From 253642ccff9b08da5e62449ff62b23e986dcb77d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 23 Jun 2011 23:06:36 -0500 Subject: SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes bad performance on cards with old drivers) --- indra/llrender/llshadermgr.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llshadermgr.cpp') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index bdc103b917..3910cd779c 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -524,7 +524,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("{\n"); - if (gGLManager.mGLVersion >= 3.f) + if (texture_index_channels == 1) + { //don't use flow control, that's silly + text[count++] = strdup("return texture2D(tex0, texcoord);\n"); + text[count++] = strdup("}\n"); + } + else if (gGLManager.mGLVersion >= 3.f) { text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n"); text[count++] = strdup("\t{\n"); -- cgit v1.2.3