2.0; // unpack norm float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); @@ -315,7 +315,7 @@ void main() //add environmentmap vec3 env_vec = env_mat * refnormpersp; col = mix(col.rgb, samplesRGB(textureCube(environmentMap, env_vec).rgb) * 2.2, - max(spec.a-diffuse.a*2.0, 0.0)); + max(norm.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index bf4c476138..e95991a635 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -283,8 +283,8 @@ void main() vec2 tc = vary_fragcoord.xy; float depth = texture2DRect(depthMap, tc.xy).r; vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + vec4 norm = texture2DRect(normalMap, tc); + norm.xyz = (norm.xyz-0.5)*2.0; // unpack norm float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); @@ -324,7 +324,7 @@ void main() //add environmentmap vec3 env_vec = env_mat * refnormpersp; col = mix(col.rgb, samplesRGB(textureCube(environmentMap, env_vec).rgb) * 2.2, - max(spec.a-diffuse.a*2.0, 0.0)); + max(norm.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index fcc81dc723..07384a136a 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -72,7 +72,7 @@ static LLGLSLShader* shader = NULL; static S32 cube_channel = -1; static S32 diffuse_channel = -1; static S32 bump_channel = -1; - +static S32 spec_channel = -1; // static void LLStandardBumpmap::init() { @@ -634,7 +634,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) U8 bump_code = params.mBump; if (params.mNormalMap.notNull()) { - bump_code = BE_CUSTOM; + bump_code = 99; return bindBumpMap(bump_code, params.mNormalMap, params.mVSize, channel); } @@ -675,7 +675,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi case BE_DARKNESS: bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code ); break; - case BE_CUSTOM: + case 99: bump = tex; bump->addTextureStats(vsize); break; @@ -828,6 +828,7 @@ void LLDrawPoolBump::beginDeferredPass(S32 pass) gDeferredBumpProgram.bind(); diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); bump_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::BUMP_MAP); + spec_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::SPECULAR_MAP); gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE); } @@ -842,6 +843,7 @@ void LLDrawPoolBump::endDeferredPass(S32 pass) mShiny = FALSE; gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP); + gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::SPECULAR_MAP); gDeferredBumpProgram.unbind(); gGL.getTexUnit(0)->activate(); } @@ -864,7 +866,16 @@ void LLDrawPoolBump::renderDeferred(S32 pass) { LLDrawInfo& params = **i; - gDeferredBumpProgram.uniform4fv(LLShaderMgr::SPECULAR_COLOR, 4, (GLfloat*)params.mSpecColor.mV); + gDeferredBumpProgram.uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]); + gDeferredBumpProgram.uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity); + + if (params.mSpecularMap) + { + params.mSpecularMap->addTextureStats(params.mVSize); + gGL.getTexUnit(spec_channel)->bind(params.mSpecularMap); + } else { + gGL.getTexUnit(spec_channel)->bind(LLViewerFetchedTexture::sWhiteImagep); + } LLDrawPoolBump::bindBumpMap(params, bump_channel); pushBatch(params, mask, TRUE); diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index aaf0bdf36f..476b1d41b7 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -100,9 +100,8 @@ enum EBumpEffect BE_NO_BUMP = 0, BE_BRIGHTNESS = 1, BE_DARKNESS = 2, - BE_CUSTOM = 3, - BE_STANDARD_0 = 4, // Standard must always be the last one - BE_COUNT = 5 + BE_STANDARD_0 = 3, // Standard must always be the last one + BE_COUNT = 4 }; //////////////////////////////////////////////////////////////// diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 01cbfafe16..cd84815295 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -2077,9 +2077,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLFastTimer t(FTM_FACE_GEOM_BINORMAL); mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range); F32* binormals = (F32*) binorm.get(); - + + mVObjp->getVolume()->genBinormals(f); + for (S32 i = 0; i < num_vertices; i++) - { + { LLVector4a binormal; mat_normal.rotate(vf.mBinormals[i], binormal); binormal.normalize3fast(); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 2083afdcf5..8a62f22985 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -4672,7 +4672,12 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mGroup(NULL), mFace(NULL), mDistance(0.f), - mDrawMode(LLRender::TRIANGLES) + mDrawMode(LLRender::TRIANGLES), + mSpecColor(1.0f, 1.0f, 1.0f, 0.5f), + mEnvIntensity(0.0f), + mAlphaMaskCutoff(0.5f), + mDiffuseAlphaMode(0), + mMaterialID(NULL) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 78c5b3ac53..b8de345a9a 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -4108,12 +4108,10 @@ S32 LLViewerObject::setTETextureCore(const U8 te, const LLUUID& uuid, LLHost hos S32 LLViewerObject::setTENormalMapCore(const U8 te, const LLUUID& uuid, LLHost host) { - LL_INFOS("Materials") << "Maybe normal maps! " << uuid << LL_ENDL; S32 retval = 0; //if (uuid != getTE(te)->getMaterialParams()->getNormalID() || - //uuid == LLUUID::null) + // uuid == LLUUID::null) { - LL_INFOS("Materials") << "Normal maps! " << uuid << LL_ENDL; retval = TEM_CHANGE_TEXTURE; getTE(te)->getMaterialParams()->setNormalID(uuid); mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(uuid, TRUE, LLViewerTexture::BOOST_BUMP, LLViewerTexture::LOD_TEXTURE, 0, 0, host); @@ -4128,12 +4126,10 @@ S32 LLViewerObject::setTENormalMapCore(const U8 te, const LLUUID& uuid, LLHost h S32 LLViewerObject::setTESpecularMapCore(const U8 te, const LLUUID& uuid, LLHost host) { - LL_INFOS("Materials") << "Maybe specular maps! " << uuid << LL_ENDL; S32 retval = 0; - if (uuid != getTE(te)->getMaterialParams()->getSpecularID() || - uuid == LLUUID::null) + //if (uuid != getTE(te)->getMaterialParams()->getSpecularID() || + // uuid == LLUUID::null) { - LL_INFOS("Materials") << "Specular maps! " << uuid << LL_ENDL; retval = TEM_CHANGE_TEXTURE; getTE(te)->getMaterialParams()->setSpecularID(uuid); mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(uuid, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host); @@ -4381,6 +4377,7 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri { retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams); setTENormalMap(te, tep->getMaterialParams()->getNormalID()); + setTESpecularMap(te, tep->getMaterialParams()->getSpecularID()); setChanged(TEXTURE); if (mDrawable.notNull() && retval) { diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 8cf22d9808..c9d6a34b8a 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4172,12 +4172,26 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, specColor.mV[2] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[2] * (1.0 / 255); specColor.mV[3] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightExponent() * (1.0 / 255); draw_info->mSpecColor = specColor; + LL_INFOS("Materials") << "Specular Color: " << specColor << LL_ENDL; draw_info->mEnvIntensity = facep->getTextureEntry()->getMaterialParams()->getEnvironmentIntensity() * (1.0 / 255); draw_info->mAlphaMaskCutoff = facep->getTextureEntry()->getMaterialParams()->getAlphaMaskCutoff() * (1.0 / 255); draw_info->mDiffuseAlphaMode = facep->getTextureEntry()->getMaterialParams()->getDiffuseAlphaMode(); draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTextureIndex()); draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTextureIndex()); } + } else { + U8 shiny = facep->getTextureEntry()->getShiny(); + float alpha[4] = + { + 0.00f, + 0.25f, + 0.5f, + 0.75f + }; + float spec = alpha[shiny]; + LLVector4 specColor(spec, spec, spec, spec); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = spec; } if (type == LLRenderPass::PASS_ALPHA) @@ -4631,7 +4645,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (gPipeline.canUseWindLightShadersOnObjects() && LLPipeline::sRenderBump) { - if (te->getBumpmap()) + if (te->getBumpmap() || te->getMaterialParams() != NULL) { //needs normal + binormal bump_faces.push_back(facep); } @@ -5237,7 +5251,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else { - if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && (te->getBumpmap() || te->getMaterialParams() != NULL)) + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && (te->getBumpmap() || te->getMaterialParams())) { //non-shiny or fullbright deferred bump registerFace(group, facep, LLRenderPass::PASS_BUMP); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 07246391e3..ea7de6f399 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1262,31 +1262,26 @@ void LLPipeline::createLUTBuffers() U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); F32* ls = new F32[lightResX*lightResY]; //F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Note: only use this when creating new specular lighting functions. - // Calculate the (normalized) Gaussian specular lookup texture. (with a few tweaks) + // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks) for (U32 y = 0; y < lightResY; ++y) { for (U32 x = 0; x < lightResX; ++x) { ls[y*lightResX+x] = 0; F32 sa = (F32) x/(lightResX-1); - F32 spec = (F32) y/(lightResY); - F32 n = spec; + F32 spec = (F32) y/(lightResY-1); + F32 n = spec * spec * 368; - float angleNormalHalf = acosf(sa); - float exponent = angleNormalHalf / ((1 - n)); - exponent = -(exponent * exponent); - spec = expf(exponent); + // Nothing special here. Just your typical blinn-phong term. + spec = powf(sa, n); // Apply our normalization function. - // This is based around the phong normalization function, trading n+2 for n+1 instead. - // Since we're using a gaussian model here, we actually don't really need as large of an exponent as blinn-phong shading. - // Instead, we assume that the correct exponent is 8 here. - // This was achieved through much tweaking to find a decent "middleground" with our specular highlights with the gaussian term. - // Bigger highlights don't look too soft, smaller highlights don't look too bright, and everything in the middle seems to have a well maintained highlight curvature. - // There isn't really much theory behind this one. This was done purely to produce a nice and mostly customizable BRDF. - - spec = lerpf(spec, spec * (n * 8 + 1) / 4.5, n); + // Note: This is the full equation that applies the full normalization curve, not an approximation. + // This is fine, given we only need to create our LUT once per buffer initialization. + spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); + // Since we use R16F, we no longer have a dynamic range issue we need to work around here. + // Though some older drivers may not like this, newer drivers shouldn't have this problem. ls[y*lightResX+x] = spec; } } -- cgit v1.3