From 75455d101c9535d0d45aa0f505f888f4ba3de64d Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Tue, 6 Aug 2024 09:21:19 -0400 Subject: Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (#2202) --- indra/llrender/lluiimage.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/llrender/lluiimage.cpp') diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp index d31a91e2af..dc18bf16bf 100644 --- a/indra/llrender/lluiimage.cpp +++ b/indra/llrender/lluiimage.cpp @@ -81,10 +81,10 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c } } - LLRender2D::getInstance()->pushMatrix(); + LLRender2D::pushMatrix(); { LLVector3 rect_origin = origin_agent + ((F32)rect.mLeft * x_axis) + ((F32)rect.mBottom * y_axis); - LLRender2D::getInstance()->translate(rect_origin.mV[VX], + LLRender2D::translate(rect_origin.mV[VX], rect_origin.mV[VY], rect_origin.mV[VZ]); gGL.getTexUnit(0)->bind(getImage()); @@ -103,7 +103,7 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c (F32)rect.getWidth() * x_axis, (F32)rect.getHeight() * y_axis); - } LLRender2D::getInstance()->popMatrix(); + } LLRender2D::popMatrix(); } //#include "lluiimage.inl" -- cgit v1.2.3