From 6eaf8521abae0deeb1162f9c61747183110176b0 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 20 May 2022 19:05:28 -0500 Subject: SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots doing a full resolution render instead of a 512x512 render. --- indra/llrender/llrendertarget.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/llrender/llrendertarget.cpp') diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 85c2a48279..85d6209964 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -513,6 +513,7 @@ void LLRenderTarget::bindTarget() void LLRenderTarget::clear(U32 mask_in) { + LL_PROFILE_GPU_ZONE("clear"); U32 mask = GL_COLOR_BUFFER_BIT; if (mUseDepth) { @@ -677,6 +678,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 } { + LL_PROFILE_GPU_ZONE("copyContentsToFramebuffer"); GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; LLGLDepthTest depth(write_depth, write_depth); -- cgit v1.2.3