From d9da5bbb33ce70e3bc799ba6696c8b10de0e5f04 Mon Sep 17 00:00:00 2001 From: Ansariel Hiller Date: Wed, 18 Sep 2024 16:09:51 +0200 Subject: Remove quads rendering mode entirely (#2593) --- indra/llrender/llvertexbuffer.cpp | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'indra/llrender/llvertexbuffer.cpp') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0be799db9d..6f4828397a 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -633,15 +633,7 @@ void LLVertexBufferData::draw() gGL.loadMatrix(glm::value_ptr(mTexture0)); mVB->setBuffer(); - - if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) - { - mVB->drawArrays(LLRender::TRIANGLES, 0, mCount); - } - else - { - mVB->drawArrays(mMode, 0, mCount); - } + mVB->drawArrays(mMode, 0, mCount); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_PROJECTION); @@ -714,7 +706,6 @@ const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = GL_POINTS, GL_LINES, GL_LINE_STRIP, - GL_QUADS, GL_LINE_LOOP, }; -- cgit v1.2.3