From 0539b08370392385831f631fbdd8cb41977636b9 Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 1 Dec 2011 11:38:16 -0500 Subject: Renamed segment rendering class into RenderNavPrim --- indra/llrender/llrendernavprim.cpp | 69 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 indra/llrender/llrendernavprim.cpp (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp new file mode 100644 index 0000000000..eea65b3a0d --- /dev/null +++ b/indra/llrender/llrendernavprim.cpp @@ -0,0 +1,69 @@ +/** + * @file LLRenderNavPrim.cpp + * @brief + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#include "linden_common.h" +#include "llrendernavprim.h" +#include "llerror.h" +#include "llglheaders.h" + +//============================================================================= +LLRenderNavPrim gRenderNav; +//============================================================================= +void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) +{ + + LLColor4 colorA( color ); + glLineWidth(1.5f); + gGL.color3fv( colorA.mV ); + + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv( start.mV ); + gGL.vertex3fv( end.mV ); + } + gGL.end(); + glLineWidth(1.0f); +} +//============================================================================= +void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) +{ + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.5f); + LLColor4 colorA( color ); + gGL.color4fv( colorA.mV ); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); + + glLineWidth(1.f); +} +//============================================================================= \ No newline at end of file -- cgit v1.3 From 0b99da8ba522da1a4a1e4b6dba24ee8dac42de60 Mon Sep 17 00:00:00 2001 From: prep Date: Mon, 5 Dec 2011 17:20:54 -0500 Subject: WIP: Implementing VB manager for complex physics shapes --- indra/llrender/llrendernavprim.cpp | 14 ++++++++++---- indra/llrender/llrendernavprim.h | 8 ++++++-- 2 files changed, 16 insertions(+), 6 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index eea65b3a0d..e88972219d 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -29,11 +29,11 @@ #include "llrendernavprim.h" #include "llerror.h" #include "llglheaders.h" - +#include "llvertexbuffer.h" //============================================================================= LLRenderNavPrim gRenderNav; //============================================================================= -void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) +void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const { LLColor4 colorA( color ); @@ -49,13 +49,13 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en glLineWidth(1.0f); } //============================================================================= -void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) +void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const { LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.5f); LLColor4 colorA( color ); - gGL.color4fv( colorA.mV ); + gGL.color4fv( colorA.mV ); gGL.begin(LLRender::TRIANGLES); { gGL.vertex3fv( a.mV ); @@ -66,4 +66,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L glLineWidth(1.f); } +//============================================================================= +void LLRenderNavPrim::renderNavMeshVB( const LLVertexBuffer* pVBO, int vertCnt ) const +{ + //pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX ); + pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); +} //============================================================================= \ No newline at end of file diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index 697c344d21..f8fabfa95f 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -39,8 +39,12 @@ class LLRenderNavPrim { public: - void renderSegment( const LLVector3& start, const LLVector3& end, int color ); - void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ); + //Draw a line + void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const; + //Draw simple tri + void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; + //Draw the contents of vertex buffer + void renderNavMeshVB( const LLVertexBuffer* pVBO, int vertCnt ) const; private: }; -- cgit v1.3 From 8974278746932fe470e2cbc52511fbc915f1e893 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 7 Dec 2011 17:56:02 -0500 Subject: Turning on navmesh rendering toggles normal renderables --- indra/llrender/llrendernavprim.cpp | 18 +++++++++-------- indra/llrender/llrendernavprim.h | 2 +- indra/llrender/llvertexbuffer.cpp | 3 ++- indra/newview/pipeline.cpp | 41 ++++++++++++++++++++++++-------------- 4 files changed, 39 insertions(+), 25 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index e88972219d..73bc21ab7c 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -51,25 +51,27 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en //============================================================================= void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const { - LLGLEnable offset(GL_POLYGON_OFFSET_LINE); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glPolygonMode(GL_NONE, GL_FILL); + LLGLDisable cull(GL_CULL_FACE); + LLGLEnable lighting( GL_LIGHTING ); + //glEnable(GL_POLYGON_STIPPLE); glLineWidth(1.5f); - LLColor4 colorA( color ); + LLColor4 colorA( color ); gGL.color4fv( colorA.mV ); + gGL.begin(LLRender::TRIANGLES); { gGL.vertex3fv( a.mV ); gGL.vertex3fv( b.mV ); gGL.vertex3fv( c.mV ); } - gGL.end(); - - glLineWidth(1.f); + gGL.end(); + gGL.flush(); } //============================================================================= -void LLRenderNavPrim::renderNavMeshVB( const LLVertexBuffer* pVBO, int vertCnt ) const +void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { - //pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX ); + //pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); } //============================================================================= \ No newline at end of file diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index f8fabfa95f..cd57fd2223 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -44,7 +44,7 @@ public: //Draw simple tri void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; //Draw the contents of vertex buffer - void renderNavMeshVB( const LLVertexBuffer* pVBO, int vertCnt ) const; + void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); private: }; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 8fd1193780..701944ea61 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -411,7 +411,8 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl; } - if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) + BOOL uvb = useVBOs(); + if (mGLBuffer != sGLRenderBuffer || uvb != sVBOActive) { llerrs << "Wrong vertex buffer bound." << llendl; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 97b69370c9..40cefb8d05 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3644,13 +3644,37 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); + + { + //prep# + enableLightsFullbright(LLColor4(1,1,1,1)); + + if ( LLPathingLib::getInstance() ) + { + + bool exclusiveDraw = false; + if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) + { + LLPathingLib::getInstance()->renderNavMesh(); + exclusiveDraw = true; + } + if ( LLPathingLib::getInstance()->getRenderNavMeshandShapesState() ) + { + //LLPathingLib::getInstance()->renderNavMeshShapesVBO(); + exclusiveDraw = true; + } + + if ( exclusiveDraw ) { return; } + } + } + ////////////////////////////////////////////// // // Actually render all of the geometry // // stop_glerror(); - + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) @@ -3784,20 +3808,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) renderDebug(); LLVertexBuffer::unbind(); - - //prep# - if ( LLPathingLib::getInstance() ) - { - if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) - { - LLPathingLib::getInstance()->renderNavMesh(); - } - if ( LLPathingLib::getInstance()->getRenderNavMeshandShapesState() ) - { - LLPathingLib::getInstance()->renderNavMeshandShapes(); - } - } - + if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) { if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) -- cgit v1.3 From a5e2dad53dda8585b82a2e6ae84f178aa25bcb67 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 7 Dec 2011 18:09:16 -0500 Subject: Turning on navmesh rendering toggles normal renderables --- indra/llrender/llrendernavprim.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 73bc21ab7c..3e14c34168 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -53,10 +53,11 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L { glPolygonMode(GL_NONE, GL_FILL); LLGLDisable cull(GL_CULL_FACE); - LLGLEnable lighting( GL_LIGHTING ); + //LLGLEnable lighting( GL_LIGHTING ); //glEnable(GL_POLYGON_STIPPLE); glLineWidth(1.5f); LLColor4 colorA( color ); + colorA*=2.0f; gGL.color4fv( colorA.mV ); gGL.begin(LLRender::TRIANGLES); -- cgit v1.3 From 4c60c59610493c5f95776af2ac93ff34f741b427 Mon Sep 17 00:00:00 2001 From: prep Date: Fri, 9 Dec 2011 15:56:12 -0500 Subject: added vbo support for physics shapes & fixed navmesh/shape menu toggle --- indra/llrender/llrendernavprim.cpp | 48 ++++++++++++++++++++++---------------- indra/newview/llviewermenufile.cpp | 2 +- indra/newview/pipeline.cpp | 13 ++++++----- 3 files changed, 36 insertions(+), 27 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 3e14c34168..96027ba65b 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -24,7 +24,7 @@ * $/LicenseInfo$ */ - + #include "linden_common.h" #include "llrendernavprim.h" #include "llerror.h" @@ -34,17 +34,17 @@ LLRenderNavPrim gRenderNav; //============================================================================= void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const -{ +{ LLColor4 colorA( color ); glLineWidth(1.5f); - gGL.color3fv( colorA.mV ); - - gGL.begin(LLRender::LINES); - { - gGL.vertex3fv( start.mV ); - gGL.vertex3fv( end.mV ); - } + gGL.color3fv( colorA.mV ); + + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv( start.mV ); + gGL.vertex3fv( end.mV ); + } gGL.end(); glLineWidth(1.0f); } @@ -58,21 +58,29 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L glLineWidth(1.5f); LLColor4 colorA( color ); colorA*=2.0f; - gGL.color4fv( colorA.mV ); - - gGL.begin(LLRender::TRIANGLES); - { - gGL.vertex3fv( a.mV ); - gGL.vertex3fv( b.mV ); - gGL.vertex3fv( c.mV ); - } - gGL.end(); + gGL.color4fv( colorA.mV ); + + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); gGL.flush(); } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { - //pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR ); + glPolygonMode(GL_NONE, GL_FILL); + LLGLDisable cull(GL_CULL_FACE); + glColor3f ( 1.0f, 0.0f, 0.0f ) ; + glDisable( GL_COLOR_MATERIAL ); + + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); + gGL.flush(); + glEnable( GL_COLOR_MATERIAL ); + } -//============================================================================= \ No newline at end of file +//============================================================================= diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 91ca4175f4..caa5982f56 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -105,7 +105,7 @@ class LLNavMeshShapeRenderingToggle : public view_listener_t { if ( LLPathingLib::getInstance() ) { - LLPathingLib::getInstance()->toggleRenderNavMeshandShapesState( ); + LLPathingLib::getInstance()->toggleRenderShapeState( ); } return true; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 40cefb8d05..8b51d1cd6c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3646,21 +3646,21 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { - //prep# - enableLightsFullbright(LLColor4(1,1,1,1)); - + if ( LLPathingLib::getInstance() ) { - + //prep# + enableLightsFullbright(LLColor4(1,1,1,1)); + bool exclusiveDraw = false; if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) { LLPathingLib::getInstance()->renderNavMesh(); exclusiveDraw = true; } - if ( LLPathingLib::getInstance()->getRenderNavMeshandShapesState() ) + if ( LLPathingLib::getInstance()->getRenderShapeState() ) { - //LLPathingLib::getInstance()->renderNavMeshShapesVBO(); + LLPathingLib::getInstance()->renderNavMeshShapesVBO(); exclusiveDraw = true; } @@ -8142,6 +8142,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.setColorMask(true, false); renderGeom(camera); + } LLPipeline::sUnderWaterRender = FALSE; -- cgit v1.3 From 6fd6815dac5069400cd8b6b9ae9b2d518995f6f4 Mon Sep 17 00:00:00 2001 From: prep Date: Tue, 13 Dec 2011 18:13:23 -0500 Subject: WIP: VBO fixes - still an issue where the physics shape inherit the navmehs color. --- indra/llrender/llrendernavprim.cpp | 45 +- indra/newview/pipeline.cpp | 19817 ++++++++++++++++++----------------- 2 files changed, 9946 insertions(+), 9916 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 96027ba65b..8d55f840f4 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -30,6 +30,7 @@ #include "llerror.h" #include "llglheaders.h" #include "llvertexbuffer.h" + //============================================================================= LLRenderNavPrim gRenderNav; //============================================================================= @@ -51,11 +52,9 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en //============================================================================= void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const { - glPolygonMode(GL_NONE, GL_FILL); + glLineWidth(1.5f); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); LLGLDisable cull(GL_CULL_FACE); - //LLGLEnable lighting( GL_LIGHTING ); - //glEnable(GL_POLYGON_STIPPLE); - glLineWidth(1.5f); LLColor4 colorA( color ); colorA*=2.0f; gGL.color4fv( colorA.mV ); @@ -71,16 +70,42 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) -{ - glPolygonMode(GL_NONE, GL_FILL); +{ /* LLGLDisable cull(GL_CULL_FACE); - glColor3f ( 1.0f, 0.0f, 0.0f ) ; - glDisable( GL_COLOR_MATERIAL ); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLColor4 colorA( 255); + colorA*=2.0f; + gGL.color4fv( colorA.mV ); pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); - gGL.flush(); - glEnable( GL_COLOR_MATERIAL ); + */ + //2 + //gGL.setSceneBlendType(LLRender::BT_REPLACE); + //glEnable(GL_COLOR_MATERIAL); + //glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT ); + //glShadeModel( GL_FLAT ); + //F32 ambient[4] = {1.f,0.f,1.f,1.f }; + //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + //LLColor4 colorA( 255.0f ); + //colorA*=2.0f; + //gGL.color4fv( colorA.mV ); + glLineWidth(1.5f); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + LLGLDisable cull(GL_CULL_FACE); + LLColor4 colorA( 4278190335 ); + colorA*=2.0f; + gGL.color4fv( colorA.mV ); + + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX ); + pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); + //gGL.flush(); + + + } //============================================================================= diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 8b51d1cd6c..9094984dfe 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1,9906 +1,9911 @@ -/** - * @file pipeline.cpp - * @brief Rendering pipeline. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "pipeline.h" - -// library includes -#include "llaudioengine.h" // For debugging. -#include "imageids.h" -#include "llerror.h" -#include "llviewercontrol.h" -#include "llfasttimer.h" -#include "llfontgl.h" -#include "llmemtype.h" -#include "llnamevalue.h" -#include "llpointer.h" -#include "llprimitive.h" -#include "llvolume.h" -#include "material_codes.h" -#include "timing.h" -#include "v3color.h" -#include "llui.h" -#include "llglheaders.h" -#include "llrender.h" -#include "llwindow.h" // swapBuffers() - -// newview includes -#include "llagent.h" -#include "llagentcamera.h" -#include "lldrawable.h" -#include "lldrawpoolalpha.h" -#include "lldrawpoolavatar.h" -#include "lldrawpoolground.h" -#include "lldrawpoolbump.h" -#include "lldrawpooltree.h" -#include "lldrawpoolwater.h" -#include "llface.h" -#include "llfeaturemanager.h" -#include "llfloatertelehub.h" -#include "llfloaterreg.h" -#include "llgldbg.h" -#include "llhudmanager.h" -#include "llhudnametag.h" -#include "llhudtext.h" -#include "lllightconstants.h" -#include "llmeshrepository.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "lltracker.h" -#include "lltool.h" -#include "lltoolmgr.h" -#include "llviewercamera.h" -#include "llviewermediafocus.h" -#include "llviewertexturelist.h" -#include "llviewerobject.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" // for audio debugging. -#include "llviewerwindow.h" // For getSpinAxis -#include "llvoavatarself.h" -#include "llvoground.h" -#include "llvosky.h" -#include "llvotree.h" -#include "llvovolume.h" -#include "llvosurfacepatch.h" -#include "llvowater.h" -#include "llvotree.h" -#include "llvopartgroup.h" -#include "llworld.h" -#include "llcubemap.h" -#include "llviewershadermgr.h" -#include "llviewerstats.h" -#include "llviewerjoystick.h" -#include "llviewerdisplay.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llspatialpartition.h" -#include "llmutelist.h" -#include "lltoolpie.h" -#include "llcurl.h" -#include "llnotifications.h" -#include "llpathinglib.h" - -void check_stack_depth(S32 stack_depth) -{ - if (gDebugGL || gDebugSession) - { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth != stack_depth) - { - if (gDebugSession) - { - ll_fail("GL matrix stack corrupted."); - } - else - { - llerrs << "GL matrix stack corrupted!" << llendl; - } - } - } -} - -#ifdef _DEBUG -// Debug indices is disabled for now for debug performance - djs 4/24/02 -//#define DEBUG_INDICES -#else -//#define DEBUG_INDICES -#endif - -const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; -const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; -const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; -const U32 REFLECTION_MAP_RES = 128; - -// Max number of occluders to search for. JC -const S32 MAX_OCCLUDER_COUNT = 2; - -extern S32 gBoxFrame; -//extern BOOL gHideSelectedObjects; -extern BOOL gDisplaySwapBuffers; -extern BOOL gDebugGL; - -// hack counter for rendering a fixed number of frames after toggling -// fullscreen to work around DEV-5361 -static S32 sDelayedVBOEnable = 0; - -BOOL gAvatarBacklight = FALSE; - -BOOL gDebugPipeline = FALSE; -LLPipeline gPipeline; -const LLMatrix4* gGLLastMatrix = NULL; - -LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry"); -LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); -LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); -LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); -LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); -LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); -LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); -LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); -LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); -LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); -LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); -LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); -LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); -LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); -LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); -LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); -LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); -LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); -LLFastTimer::DeclareTimer FTM_POOLS("Pools"); -LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); -LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); -LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); -LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); -LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); - - -static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); -static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); - -//---------------------------------------- -std::string gPoolNames[] = -{ - // Correspond to LLDrawpool enum render type - "NONE", - "POOL_SIMPLE", - "POOL_GROUND", - "POOL_FULLBRIGHT", - "POOL_BUMP", - "POOL_TERRAIN," - "POOL_SKY", - "POOL_WL_SKY", - "POOL_TREE", - "POOL_GRASS", - "POOL_INVISIBLE", - "POOL_AVATAR", - "POOL_VOIDWATER", - "POOL_WATER", - "POOL_GLOW", - "POOL_ALPHA" -}; - -void drawBox(const LLVector3& c, const LLVector3& r); -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); - -U32 nhpo2(U32 v) -{ - U32 r = 1; - while (r < v) { - r *= 2; - } - return r; -} - -glh::matrix4f glh_copy_matrix(GLdouble* src) -{ - glh::matrix4f ret; - for (U32 i = 0; i < 16; i++) - { - ret.m[i] = (F32) src[i]; - } - return ret; -} - -glh::matrix4f glh_get_current_modelview() -{ - return glh_copy_matrix(gGLModelView); -} - -glh::matrix4f glh_get_current_projection() -{ - return glh_copy_matrix(gGLProjection); -} - -glh::matrix4f glh_get_last_modelview() -{ - return glh_copy_matrix(gGLLastModelView); -} - -glh::matrix4f glh_get_last_projection() -{ - return glh_copy_matrix(gGLLastProjection); -} - -void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst) -{ - for (U32 i = 0; i < 16; i++) - { - dst[i] = src.m[i]; - } -} - -void glh_set_current_modelview(const glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLModelView); -} - -void glh_set_current_projection(glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLProjection); -} - -glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) -{ - glh::matrix4f ret( - 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), - 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), - 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), - 0.f, 0.f, 0.f, 1.f); - - return ret; -} - -void display_update_camera(); -//---------------------------------------- - -S32 LLPipeline::sCompiles = 0; - -BOOL LLPipeline::sPickAvatar = TRUE; -BOOL LLPipeline::sDynamicLOD = TRUE; -BOOL LLPipeline::sShowHUDAttachments = TRUE; -BOOL LLPipeline::sRenderMOAPBeacons = FALSE; -BOOL LLPipeline::sRenderPhysicalBeacons = TRUE; -BOOL LLPipeline::sRenderScriptedBeacons = FALSE; -BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE; -BOOL LLPipeline::sRenderParticleBeacons = FALSE; -BOOL LLPipeline::sRenderSoundBeacons = FALSE; -BOOL LLPipeline::sRenderBeacons = FALSE; -BOOL LLPipeline::sRenderHighlight = TRUE; -BOOL LLPipeline::sForceOldBakedUpload = FALSE; -S32 LLPipeline::sUseOcclusion = 0; -BOOL LLPipeline::sDelayVBUpdate = TRUE; -BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; -BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; -BOOL LLPipeline::sDisableShaders = FALSE; -BOOL LLPipeline::sRenderBump = TRUE; -BOOL LLPipeline::sBakeSunlight = FALSE; -BOOL LLPipeline::sNoAlpha = FALSE; -BOOL LLPipeline::sUseTriStrips = TRUE; -BOOL LLPipeline::sUseFarClip = TRUE; -BOOL LLPipeline::sShadowRender = FALSE; -BOOL LLPipeline::sWaterReflections = FALSE; -BOOL LLPipeline::sRenderGlow = FALSE; -BOOL LLPipeline::sReflectionRender = FALSE; -BOOL LLPipeline::sImpostorRender = FALSE; -BOOL LLPipeline::sUnderWaterRender = FALSE; -BOOL LLPipeline::sTextureBindTest = FALSE; -BOOL LLPipeline::sRenderFrameTest = FALSE; -BOOL LLPipeline::sRenderAttachedLights = TRUE; -BOOL LLPipeline::sRenderAttachedParticles = TRUE; -BOOL LLPipeline::sRenderDeferred = FALSE; -BOOL LLPipeline::sMemAllocationThrottled = FALSE; -S32 LLPipeline::sVisibleLightCount = 0; -F32 LLPipeline::sMinRenderSize = 0.f; - - -static LLCullResult* sCull = NULL; - -static const U32 gl_cube_face[] = -{ - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, -}; - -void validate_framebuffer_object(); - - -bool addDeferredAttachments(LLRenderTarget& target) -{ - return target.addColorAttachment(GL_RGBA) && //specular - target.addColorAttachment(GL_RGBA); //normal+z -} - -LLPipeline::LLPipeline() : - mBackfaceCull(FALSE), - mBatchCount(0), - mMatrixOpCount(0), - mTextureMatrixOps(0), - mMaxBatchSize(0), - mMinBatchSize(0), - mMeanBatchSize(0), - mTrianglesDrawn(0), - mNumVisibleNodes(0), - mVerticesRelit(0), - mLightingChanges(0), - mGeometryChanges(0), - mNumVisibleFaces(0), - - mInitialized(FALSE), - mVertexShadersEnabled(FALSE), - mVertexShadersLoaded(0), - mRenderDebugFeatureMask(0), - mRenderDebugMask(0), - mOldRenderDebugMask(0), - mGroupQ1Locked(false), - mGroupQ2Locked(false), - mLastRebuildPool(NULL), - mAlphaPool(NULL), - mSkyPool(NULL), - mTerrainPool(NULL), - mWaterPool(NULL), - mGroundPool(NULL), - mSimplePool(NULL), - mFullbrightPool(NULL), - mInvisiblePool(NULL), - mGlowPool(NULL), - mBumpPool(NULL), - mWLSkyPool(NULL), - mLightMask(0), - mLightMovingMask(0), - mLightingDetail(0), - mScreenWidth(0), - mScreenHeight(0) -{ - mNoiseMap = 0; - mTrueNoiseMap = 0; - mLightFunc = 0; -} - -void LLPipeline::init() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); - - gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); - sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); - sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); - - mInitialized = TRUE; - - stop_glerror(); - - //create render pass pools - getPool(LLDrawPool::POOL_ALPHA); - getPool(LLDrawPool::POOL_SIMPLE); - getPool(LLDrawPool::POOL_GRASS); - getPool(LLDrawPool::POOL_FULLBRIGHT); - getPool(LLDrawPool::POOL_INVISIBLE); - getPool(LLDrawPool::POOL_BUMP); - getPool(LLDrawPool::POOL_GLOW); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); - resetFrameStats(); - - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled - } - - mRenderDebugFeatureMask = 0xffffffff; // All debugging features on - mRenderDebugMask = 0; // All debug starts off - - // Don't turn on ground when this is set - // Mac Books with intel 950s need this - if(!gSavedSettings.getBOOL("RenderGround")) - { - toggleRenderType(RENDER_TYPE_GROUND); - } - - // make sure RenderPerformanceTest persists (hackity hack hack) - // disables non-object rendering (UI, sky, water, etc) - if (gSavedSettings.getBOOL("RenderPerformanceTest")) - { - gSavedSettings.setBOOL("RenderPerformanceTest", FALSE); - gSavedSettings.setBOOL("RenderPerformanceTest", TRUE); - } - - mOldRenderDebugMask = mRenderDebugMask; - - mBackfaceCull = TRUE; - - stop_glerror(); - - // Enable features - - LLViewerShaderMgr::instance()->setShaders(); - - stop_glerror(); - - for (U32 i = 0; i < 2; ++i) - { - mSpotLightFade[i] = 1.f; - } - - setLightingDetail(-1); -} - -LLPipeline::~LLPipeline() -{ - -} - -void LLPipeline::cleanup() -{ - assertInitialized(); - - mGroupQ1.clear() ; - mGroupQ2.clear() ; - - for(pool_set_t::iterator iter = mPools.begin(); - iter != mPools.end(); ) - { - pool_set_t::iterator curiter = iter++; - LLDrawPool* poolp = *curiter; - if (poolp->isFacePool()) - { - LLFacePool* face_pool = (LLFacePool*) poolp; - if (face_pool->mReferences.empty()) - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - else - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - - if (!mTerrainPools.empty()) - { - llwarns << "Terrain Pools not cleaned up" << llendl; - } - if (!mTreePools.empty()) - { - llwarns << "Tree Pools not cleaned up" << llendl; - } - - delete mAlphaPool; - mAlphaPool = NULL; - delete mSkyPool; - mSkyPool = NULL; - delete mTerrainPool; - mTerrainPool = NULL; - delete mWaterPool; - mWaterPool = NULL; - delete mGroundPool; - mGroundPool = NULL; - delete mSimplePool; - mSimplePool = NULL; - delete mFullbrightPool; - mFullbrightPool = NULL; - delete mInvisiblePool; - mInvisiblePool = NULL; - delete mGlowPool; - mGlowPool = NULL; - delete mBumpPool; - mBumpPool = NULL; - // don't delete wl sky pool it was handled above in the for loop - //delete mWLSkyPool; - mWLSkyPool = NULL; - - releaseGLBuffers(); - - mFaceSelectImagep = NULL; - - mMovedBridge.clear(); - - mInitialized = FALSE; -} - -//============================================================================ - -void LLPipeline::destroyGL() -{ - stop_glerror(); - unloadShaders(); - mHighlightFaces.clear(); - - resetDrawOrders(); - - resetVertexBuffers(); - - releaseGLBuffers(); - - if (LLVertexBuffer::sEnableVBOs) - { - // render 30 frames after switching to work around DEV-5361 - sDelayedVBOEnable = 30; - LLVertexBuffer::sEnableVBOs = FALSE; - } -} - -static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); - -//static -void LLPipeline::throttleNewMemoryAllocation(BOOL disable) -{ - if(sMemAllocationThrottled != disable) - { - sMemAllocationThrottled = disable ; - - if(sMemAllocationThrottled) - { - //send out notification - LLNotification::Params params("LowMemory"); - LLNotifications::instance().add(params); - - //release some memory. - } - } -} - -void LLPipeline::resizeScreenTexture() -{ - LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); - if (gPipeline.canUseVertexShaders() && assertInitialized()) - { - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - allocateScreenBuffer(resX,resY); - } -} - -void LLPipeline::allocatePhysicsBuffer() -{ - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) - { - mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - } -} - -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) -{ - U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); - - if (gGLManager.mIsATI) - { //ATI doesn't like the way we use multisample texture - samples = 0; - } - - //try to allocate screen buffers at requested resolution and samples - // - on failure, shrink number of samples and try again - // - if not multisampled, shrink resolution and try again (favor X resolution over Y) - // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state - - if (!allocateScreenBuffer(resX, resY, samples)) - { - releaseScreenBuffers(); - //reduce number of samples - while (samples > 0) - { - samples /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { //success - return; - } - releaseScreenBuffers(); - } - - //reduce resolution - while (resY > 0 && resX > 0) - { - resY /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - - resX /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - } - - llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; - } -} - - -bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) -{ - // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; - - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); - - if (res_mod > 1 && res_mod < resX && res_mod < resY) - { - resX /= res_mod; - resY /= res_mod; - } - - if (gSavedSettings.getBOOL("RenderUIBuffer")) - { - if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) - { - return false; - } - } - - if (LLPipeline::sRenderDeferred) - { - S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); - BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO"); - bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED); - - //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!addDeferredAttachments(mDeferredScreen)) return false; - - if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - -#if LL_DARWIN - // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - if (!mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; -#else - if (!mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; -#endif - - if (shadow_detail > 0 || ssao) - { //only need mDeferredLight[0] for shadows OR ssao - if (!mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - else - { - mDeferredLight[0].release(); - } - - if (ssao) - { //only need mDeferredLight[1] for ssao - if (!mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; - } - else - { - mDeferredLight[1].release(); - } - - if (gi) - { //only need mDeferredLight[2] and mGIMapPost for gi - if (!mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; - for (U32 i = 0; i < 2; i++) - { -#if LL_DARWIN - // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - if (!mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; -#else - if (!mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; -#endif - } - } - else - { - mDeferredLight[2].release(); - - for (U32 i = 0; i < 2; i++) - { - mGIMapPost[i].release(); - } - } - - F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); - -#if LL_DARWIN - U32 shadow_fmt = 0; -#else - //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) - U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; -#endif - - if (shadow_detail > 0) - { //allocate 4 sun shadow maps - for (U32 i = 0; i < 4; i++) - { - if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; - } - } - else - { - for (U32 i = 0; i < 4; i++) - { - mShadow[i].release(); - } - } - - U32 width = nhpo2(U32(resX*scale))/2; - U32 height = width; - - if (shadow_detail > 1) - { //allocate two spot shadow maps - for (U32 i = 4; i < 6; i++) - { - if (!mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE)) return false; - } - } - else - { - for (U32 i = 4; i < 6; i++) - { - mShadow[i].release(); - } - } - - width = nhpo2(resX)/2; - height = nhpo2(resY)/2; - if (!mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE)) return false; - } - else - { - for (U32 i = 0; i < 3; i++) - { - mDeferredLight[i].release(); - } - for (U32 i = 0; i < 2; i++) - { - mGIMapPost[i].release(); - } - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - mEdgeMap.release(); - mLuminanceMap.release(); - - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - - if (LLPipeline::sRenderDeferred) - { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); - } - - gGL.getTexUnit(0)->disable(); - - stop_glerror(); - - return true; -} - -//static -void LLPipeline::updateRenderDeferred() -{ - BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") && - LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("VertexShaderEnable") && - gSavedSettings.getBOOL("RenderAvatarVP") && - gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && - !gUseWireframe; - - sRenderDeferred = deferred; - if (deferred) - { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all - sRenderGlow = TRUE; - } -} - -//static -void LLPipeline::refreshRenderDeferred() -{ - updateRenderDeferred(); -} - -void LLPipeline::releaseGLBuffers() -{ - assertInitialized(); - - if (mNoiseMap) - { - LLImageGL::deleteTextures(1, &mNoiseMap); - mNoiseMap = 0; - } - - if (mTrueNoiseMap) - { - LLImageGL::deleteTextures(1, &mTrueNoiseMap); - mTrueNoiseMap = 0; - } - - if (mLightFunc) - { - LLImageGL::deleteTextures(1, &mLightFunc); - mLightFunc = 0; - } - - mWaterRef.release(); - mWaterDis.release(); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].release(); - } - - releaseScreenBuffers(); - - gBumpImageList.destroyGL(); - LLVOAvatar::resetImpostors(); -} - -void LLPipeline::releaseScreenBuffers() -{ - mUIScreen.release(); - mScreen.release(); - mPhysicsDisplay.release(); - mDeferredScreen.release(); - mDeferredDepth.release(); - for (U32 i = 0; i < 3; i++) - { - mDeferredLight[i].release(); - } - - mEdgeMap.release(); - mGIMap.release(); - mGIMapPost[0].release(); - mGIMapPost[1].release(); - mHighlight.release(); - mLuminanceMap.release(); - - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } -} - - -void LLPipeline::createGLBuffers() -{ - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); - assertInitialized(); - - updateRenderDeferred(); - - if (LLPipeline::sWaterReflections) - { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); - - mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); - } - - mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); - - stop_glerror(); - - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (LLPipeline::sRenderGlow) - { //screen space glow buffers - const U32 glow_res = llmax(1, - llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow"))); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); - } - - allocateScreenBuffer(resX,resY); - mScreenWidth = 0; - mScreenHeight = 0; - } - - if (sRenderDeferred) - { - if (!mNoiseMap) - { - const U32 noiseRes = 128; - LLVector3 noise[noiseRes*noiseRes]; - - F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f; - for (U32 i = 0; i < noiseRes*noiseRes; ++i) - { - noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f); - noise[i].normVec(); - noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; - } - - LLImageGL::generateTextures(1, &mNoiseMap); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mTrueNoiseMap) - { - const U32 noiseRes = 128; - F32 noise[noiseRes*noiseRes*3]; - for (U32 i = 0; i < noiseRes*noiseRes*3; i++) - { - noise[i] = ll_frand()*2.0-1.0; - } - - LLImageGL::generateTextures(1, &mTrueNoiseMap); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mLightFunc) - { - U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); - U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - U8* lg = new U8[lightResX*lightResY]; - - for (U32 y = 0; y < lightResY; ++y) - { - for (U32 x = 0; x < lightResX; ++x) - { - //spec func - F32 sa = (F32) x/(lightResX-1); - F32 spec = (F32) y/(lightResY-1); - //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); - - //F32 sp = acosf(sa)/(1.f-spec); - - sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); - F32 a = acosf(sa*0.25f+0.75f); - F32 m = llmax(0.5f-spec*0.5f, 0.001f); - F32 t2 = tanf(a)/m; - t2 *= t2; - - F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; - F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); - - lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); - } - } - - LLImageGL::generateTextures(1, &mLightFunc); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - - delete [] lg; - } - - if (gSavedSettings.getBOOL("RenderDeferredGI")) - { - mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE); - addDeferredAttachments(mGIMap); - } - } - - gBumpImageList.restoreGL(); -} - -void LLPipeline::restoreGL() -{ - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); - assertInitialized(); - - if (mVertexShadersEnabled) - { - LLViewerShaderMgr::instance()->setShaders(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->restoreGL(); - } - } - } -} - - -BOOL LLPipeline::canUseVertexShaders() -{ - if (sDisableShaders || - !gGLManager.mHasVertexShader || - !gGLManager.mHasFragmentShader || - !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") || - (assertInitialized() && mVertexShadersLoaded != 1) ) - { - return FALSE; - } - else - { - return TRUE; - } -} - -BOOL LLPipeline::canUseWindLightShaders() const -{ - return (!LLPipeline::sDisableShaders && - gWLSkyProgram.mProgramObject != 0 && - LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1); -} - -BOOL LLPipeline::canUseWindLightShadersOnObjects() const -{ - return (canUseWindLightShaders() - && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0); -} - -BOOL LLPipeline::canUseAntiAliasing() const -{ - return TRUE; -} - -void LLPipeline::unloadShaders() -{ - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); - LLViewerShaderMgr::instance()->unloadShaders(); - - mVertexShadersLoaded = 0; -} - -void LLPipeline::assertInitializedDoError() -{ - llerrs << "LLPipeline used when uninitialized." << llendl; -} - -//============================================================================ - -void LLPipeline::enableShadows(const BOOL enable_shadows) -{ - //should probably do something here to wrangle shadows.... -} - -S32 LLPipeline::getMaxLightingDetail() const -{ - /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS) - { - return 3; - } - else*/ - { - return 1; - } -} - -S32 LLPipeline::setLightingDetail(S32 level) -{ - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); - - if (level < 0) - { - if (gSavedSettings.getBOOL("RenderLocalLights")) - { - level = 1; - } - else - { - level = 0; - } - } - level = llclamp(level, 0, getMaxLightingDetail()); - mLightingDetail = level; - - return mLightingDetail; -} - -class LLOctreeDirtyTexture : public LLOctreeTraveler -{ -public: - const std::set& mTextures; - - LLOctreeDirtyTexture(const std::set& textures) : mTextures(textures) { } - - virtual void visit(const LLOctreeNode* node) - { - LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - - if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty()) - { - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) - { - LLDrawInfo* params = *j; - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture); - if (tex && mTextures.find(tex) != mTextures.end()) - { - group->setState(LLSpatialGroup::GEOM_DIRTY); - } - } - } - } - - for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) - { - LLSpatialBridge* bridge = *i; - traverse(bridge->mOctree); - } - } -}; - -// Called when a texture changes # of channels (causes faces to move to alpha pool) -void LLPipeline::dirtyPoolObjectTextures(const std::set& textures) -{ - assertInitialized(); - - // *TODO: This is inefficient and causes frame spikes; need a better way to do this - // Most of the time is spent in dirty.traverse. - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (poolp->isFacePool()) - { - ((LLFacePool*) poolp)->dirtyTextures(textures); - } - } - - LLOctreeDirtyTexture dirty(textures); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - dirty.traverse(part->mOctree); - } - } - } -} - -LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) -{ - assertInitialized(); - - LLDrawPool *poolp = NULL; - switch( type ) - { - case LLDrawPool::POOL_SIMPLE: - poolp = mSimplePool; - break; - - case LLDrawPool::POOL_GRASS: - poolp = mGrassPool; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - poolp = mFullbrightPool; - break; - - case LLDrawPool::POOL_INVISIBLE: - poolp = mInvisiblePool; - break; - - case LLDrawPool::POOL_GLOW: - poolp = mGlowPool; - break; - - case LLDrawPool::POOL_TREE: - poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_TERRAIN: - poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_BUMP: - poolp = mBumpPool; - break; - - case LLDrawPool::POOL_ALPHA: - poolp = mAlphaPool; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - poolp = mSkyPool; - break; - - case LLDrawPool::POOL_WATER: - poolp = mWaterPool; - break; - - case LLDrawPool::POOL_GROUND: - poolp = mGroundPool; - break; - - case LLDrawPool::POOL_WL_SKY: - poolp = mWLSkyPool; - break; - - default: - llassert(0); - llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; - break; - } - - return poolp; -} - - -LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - LLDrawPool *poolp = findPool(type, tex0); - if (poolp) - { - return poolp; - } - - LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0); - addPool( new_poolp ); - - return new_poolp; -} - - -// static -LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - U32 type = getPoolTypeFromTE(te, imagep); - return gPipeline.getPool(type, imagep); -} - -//static -U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - - if (!te || !imagep) - { - return 0; - } - - bool alpha = te->getColor().mV[3] < 0.999f; - if (imagep) - { - alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); - } - - if (alpha) - { - return LLDrawPool::POOL_ALPHA; - } - else if ((te->getBumpmap() || te->getShiny())) - { - return LLDrawPool::POOL_BUMP; - } - else - { - return LLDrawPool::POOL_SIMPLE; - } -} - - -void LLPipeline::addPool(LLDrawPool *new_poolp) -{ - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); - assertInitialized(); - mPools.insert(new_poolp); - addToQuickLookup( new_poolp ); -} - -void LLPipeline::allocDrawable(LLViewerObject *vobj) -{ - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); - LLDrawable *drawable = new LLDrawable(); - vobj->mDrawable = drawable; - - drawable->mVObjp = vobj; - - //encompass completely sheared objects by taking - //the most extreme point possible (<1,1,0.5>) - drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); - if (vobj->isOrphaned()) - { - drawable->setState(LLDrawable::FORCE_INVISIBLE); - } - drawable->updateXform(TRUE); -} - - -static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); - -void LLPipeline::unlinkDrawable(LLDrawable *drawable) -{ - LLFastTimer t(FTM_UNLINK); - - assertInitialized(); - - LLPointer drawablep = drawable; // make sure this doesn't get deleted before we are done - - // Based on flags, remove the drawable from the queues that it's on. - if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); - LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); - if (iter != mMovedList.end()) - { - mMovedList.erase(iter); - } - } - - if (drawablep->getSpatialGroup()) - { - LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); - if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) - { -#ifdef LL_RELEASE_FOR_DOWNLOAD - llwarns << "Couldn't remove object from spatial group!" << llendl; -#else - llerrs << "Couldn't remove object from spatial group!" << llendl; -#endif - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); - mLights.erase(drawablep); - - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - if (iter->drawable == drawablep) - { - mNearbyLights.erase(iter); - break; - } - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); - HighlightItem item(drawablep); - mHighlightSet.erase(item); - - if (mHighlightObject == drawablep) - { - mHighlightObject = NULL; - } - } - - for (U32 i = 0; i < 2; ++i) - { - if (mShadowSpotLight[i] == drawablep) - { - mShadowSpotLight[i] = NULL; - } - - if (mTargetShadowSpotLight[i] == drawablep) - { - mTargetShadowSpotLight[i] = NULL; - } - } - - -} - -U32 LLPipeline::addObject(LLViewerObject *vobj) -{ - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - - if (gSavedSettings.getBOOL("RenderDelayCreation")) - { - mCreateQ.push_back(vobj); - } - else - { - createObject(vobj); - } - - return 1; -} - -void LLPipeline::createObjects(F32 max_dtime) -{ - LLFastTimer ftm(FTM_GEO_UPDATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); - - LLTimer update_timer; - - while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime) - { - LLViewerObject* vobj = mCreateQ.front(); - if (!vobj->isDead()) - { - createObject(vobj); - } - mCreateQ.pop_front(); - } - - //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter) - //{ - // createObject(*iter); - //} - - //mCreateQ.clear(); -} - -void LLPipeline::createObject(LLViewerObject* vobj) -{ - LLDrawable* drawablep = vobj->mDrawable; - - if (!drawablep) - { - drawablep = vobj->createDrawable(this); - } - else - { - llerrs << "Redundant drawable creation!" << llendl; - } - - llassert(drawablep); - - if (vobj->getParent()) - { - vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1 - } - else - { - vobj->setDrawableParent(NULL); // LLPipeline::addObject 2 - } - - markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); - - if (drawablep->getVOVolume() && gSavedSettings.getBOOL("RenderAnimateRes")) - { - // fun animated res - drawablep->updateXform(TRUE); - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - drawablep->setScale(LLVector3(0,0,0)); - drawablep->makeActive(); - } -} - - -void LLPipeline::resetFrameStats() -{ - assertInitialized(); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); - - if (mBatchCount > 0) - { - mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; - } - mTrianglesDrawn = 0; - sCompiles = 0; - mVerticesRelit = 0; - mLightingChanges = 0; - mGeometryChanges = 0; - mNumVisibleFaces = 0; - - if (mOldRenderDebugMask != mRenderDebugMask) - { - gObjectList.clearDebugText(); - mOldRenderDebugMask = mRenderDebugMask; - } - -} - -//external functions for asynchronous updating -void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) -{ - if (gSavedSettings.getBOOL("FreezeTime")) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED - drawablep->updateMove(); // returns done - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) -{ - if (gSavedSettings.getBOOL("FreezeTime")) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED - drawablep->updateMove(); - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) -{ - for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin(); - iter != moved_list.end(); ) - { - LLDrawable::drawable_vector_t::iterator curiter = iter++; - LLDrawable *drawablep = *curiter; - BOOL done = TRUE; - if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE))) - { - done = drawablep->updateMove(); - } - drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED); - if (done) - { - drawablep->clearState(LLDrawable::ON_MOVE_LIST); - iter = moved_list.erase(curiter); - } - } -} - -static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); -static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); - -void LLPipeline::updateMove() -{ - LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); - - if (gSavedSettings.getBOOL("FreezeTime")) - { - return; - } - - assertInitialized(); - - { - static LLFastTimer::DeclareTimer ftm("Retexture"); - LLFastTimer t(ftm); - - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) - { - LLDrawable* drawablep = *iter; - if (drawablep && !drawablep->isDead()) - { - drawablep->updateTexture(); - } - } - mRetexturedList.clear(); - } - - { - static LLFastTimer::DeclareTimer ftm("Moved List"); - LLFastTimer t(ftm); - updateMovedList(mMovedList); - } - - //balance octrees - { - LLFastTimer ot(FTM_OCTREE_BALANCE); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->mOctree->balance(); - } - } - } - } -} - -///////////////////////////////////////////////////////////////////////////// -// Culling and occlusion testing -///////////////////////////////////////////////////////////////////////////// - -//static -F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) -{ - LLVector3 lookAt = center - camera.getOrigin(); - F32 dist = lookAt.length(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.length()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -//static -F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) -{ - LLVector4a origin; - origin.load3(camera.getOrigin().mV); - - LLVector4a lookAt; - lookAt.setSub(center, origin); - F32 dist = lookAt.getLength3().getF32(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.getLength3().getF32()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -void LLPipeline::grabReferences(LLCullResult& result) -{ - sCull = &result; -} - -void LLPipeline::clearReferences() -{ - sCull = NULL; -} - -void check_references(LLSpatialGroup* group, LLDrawable* drawable) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - if (drawable == *i) - { - llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; - } - } -} - -void check_references(LLDrawable* drawable, LLFace* face) -{ - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - if (drawable->getFace(i) == face) - { - llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; - } - } -} - -void check_references(LLSpatialGroup* group, LLFace* face) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawable = *i; - check_references(drawable, face); - } -} - -void LLPipeline::checkReferences(LLFace* face) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - LLDrawable* drawable = *iter; - check_references(drawable, face); - } - } -#endif -} - -void LLPipeline::checkReferences(LLDrawable* drawable) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - if (drawable == *iter) - { - llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - -void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) -{ - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; - for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) - { - LLDrawInfo* params = *j; - if (params == draw_info) - { - llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; - } - } - } -} - - -void LLPipeline::checkReferences(LLDrawInfo* draw_info) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - } -#endif -} - -void LLPipeline::checkReferences(LLSpatialGroup* group) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - - -BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) -{ - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (part->visibleObjectsInFrustum(camera)) - { - return TRUE; - } - } - } - } - } - - return FALSE; -} - -BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) -{ - const F32 X = 65536.f; - - min = LLVector3(X,X,X); - max = LLVector3(-X,-X,-X); - - U32 saved_camera_id = LLViewerCamera::sCurCameraID; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - BOOL res = TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (!part->getVisibleExtents(camera, min, max)) - { - res = FALSE; - } - } - } - } - } - - LLViewerCamera::sCurCameraID = saved_camera_id; - - return res; -} - -static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); - -void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) -{ - LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); - - grabReferences(result); - - sCull->clear(); - - BOOL to_texture = LLPipeline::sUseOcclusion > 1 && - !hasRenderType(LLPipeline::RENDER_TYPE_HUD) && - LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - gPipeline.canUseVertexShaders() && - sRenderGlow; - - if (to_texture) - { - mScreen.bindTarget(); - } - - if (sUseOcclusion > 1) - { - gGL.setColorMask(false, false); - } - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixd(gGLLastProjection); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - gGLLastMatrix = NULL; - glLoadMatrixd(gGLLastModelView); - - - LLVertexBuffer::unbind(); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - - //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) - LLViewerRegion* region = gAgent.getRegion(); - LLPlane plane; - - if (planep) - { - plane = *planep; - } - else - { - if (region) - { - LLVector3 pnorm; - F32 height = region->getWaterHeight(); - if (water_clip < 0) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - plane.setVec(pnorm, -height); - } - else if (water_clip > 0) - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - plane.setVec(pnorm, height); - } - } - } - - glh::matrix4f modelview = glh_get_last_modelview(); - glh::matrix4f proj = glh_get_last_projection(); - LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - bool bound_shader = false; - if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) - { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can - // (shadow render uses a special shader that clamps to clip planes) - bound_shader = true; - gOcclusionProgram.bind(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - if (water_clip != 0) - { - LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight()); - camera.setUserClipPlane(plane); - } - else - { - camera.disableUserClipPlane(); - } - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->cull(camera); - } - } - } - } - - if (bound_shader) - { - gOcclusionProgram.unbind(); - } - - camera.disableUserClipPlane(); - - if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && - gSky.mVOSkyp.notNull() && - gSky.mVOSkyp->mDrawable.notNull()) - { - gSky.mVOSkyp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOSkyp->mDrawable); - gSky.updateCull(); - stop_glerror(); - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && - !gPipeline.canUseWindLightShaders() && - gSky.mVOGroundp.notNull() && - gSky.mVOGroundp->mDrawable.notNull() && - !LLPipeline::sWaterReflections) - { - gSky.mVOGroundp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOGroundp->mDrawable); - } - - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - if (sUseOcclusion > 1) - { - gGL.setColorMask(true, false); - } - - if (to_texture) - { - mScreen.flush(); - } -} - -void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) -{ - if (group->getData().empty()) - { - return; - } - - group->setVisible(); - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - group->updateDistance(camera); - } - - const F32 MINIMUM_PIXEL_AREA = 16.f; - - if (group->mPixelArea < MINIMUM_PIXEL_AREA) - { - return; - } - - if (sMinRenderSize > 0.f && - llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) - { - return; - } - - assertInitialized(); - - if (!group->mSpatialPartition->mRenderByGroup) - { //render by drawable - sCull->pushDrawableGroup(group); - } - else - { //render by group - sCull->pushVisibleGroup(group); - } - - mNumVisibleNodes++; -} - -void LLPipeline::markOccluder(LLSpatialGroup* group) -{ - if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION)) - { - LLSpatialGroup* parent = group->getParent(); - - if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { //only mark top most occluders as active occlusion - sCull->pushOcclusionGroup(group); - group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - - if (parent && - !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) && - parent->getElementCount() == 0 && - parent->needsUpdate()) - { - sCull->pushOcclusionGroup(group); - parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - } - } -} - -void LLPipeline::doOcclusion(LLCamera& camera) -{ - if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) - { - LLVertexBuffer::unbind(); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) - { - gGL.setColorMask(true, false, false, false); - } - else - { - gGL.setColorMask(false, false); - } - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - LLGLDisable cull(GL_CULL_FACE); - - - bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.bind(); - } - else - { - gOcclusionProgram.bind(); - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->doOcclusion(&camera); - group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.unbind(); - } - else - { - gOcclusionProgram.unbind(); - } - } - - gGL.setColorMask(true, false); - } -} - -BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) -{ - BOOL update_complete = drawablep->updateGeometry(priority); - if (update_complete && assertInitialized()) - { - drawablep->setState(LLDrawable::BUILT); - mGeometryChanges++; - } - return update_complete; -} - -void LLPipeline::updateGL() -{ - while (!LLGLUpdate::sGLQ.empty()) - { - LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); - glu->updateGL(); - glu->mInQ = FALSE; - LLGLUpdate::sGLQ.pop_front(); - } -} - -void LLPipeline::rebuildPriorityGroups() -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - gMeshRepo.notifyLoadedMeshes(); - - mGroupQ1Locked = true; - // Iterate through all drawables on the priority build queue, - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); - iter != mGroupQ1.end(); ++iter) - { - LLSpatialGroup* group = *iter; - group->rebuildGeom(); - group->clearState(LLSpatialGroup::IN_BUILD_Q1); - } - - mGroupQ1.clear(); - mGroupQ1Locked = false; - -} - -void LLPipeline::rebuildGroups() -{ - if (mGroupQ2.empty()) - { - return; - } - - mGroupQ2Locked = true; - // Iterate through some drawables on the non-priority build queue - S32 size = (S32) mGroupQ2.size(); - S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); - - S32 count = 0; - - std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); - - LLSpatialGroup::sg_vector_t::iterator iter; - LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); - - for (iter = mGroupQ2.begin(); - iter != mGroupQ2.end() && count <= min_count; ++iter) - { - LLSpatialGroup* group = *iter; - last_iter = iter; - - if (!group->isDead()) - { - group->rebuildGeom(); - - if (group->mSpatialPartition->mRenderByGroup) - { - count++; - } - } - - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - - mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); - - mGroupQ2Locked = false; - - updateMovedList(mMovedBridge); -} - -void LLPipeline::updateGeom(F32 max_dtime) -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); - LLPointer drawablep; - - LLFastTimer t(FTM_GEO_UPDATE); - - assertInitialized(); - - if (sDelayedVBOEnable > 0) - { - if (--sDelayedVBOEnable <= 0) - { - resetVertexBuffers(); - LLVertexBuffer::sEnableVBOs = TRUE; - } - } - - // notify various object types to reset internal cost metrics, etc. - // for now, only LLVOVolume does this to throttle LOD changes - LLVOVolume::preUpdateGeom(); - - // Iterate through all drawables on the priority build queue, - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); - iter != mBuildQ1.end();) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - if (drawablep && !drawablep->isDead()) - { - if (drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep); - if (find != mBuildQ2.end()) - { - mBuildQ2.erase(find); - } - } - - if (updateDrawableGeom(drawablep, TRUE)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q1); - mBuildQ1.erase(curiter); - } - } - else - { - mBuildQ1.erase(curiter); - } - } - - // Iterate through some drawables on the non-priority build queue - S32 min_count = 16; - S32 size = (S32) mBuildQ2.size(); - if (size > 1024) - { - min_count = llclamp((S32) (size * (F32) size/4096), 16, size); - } - - S32 count = 0; - - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); - LLSpatialGroup* last_group = NULL; - LLSpatialBridge* last_bridge = NULL; - - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); - iter != mBuildQ2.end(); ) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - - LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() : - drawablep->getParent()->getSpatialBridge(); - - if (drawablep->getSpatialGroup() != last_group && - (!last_bridge || bridge != last_bridge) && - (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count) - { - break; - } - - //make sure updates don't stop in the middle of a spatial group - //to avoid thrashing (objects are enqueued by group) - last_group = drawablep->getSpatialGroup(); - last_bridge = bridge; - - BOOL update_complete = TRUE; - if (!drawablep->isDead()) - { - update_complete = updateDrawableGeom(drawablep, FALSE); - count++; - } - if (update_complete) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - mBuildQ2.erase(curiter); - } - } - - updateMovedList(mMovedBridge); -} - -void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - - if(drawablep && !drawablep->isDead()) - { - if (drawablep->isSpatialBridge()) - { - const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; - llassert(root); // trying to catch a bad assumption - if (root && // // this test may not be needed, see above - root->getVObj()->isAttachment()) - { - LLDrawable* rootparent = root->getParent(); - if (rootparent) // this IS sometimes NULL - { - LLViewerObject *vobj = rootparent->getVObj(); - llassert(vobj); // trying to catch a bad assumption - if (vobj) // this test may not be needed, see above - { - const LLVOAvatar* av = vobj->asAvatar(); - if (av && av->isImpostor()) - { - return; - } - } - } - } - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } - - drawablep->setVisible(camera); - } -} - -void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) -{ - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - - if (!drawablep) - { - //llerrs << "Sending null drawable to moved list!" << llendl; - return; - } - - if (drawablep->isDead()) - { - llwarns << "Marking NULL or dead drawable moved!" << llendl; - return; - } - - if (drawablep->getParent()) - { - //ensure that parent drawables are moved first - markMoved(drawablep->getParent(), damped_motion); - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - if (drawablep->isSpatialBridge()) - { - mMovedBridge.push_back(drawablep); - } - else - { - mMovedList.push_back(drawablep); - } - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } - if (damped_motion == FALSE) - { - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED - } - else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) - { - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - } -} - -void LLPipeline::markShift(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - - if (!drawablep || drawablep->isDead()) - { - return; - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST)) - { - drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE); - if (drawablep->getParent()) - { - markShift(drawablep->getParent()); - } - mShiftList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_SHIFT_LIST); - } -} - -void LLPipeline::shiftObjects(const LLVector3 &offset) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - - assertInitialized(); - - glClear(GL_DEPTH_BUFFER_BIT); - gDepthDirty = TRUE; - - LLVector4a offseta; - offseta.load3(offset.mV); - - for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); - iter != mShiftList.end(); iter++) - { - LLDrawable *drawablep = *iter; - if (drawablep->isDead()) - { - continue; - } - drawablep->shiftPos(offseta); - drawablep->clearState(LLDrawable::ON_SHIFT_LIST); - } - mShiftList.resize(0); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->shift(offseta); - } - } - } - - LLHUDText::shiftAll(offset); - LLHUDNameTag::shiftAll(offset); - display_update_camera(); -} - -void LLPipeline::markTextured(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - mRetexturedList.insert(drawablep); - } -} - -void LLPipeline::markGLRebuild(LLGLUpdate* glu) -{ - if (glu && !glu->mInQ) - { - LLGLUpdate::sGLQ.push_back(glu); - glu->mInQ = TRUE; - } -} - -void LLPipeline::markPartitionMove(LLDrawable* drawable) -{ - if (!drawable->isState(LLDrawable::PARTITION_MOVE) && - !drawable->getPositionGroup().equals3(LLVector4a::getZero())) - { - drawable->setState(LLDrawable::PARTITION_MOVE); - mPartitionQ.push_back(drawable); - } -} - -void LLPipeline::processPartitionQ() -{ - for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) - { - LLDrawable* drawable = *iter; - if (!drawable->isDead()) - { - drawable->updateBinRadius(); - drawable->movePartition(); - } - drawable->clearState(LLDrawable::PARTITION_MOVE); - } - - mPartitionQ.clear(); -} - -void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - if (group && !group->isDead() && group->mSpatialPartition) - { - if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) - { - priority = TRUE; - } - - if (priority) - { - if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ1Locked); - - mGroupQ1.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q1); - - if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) - { - LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); - if (iter != mGroupQ2.end()) - { - mGroupQ2.erase(iter); - } - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - } - } - else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ2Locked); - mGroupQ2.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q2); - - } - } -} - -void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - if (!drawablep->isState(LLDrawable::BUILT)) - { - priority = TRUE; - } - if (priority) - { - if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1)) - { - mBuildQ1.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue - } - } - else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - mBuildQ2.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list - } - if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) - { - drawablep->getVObj()->setChanged(LLXform::SILHOUETTE); - } - drawablep->setState(flag); - } -} - -static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); - -void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) -{ - if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::END_RENDER_TYPES)) - { - //clear faces from face pools - LLFastTimer t(FTM_RESET_DRAWORDER); - gPipeline.resetDrawOrders(); - } - - LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - //LLVertexBuffer::unbind(); - - grabReferences(result); - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - markVisible(*i, camera); - } - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - LLSpatialGroup* last_group = NULL; - for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLCullResult::bridge_list_t::iterator cur_iter = i; - LLSpatialBridge* bridge = *cur_iter; - LLSpatialGroup* group = bridge->getSpatialGroup(); - - if (last_group == NULL) - { - last_group = group; - } - - if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - stateSort(bridge, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group != group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - - last_group = group; - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - stateSort(group, camera); - } - } - - { - LLFastTimer ftm(FTM_STATESORT_DRAWABLE); - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); - iter != sCull->endVisibleList(); ++iter) - { - LLDrawable *drawablep = *iter; - if (!drawablep->isDead()) - { - stateSort(drawablep, camera); - } - } - } - { - LLFastTimer ftm(FTM_CLIENT_COPY); - LLVertexBuffer::clientCopy(); - } - - postSort(camera); -} - -void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (group->changeLOD()) - { - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawablep = *i; - stateSort(drawablep, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { //avoid redundant stateSort calls - group->mLastUpdateDistance = group->mDistance; - } - } - -} - -void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (bridge->getSpatialGroup()->changeLOD()) - { - bool force_update = false; - bridge->updateDistance(camera, force_update); - } -} - -void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - if (!drawablep - || drawablep->isDead() - || !hasRenderType(drawablep->getRenderType())) - { - return; - } - - if (LLSelectMgr::getInstance()->mHideSelectedObjects) - { - if (drawablep->getVObj().notNull() && - drawablep->getVObj()->isSelected()) - { - return; - } - } - - if (drawablep->isAvatar()) - { //don't draw avatars beyond render distance or if we don't have a spatial group. - if ((drawablep->getSpatialGroup() == NULL) || - (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance)) - { - return; - } - - LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get(); - if (!avatarp->isVisible()) - { - return; - } - } - - assertInitialized(); - - if (hasRenderType(drawablep->mRenderType)) - { - if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE)) - { - drawablep->setVisible(camera, NULL, FALSE); - } - else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE)) - { - // clear invisible flag here to avoid single frame glitch - drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE); - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here - { - if (!drawablep->isActive()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); - } - else if (drawablep->isAvatar()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() - } - } - } - - if (!drawablep->getVOVolume()) - { - for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); - iter != drawablep->mFaces.end(); iter++) - { - LLFace* facep = *iter; - - if (facep->hasGeometry()) - { - if (facep->getPool()) - { - facep->getPool()->enqueue(facep); - } - else - { - break; - } - } - } - } - - - mNumVisibleFaces += drawablep->getNumFaces(); -} - - -void forAllDrawables(LLCullResult::sg_list_t::iterator begin, - LLCullResult::sg_list_t::iterator end, - void (*func)(LLDrawable*)) -{ - for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i) - { - for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j) - { - func(*j); - } - } -} - -void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*)) -{ - forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func); - forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func); -} - -//function for creating scripted beacons -void renderScriptedBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderScriptedTouchBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted() - && vobj->flagHandleTouch()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderPhysicalBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - //&& !vobj->getParent() - && vobj->usePhysics()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderMOAPBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - - if(!vobj || vobj->isAvatar()) - return; - - BOOL beacon=FALSE; - U8 tecount=vobj->getNumTEs(); - for(int x=0;xgetTE(x)->hasMedia()) - { - beacon=TRUE; - break; - } - } - if(beacon==TRUE) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderParticleBeacons(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && vobj->isParticleSource()) - { - if (gPipeline.sRenderBeacons) - { - LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderSoundHighlights(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj && vobj->isAudioSource()) - { - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void LLPipeline::postSort(LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); - LLFastTimer ftm(FTM_STATESORT_POSTSORT); - - assertInitialized(); - - llpushcallstacks ; - //rebuild drawable geometry - for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!sUseOcclusion || - !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - group->rebuildGeom(); - } - } - llpushcallstacks ; - //rebuild groups - sCull->assertDrawMapsEmpty(); - - rebuildPriorityGroups(); - llpushcallstacks ; - - const S32 bin_count = 1024*8; - - static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; - static U32 bin_size[bin_count]; - - //clear one bin per frame to avoid memory bloat - static S32 clear_idx = 0; - clear_idx = (1+clear_idx)%bin_count; - alpha_bins[clear_idx].clear(); - - for (U32 j = 0; j < bin_count; j++) - { - bin_size[j] = 0; - } - - //build render map - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - continue; - } - - if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) - { //no way this group is going to be drawable without a rebuild - group->rebuildGeom(); - } - - for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) - { - LLSpatialGroup::drawmap_elem_t& src_vec = j->second; - if (!hasRenderType(j->first)) - { - continue; - } - - for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) - { - if (sMinRenderSize > 0.f) - { - LLVector4a bounds; - bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); - - if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) - { - sCull->pushDrawInfo(j->first, *k); - } - } - else - { - sCull->pushDrawInfo(j->first, *k); - } - } - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) - { - LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); - - if (alpha != group->mDrawMap.end()) - { //store alpha groups for sorting - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - if (bridge) - { - LLCamera trans_camera = bridge->transformCamera(camera); - group->updateDistance(trans_camera); - } - else - { - group->updateDistance(camera); - } - } - - if (hasRenderType(LLDrawPool::POOL_ALPHA)) - { - sCull->pushAlphaGroup(group); - } - } - } - } - - if (!sShadowRender) - { - //sort by texture or bump map - for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i) - { - if (i == LLRenderPass::PASS_BUMP) - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump()); - } - else - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix()); - } - } - - std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); - } - llpushcallstacks ; - // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus - if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) - { - if (sRenderScriptedTouchBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedTouchBeacons); - } - else - if (sRenderScriptedBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedBeacons); - } - - if (sRenderPhysicalBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderPhysicalBeacons); - } - - if(sRenderMOAPBeacons) - { - forAllVisibleDrawables(renderMOAPBeacons); - } - - if (sRenderParticleBeacons) - { - forAllVisibleDrawables(renderParticleBeacons); - } - - // If god mode, also show audio cues - if (sRenderSoundBeacons && gAudiop) - { - // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible. - LLAudioEngine::source_map::iterator iter; - for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) - { - LLAudioSource *sourcep = iter->second; - - LLVector3d pos_global = sourcep->getPositionGlobal(); - LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); - if (gPipeline.sRenderBeacons) - { - //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); - } - } - // now deal with highlights for all those seeable sound sources - forAllVisibleDrawables(renderSoundHighlights); - } - } - llpushcallstacks ; - // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. - if (LLFloaterTelehub::renderBeacons()) - { - LLFloaterTelehub::addBeacons(); - } - - if (!sShadowRender) - { - mSelectedFaces.clear(); - - // Draw face highlights for selected faces. - if (LLSelectMgr::getInstance()->getTEMode()) - { - struct f : public LLSelectedTEFunctor - { - virtual bool apply(LLViewerObject* object, S32 te) - { - if (object->mDrawable) - { - gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); - } - return true; - } - } func; - LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); - } - } - - //LLSpatialGroup::sNoDelete = FALSE; - llpushcallstacks ; -} - - -void render_hud_elements() -{ - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); - LLFastTimer t(FTM_RENDER_UI); - gPipeline.disableLights(); - - LLGLDisable fog(GL_FOG); - LLGLSUIDefault gls_ui; - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); - glStencilMask(0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - - gGL.color4f(1,1,1,1); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); - gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() - - // Draw the tracking overlays - LLTracker::render3D(); - - // Show the property lines - LLWorld::getInstance()->renderPropertyLines(); - LLViewerParcelMgr::getInstance()->render(); - LLViewerParcelMgr::getInstance()->renderParcelCollision(); - - // Render name tags. - LLHUDObject::renderAll(); - } - else if (gForceRenderLandFence) - { - // This is only set when not rendering the UI, for parcel snapshots - LLViewerParcelMgr::getInstance()->render(); - } - else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - LLHUDText::renderAllHUD(); - } - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - gGL.flush(); -} - -void LLPipeline::renderHighlights() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - - assertInitialized(); - - // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) - // Render highlighted faces. - LLGLSPipelineAlpha gls_pipeline_alpha; - LLColor4 color(1.f, 1.f, 1.f, 0.5f); - LLGLEnable color_mat(GL_COLOR_MATERIAL); - disableLights(); - - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty()) - { //draw blurry highlight image over screen - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - LLGLDisable test(GL_ALPHA_TEST); - - LLGLEnable stencil(GL_STENCIL_TEST); - gGL.flush(); - glStencilMask(0xFFFFFFFF); - glClearStencil(1); - glClear(GL_STENCIL_BUFFER_BIT); - - glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - - gGL.setColorMask(false, false); - for (std::set::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) - { - renderHighlight(iter->mItem->getVObj(), 1.f); - } - gGL.setColorMask(true, false); - - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); - - //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - gGL.pushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - gGL.pushMatrix(); - glLoadIdentity(); - - gGL.getTexUnit(0)->bind(&mHighlight); - - LLVector2 tc1; - LLVector2 tc2; - - tc1.setVec(0,0); - tc2.setVec(2,2); - - gGL.begin(LLRender::TRIANGLES); - - F32 scale = gSavedSettings.getF32("RenderHighlightBrightness"); - LLColor4 color = gSavedSettings.getColor4("RenderHighlightColor"); - F32 thickness = gSavedSettings.getF32("RenderHighlightThickness"); - - for (S32 pass = 0; pass < 2; ++pass) - { - if (pass == 0) - { - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - } - else - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - for (S32 i = 0; i < 8; ++i) - { - for (S32 j = 0; j < 8; ++j) - { - LLVector2 tc(i-4+0.5f, j-4+0.5f); - - F32 dist = 1.f-(tc.length()/sqrtf(32.f)); - dist *= scale/64.f; - - tc *= thickness; - tc.mV[0] = (tc.mV[0])/mHighlight.getWidth(); - tc.mV[1] = (tc.mV[1])/mHighlight.getHeight(); - - gGL.color4f(color.mV[0], - color.mV[1], - color.mV[2], - color.mV[3]*dist); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(3,-1); - } - } - } - - gGL.end(); - - gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); - gGL.popMatrix(); - - //gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightProgram.bind(); - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f); - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Make sure the selection image gets downloaded and decoded - if (!mFaceSelectImagep) - { - mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); - } - mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); - - U32 count = mSelectedFaces.size(); - for (U32 i = 0; i < count; i++) - { - LLFace *facep = mSelectedFaces[i]; - if (!facep || facep->getDrawable()->isDead()) - { - llerrs << "Bad face on selection" << llendl; - return; - } - - facep->renderSelected(mFaceSelectImagep, color); - } - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Paint 'em red! - color.setVec(1.f, 0.f, 0.f, 0.5f); - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f); - } - int count = mHighlightFaces.size(); - for (S32 i = 0; i < count; i++) - { - LLFace* facep = mHighlightFaces[i]; - facep->renderSelected(LLViewerTexture::sNullImagep, color); - } - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) - { - gHighlightProgram.unbind(); - } -} - -//debug use -U32 LLPipeline::sCurRenderPoolType = 0 ; - -void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - assertInitialized(); - - F64 saved_modelview[16]; - F64 saved_projection[16]; - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - saved_modelview[i] = gGLModelView[i]; - saved_projection[i] = gGLProjection[i]; - } - } - - S32 stack_depth = 0; - - if (gDebugGL) - { - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &stack_depth); - } - - /////////////////////////////////////////// - // - // Sync and verify GL state - // - // - - stop_glerror(); - - LLVertexBuffer::unbind(); - - // Do verification of GL state - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - if (mRenderDebugMask & RENDER_DEBUG_VERIFY) - { - if (!verify()) - { - llerrs << "Pipeline verification failed!" << llendl; - } - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); - - // Initialize lots of GL state to "safe" values - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - - LLGLSPipeline gls_pipeline; - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); - - // Toggle backface culling for debugging - LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0); - // Set fog - BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG); - LLGLEnable fog_enable(use_fog && - !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0); - gSky.updateFog(camera.getFar()); - if (!use_fog) - { - sUnderWaterRender = FALSE; - } - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); - LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); - - - { - - if ( LLPathingLib::getInstance() ) - { - //prep# - enableLightsFullbright(LLColor4(1,1,1,1)); - - bool exclusiveDraw = false; - if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) - { - LLPathingLib::getInstance()->renderNavMesh(); - exclusiveDraw = true; - } - if ( LLPathingLib::getInstance()->getRenderShapeState() ) - { - LLPathingLib::getInstance()->renderNavMeshShapesVBO(); - exclusiveDraw = true; - } - - if ( exclusiveDraw ) { return; } - } - } - - ////////////////////////////////////////////// - // - // Actually render all of the geometry - // - // - stop_glerror(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - { - LLFastTimer t(FTM_POOLS); - - // HACK: don't calculate local lights if we're rendering the HUD! - // Removing this check will cause bad flickering when there are - // HUD elements being rendered AND the user is in flycam mode -nyx - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - calcNearbyLights(camera); - setupHWLights(NULL); - } - - BOOL occlude = sUseOcclusion > 1; - U32 cur_type = 0; - - pool_set_t::iterator iter1 = mPools.begin(); - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - //debug use - sCurRenderPoolType = cur_type ; - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginRenderPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->render(i); - } - poolp->endRenderPass(i); - LLVertexBuffer::unbind(); - if (gDebugGL) - { - check_stack_depth(stack_depth); - std::string msg = llformat("pass %d", i); - LLGLState::checkStates(msg); - //LLGLState::checkTextureChannels(msg); - //LLGLState::checkClientArrays(msg); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); - - LLVertexBuffer::unbind(); - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - - if (!LLPipeline::sImpostorRender) - { - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); - - if (!sReflectionRender) - { - renderHighlights(); - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) - { - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - gGLModelView[i] = saved_modelview[i]; - gGLProjection[i] = saved_projection[i]; - } - } - } - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); -// LLGLState::checkTextureChannels(); -// LLGLState::checkClientArrays(); -} - -void LLPipeline::renderGeomDeferred(LLCamera& camera) -{ - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - LLFastTimer t2(FTM_POOLS); - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); - stop_glerror(); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - stop_glerror(); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - U32 cur_type = 0; - - gGL.setColorMask(true, true); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - - for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderDeferred(i); - } - poolp->endDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - - gGL.setColorMask(true, false); -} - -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) -{ - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); - LLFastTimer t(FTM_POOLS); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); - - calcNearbyLights(camera); - setupHWLights(NULL); - - gGL.setColorMask(true, false); - - pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGL.setColorMask(true, false); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginPostDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderPostDeferred(i); - } - poolp->endPostDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - } -} - -void LLPipeline::renderGeomShadow(LLCamera& camera) -{ - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLVertexBuffer::unbind(); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) - { - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - - for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginShadowPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderShadow(i); - } - poolp->endShadowPass(i); - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); -} - - -void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) -{ - assertInitialized(); - S32 count = 0; - if (render_type == LLRender::TRIANGLE_STRIP) - { - count = index_count-2; - } - else - { - count = index_count/3; - } - - mTrianglesDrawn += count; - mBatchCount++; - mMaxBatchSize = llmax(mMaxBatchSize, count); - mMinBatchSize = llmin(mMinBatchSize, count); - - if (LLPipeline::sRenderFrameTest) - { - gViewerWindow->getWindow()->swapBuffers(); - ms_sleep(16); - } -} - -void LLPipeline::renderPhysicsDisplay() -{ - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - return; - } - - allocatePhysicsBuffer(); - - gGL.flush(); - mPhysicsDisplay.bindTarget(); - glClearColor(0,0,0,1); - gGL.setColorMask(true, true); - mPhysicsDisplay.clear(); - glClearColor(0,0,0,0); - - gGL.setColorMask(true, false); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderPhysicsShapes(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - glPushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderPhysicsShapes(); - glPopMatrix(); - } - } - - - gGL.flush(); - mPhysicsDisplay.flush(); -} - - -void LLPipeline::renderDebug() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - gGL.color4f(1,1,1,1); - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - gGL.setColorMask(true, false); - - bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); - - if (!hud_only && !mDebugBlips.empty()) - { //render debug blips - glPointSize(8.f); - LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); - - gGL.begin(LLRender::POINTS); - for (std::list::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); ) - { - DebugBlip& blip = *iter; - - blip.mAge += gFrameIntervalSeconds; - if (blip.mAge > 2.f) - { - mDebugBlips.erase(iter++); - } - else - { - iter++; - } - - blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; - - gGL.color4fv(blip.mColor.mV); - gGL.vertex3fv(blip.mPosition.mV); - } - gGL.end(); - gGL.flush(); - glPointSize(1.f); - } - - - // Debug stuff. - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) || - !hud_only && hasRenderType(part->mDrawableType) ) - { - part->renderDebug(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - glPushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderDebug(); - glPopMatrix(); - } - } - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLVertexBuffer::unbind(); - - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(TRUE, FALSE); - LLGLDisable cull(GL_CULL_FACE); - - gGL.color4f(1,1,1,1); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - F32 a = 0.1f; - - F32 col[] = - { - 1,0,0,a, - 0,1,0,a, - 0,0,1,a, - 1,0,1,a, - - 1,1,0,a, - 0,1,1,a, - 1,1,1,a, - 1,0,1,a, - }; - - for (U32 i = 0; i < 8; i++) - { - LLVector3* frust = mShadowCamera[i].mAgentFrustum; - - if (i > 3) - { //render shadow frusta as volumes - if (mShadowFrustPoints[i-4].empty()) - { - continue; - } - - gGL.color4fv(col+(i-4)*4); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.end(); - - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[2].mV); - gGL.end(); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[6].mV); - gGL.end(); - } - - - if (i < 4) - { - - //if (i == 0 || !mShadowFrustPoints[i].empty()) - { - //render visible point cloud - gGL.flush(); - glPointSize(8.f); - gGL.begin(LLRender::POINTS); - - F32* c = col+i*4; - gGL.color3fv(c); - - for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) - { - gGL.vertex3fv(mShadowFrustPoints[i][j].mV); - - } - gGL.end(); - - gGL.flush(); - glPointSize(1.f); - - LLVector3* ext = mShadowExtents[i]; - LLVector3 pos = (ext[0]+ext[1])*0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; - drawBoxOutline(pos, size); - - //render camera frustum splits as outlines - gGL.begin(LLRender::LINES); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.end(); - } - } - - /*gGL.flush(); - glLineWidth(16-i*2); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderIntersectingBBoxes(&mShadowCamera[i]); - } - } - } - } - gGL.flush(); - glLineWidth(1.f);*/ - } - } - - if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) - { - // Debug composition layers - F32 x, y; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - if (gAgent.getRegion()) - { - gGL.begin(LLRender::POINTS); - // Draw the composition layer for the region that I'm in. - for (x = 0; x <= 260; x++) - { - for (y = 0; y <= 260; y++) - { - if ((x > 255) || (y > 255)) - { - gGL.color4f(1.f, 0.f, 0.f, 1.f); - } - else - { - gGL.color4f(0.f, 0.f, 1.f, 1.f); - } - F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y); - z *= 5.f; - z += 50.f; - gGL.vertex3f(x, y, z); - } - } - gGL.end(); - } - } - - if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) - { - U32 count = 0; - U32 size = mGroupQ2.size(); - LLColor4 col; - - LLVertexBuffer::unbind(); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - - gGL.pushMatrix(); - glLoadMatrixd(gGLModelView); - gGLLastMatrix = NULL; - - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) - { - LLSpatialGroup* group = *iter; - if (group->isDead()) - { - continue; - } - - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - - if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) - { - continue; - } - - if (bridge) - { - gGL.pushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - } - - F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); - - - LLVector2 c(1.f-alpha, alpha); - c.normVec(); - - - ++count; - col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); - group->drawObjectBox(col); - - if (bridge) - { - gGL.popMatrix(); - } - } - - gGL.popMatrix(); - } - - gGL.flush(); - - gPipeline.renderPhysicsDisplay(); -} - -void LLPipeline::rebuildPools() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); - - assertInitialized(); - - S32 max_count = mPools.size(); - pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool); - while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS) - { - if (iter1 == mPools.end()) - { - iter1 = mPools.begin(); - } - LLDrawPool* poolp = *iter1; - - if (poolp->isDead()) - { - mPools.erase(iter1++); - removeFromQuickLookup( poolp ); - if (poolp == mLastRebuildPool) - { - mLastRebuildPool = NULL; - } - delete poolp; - } - else - { - mLastRebuildPool = poolp; - iter1++; - } - max_count--; - } - - if (isAgentAvatarValid()) - { - gAgentAvatarp->rebuildHUD(); - } -} - -void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - - assertInitialized(); - - switch( new_poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - if (mSimplePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mSimplePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GRASS: - if (mGrassPool) - { - llassert(0); - llwarns << "Ignoring duplicate grass pool." << llendl; - } - else - { - mGrassPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_FULLBRIGHT: - if (mFullbrightPool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mFullbrightPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_INVISIBLE: - if (mInvisiblePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mInvisiblePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GLOW: - if (mGlowPool) - { - llassert(0); - llwarns << "Ignoring duplicate glow pool." << llendl; - } - else - { - mGlowPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_TREE: - mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_TERRAIN: - mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_BUMP: - if (mBumpPool) - { - llassert(0); - llwarns << "Ignoring duplicate bump pool." << llendl; - } - else - { - mBumpPool = new_poolp; - } - break; - - case LLDrawPool::POOL_ALPHA: - if( mAlphaPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; - } - else - { - mAlphaPool = new_poolp; - } - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - if( mSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; - } - else - { - mSkyPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WATER: - if( mWaterPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; - } - else - { - mWaterPool = new_poolp; - } - break; - - case LLDrawPool::POOL_GROUND: - if( mGroundPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; - } - else - { - mGroundPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WL_SKY: - if( mWLSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; - } - else - { - mWLSkyPool = new_poolp; - } - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; - break; - } -} - -void LLPipeline::removePool( LLDrawPool* poolp ) -{ - assertInitialized(); - removeFromQuickLookup(poolp); - mPools.erase(poolp); - delete poolp; -} - -void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) -{ - assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); - switch( poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - llassert(mSimplePool == poolp); - mSimplePool = NULL; - break; - - case LLDrawPool::POOL_GRASS: - llassert(mGrassPool == poolp); - mGrassPool = NULL; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - llassert(mFullbrightPool == poolp); - mFullbrightPool = NULL; - break; - - case LLDrawPool::POOL_INVISIBLE: - llassert(mInvisiblePool == poolp); - mInvisiblePool = NULL; - break; - - case LLDrawPool::POOL_WL_SKY: - llassert(mWLSkyPool == poolp); - mWLSkyPool = NULL; - break; - - case LLDrawPool::POOL_GLOW: - llassert(mGlowPool == poolp); - mGlowPool = NULL; - break; - - case LLDrawPool::POOL_TREE: - #ifdef _DEBUG - { - BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTreePools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_TERRAIN: - #ifdef _DEBUG - { - BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_BUMP: - llassert( poolp == mBumpPool ); - mBumpPool = NULL; - break; - - case LLDrawPool::POOL_ALPHA: - llassert( poolp == mAlphaPool ); - mAlphaPool = NULL; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - llassert( poolp == mSkyPool ); - mSkyPool = NULL; - break; - - case LLDrawPool::POOL_WATER: - llassert( poolp == mWaterPool ); - mWaterPool = NULL; - break; - - case LLDrawPool::POOL_GROUND: - llassert( poolp == mGroundPool ); - mGroundPool = NULL; - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; - break; - } -} - -void LLPipeline::resetDrawOrders() -{ - assertInitialized(); - // Iterate through all of the draw pools and rebuild them. - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - poolp->resetDrawOrders(); - } -} - -//============================================================================ -// Once-per-frame setup of hardware lights, -// including sun/moon, avatar backlight, and up to 6 local lights - -void LLPipeline::setupAvatarLights(BOOL for_edit) -{ - assertInitialized(); - - if (for_edit) - { - LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); - LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light - LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); - LLMatrix4 camera_rot(camera_mat.getMat3()); - camera_rot.invert(); - LLVector4 light_pos = light_pos_cam * camera_rot; - - light_pos.normalize(); - - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = diffuse; - - light->setDiffuse(diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setPosition(light_pos); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) - { - LLVector3 opposite_pos = -1.f * mSunDir; - LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis; - LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f); - backlight_pos.normalize(); - - LLColor4 light_diffuse = mSunDiffuse; - LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f); - F32 max_component = 0.001f; - for (S32 i = 0; i < 3; i++) - { - if (backlight_diffuse.mV[i] > max_component) - { - max_component = backlight_diffuse.mV[i]; - } - } - F32 backlight_mag; - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT; - } - else - { - backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT; - } - backlight_diffuse *= backlight_mag / max_component; - - mHWLightColors[1] = backlight_diffuse; - - LLLightState* light = gGL.getLight(1); - - light->setPosition(backlight_pos); - light->setDiffuse(backlight_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else - { - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = LLColor4::black; - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } -} - -static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) -{ - F32 inten = light->getLightIntensity(); - if (inten < .001f) - { - return max_dist; - } - F32 radius = light->getLightRadius(); - BOOL selected = light->isSelected(); - LLVector3 dpos = light->getRenderPosition() - cam_pos; - F32 dist2 = dpos.lengthSquared(); - if (!selected && dist2 > (max_dist + radius)*(max_dist + radius)) - { - return max_dist; - } - F32 dist = (F32) sqrt(dist2); - dist *= 1.f / inten; - dist -= radius; - if (selected) - { - dist -= 10000.f; // selected lights get highest priority - } - if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE)) - { - // moving lights get a little higher priority (too much causes artifacts) - dist -= light->getLightRadius()*0.25f; - } - return dist; -} - -void LLPipeline::calcNearbyLights(LLCamera& camera) -{ - assertInitialized(); - - if (LLPipeline::sReflectionRender) - { - return; - } - - if (mLightingDetail >= 1) - { - // mNearbyLight (and all light_set_t's) are sorted such that - // begin() == the closest light and rbegin() == the farthest light - const S32 MAX_LOCAL_LIGHTS = 6; -// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); - LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? - camera.getOrigin() : - gAgent.getPositionAgent(); - - F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad - - // UPDATE THE EXISTING NEARBY LIGHTS - light_set_t cur_nearby_lights; - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - const Light* light = &(*iter); - LLDrawable* drawable = light->drawable; - LLVOVolume* volight = drawable->getVOVolume(); - if (!volight || !drawable->isState(LLDrawable::LIGHT)) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (light->fade <= -LIGHT_FADE_TIME) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (!sRenderAttachedLights && volight && volight->isAttachment()) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - - F32 dist = calc_light_dist(volight, cam_pos, max_dist); - cur_nearby_lights.insert(Light(drawable, dist, light->fade)); - } - mNearbyLights = cur_nearby_lights; - - // FIND NEW LIGHTS THAT ARE IN RANGE - light_set_t new_nearby_lights; - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); - iter != mLights.end(); ++iter) - { - LLDrawable* drawable = *iter; - LLVOVolume* light = drawable->getVOVolume(); - if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT)) - { - continue; - } - if (light->isHUDAttachment()) - { - continue; // no lighting from HUD objects - } - F32 dist = calc_light_dist(light, cam_pos, max_dist); - if (dist >= max_dist) - { - continue; - } - if (!sRenderAttachedLights && light && light->isAttachment()) - { - continue; - } - new_nearby_lights.insert(Light(drawable, dist, 0.f)); - if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS) - { - new_nearby_lights.erase(--new_nearby_lights.end()); - const Light& last = *new_nearby_lights.rbegin(); - max_dist = last.dist; - } - } - - // INSERT ANY NEW LIGHTS - for (light_set_t::iterator iter = new_nearby_lights.begin(); - iter != new_nearby_lights.end(); iter++) - { - const Light* light = &(*iter); - if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS) - { - mNearbyLights.insert(*light); - ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT); - } - else - { - // crazy cast so that we can overwrite the fade value - // even though gcc enforces sets as const - // (fade value doesn't affect sort so this is safe) - Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); - if (light->dist < farthest_light->dist) - { - if (farthest_light->fade >= 0.f) - { - farthest_light->fade = -gFrameIntervalSeconds; - } - } - else - { - break; // none of the other lights are closer - } - } - } - - } -} - -void LLPipeline::setupHWLights(LLDrawPool* pool) -{ - assertInitialized(); - - // Ambient - LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); - - // Light 0 = Sun or Moon (All objects) - { - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - mSunDir.setVec(gSky.getSunDirection()); - mSunDiffuse.setVec(gSky.getSunDiffuseColor()); - } - else - { - mSunDir.setVec(gSky.getMoonDirection()); - mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); - } - - F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); - if (max_color > 1.f) - { - mSunDiffuse *= 1.f/max_color; - } - mSunDiffuse.clamp(); - - LLVector4 light_pos(mSunDir, 0.0f); - LLColor4 light_diffuse = mSunDiffuse; - mHWLightColors[0] = light_diffuse; - - LLLightState* light = gGL.getLight(0); - light->setPosition(light_pos); - light->setDiffuse(light_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Light 1 = Backlight (for avatars) - // (set by enableLightsAvatar) - - S32 cur_light = 2; - - // Nearby lights = LIGHT 2-7 - - mLightMovingMask = 0; - - if (mLightingDetail >= 1) - { - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); ++iter) - { - LLDrawable* drawable = iter->drawable; - LLVOVolume* light = drawable->getVOVolume(); - if (!light) - { - continue; - } - if (drawable->isState(LLDrawable::ACTIVE)) - { - mLightMovingMask |= (1<getLightColor(); - light_color.mV[3] = 0.0f; - - F32 fade = iter->fade; - if (fade < LIGHT_FADE_TIME) - { - // fade in/out light - if (fade >= 0.f) - { - fade = fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; - } - else - { - fade = 1.f + fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; - } - fade = llclamp(fade,0.f,1.f); - light_color *= fade; - } - - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = llmax(light->getLightRadius(), 0.001f); - - F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[cur_light] = light_color; - LLLightState* light_state = gGL.getLight(cur_light); - - light_state->setPosition(light_pos_gl); - light_state->setDiffuse(light_color); - light_state->setAmbient(LLColor4::black); - light_state->setConstantAttenuation(0.f); - if (sRenderDeferred) - { - light_state->setLinearAttenuation(light_radius*1.5f); - light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); - } - else - { - light_state->setLinearAttenuation(linatten); - light_state->setQuadraticAttenuation(0.f); - } - - if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on - { - LLVector3 spotparams = light->getSpotLightParams(); - LLQuaternion quat = light->getRenderRotation(); - LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction - at_axis *= quat; - - light_state->setSpotDirection(at_axis); - light_state->setSpotCutoff(90.f); - light_state->setSpotExponent(2.f); - - light_state->setSpecular(LLColor4::black); - } - else // omnidirectional (point) light - { - light_state->setSpotExponent(0.f); - light_state->setSpotCutoff(180.f); - - // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight - const LLColor4 specular(0.f, 0.f, 0.f, 1.f); - light_state->setSpecular(specular); - } - cur_light++; - if (cur_light >= 8) - { - break; // safety - } - } - } - for ( ; cur_light < 8 ; cur_light++) - { - mHWLightColors[cur_light] = LLColor4::black; - LLLightState* light = gGL.getLight(cur_light); - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } - if (gAgentAvatarp && - gAgentAvatarp->mSpecialRenderMode == 3) - { - LLColor4 light_color = LLColor4::white; - light_color.mV[3] = 0.0f; - - LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = 16.f; - - F32 x = 3.f; - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[2] = light_color; - LLLightState* light = gGL.getLight(2); - - light->setPosition(light_pos_gl); - light->setDiffuse(light_color); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setQuadraticAttenuation(0.f); - light->setConstantAttenuation(0.f); - light->setLinearAttenuation(linatten); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Init GL state - glDisable(GL_LIGHTING); - for (S32 i = 0; i < 8; ++i) - { - gGL.getLight(i)->disable(); - } - mLightMask = 0; -} - -void LLPipeline::enableLights(U32 mask) -{ - assertInitialized(); - - if (mLightingDetail == 0) - { - mask &= 0xf003; // sun and backlight only (and fullbright bit) - } - if (mLightMask != mask) - { - stop_glerror(); - if (!mLightMask) - { - glEnable(GL_LIGHTING); - } - if (mask) - { - stop_glerror(); - for (S32 i=0; i<8; i++) - { - LLLightState* light = gGL.getLight(i); - if (mask & (1<enable(); - light->setDiffuse(mHWLightColors[i]); - } - else - { - light->disable(); - light->setDiffuse(LLColor4::black); - } - } - stop_glerror(); - } - else - { - glDisable(GL_LIGHTING); - } - stop_glerror(); - mLightMask = mask; - LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); - stop_glerror(); - } -} - -void LLPipeline::enableLightsStatic() -{ - assertInitialized(); - U32 mask = 0x01; // Sun - if (mLightingDetail >= 2) - { - mask |= mLightMovingMask; // Hardware moving lights - } - else - { - mask |= 0xff & (~2); // Hardware local lights - } - enableLights(mask); -} - -void LLPipeline::enableLightsDynamic() -{ - assertInitialized(); - U32 mask = 0xff & (~2); // Local lights - enableLights(mask); - - if (isAgentAvatarValid() && getLightingDetail() <= 0) - { - if (gAgentAvatarp->mSpecialRenderMode == 0) // normal - { - gPipeline.enableLightsAvatar(); - } - else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview - { - gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); - } - } -} - -void LLPipeline::enableLightsAvatar() -{ - U32 mask = 0xff; // All lights - setupAvatarLights(FALSE); - enableLights(mask); -} - -void LLPipeline::enableLightsPreview() -{ - disableLights(); - - glEnable(GL_LIGHTING); - LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); - - - LLColor4 diffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); - LLColor4 specular0 = gSavedSettings.getColor4("PreviewSpecular0"); - LLColor4 diffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); - LLColor4 specular1 = gSavedSettings.getColor4("PreviewSpecular1"); - LLColor4 diffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); - LLColor4 specular2 = gSavedSettings.getColor4("PreviewSpecular2"); - - LLVector3 dir0 = gSavedSettings.getVector3("PreviewDirection0"); - LLVector3 dir1 = gSavedSettings.getVector3("PreviewDirection1"); - LLVector3 dir2 = gSavedSettings.getVector3("PreviewDirection2"); - - dir0.normVec(); - dir1.normVec(); - dir2.normVec(); - - LLVector4 light_pos(dir0, 0.0f); - - LLLightState* light = gGL.getLight(0); - - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse0); - light->setAmbient(LLColor4::black); - light->setSpecular(specular0); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir1, 0.f); - - light = gGL.getLight(1); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse1); - light->setAmbient(LLColor4::black); - light->setSpecular(specular1); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir2, 0.f); - light = gGL.getLight(2); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse2); - light->setAmbient(LLColor4::black); - light->setSpecular(specular2); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); -} - - -void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) -{ - U32 mask = 0x2002; // Avatar backlight only, set ambient - setupAvatarLights(TRUE); - enableLights(mask); - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); -} - -void LLPipeline::enableLightsFullbright(const LLColor4& color) -{ - assertInitialized(); - U32 mask = 0x1000; // Non-0 mask, set ambient - enableLights(mask); - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); -} - -void LLPipeline::disableLights() -{ - enableLights(0); // no lighting (full bright) -} - -//============================================================================ - -class LLMenuItemGL; -class LLInvFVBridge; -struct cat_folder_pair; -class LLVOBranch; -class LLVOLeaf; - -void LLPipeline::findReferences(LLDrawable *drawablep) -{ - assertInitialized(); - if (mLights.find(drawablep) != mLights.end()) - { - llinfos << "In mLights" << llendl; - } - if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) - { - llinfos << "In mMovedList" << llendl; - } - if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) - { - llinfos << "In mShiftList" << llendl; - } - if (mRetexturedList.find(drawablep) != mRetexturedList.end()) - { - llinfos << "In mRetexturedList" << llendl; - } - - if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) - { - llinfos << "In mBuildQ1" << llendl; - } - if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) - { - llinfos << "In mBuildQ2" << llendl; - } - - S32 count; - - count = gObjectList.findReferences(drawablep); - if (count) - { - llinfos << "In other drawables: " << count << " references" << llendl; - } -} - -BOOL LLPipeline::verify() -{ - BOOL ok = assertInitialized(); - if (ok) - { - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (!poolp->verify()) - { - ok = FALSE; - } - } - } - - if (!ok) - { - llwarns << "Pipeline verify failed!" << llendl; - } - return ok; -} - -////////////////////////////// -// -// Collision detection -// -// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * A method to compute a ray-AABB intersection. - * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990 - * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500) - * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only) - * - * Hence this version is faster as well as more robust than the original one. - * - * Should work provided: - * 1) the integer representation of 0.0f is 0x00000000 - * 2) the sign bit of the float is the most significant one - * - * Report bugs: p.terdiman@codercorner.com - * - * \param aabb [in] the axis-aligned bounding box - * \param origin [in] ray origin - * \param dir [in] ray direction - * \param coord [out] impact coordinates - * \return true if ray intersects AABB - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//#define RAYAABB_EPSILON 0.00001f -#define IR(x) ((U32&)x) - -bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon) -{ - BOOL Inside = TRUE; - LLVector3 MinB = center - size; - LLVector3 MaxB = center + size; - LLVector3 MaxT; - MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f; - - // Find candidate planes. - for(U32 i=0;i<3;i++) - { - if(origin.mV[i] < MinB.mV[i]) - { - coord.mV[i] = MinB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - else if(origin.mV[i] > MaxB.mV[i]) - { - coord.mV[i] = MaxB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - } - - // Ray origin inside bounding box - if(Inside) - { - coord = origin; - return true; - } - - // Get largest of the maxT's for final choice of intersection - U32 WhichPlane = 0; - if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1; - if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2; - - // Check final candidate actually inside box - if(IR(MaxT.mV[WhichPlane])&0x80000000) return false; - - for(U32 i=0;i<3;i++) - { - if(i!=WhichPlane) - { - coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i]; - if (epsilon > 0) - { - if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false; - } - else - { - if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false; - } - } - } - return true; // ray hits box -} - -////////////////////////////// -// -// Macros, functions, and inline methods from other classes -// -// - -void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) -{ - if (drawablep && assertInitialized()) - { - if (is_light) - { - mLights.insert(drawablep); - drawablep->setState(LLDrawable::LIGHT); - } - else - { - drawablep->clearState(LLDrawable::LIGHT); - mLights.erase(drawablep); - } - } -} - -//static -void LLPipeline::toggleRenderType(U32 type) -{ - gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; - if (type == LLPipeline::RENDER_TYPE_WATER) - { - gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; - } -} - -//static -void LLPipeline::toggleRenderTypeControl(void* data) -{ - U32 type = (U32)(intptr_t)data; - U32 bit = (1<inBuildMode() ? FALSE : TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - if ((j == LLViewerRegion::PARTITION_VOLUME) || - (j == LLViewerRegion::PARTITION_BRIDGE) || - (j == LLViewerRegion::PARTITION_TERRAIN) || - (j == LLViewerRegion::PARTITION_TREE) || - (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - local_end = position; - } - } - } - } - } - - if (!sPickAvatar) - { - //save hit info in case we need to restore - //due to attachment override - LLVector3 local_normal; - LLVector3 local_binormal; - LLVector2 local_texcoord; - S32 local_face_hit = -1; - - if (face_hit) - { - local_face_hit = *face_hit; - } - if (tex_coord) - { - local_texcoord = *tex_coord; - } - if (bi_normal) - { - local_binormal = *bi_normal; - } - if (normal) - { - local_normal = *normal; - } - - const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; - - //check against avatars - sPickAvatar = TRUE; - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - if (!drawable || - !drawable->getVObj()->isAttachment() || - (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) - { //avatar overrides if previously hit drawable is not an attachment or - //attachment is far enough away from detected intersection - drawable = hit; - local_end = position; - } - else - { //prioritize attachments over avatars - position = local_end; - - if (face_hit) - { - *face_hit = local_face_hit; - } - if (tex_coord) - { - *tex_coord = local_texcoord; - } - if (bi_normal) - { - *bi_normal = local_binormal; - } - if (normal) - { - *normal = local_normal; - } - } - } - } - } - } - - //check all avatar nametags (silly, isn't it?) - for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); - ++iter) - { - LLVOAvatar* av = (LLVOAvatar*) *iter; - if (av->mNameText.notNull() - && av->mNameText->lineSegmentIntersect(start, local_end, position)) - { - drawable = av->mDrawable; - local_end = position; - } - } - - if (intersection) - { - *intersection = position; - } - - return drawable ? drawable->getVObj().get() : NULL; -} - -LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) -{ - LLDrawable* drawable = NULL; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - BOOL toggle = FALSE; - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - toggle = TRUE; - } - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); - if (part) - { - LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - } - } - - if (toggle) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - } - return drawable ? drawable->getVObj().get() : NULL; -} - -LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) -{ - if (vobj) - { - LLViewerRegion* region = vobj->getRegion(); - if (region) - { - return region->getSpatialPartition(vobj->getPartitionType()); - } - } - return NULL; -} - -void LLPipeline::resetVertexBuffers(LLDrawable* drawable) -{ - if (!drawable || drawable->isDead()) - { - return; - } - - for (S32 i = 0; i < drawable->getNumFaces(); i++) - { - LLFace* facep = drawable->getFace(i); - facep->clearVertexBuffer(); - } -} - -void LLPipeline::resetVertexBuffers() -{ - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->resetVertexBuffers(); - } - } - } - - resetDrawOrders(); - - gSky.resetVertexBuffers(); - - if (LLVertexBuffer::sGLCount > 0) - { - LLVertexBuffer::cleanupClass(); - } - - //delete all name pool caches - LLGLNamePool::cleanupPools(); - - if (LLVertexBuffer::sGLCount > 0) - { - llwarns << "VBO wipe failed." << llendl; - } - - if (!LLVertexBuffer::sStreamIBOPool.mNameList.empty() || - !LLVertexBuffer::sStreamVBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicIBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicVBOPool.mNameList.empty()) - { - llwarns << "VBO name pool cleanup failed." << llendl; - } - - LLVertexBuffer::unbind(); - - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); - LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; - sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); - sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); - LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); -} - -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) -{ - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); - assertInitialized(); - glLoadMatrixd(gGLModelView); - gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask); - glLoadMatrixd(gGLModelView); - gGLLastMatrix = NULL; -} - -void apply_cube_face_rotation(U32 face) -{ - switch (face) - { - case 0: - glRotatef(90.f, 0, 1, 0); - glRotatef(180.f, 1, 0, 0); - break; - case 2: - glRotatef(-90.f, 1, 0, 0); - break; - case 4: - glRotatef(180.f, 0, 1, 0); - glRotatef(180.f, 0, 0, 1); - break; - case 1: - glRotatef(-90.f, 0, 1, 0); - glRotatef(180.f, 1, 0, 0); - break; - case 3: - glRotatef(90, 1, 0, 0); - break; - case 5: - glRotatef(180, 0, 0, 1); - break; - } -} - -void validate_framebuffer_object() -{ - GLenum status; - status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); - switch(status) - { - case GL_FRAMEBUFFER_COMPLETE: - //framebuffer OK, no error. - break; - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; - break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Attachment." << llendl; - break; - case GL_FRAMEBUFFER_UNSUPPORTED: - /* choose different formats */ - llerrs << "Framebuffer unsupported." << llendl; - break; - default: - llerrs << "Unknown framebuffer status." << llendl; - break; - } -} - -void LLPipeline::bindScreenToTexture() -{ - -} - -static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); - -void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) -{ - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); - if (!(gPipeline.canUseVertexShaders() && - sRenderGlow) || - (!sRenderDeferred && hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))) - { - return; - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - assertInitialized(); - - if (gUseWireframe) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); - - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - - LLFastTimer ftm(FTM_RENDER_BLOOM); - gGL.color4f(1,1,1,1); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable cull(GL_CULL_FACE); - - enableLightsFullbright(LLColor4(1,1,1,1)); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - - LLGLDisable test(GL_ALPHA_TEST); - - gGL.setColorMask(true, true); - glClearColor(0,0,0,0); - - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[2].bindTarget(); - mGlow[2].clear(); - } - - gGlowExtractProgram.bind(); - F32 minLum = llmax(gSavedSettings.getF32("RenderGlowMinLuminance"), 0.0f); - F32 maxAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); - F32 warmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); - LLVector3 lumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); - LLVector3 warmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); - gGlowExtractProgram.uniform1f("minLuminance", minLum); - gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha); - gGlowExtractProgram.uniform3f("lumWeights", lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); - gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); - gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); - LLGLEnable blend_on(GL_BLEND); - LLGLEnable test(GL_ALPHA_TEST); - - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - mScreen.bindTexture(0, 0); - - gGL.color4f(1,1,1,1); - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - gGL.getTexUnit(0)->unbind(mScreen.getUsage()); - - mGlow[2].flush(); - } - - tc1.setVec(0,0); - tc2.setVec(2,2); - - // power of two between 1 and 1024 - U32 glowResPow = gSavedSettings.getS32("RenderGlowResolutionPow"); - const U32 glow_res = llmax(1, - llmin(1024, 1 << glowResPow)); - - S32 kernel = gSavedSettings.getS32("RenderGlowIterations")*2; - F32 delta = gSavedSettings.getF32("RenderGlowWidth") / glow_res; - // Use half the glow width if we have the res set to less than 9 so that it looks - // almost the same in either case. - if (glowResPow < 9) - { - delta *= 0.5f; - } - F32 strength = gSavedSettings.getF32("RenderGlowStrength"); - - gGlowProgram.bind(); - gGlowProgram.uniform1f("glowStrength", strength); - - for (S32 i = 0; i < kernel; i++) - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[i%2].bindTarget(); - mGlow[i%2].clear(); - } - - if (i == 0) - { - gGL.getTexUnit(0)->bind(&mGlow[2]); - } - else - { - gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); - } - - if (i%2 == 0) - { - gGlowProgram.uniform2f("glowDelta", delta, 0); - } - else - { - gGlowProgram.uniform2f("glowDelta", 0, delta); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - mGlow[i%2].flush(); - } - - gGlowProgram.unbind(); - - if (LLRenderTarget::sUseFBO) - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } - - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - - tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), - (F32) gViewerWindow->getWorldViewHeightRaw()); - - gGL.flush(); - - LLVertexBuffer::unbind(); - - if (LLPipeline::sRenderDeferred) - { - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater(); - - LLGLSLShader* shader = &gDeferredPostProgram; - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - shader = &gDeferredGIFinalProgram; - dof_enabled = false; - } - else if (!dof_enabled || LLToolMgr::getInstance()->inBuildMode() || !gSavedSettings.getBOOL("RenderDepthOfField")) - { //squish focal length when in build mode (or if DoF is disabled) so DoF doesn't make editing objects difficult - shader = &gDeferredPostNoDoFProgram; - dof_enabled = false; - } - - - LLGLDisable blend(GL_BLEND); - bindDeferredShader(*shader); - - if (dof_enabled) - { - //depth of field focal plane calculations - - static F32 current_distance = 16.f; - static F32 start_distance = 16.f; - static F32 transition_time = 1.f; - - LLVector3 focus_point; - - LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); - if (obj && obj->mDrawable && obj->isSelected()) - { //focus on selected media object - S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); - if (obj && obj->mDrawable) - { - LLFace* face = obj->mDrawable->getFace(face_idx); - if (face) - { - focus_point = face->getPositionAgent(); - } - } - } - - if (focus_point.isExactlyZero()) - { - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { //focus on point under cursor - focus_point = gDebugRaycastIntersection; - } - else if (gAgentCamera.cameraMouselook()) - { //focus on point under mouselook crosshairs - gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - NULL, - &focus_point); - } - else - { - LLViewerObject* obj = gAgentCamera.getFocusObject(); - if (obj) - { //focus on alt-zoom target - focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); - } - else - { //focus on your avatar - focus_point = gAgent.getPositionAgent(); - } - } - } - - LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); - F32 target_distance = 16.f; - if (!focus_point.isExactlyZero()) - { - target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); - } - - if (transition_time >= 1.f && - fabsf(current_distance-target_distance)/current_distance > 0.01f) - { //large shift happened, interpolate smoothly to new target distance - transition_time = 0.f; - start_distance = current_distance; - } - else if (transition_time < 1.f) - { //currently in a transition, continue interpolating - transition_time += 1.f/gSavedSettings.getF32("CameraFocusTransitionTime")*gFrameIntervalSeconds; - transition_time = llmin(transition_time, 1.f); - - F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; - current_distance = start_distance + (target_distance-start_distance)*t; - } - else - { //small or no change, just snap to target distance - current_distance = target_distance; - } - - //convert to mm - F32 subject_distance = current_distance*1000.f; - F32 fnumber = gSavedSettings.getF32("CameraFNumber"); - F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength"); - - F32 fov = LLViewerCamera::getInstance()->getView(); - - const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f; - //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); - - //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); - - F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); - //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); - - F32 focal_length = dv/(2*tanf(fov/2.f)); - - //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); - - // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) - // where N = fnumber - // s2 = dot distance - // s1 = subject distance - // f = focal length - // - - F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); - blur_constant /= 1000.f; //convert to meters for shader - F32 magnification = focal_length/(subject_distance-focal_length); - - shader->uniform1f("focal_distance", -subject_distance/1000.f); - shader->uniform1f("blur_constant", blur_constant); - shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f("magnification", magnification); - } - - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); - //if (channel > -1) - //{ - //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - //} - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - } - else - { - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; - LLPointer buff = new LLVertexBuffer(mask, 0); - buff->allocateBuffer(3,0,TRUE); - - LLStrider v; - LLStrider uv1; - LLStrider uv2; - - buff->getVertexStrider(v); - buff->getTexCoord0Strider(uv1); - buff->getTexCoord1Strider(uv2); - - uv1[0] = LLVector2(0, 0); - uv1[1] = LLVector2(0, 2); - uv1[2] = LLVector2(2, 0); - - uv2[0] = LLVector2(0, 0); - uv2[1] = LLVector2(0, tc2.mV[1]*2.f); - uv2[2] = LLVector2(tc2.mV[0]*2.f, 0); - - v[0] = LLVector3(-1,-1,0); - v[1] = LLVector3(-1,3,0); - v[2] = LLVector3(3,-1,0); - - buff->setBuffer(0); - - LLGLDisable blend(GL_BLEND); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.bind(); - } - else - { - //tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - //tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); - } - - gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->bind(&mScreen); - - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); - - buff->setBuffer(mask); - buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.unbind(); - } - else - { - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - - } - - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.setColorMask(true, false); - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); - - LLGLEnable blend(GL_BLEND); - gGL.color4f(1,1,1,0.75f); - - gGL.getTexUnit(0)->bind(&mPhysicsDisplay); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - - } - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - -} - -static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); - -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) -{ - LLFastTimer t(FTM_BIND_DEFERRED); - - if (noise_map == 0xFFFFFFFF) - { - noise_map = mNoiseMap; - } - - shader.bind(); - S32 channel = 0; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(0,channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (gi_source) - { - BOOL has_gi = FALSE; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - if (channel > -1) - { - has_gi = TRUE; - gGL.getTexUnit(channel)->bind(gi_source, TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - } - - if (has_gi) - { - F32 range_x = llmin(mGIRange.mV[0], 1.f); - F32 range_y = llmin(mGIRange.mV[1], 1.f); - - LLVector2 scale(range_x,range_y); - - LLVector2 kern[25]; - - for (S32 i = 0; i < 5; ++i) - { - for (S32 j = 0; j < 5; ++j) - { - S32 idx = i*5+j; - kern[idx].mV[0] = (i-2)*0.5f; - kern[idx].mV[1] = (j-2)*0.5f; - kern[idx].scaleVec(scale); - } - } - - shader.uniform2fv("gi_kern", 25, (F32*) kern); - shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m); - shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m); - shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m); - shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); - } - } - stop_glerror(); - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); - stop_glerror(); - - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f inv_proj = projection.inverse(); - - shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); - shader.uniform4f("viewport", (F32) gGLViewport[0], - (F32) gGLViewport[1], - (F32) gGLViewport[2], - (F32) gGLViewport[3]); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - } - - stop_glerror(); - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[light_index].getUsage()); - if (channel > -1) - { - mDeferredLight[light_index].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); - if (channel > -1) - { - mGlow[1].bindTexture(0, channel); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mEdgeMap.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[1].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[2].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - - stop_glerror(); - - for (U32 i = 0; i < 4; i++) - { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - for (U32 i = 4; i < 6; i++) - { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - stop_glerror(); - - F32 mat[16*6]; - for (U32 i = 0; i < 16; i++) - { - mat[i] = mSunShadowMatrix[0].m[i]; - mat[i+16] = mSunShadowMatrix[1].m[i]; - mat[i+32] = mSunShadowMatrix[2].m[i]; - mat[i+48] = mSunShadowMatrix[3].m[i]; - mat[i+64] = mSunShadowMatrix[4].m[i]; - mat[i+80] = mSunShadowMatrix[5].m[i]; - } - - shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); - shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); - - stop_glerror(); - - channel = shader.enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->enable(channel); - cube_map->bind(); - F64* m = gGLModelView; - - - F32 mat[] = { m[0], m[1], m[2], - m[4], m[5], m[6], - m[8], m[9], m[10] }; - - shader.uniform3fv("env_mat[0]", 3, mat); - shader.uniform3fv("env_mat", 3, mat); - } - } - - shader.uniform4fv("shadow_clip", 1, mSunClipPlanes.mV); - shader.uniform1f("sun_wash", gSavedSettings.getF32("RenderDeferredSunWash")); - shader.uniform1f("shadow_noise", gSavedSettings.getF32("RenderShadowNoise")); - shader.uniform1f("blur_size", gSavedSettings.getF32("RenderShadowBlurSize")); - - shader.uniform1f("ssao_radius", gSavedSettings.getF32("RenderSSAOScale")); - shader.uniform1f("ssao_max_radius", gSavedSettings.getU32("RenderSSAOMaxScale")); - - F32 ssao_factor = gSavedSettings.getF32("RenderSSAOFactor"); - shader.uniform1f("ssao_factor", ssao_factor); - shader.uniform1f("ssao_factor_inv", 1.0/ssao_factor); - - LLVector3 ssao_effect = gSavedSettings.getVector3("RenderSSAOEffect"); - F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; - F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; - // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by - // value factor, and scales remainder by saturation factor - F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, - matrix_nondiag, matrix_diag, matrix_nondiag, - matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); - - F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - - shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error); - shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error); - shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset")); - shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias")); - - shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); - shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale")); - shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset")); - shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail")); - shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange")); - shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness")); - shader.uniform1f("gi_luminance", gSavedSettings.getF32("RenderGILuminance")); - shader.uniform1f("gi_edge_weight", gSavedSettings.getF32("RenderGIBlurEdgeWeight")); - shader.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); - shader.uniform1f("gi_sample_width", mGILightRadius); - shader.uniform1f("gi_noise", gSavedSettings.getF32("RenderGINoise")); - shader.uniform1f("gi_attenuation", gSavedSettings.getF32("RenderGIAttenuation")); - shader.uniform1f("gi_ambiance", gSavedSettings.getF32("RenderGIAmbiance")); - shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff")); - shader.uniform1f("norm_cutoff", gSavedSettings.getF32("RenderEdgeNormCutoff")); - - - if (shader.getUniformLocation("norm_mat") >= 0) - { - glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); - shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); - } -} - -static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); -static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); -static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); -static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); -static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); -static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); -static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); -static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); -static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); -static LLFastTimer::DeclareTimer FTM_POST("Post"); - - -void LLPipeline::renderDeferredLighting() -{ - if (!sCull) - { - return; - } - - { - LLFastTimer ftm(FTM_RENDER_DEFERRED); - - LLViewerCamera* camera = LLViewerCamera::getInstance(); - { - LLGLDepthTest depth(GL_TRUE); - mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); - - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - //ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLDisable stencil(GL_STENCIL_TEST); - //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); - //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - - gGL.setColorMask(true, true); - - //draw a cube around every light - LLVertexBuffer::unbind(); - - LLGLEnable cull(GL_CULL_FACE); - LLGLEnable blend(GL_BLEND); - - glh::matrix4f mat = glh_copy_matrix(gGLModelView); - - F32 vert[] = - { - -1,1, - -1,-3, - 3,1, - }; - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); - - { - setupHWLights(NULL); //to set mSunDir; - LLVector4 dir(mSunDir, 0.f); - glh::vec4f tc(dir.mV); - mat.mult_matrix_vec(tc); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); - } - - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) - { - mDeferredLight[0].bindTarget(); - { //paint shadow/SSAO light map (direct lighting lightmap) - LLFastTimer ftm(FTM_SUN_SHADOW); - bindDeferredShader(gDeferredSunProgram, 0); - - glClearColor(1,1,1,1); - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); - - const U32 slice = 32; - F32 offset[slice*3]; - for (U32 i = 0; i < 4; i++) - { - for (U32 j = 0; j < 8; j++) - { - glh::vec3f v; - v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); - v.normalize(); - inv_trans.mult_matrix_vec(v); - v.normalize(); - offset[(i*8+j)*3+0] = v.v[0]; - offset[(i*8+j)*3+1] = v.v[2]; - offset[(i*8+j)*3+2] = v.v[1]; - } - } - - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - unbindDeferredShader(gDeferredSunProgram); - } - mDeferredLight[0].flush(); - } - - { //global illumination specific block (still experimental) - if (gSavedSettings.getBOOL("RenderDeferredBlurLight") && - gSavedSettings.getBOOL("RenderDeferredGI")) - { - LLFastTimer ftm(FTM_EDGE_DETECTION); - //generate edge map - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - { - gDeferredEdgeProgram.bind(); - mEdgeMap.bindTarget(); - bindDeferredShader(gDeferredEdgeProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gDeferredEdgeProgram); - mEdgeMap.flush(); - } - } - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - { //get luminance map from previous frame's light map - LLGLEnable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - //static F32 fade = 1.f; - - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - gLuminanceGatherProgram.bind(); - gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); - mLuminanceMap.bindTarget(); - bindDeferredShader(gLuminanceGatherProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gLuminanceGatherProgram); - mLuminanceMap.flush(); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - glGenerateMipmap(GL_TEXTURE_2D); - } - } - - { //paint noisy GI map (bounce lighting lightmap) - LLFastTimer ftm(FTM_GI_TRACE); - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable test(GL_ALPHA_TEST); - - mGIMapPost[0].bindTarget(); - - bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gDeferredGIProgram); - mGIMapPost[0].flush(); - } - - U32 pass_count = 0; - if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) - { - pass_count = llclamp(gSavedSettings.getU32("RenderGIBlurPasses"), (U32) 1, (U32) 128); - } - - for (U32 i = 0; i < pass_count; ++i) - { //gather/soften indirect lighting map - LLFastTimer ftm(FTM_GI_GATHER); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap); - F32 blur_size = gSavedSettings.getF32("RenderGIBlurSize")/((F32) i * gSavedSettings.getF32("RenderGIBlurIncrement")+1.f); - gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f); - gDeferredPostGIProgram.uniform1f("kern_scale", blur_size); - gDeferredPostGIProgram.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); - - mGIMapPost[1].bindTarget(); - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - mGIMapPost[1].flush(); - unbindDeferredShader(gDeferredPostGIProgram); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap); - mGIMapPost[0].bindTarget(); - - gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - stop_glerror(); - } - mGIMapPost[0].flush(); - unbindDeferredShader(gDeferredPostGIProgram); - } - } - } - - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) - { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); - //blur lightmap - mDeferredLight[1].bindTarget(); - - glClearColor(1,1,1,1); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - bindDeferredShader(gDeferredBlurLightProgram); - - LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); - const U32 kern_length = 4; - F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); - F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); - - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; - - LLVector3 gauss[32]; // xweight, yweight, offset - - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; - } - - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - mDeferredLight[1].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - - bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredLight[0].bindTarget(); - - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - mDeferredLight[0].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - } - - stop_glerror(); - glPopMatrix(); - stop_glerror(); - glMatrixMode(GL_MODELVIEW); - stop_glerror(); - glPopMatrix(); - stop_glerror(); - - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[1].bindTarget(); - // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - } - else - { - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - } - - if (gSavedSettings.getBOOL("RenderDeferredAtmospheric")) - { //apply sunlight contribution - LLFastTimer ftm(FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); - { - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - - //full screen blit - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - glVertexPointer(2, GL_FLOAT, 0, vert); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - } - - unbindDeferredShader(gDeferredSoftenProgram); - } - - { //render sky - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - gPipeline.pushRenderTypeMask(); - - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); - - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - gPipeline.popRenderTypeMask(); - } - - BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights"); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[1].flush(); - mDeferredLight[2].bindTarget(); - mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); - } - - if (render_local) - { - gGL.setSceneBlendType(LLRender::BT_ADD); - std::list fullscreen_lights; - LLDrawable::drawable_list_t spot_lights; - LLDrawable::drawable_list_t fullscreen_spot_lights; - - for (U32 i = 0; i < 2; i++) - { - mTargetShadowSpotLight[i] = NULL; - } - - std::list light_colors; - - LLVertexBuffer::unbind(); - - F32 v[24]; - glVertexPointer(3, GL_FLOAT, 0, v); - - { - bindDeferredShader(gDeferredLightProgram); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) - { - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - if (!volume) - { - continue; - } - - if (volume->isAttachment()) - { - if (!sRenderAttachedLights) - { - continue; - } - } - - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - - if (col.magVecSquared() < 0.001f) - { - continue; - } - - if (s <= 0.001f) - { - continue; - } - - LLVector4a sa; - sa.splat(s); - if (camera->AABBInFrustumNoFarClip(center, sa) == 0) - { - continue; - } - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 - - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - - if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || - camera->getOrigin().mV[0] < c[0] - s - 0.2f || - camera->getOrigin().mV[1] > c[1] + s + 0.2f || - camera->getOrigin().mV[1] < c[1] - s - 0.2f || - camera->getOrigin().mV[2] > c[2] + s + 0.2f || - camera->getOrigin().mV[2] < c[2] - s - 0.2f) - { //draw box if camera is outside box - if (render_local) - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - spot_lights.push_back(drawablep); - continue; - } - - LLFastTimer ftm(FTM_LOCAL_LIGHTS); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); - stop_glerror(); - } - } - else - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - fullscreen_spot_lights.push_back(drawablep); - continue; - } - - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); - light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); - } - } - unbindDeferredShader(gDeferredLightProgram); - } - - if (!spot_lights.empty()) - { - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - bindDeferredShader(gDeferredSpotLightProgram); - - gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); - - for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 - - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); - } - gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredSpotLightProgram); - } - - { - bindDeferredShader(gDeferredMultiLightProgram); - - LLGLDepthTest depth(GL_FALSE); - - //full screen blit - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - U32 count = 0; - - const U32 max_count = 8; - LLVector4 light[max_count]; - LLVector4 col[max_count]; - - glVertexPointer(2, GL_FLOAT, 0, vert); - - F32 far_z = 0.f; - - while (!fullscreen_lights.empty()) - { - LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); - light[count] = fullscreen_lights.front(); - fullscreen_lights.pop_front(); - col[count] = light_colors.front(); - light_colors.pop_front(); - - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); - - count++; - if (count == max_count || fullscreen_lights.empty()) - { - gDeferredMultiLightProgram.uniform1i("light_count", count); - gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f("far_z", far_z); - far_z = 0.f; - count = 0; - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - } - } - - unbindDeferredShader(gDeferredMultiLightProgram); - - bindDeferredShader(gDeferredMultiSpotLightProgram); - - gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); - - for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - } - - gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredMultiSpotLightProgram); - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - } - } - - gGL.setColorMask(true, true); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[2].flush(); - - mScreen.bindTarget(); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - { //mix various light maps (local, sun, gi) - LLFastTimer ftm(FTM_POST); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); - - gDeferredPostProgram.bind(); - - LLVertexBuffer::unbind(); - - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); - - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - glDrawArrays(GL_TRIANGLES, 0, 3); - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - unbindDeferredShader(gDeferredPostProgram); - } - } - } - - { //render non-deferred geometry (alpha, fullbright, glow) - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_GLOW, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_POST_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_GLOW, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - LLPipeline::RENDER_TYPE_AVATAR, - END_RENDER_TYPES); - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - popRenderTypeMask(); - } - - { - //render highlights, etc. - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - } - - mScreen.flush(); - -} - -void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) -{ - //construct frustum - LLVOVolume* volume = drawablep->getVOVolume(); - LLVector3 params = volume->getSpotLightParams(); - - F32 fov = params.mV[0]; - F32 focus = params.mV[1]; - - LLVector3 pos = drawablep->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - LLVector3 scale = volume->getScale(); - - //get near clip plane - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = pos+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - //matrix from volume space to agent space - LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); - - glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); - glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; - - glh::matrix4f screen_to_light = light_to_screen.inverse(); - - F32 s = volume->getLightRadius()*1.5f; - F32 near_clip = dist; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = s+dist-scale.mV[VZ]; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh::vec3f p1(0, 0, -(near_clip+0.01f)); - glh::vec3f p2(0, 0, -(near_clip+1.f)); - - glh::vec3f screen_origin(0, 0, 0); - - light_to_screen.mult_matrix_vec(p1); - light_to_screen.mult_matrix_vec(p2); - light_to_screen.mult_matrix_vec(screen_origin); - - glh::vec3f n = p2-p1; - n.normalize(); - - F32 proj_range = far_clip - near_clip; - glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); - screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); - shader.uniform1f("proj_near", near_clip); - shader.uniform3fv("proj_p", 1, p1.v); - shader.uniform3fv("proj_n", 1, n.v); - shader.uniform3fv("proj_origin", 1, screen_origin.v); - shader.uniform1f("proj_range", proj_range); - shader.uniform1f("proj_ambiance", params.mV[2]); - S32 s_idx = -1; - - for (U32 i = 0; i < 2; i++) - { - if (mShadowSpotLight[i] == drawablep) - { - s_idx = i; - } - } - - shader.uniform1i("proj_shadow_idx", s_idx); - - if (s_idx >= 0) - { - shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); - } - else - { - shader.uniform1f("shadow_fade", 1.f); - } - - { - LLDrawable* potential = drawablep; - //determine if this is a good light for casting shadows - F32 m_pri = volume->getSpotLightPriority(); - - for (U32 i = 0; i < 2; i++) - { - F32 pri = 0.f; - - if (mTargetShadowSpotLight[i].notNull()) - { - pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); - } - - if (m_pri > pri) - { - LLDrawable* temp = mTargetShadowSpotLight[i]; - mTargetShadowSpotLight[i] = potential; - potential = temp; - m_pri = pri; - } - } - } - - LLViewerTexture* img = volume->getLightTexture(); - - if (img == NULL) - { - img = LLViewerFetchedTexture::sWhiteImagep; - } - - S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); - - if (channel > -1) - { - if (img) - { - gGL.getTexUnit(channel)->bind(img); - - F32 lod_range = logf(img->getWidth())/logf(2.f); - - shader.uniform1f("proj_focus", focus); - shader.uniform1f("proj_lod", lod_range); - shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); - } - } - -} - -void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) -{ - stop_glerror(); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[0].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, mEdgeMap.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, mDeferredLight[1].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, mDeferredLight[2].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); - shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); - - for (U32 i = 0; i < 4; i++) - { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) - { - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - for (U32 i = 4; i < 6; i++) - { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); - - S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->disable(); - } - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->activate(); - shader.unbind(); -} - -inline float sgn(float a) -{ - if (a > 0.0F) return (1.0F); - if (a < 0.0F) return (-1.0F); - return (0.0F); -} - -void LLPipeline::generateWaterReflection(LLCamera& camera_in) -{ - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) - { - BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) - { - skip_avatar_update = TRUE; - } - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); - } - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - LLCamera camera = camera_in; - camera.setFar(camera.getFar()*0.87654321f); - LLPipeline::sReflectionRender = TRUE; - - gPipeline.pushRenderTypeMask(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f mat; - - stop_glerror(); - LLPlane plane; - - F32 height = gAgent.getRegion()->getWaterHeight(); - F32 to_clip = fabsf(camera.getOrigin().mV[2]-height); - F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by - - //plane params - LLVector3 pnorm; - F32 pd; - - S32 water_clip = 0; - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - pd = -height; - plane.setVec(pnorm, pd); - water_clip = -1; - } - else - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - pd = height; - plane.setVec(pnorm, pd); - water_clip = 1; - } - - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //generate planar reflection map - - //disable occlusion culling for reflection map for now - S32 occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glClearColor(0,0,0,0); - mWaterRef.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; - gGL.setColorMask(true, true); - mWaterRef.clear(); - gGL.setColorMask(true, false); - - mWaterRef.getViewport(gGLViewport); - - stop_glerror(); - - glPushMatrix(); - - mat.set_scale(glh::vec3f(1,1,-1)); - mat.set_translate(glh::vec3f(0,0,height*2.f)); - - glh::matrix4f current = glh_get_current_modelview(); - - mat = current * mat; - - glh_set_current_modelview(mat); - glLoadMatrixf(mat.m); - - LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); - - glh::matrix4f inv_mat = mat.inverse(); - - glh::vec3f origin(0,0,0); - inv_mat.mult_matrix_vec(origin); - - camera.setOrigin(origin.v); - - glCullFace(GL_FRONT); - - static LLCullResult ref_result; - - if (LLDrawPoolWater::sNeedsReflectionUpdate) - { - //initial sky pass (no user clip plane) - { //mask out everything but the sky - gPipeline.pushRenderTypeMask(); - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - static LLCullResult result; - updateCull(camera, result); - stateSort(camera, result); - - renderGeom(camera, TRUE); - - gPipeline.popRenderTypeMask(); - } - - gPipeline.pushRenderTypeMask(); - - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); - if (detail > 0) - { //mask out selected geometry based on reflection detail - if (detail < 4) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 3) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - if (detail < 2) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } - } - - LLGLUserClipPlane clip_plane(plane, mat, projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, ref_result, -water_clip, &plane); - stateSort(camera, ref_result); - } - - if (LLDrawPoolWater::sNeedsDistortionUpdate) - { - if (gSavedSettings.getS32("RenderReflectionDetail") > 0) - { - gPipeline.grabReferences(ref_result); - LLGLUserClipPlane clip_plane(plane, mat, projection); - renderGeom(camera); - } - } - - gPipeline.popRenderTypeMask(); - } - glCullFace(GL_BACK); - glPopMatrix(); - mWaterRef.flush(); - glh_set_current_modelview(current); - LLPipeline::sUseOcclusion = occlusion; - } - - camera.setOrigin(camera_in.getOrigin()); - //render distortion map - static BOOL last_update = TRUE; - if (last_update) - { - camera.setFar(camera_in.getFar()); - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - END_RENDER_TYPES); - stop_glerror(); - - LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; - - if (LLPipeline::sUnderWaterRender) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - END_RENDER_TYPES); - } - LLViewerCamera::updateFrustumPlanes(camera); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor4& col = LLDrawPoolWater::sWaterFogColor; - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - mWaterDis.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - mWaterDis.getViewport(gGLViewport); - - if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) - { - //clip out geometry on the same side of water as the camera - mat = glh_get_current_modelview(); - LLPlane plane(-pnorm, -(pd+pad)); - - LLGLUserClipPlane clip_plane(plane, mat, projection); - static LLCullResult result; - updateCull(camera, result, water_clip, &plane); - stateSort(camera, result); - - gGL.setColorMask(true, true); - mWaterDis.clear(); - gGL.setColorMask(true, false); - - renderGeom(camera); - - } - - LLPipeline::sUnderWaterRender = FALSE; - mWaterDis.flush(); - } - last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - - LLRenderTarget::unbindTarget(); - - LLPipeline::sReflectionRender = FALSE; - - if (!LLRenderTarget::sUseFBO) - { - glClear(GL_DEPTH_BUFFER_BIT); - } - glClearColor(0.f, 0.f, 0.f, 0.f); - gViewerWindow->setup3DViewport(); - gPipeline.popRenderTypeMask(); - LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; - LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; - LLPlane npnorm(-pnorm, -pd); - LLViewerCamera::getInstance()->setUserClipPlane(npnorm); - - LLGLState::checkStates(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - } -} - -glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) -{ - glh::matrix4f ret; - - LLVector3 dirN; - LLVector3 upN; - LLVector3 lftN; - - lftN = dir % up; - lftN.normVec(); - - upN = lftN % dir; - upN.normVec(); - - dirN = dir; - dirN.normVec(); - - ret.m[ 0] = lftN[0]; - ret.m[ 1] = upN[0]; - ret.m[ 2] = -dirN[0]; - ret.m[ 3] = 0.f; - - ret.m[ 4] = lftN[1]; - ret.m[ 5] = upN[1]; - ret.m[ 6] = -dirN[1]; - ret.m[ 7] = 0.f; - - ret.m[ 8] = lftN[2]; - ret.m[ 9] = upN[2]; - ret.m[10] = -dirN[2]; - ret.m[11] = 0.f; - - ret.m[12] = -(lftN*pos); - ret.m[13] = -(upN*pos); - ret.m[14] = dirN*pos; - ret.m[15] = 1.f; - - return ret; -} - -glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) -{ - glh::matrix4f ret; - ret.m[ 0] = 2/(max[0]-min[0]); - ret.m[ 4] = 0; - ret.m[ 8] = 0; - ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]); - - ret.m[ 1] = 0; - ret.m[ 5] = 2/(max[1]-min[1]); - ret.m[ 9] = 0; - ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]); - - ret.m[ 2] = 0; - ret.m[ 6] = 0; - ret.m[10] = 2/(max[2]-min[2]); - ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]); - - ret.m[ 3] = 0; - ret.m[ 7] = 0; - ret.m[11] = 0; - ret.m[15] = 1; - - return ret; -} - -static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); -static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); -static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); - -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) -{ - LLFastTimer t(FTM_SHADOW_RENDER); - - //clip out geometry on the same side of water as the camera - S32 occlude = LLPipeline::sUseOcclusion; - if (!use_occlusion) - { - LLPipeline::sUseOcclusion = 0; - } - LLPipeline::sShadowRender = TRUE; - - U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; - LLGLEnable cull(GL_CULL_FACE); - - if (use_shader) - { - gDeferredShadowProgram.bind(); - } - - updateCull(shadow_cam, result); - stateSort(shadow_cam, result); - - //generate shadow map - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(proj.m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixd(gGLModelView); - - stop_glerror(); - gGLLastMatrix = NULL; - - { - //LLGLDepthTest depth(GL_TRUE); - //glClear(GL_DEPTH_BUFFER_BIT); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - glColor4f(1,1,1,1); - - stop_glerror(); - - gGL.setColorMask(false, false); - - //glCullFace(GL_FRONT); - - LLVertexBuffer::unbind(); - - { - if (!use_shader) - { //occlusion program is general purpose depth-only no-textures - gOcclusionProgram.bind(); - } - LLFastTimer ftm(FTM_SHADOW_SIMPLE); - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); - } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!use_shader) - { - gOcclusionProgram.unbind(); - } - } - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - renderGeomShadow(shadow_cam); - gDeferredShadowProgram.bind(); - } - else - { - renderGeomShadow(shadow_cam); - } - - { - LLFastTimer ftm(FTM_SHADOW_ALPHA); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); - renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - glColor4f(1,1,1,1); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - } - - //glCullFace(GL_BACK); - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - doOcclusion(shadow_cam); - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - } - - gGL.setColorMask(true, true); - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; -} - -static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); -BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector& fp, LLVector3 light_dir) -{ - LLFastTimer t(FTM_VISIBLE_CLOUD); - //get point cloud of intersection of frust and min, max - - if (getVisibleExtents(camera, min, max)) - { - return FALSE; - } - - //get set of planes on bounding box - LLPlane bp[] = { - LLPlane(min, LLVector3(-1,0,0)), - LLPlane(min, LLVector3(0,-1,0)), - LLPlane(min, LLVector3(0,0,-1)), - LLPlane(max, LLVector3(1,0,0)), - LLPlane(max, LLVector3(0,1,0)), - LLPlane(max, LLVector3(0,0,1))}; - - //potential points - std::vector pp; - - //add corners of AABB - pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); - - //add corners of camera frustum - for (U32 i = 0; i < 8; i++) - { - pp.push_back(camera.mAgentFrustum[i]); - } - - - //bounding box line segments - U32 bs[] = - { - 0,1, - 1,3, - 3,2, - 2,0, - - 4,5, - 5,7, - 7,6, - 6,4, - - 0,4, - 1,5, - 3,7, - 2,6 - }; - - for (U32 i = 0; i < 12; i++) - { //for each line segment in bounding box - for (U32 j = 0; j < 6; j++) - { //for each plane in camera frustum - const LLPlane& cp = camera.getAgentPlane(j); - const LLVector3& v1 = pp[bs[i*2+0]]; - const LLVector3& v2 = pp[bs[i*2+1]]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - //camera frustum line segments - const U32 fs[] = - { - 0,1, - 1,2, - 2,3, - 3,0, - - 4,5, - 5,6, - 6,7, - 7,4, - - 0,4, - 1,5, - 2,6, - 3,7 - }; - - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - - for (U32 i = 0; i < 12; i++) - { - for (U32 j = 0; j < 6; ++j) - { - const LLVector3& v1 = pp[fs[i*2+0]+8]; - const LLVector3& v2 = pp[fs[i*2+1]+8]; - const LLPlane& cp = bp[j]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), - max+LLVector3(0.05f,0.05f,0.05f) }; - - for (U32 i = 0; i < pp.size(); ++i) - { - bool found = true; - - const F32* p = pp[i].mV; - - for (U32 j = 0; j < 3; ++j) - { - if (p[j] < ext[0].mV[j] || - p[j] > ext[1].mV[j]) - { - found = false; - break; - } - } - - for (U32 j = 0; j < 6; ++j) - { - const LLPlane& cp = camera.getAgentPlane(j); - F32 dist = cp.dist(pp[i]); - if (dist > 0.05f) //point is above some plane, not contained - { - found = false; - break; - } - } - - if (found) - { - fp.push_back(pp[i]); - } - } - - if (fp.empty()) - { - return FALSE; - } - - return TRUE; -} - -void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc) -{ - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3) - { - return; - } - - LLVector3 up; - - //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV); - - if (lightDir.mV[2] > 0.5f) - { - up = LLVector3(1,0,0); - } - else - { - up = LLVector3(0, 0, 1); - } - - - F32 gi_range = gSavedSettings.getF32("RenderGIRange"); - - U32 res = mGIMap.getWidth(); - - F32 atten = llmax(gSavedSettings.getF32("RenderGIAttenuation"), 0.001f); - - //set radius to range at which distance attenuation of incoming photons is near 0 - - F32 lrad = sqrtf(1.f/(atten*0.01f)); - - F32 lrange = lrad+gi_range*0.5f; - - LLVector3 pad(lrange,lrange,lrange); - - glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up); - - LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f); - - glh::vec3f scp(cp.mV); - view.mult_matrix_vec(scp); - cp.setVec(scp.v); - - F32 pix_width = lrange/(res*0.5f); - - //move cp to the nearest pix_width - for (U32 i = 0; i < 3; i++) - { - cp.mV[i] = llround(cp.mV[i], pix_width); - } - - LLVector3 min = cp-pad; - LLVector3 max = cp+pad; - - //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point - mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res; - mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res; - mGILightRadius = lrad/lrange*0.5f; - - glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - - LLCamera sun_cam = camera; - - glh::matrix4f eye_view = glh_get_current_modelview(); - - //get eye space to camera space matrix - mGIMatrix = view*eye_view.inverse(); - mGINormalMatrix = mGIMatrix.inverse().transpose(); - mGIInvProj = proj.inverse(); - mGIMatrixProj = proj*mGIMatrix; - - //translate and scale to [0,1] - glh::matrix4f trans(.5f, 0.f, 0.f, .5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - mGIMatrixProj = trans*mGIMatrixProj; - - glh_set_current_modelview(view); - glh_set_current_projection(proj); - - LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE); - - sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - static LLCullResult result; - - pushRenderTypeMask(); - - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - END_RENDER_TYPES); - - - - S32 occlude = LLPipeline::sUseOcclusion; - //LLPipeline::sUseOcclusion = 0; - LLPipeline::sShadowRender = TRUE; - - //only render large objects into GI map - sMinRenderSize = gSavedSettings.getF32("RenderGIMinRenderSize"); - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE; - mGIMap.bindTarget(); - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - gGLLastModelView[i] = mGIModelview.m[i]; - gGLLastProjection[i] = mGIProjection.m[i]; - } - - sun_cam.setOrigin(0.f, 0.f, 0.f); - updateCull(sun_cam, result); - stateSort(sun_cam, result); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - mGIProjection = proj; - mGIModelview = view; - - LLGLEnable cull(GL_CULL_FACE); - - //generate GI map - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(proj.m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixf(view.m); - - stop_glerror(); - gGLLastMatrix = NULL; - - mGIMap.clear(); - - { - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderGeomDeferred(camera); - } - - mGIMap.flush(); - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; - sMinRenderSize = 0.f; - - popRenderTypeMask(); - -} - -void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) -{ - if (obj && obj->getVolume()) - { - for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter) - { - renderHighlight(*iter, fade); - } - - LLDrawable* drawable = obj->mDrawable; - if (drawable) - { - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* face = drawable->getFace(i); - if (face) - { - face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade)); - } - } - } - } -} - -void LLPipeline::generateHighlight(LLCamera& camera) -{ - //render highlighted object as white into offscreen render target - if (mHighlightObject.notNull()) - { - mHighlightSet.insert(HighlightItem(mHighlightObject)); - } - - if (!mHighlightSet.empty()) - { - F32 transition = gFrameIntervalSeconds/gSavedSettings.getF32("RenderHighlightFadeTime"); - - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - mHighlight.bindTarget(); - disableLights(); - gGL.setColorMask(true, true); - mHighlight.clear(); - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - for (std::set::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) - { - std::set::iterator cur_iter = iter++; - - if (cur_iter->mItem.isNull()) - { - mHighlightSet.erase(cur_iter); - continue; - } - - if (cur_iter->mItem == mHighlightObject) - { - cur_iter->incrFade(transition); - } - else - { - cur_iter->incrFade(-transition); - if (cur_iter->mFade <= 0.f) - { - mHighlightSet.erase(cur_iter); - continue; - } - } - - renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade); - } - - mHighlight.flush(); - gGL.setColorMask(true, false); - gViewerWindow->setup3DViewport(); - } -} - - -void LLPipeline::generateSunShadow(LLCamera& camera) -{ - if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0) - { - return; - } - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { //store last_modelview of world camera - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - } - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - END_RENDER_TYPES); - - gGL.setColorMask(false, false); - - //get sun view matrix - - //store current projection/modelview matrix - glh::matrix4f saved_proj = glh_get_current_projection(); - glh::matrix4f saved_view = glh_get_current_modelview(); - glh::matrix4f inv_view = saved_view.inverse(); - - glh::matrix4f view[6]; - glh::matrix4f proj[6]; - - //clip contains parallel split distances for 3 splits - LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes"); - - //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); - - //far clip on last split is minimum of camera view distance and 128 - mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); - - clip = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); - mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); - - //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist"); - //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; - - //put together a universal "near clip" plane for shadow frusta - LLPlane shadow_near_clip; - { - LLVector3 p = gAgent.getPositionAgent(); - p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f; - shadow_near_clip.setVec(p, mSunDir); - } - - LLVector3 lightDir = -mSunDir; - lightDir.normVec(); - - glh::vec3f light_dir(lightDir.mV); - - //create light space camera matrix - - LLVector3 at = lightDir; - - LLVector3 up = camera.getAtAxis(); - - if (fabsf(up*lightDir) > 0.75f) - { - up = camera.getUpAxis(); - } - - /*LLVector3 left = up%at; - up = at%left;*/ - - up.normVec(); - at.normVec(); - - - LLCamera main_camera = camera; - - F32 near_clip = 0.f; - { - //get visible point cloud - std::vector fp; - - main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); - - LLVector3 min,max; - getVisiblePointCloud(main_camera,min,max,fp); - - if (fp.empty()) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[0] = main_camera; - mShadowExtents[0][0] = min; - mShadowExtents[0][1] = max; - - mShadowFrustPoints[0].clear(); - mShadowFrustPoints[1].clear(); - mShadowFrustPoints[2].clear(); - mShadowFrustPoints[3].clear(); - } - popRenderTypeMask(); - return; - } - - generateGI(camera, lightDir, fp); - - //get good split distances for frustum - for (U32 i = 0; i < fp.size(); ++i) - { - glh::vec3f v(fp[i].mV); - saved_view.mult_matrix_vec(v); - fp[i].setVec(v.v); - } - - min = fp[0]; - max = fp[0]; - - //get camera space bounding box - for (U32 i = 1; i < fp.size(); ++i) - { - update_min_max(min, max, fp[i]); - } - - near_clip = -max.mV[2]; - F32 far_clip = -min.mV[2]*2.f; - - //far_clip = llmin(far_clip, 128.f); - far_clip = llmin(far_clip, camera.getFar()); - - F32 range = far_clip-near_clip; - - LLVector3 split_exp = gSavedSettings.getVector3("RenderShadowSplitExponent"); - - F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); - - da = powf(da, split_exp.mV[2]); - - - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - - for (U32 i = 0; i < 4; ++i) - { - F32 x = (F32)(i+1)/4.f; - x = powf(x, sxp); - mSunClipPlanes.mV[i] = near_clip+range*x; - } - } - - // convenience array of 4 near clip plane distances - F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - - for (S32 j = 0; j < 4; j++) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustPoints[j].clear(); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; - - //restore render matrices - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - LLVector3 eye = camera.getOrigin(); - - //camera used for shadow cull/render - LLCamera shadow_cam; - - //create world space camera frustum for this split - shadow_cam = camera; - shadow_cam.setFar(16.f); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - LLVector3* frust = shadow_cam.mAgentFrustum; - - LLVector3 pn = shadow_cam.getAtAxis(); - - LLVector3 min, max; - - //construct 8 corners of split frustum section - for (U32 i = 0; i < 4; i++) - { - LLVector3 delta = frust[i+4]-eye; - delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; - delta.normVec(); - F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; - } - - shadow_cam.calcAgentFrustumPlanes(frust); - shadow_cam.mFrustumCornerDist = 0.f; - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[j] = shadow_cam; - } - - std::vector fp; - - if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) - { - //no possible shadow receivers - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = LLVector3(); - mShadowExtents[j][1] = LLVector3(); - mShadowCamera[j+4] = shadow_cam; - } - - mShadow[j].bindTarget(); - { - LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); - } - mShadow[j].flush(); - - mShadowError.mV[j] = 0.f; - mShadowFOV.mV[j] = 0.f; - - continue; - } - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = min; - mShadowExtents[j][1] = max; - mShadowFrustPoints[j] = fp; - } - - - //find a good origin for shadow projection - LLVector3 origin; - - //get a temporary view projection - view[j] = look(camera.getOrigin(), lightDir, -up); - - std::vector wpf; - - for (U32 i = 0; i < fp.size(); i++) - { - glh::vec3f p = glh::vec3f(fp[i].mV); - view[j].mult_matrix_vec(p); - wpf.push_back(LLVector3(p.v)); - } - - min = wpf[0]; - max = wpf[0]; - - for (U32 i = 0; i < fp.size(); ++i) - { //get AABB in camera space - update_min_max(min, max, wpf[i]); - } - - // Construct a perspective transform with perspective along y-axis that contains - // points in wpf - //Known: - // - far clip plane - // - near clip plane - // - points in frustum - //Find: - // - origin - - //get some "interesting" points of reference - LLVector3 center = (min+max)*0.5f; - LLVector3 size = (max-min)*0.5f; - LLVector3 near_center = center; - near_center.mV[1] += size.mV[1]*2.f; - - - //put all points in wpf in quadrant 0, reletive to center of min/max - //get the best fit line using least squares - F32 bfm = 0.f; - F32 bfb = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - wpf[i] -= center; - wpf[i].mV[0] = fabsf(wpf[i].mV[0]); - wpf[i].mV[2] = fabsf(wpf[i].mV[2]); - } - - if (!wpf.empty()) - { - F32 sx = 0.f; - F32 sx2 = 0.f; - F32 sy = 0.f; - F32 sxy = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - sx += wpf[i].mV[0]; - sx2 += wpf[i].mV[0]*wpf[i].mV[0]; - sy += wpf[i].mV[1]; - sxy += wpf[i].mV[0]*wpf[i].mV[1]; - } - - bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); - bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); - } - - { - // best fit line is y=bfm*x+bfb - - //find point that is furthest to the right of line - F32 off_x = -1.f; - LLVector3 lp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - //y = bfm*x+bfb - //x = (y-bfb)/bfm - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - - lx = wpf[i].mV[0]-lx; - - if (off_x < lx) - { - off_x = lx; - lp = wpf[i]; - } - } - - //get line with slope bfm through lp - // bfb = y-bfm*x - bfb = lp.mV[1]-bfm*lp.mV[0]; - - //calculate error - mShadowError.mV[j] = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); - } - - mShadowError.mV[j] /= wpf.size(); - mShadowError.mV[j] /= size.mV[0]; - - if (mShadowError.mV[j] > gSavedSettings.getF32("RenderShadowErrorCutoff")) - { //just use ortho projection - mShadowFOV.mV[j] = -1.f; - origin.clearVec(); - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //origin is where line x = 0; - origin.setVec(0,bfb,0); - - F32 fovz = 1.f; - F32 fovx = 1.f; - - LLVector3 zp; - LLVector3 xp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - if (fovz > -atz.mV[1]) - { - zp = wpf[i]; - fovz = -atz.mV[1]; - } - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - if (fovx > -atx.mV[1]) - { - fovx = -atx.mV[1]; - xp = wpf[i]; - } - } - - fovx = acos(fovx); - fovz = acos(fovz); - - F32 cutoff = llmin(gSavedSettings.getF32("RenderShadowFOVCutoff"), 1.4f); - - mShadowFOV.mV[j] = fovx; - - if (fovx < cutoff && fovz > cutoff) - { - //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff - F32 d = zp.mV[2]/tan(cutoff); - F32 ny = zp.mV[1] + fabsf(d); - - origin.mV[1] = ny; - - fovz = 1.f; - fovx = 1.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - fovz = llmin(fovz, -atz.mV[1]); - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - fovx = llmin(fovx, -atx.mV[1]); - } - - fovx = acos(fovx); - fovz = acos(fovz); - - mShadowFOV.mV[j] = cutoff; - } - - - origin += center; - - F32 ynear = -(max.mV[1]-origin.mV[1]); - F32 yfar = -(min.mV[1]-origin.mV[1]); - - if (ynear < 0.1f) //keep a sensible near clip plane - { - F32 diff = 0.1f-ynear; - origin.mV[1] += diff; - ynear += diff; - yfar += diff; - } - - if (fovx > cutoff) - { //just use ortho projection - origin.clearVec(); - mShadowError.mV[j] = -1.f; - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //get perspective projection - view[j] = view[j].inverse(); - - glh::vec3f origin_agent(origin.mV); - - //translate view to origin - view[j].mult_matrix_vec(origin_agent); - - eye = LLVector3(origin_agent.v); - - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustOrigin[j] = eye; - } - - view[j] = look(LLVector3(origin_agent.v), lightDir, -up); - - F32 fx = 1.f/tanf(fovx); - F32 fz = 1.f/tanf(fovz); - - proj[j] = glh::matrix4f(-fx, 0, 0, 0, - 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), - 0, 0, -fz, 0, - 0, -1.f, 0, 0); - } - } - } - - //shadow_cam.setFar(128.f); - shadow_cam.setOriginAndLookAt(eye, up, center); - - shadow_cam.setOrigin(0,0,0); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = mShadowModelview[j].m[i]; - gGLLastProjection[i] = mShadowProjection[j].m[i]; - } - - mShadowModelview[j] = view[j]; - mShadowProjection[j] = proj[j]; - - - mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; - - stop_glerror(); - - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); - - { - static LLCullResult result[4]; - - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); - } - - mShadow[j].flush(); - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadowCamera[j+4] = shadow_cam; - } - } - - - //hack to disable projector shadows - bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1; - - if (gen_shadow) - { - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; - - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; - } - } - } - } - - for (S32 i = 0; i < 2; i++) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - if (mShadowSpotLight[i].isNull()) - { - continue; - } - - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } - - LLDrawable* drawable = mShadowSpotLight[i]; - - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; - - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = center+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); - - view[i+4] = view[i+4].inverse(); - - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); - - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } - - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; - - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - stop_glerror(); - - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); - mShadow[i+4].clear(); - - static LLCullResult result[2]; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; - - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); - - mShadow[i+4].flush(); - } - } - else - { //no spotlight shadows - mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; - } - - - if (!gSavedSettings.getBOOL("CameraOffset")) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - } - else - { - glh_set_current_modelview(view[1]); - glh_set_current_projection(proj[1]); - glLoadMatrixf(view[1].m); - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(proj[1].m); - glMatrixMode(GL_MODELVIEW); - } - gGL.setColorMask(true, false); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - popRenderTypeMask(); -} - -void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) -{ - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!group->isDead() && - (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && - gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && - group->mDrawMap.find(type) != group->mDrawMap.end()) - { - pass->renderGroup(group,type,mask,texture); - } - } -} - -void LLPipeline::generateImpostor(LLVOAvatar* avatar) -{ - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - static LLCullResult result; - result.clear(); - grabReferences(result); - - if (!avatar || !avatar->mDrawable) - { - return; - } - - assertInitialized(); - - BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); - - pushRenderTypeMask(); - - if (muted) - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - } - else - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - END_RENDER_TYPES); - } - - S32 occlusion = sUseOcclusion; - sUseOcclusion = 0; - sReflectionRender = sRenderDeferred ? FALSE : TRUE; - sShadowRender = TRUE; - sImpostorRender = TRUE; - - LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); - markVisible(avatar->mDrawable, *viewer_camera); - LLVOAvatar::sUseImpostors = FALSE; - - LLVOAvatar::attachment_map_t::iterator iter; - for (iter = avatar->mAttachmentPoints.begin(); - iter != avatar->mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment *attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject* attached_object = (*attachment_iter)) - { - markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); - } - } - } - - stateSort(*LLViewerCamera::getInstance(), result); - - const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); - LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); - - LLCamera camera = *viewer_camera; - - camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); - - LLVector2 tdim; - - - LLVector4a half_height; - half_height.setSub(ext[1], ext[0]); - half_height.mul(0.5f); - - LLVector4a left; - left.load3(camera.getLeftAxis().mV); - left.mul(left); - left.normalize3fast(); - - LLVector4a up; - up.load3(camera.getUpAxis().mV); - up.mul(up); - up.normalize3fast(); - - tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); - tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - - F32 distance = (pos-camera.getOrigin()).length(); - F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; - F32 aspect = tdim.mV[0]/tdim.mV[1]; - glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); - glh_set_current_projection(persp); - glLoadMatrixf(persp.m); - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glh::matrix4f mat; - camera.getOpenGLTransform(mat.m); - - mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; - - glLoadMatrixf(mat.m); - glh_set_current_modelview(mat); - - glClearColor(0.0f,0.0f,0.0f,0.0f); - gGL.setColorMask(true, true); - - // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); - - //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) - U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); - U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); - - if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || - resY != avatar->mImpostor.getHeight()) - { - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); - - if (LLPipeline::sRenderDeferred) - { - addDeferredAttachments(avatar->mImpostor); - } - - gGL.getTexUnit(0)->bind(&avatar->mImpostor); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - - avatar->mImpostor.bindTarget(); - - if (LLPipeline::sRenderDeferred) - { - avatar->mImpostor.clear(); - renderGeomDeferred(camera); - renderGeomPostDeferred(camera); - } - else - { - LLGLEnable scissor(GL_SCISSOR_TEST); - glScissor(0, 0, resX, resY); - avatar->mImpostor.clear(); - renderGeom(camera); - } - - { //create alpha mask based on depth buffer (grey out if muted) - if (LLPipeline::sRenderDeferred) - { - GLuint buff = GL_COLOR_ATTACHMENT0; - glDrawBuffersARB(1, &buff); - } - - LLGLDisable blend(GL_BLEND); - - if (muted) - { - gGL.setColorMask(true, true); - } - else - { - gGL.setColorMask(false, true); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); - - gGL.flush(); - - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - static const F32 clip_plane = 0.99999f; - - gGL.color4ub(64,64,64,255); - gGL.begin(LLRender::QUADS); - gGL.vertex3f(-1, -1, clip_plane); - gGL.vertex3f(1, -1, clip_plane); - gGL.vertex3f(1, 1, clip_plane); - gGL.vertex3f(-1, 1, clip_plane); - gGL.end(); - gGL.flush(); - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - } - - avatar->mImpostor.flush(); - - avatar->setImpostorDim(tdim); - - LLVOAvatar::sUseImpostors = TRUE; - sUseOcclusion = occlusion; - sReflectionRender = FALSE; - sImpostorRender = FALSE; - sShadowRender = FALSE; - popRenderTypeMask(); - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - avatar->mNeedsImpostorUpdate = FALSE; - avatar->cacheImpostorValues(); - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); -} - -BOOL LLPipeline::hasRenderBatches(const U32 type) const -{ - return sCull->getRenderMapSize(type) > 0; -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type) -{ - return sCull->beginRenderMap(type); -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type) -{ - return sCull->endRenderMap(type); -} - -LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups() -{ - return sCull->beginAlphaGroups(); -} - -LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() -{ - return sCull->endAlphaGroups(); -} - -BOOL LLPipeline::hasRenderType(const U32 type) const -{ - // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render" - // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance) - // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely - return (type == 0 ? FALSE : mRenderTypeEnabled[type]); -} - -void LLPipeline::setRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = TRUE; - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - return TRUE; - } - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - return FALSE; -} - -void LLPipeline::pushRenderTypeMask() -{ - std::string cur_mask; - cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.push(cur_mask); -} - -void LLPipeline::popRenderTypeMask() -{ - if (mRenderTypeEnableStack.empty()) - { - llerrs << "Depleted render type stack." << llendl; - } - - memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.pop(); -} - -void LLPipeline::andRenderTypeMask(U32 type, ...) -{ - va_list args; - - BOOL tmp[NUM_RENDER_TYPES]; - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - tmp[i] = FALSE; - } - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - tmp[type] = TRUE; - } - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = tmp[i]; - } - -} - -void LLPipeline::clearRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = FALSE; - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) -{ - DebugBlip blip(position, color); - mDebugBlips.push_back(blip); -} - +/** + * @file pipeline.cpp + * @brief Rendering pipeline. + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "pipeline.h" + +// library includes +#include "llaudioengine.h" // For debugging. +#include "imageids.h" +#include "llerror.h" +#include "llviewercontrol.h" +#include "llfasttimer.h" +#include "llfontgl.h" +#include "llmemtype.h" +#include "llnamevalue.h" +#include "llpointer.h" +#include "llprimitive.h" +#include "llvolume.h" +#include "material_codes.h" +#include "timing.h" +#include "v3color.h" +#include "llui.h" +#include "llglheaders.h" +#include "llrender.h" +#include "llwindow.h" // swapBuffers() + +// newview includes +#include "llagent.h" +#include "llagentcamera.h" +#include "lldrawable.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolavatar.h" +#include "lldrawpoolground.h" +#include "lldrawpoolbump.h" +#include "lldrawpooltree.h" +#include "lldrawpoolwater.h" +#include "llface.h" +#include "llfeaturemanager.h" +#include "llfloatertelehub.h" +#include "llfloaterreg.h" +#include "llgldbg.h" +#include "llhudmanager.h" +#include "llhudnametag.h" +#include "llhudtext.h" +#include "lllightconstants.h" +#include "llmeshrepository.h" +#include "llresmgr.h" +#include "llselectmgr.h" +#include "llsky.h" +#include "lltracker.h" +#include "lltool.h" +#include "lltoolmgr.h" +#include "llviewercamera.h" +#include "llviewermediafocus.h" +#include "llviewertexturelist.h" +#include "llviewerobject.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" // for audio debugging. +#include "llviewerwindow.h" // For getSpinAxis +#include "llvoavatarself.h" +#include "llvoground.h" +#include "llvosky.h" +#include "llvotree.h" +#include "llvovolume.h" +#include "llvosurfacepatch.h" +#include "llvowater.h" +#include "llvotree.h" +#include "llvopartgroup.h" +#include "llworld.h" +#include "llcubemap.h" +#include "llviewershadermgr.h" +#include "llviewerstats.h" +#include "llviewerjoystick.h" +#include "llviewerdisplay.h" +#include "llwlparammanager.h" +#include "llwaterparammanager.h" +#include "llspatialpartition.h" +#include "llmutelist.h" +#include "lltoolpie.h" +#include "llcurl.h" +#include "llnotifications.h" +#include "llpathinglib.h" + +void check_stack_depth(S32 stack_depth) +{ + if (gDebugGL || gDebugSession) + { + GLint depth; + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); + if (depth != stack_depth) + { + if (gDebugSession) + { + ll_fail("GL matrix stack corrupted."); + } + else + { + llerrs << "GL matrix stack corrupted!" << llendl; + } + } + } +} + +#ifdef _DEBUG +// Debug indices is disabled for now for debug performance - djs 4/24/02 +//#define DEBUG_INDICES +#else +//#define DEBUG_INDICES +#endif + +const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; +const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; +const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; +const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; +const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; +const U32 REFLECTION_MAP_RES = 128; + +// Max number of occluders to search for. JC +const S32 MAX_OCCLUDER_COUNT = 2; + +extern S32 gBoxFrame; +//extern BOOL gHideSelectedObjects; +extern BOOL gDisplaySwapBuffers; +extern BOOL gDebugGL; + +// hack counter for rendering a fixed number of frames after toggling +// fullscreen to work around DEV-5361 +static S32 sDelayedVBOEnable = 0; + +BOOL gAvatarBacklight = FALSE; + +BOOL gDebugPipeline = FALSE; +LLPipeline gPipeline; +const LLMatrix4* gGLLastMatrix = NULL; + +LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry"); +LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); +LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); +LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); +LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); +LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); +LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); +LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); +LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); +LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); +LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); +LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); +LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); +LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); +LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); +LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); +LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); +LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); +LLFastTimer::DeclareTimer FTM_POOLS("Pools"); +LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); +LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); +LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); +LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); +LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); + + +static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); +static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); + +//---------------------------------------- +std::string gPoolNames[] = +{ + // Correspond to LLDrawpool enum render type + "NONE", + "POOL_SIMPLE", + "POOL_GROUND", + "POOL_FULLBRIGHT", + "POOL_BUMP", + "POOL_TERRAIN," + "POOL_SKY", + "POOL_WL_SKY", + "POOL_TREE", + "POOL_GRASS", + "POOL_INVISIBLE", + "POOL_AVATAR", + "POOL_VOIDWATER", + "POOL_WATER", + "POOL_GLOW", + "POOL_ALPHA" +}; + +void drawBox(const LLVector3& c, const LLVector3& r); +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + +U32 nhpo2(U32 v) +{ + U32 r = 1; + while (r < v) { + r *= 2; + } + return r; +} + +glh::matrix4f glh_copy_matrix(GLdouble* src) +{ + glh::matrix4f ret; + for (U32 i = 0; i < 16; i++) + { + ret.m[i] = (F32) src[i]; + } + return ret; +} + +glh::matrix4f glh_get_current_modelview() +{ + return glh_copy_matrix(gGLModelView); +} + +glh::matrix4f glh_get_current_projection() +{ + return glh_copy_matrix(gGLProjection); +} + +glh::matrix4f glh_get_last_modelview() +{ + return glh_copy_matrix(gGLLastModelView); +} + +glh::matrix4f glh_get_last_projection() +{ + return glh_copy_matrix(gGLLastProjection); +} + +void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst) +{ + for (U32 i = 0; i < 16; i++) + { + dst[i] = src.m[i]; + } +} + +void glh_set_current_modelview(const glh::matrix4f& mat) +{ + glh_copy_matrix(mat, gGLModelView); +} + +void glh_set_current_projection(glh::matrix4f& mat) +{ + glh_copy_matrix(mat, gGLProjection); +} + +glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) +{ + glh::matrix4f ret( + 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), + 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), + 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), + 0.f, 0.f, 0.f, 1.f); + + return ret; +} + +void display_update_camera(); +//---------------------------------------- + +S32 LLPipeline::sCompiles = 0; + +BOOL LLPipeline::sPickAvatar = TRUE; +BOOL LLPipeline::sDynamicLOD = TRUE; +BOOL LLPipeline::sShowHUDAttachments = TRUE; +BOOL LLPipeline::sRenderMOAPBeacons = FALSE; +BOOL LLPipeline::sRenderPhysicalBeacons = TRUE; +BOOL LLPipeline::sRenderScriptedBeacons = FALSE; +BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE; +BOOL LLPipeline::sRenderParticleBeacons = FALSE; +BOOL LLPipeline::sRenderSoundBeacons = FALSE; +BOOL LLPipeline::sRenderBeacons = FALSE; +BOOL LLPipeline::sRenderHighlight = TRUE; +BOOL LLPipeline::sForceOldBakedUpload = FALSE; +S32 LLPipeline::sUseOcclusion = 0; +BOOL LLPipeline::sDelayVBUpdate = TRUE; +BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; +BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; +BOOL LLPipeline::sDisableShaders = FALSE; +BOOL LLPipeline::sRenderBump = TRUE; +BOOL LLPipeline::sBakeSunlight = FALSE; +BOOL LLPipeline::sNoAlpha = FALSE; +BOOL LLPipeline::sUseTriStrips = TRUE; +BOOL LLPipeline::sUseFarClip = TRUE; +BOOL LLPipeline::sShadowRender = FALSE; +BOOL LLPipeline::sWaterReflections = FALSE; +BOOL LLPipeline::sRenderGlow = FALSE; +BOOL LLPipeline::sReflectionRender = FALSE; +BOOL LLPipeline::sImpostorRender = FALSE; +BOOL LLPipeline::sUnderWaterRender = FALSE; +BOOL LLPipeline::sTextureBindTest = FALSE; +BOOL LLPipeline::sRenderFrameTest = FALSE; +BOOL LLPipeline::sRenderAttachedLights = TRUE; +BOOL LLPipeline::sRenderAttachedParticles = TRUE; +BOOL LLPipeline::sRenderDeferred = FALSE; +BOOL LLPipeline::sMemAllocationThrottled = FALSE; +S32 LLPipeline::sVisibleLightCount = 0; +F32 LLPipeline::sMinRenderSize = 0.f; + + +static LLCullResult* sCull = NULL; + +static const U32 gl_cube_face[] = +{ + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, +}; + +void validate_framebuffer_object(); + + +bool addDeferredAttachments(LLRenderTarget& target) +{ + return target.addColorAttachment(GL_RGBA) && //specular + target.addColorAttachment(GL_RGBA); //normal+z +} + +LLPipeline::LLPipeline() : + mBackfaceCull(FALSE), + mBatchCount(0), + mMatrixOpCount(0), + mTextureMatrixOps(0), + mMaxBatchSize(0), + mMinBatchSize(0), + mMeanBatchSize(0), + mTrianglesDrawn(0), + mNumVisibleNodes(0), + mVerticesRelit(0), + mLightingChanges(0), + mGeometryChanges(0), + mNumVisibleFaces(0), + + mInitialized(FALSE), + mVertexShadersEnabled(FALSE), + mVertexShadersLoaded(0), + mRenderDebugFeatureMask(0), + mRenderDebugMask(0), + mOldRenderDebugMask(0), + mGroupQ1Locked(false), + mGroupQ2Locked(false), + mLastRebuildPool(NULL), + mAlphaPool(NULL), + mSkyPool(NULL), + mTerrainPool(NULL), + mWaterPool(NULL), + mGroundPool(NULL), + mSimplePool(NULL), + mFullbrightPool(NULL), + mInvisiblePool(NULL), + mGlowPool(NULL), + mBumpPool(NULL), + mWLSkyPool(NULL), + mLightMask(0), + mLightMovingMask(0), + mLightingDetail(0), + mScreenWidth(0), + mScreenHeight(0) +{ + mNoiseMap = 0; + mTrueNoiseMap = 0; + mLightFunc = 0; +} + +void LLPipeline::init() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); + + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); + sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); + sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); + sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); + sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); + + mInitialized = TRUE; + + stop_glerror(); + + //create render pass pools + getPool(LLDrawPool::POOL_ALPHA); + getPool(LLDrawPool::POOL_SIMPLE); + getPool(LLDrawPool::POOL_GRASS); + getPool(LLDrawPool::POOL_FULLBRIGHT); + getPool(LLDrawPool::POOL_INVISIBLE); + getPool(LLDrawPool::POOL_BUMP); + getPool(LLDrawPool::POOL_GLOW); + + LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); + resetFrameStats(); + + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled + } + + mRenderDebugFeatureMask = 0xffffffff; // All debugging features on + mRenderDebugMask = 0; // All debug starts off + + // Don't turn on ground when this is set + // Mac Books with intel 950s need this + if(!gSavedSettings.getBOOL("RenderGround")) + { + toggleRenderType(RENDER_TYPE_GROUND); + } + + // make sure RenderPerformanceTest persists (hackity hack hack) + // disables non-object rendering (UI, sky, water, etc) + if (gSavedSettings.getBOOL("RenderPerformanceTest")) + { + gSavedSettings.setBOOL("RenderPerformanceTest", FALSE); + gSavedSettings.setBOOL("RenderPerformanceTest", TRUE); + } + + mOldRenderDebugMask = mRenderDebugMask; + + mBackfaceCull = TRUE; + + stop_glerror(); + + // Enable features + + LLViewerShaderMgr::instance()->setShaders(); + + stop_glerror(); + + for (U32 i = 0; i < 2; ++i) + { + mSpotLightFade[i] = 1.f; + } + + setLightingDetail(-1); +} + +LLPipeline::~LLPipeline() +{ + +} + +void LLPipeline::cleanup() +{ + assertInitialized(); + + mGroupQ1.clear() ; + mGroupQ2.clear() ; + + for(pool_set_t::iterator iter = mPools.begin(); + iter != mPools.end(); ) + { + pool_set_t::iterator curiter = iter++; + LLDrawPool* poolp = *curiter; + if (poolp->isFacePool()) + { + LLFacePool* face_pool = (LLFacePool*) poolp; + if (face_pool->mReferences.empty()) + { + mPools.erase(curiter); + removeFromQuickLookup( poolp ); + delete poolp; + } + } + else + { + mPools.erase(curiter); + removeFromQuickLookup( poolp ); + delete poolp; + } + } + + if (!mTerrainPools.empty()) + { + llwarns << "Terrain Pools not cleaned up" << llendl; + } + if (!mTreePools.empty()) + { + llwarns << "Tree Pools not cleaned up" << llendl; + } + + delete mAlphaPool; + mAlphaPool = NULL; + delete mSkyPool; + mSkyPool = NULL; + delete mTerrainPool; + mTerrainPool = NULL; + delete mWaterPool; + mWaterPool = NULL; + delete mGroundPool; + mGroundPool = NULL; + delete mSimplePool; + mSimplePool = NULL; + delete mFullbrightPool; + mFullbrightPool = NULL; + delete mInvisiblePool; + mInvisiblePool = NULL; + delete mGlowPool; + mGlowPool = NULL; + delete mBumpPool; + mBumpPool = NULL; + // don't delete wl sky pool it was handled above in the for loop + //delete mWLSkyPool; + mWLSkyPool = NULL; + + releaseGLBuffers(); + + mFaceSelectImagep = NULL; + + mMovedBridge.clear(); + + mInitialized = FALSE; +} + +//============================================================================ + +void LLPipeline::destroyGL() +{ + stop_glerror(); + unloadShaders(); + mHighlightFaces.clear(); + + resetDrawOrders(); + + resetVertexBuffers(); + + releaseGLBuffers(); + + if (LLVertexBuffer::sEnableVBOs) + { + // render 30 frames after switching to work around DEV-5361 + sDelayedVBOEnable = 30; + LLVertexBuffer::sEnableVBOs = FALSE; + } +} + +static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); + +//static +void LLPipeline::throttleNewMemoryAllocation(BOOL disable) +{ + if(sMemAllocationThrottled != disable) + { + sMemAllocationThrottled = disable ; + + if(sMemAllocationThrottled) + { + //send out notification + LLNotification::Params params("LowMemory"); + LLNotifications::instance().add(params); + + //release some memory. + } + } +} + +void LLPipeline::resizeScreenTexture() +{ + LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); + if (gPipeline.canUseVertexShaders() && assertInitialized()) + { + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + allocateScreenBuffer(resX,resY); + } +} + +void LLPipeline::allocatePhysicsBuffer() +{ + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) + { + mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + } +} + +void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +{ + U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); + + if (gGLManager.mIsATI) + { //ATI doesn't like the way we use multisample texture + samples = 0; + } + + //try to allocate screen buffers at requested resolution and samples + // - on failure, shrink number of samples and try again + // - if not multisampled, shrink resolution and try again (favor X resolution over Y) + // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state + + if (!allocateScreenBuffer(resX, resY, samples)) + { + releaseScreenBuffers(); + //reduce number of samples + while (samples > 0) + { + samples /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { //success + return; + } + releaseScreenBuffers(); + } + + //reduce resolution + while (resY > 0 && resX > 0) + { + resY /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { + return; + } + releaseScreenBuffers(); + + resX /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { + return; + } + releaseScreenBuffers(); + } + + llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; + } +} + + +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) +{ + // remember these dimensions + mScreenWidth = resX; + mScreenHeight = resY; + + U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + + if (res_mod > 1 && res_mod < resX && res_mod < resY) + { + resX /= res_mod; + resY /= res_mod; + } + + if (gSavedSettings.getBOOL("RenderUIBuffer")) + { + if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) + { + return false; + } + } + + if (LLPipeline::sRenderDeferred) + { + S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); + BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO"); + bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED); + + //allocate deferred rendering color buffers + if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!addDeferredAttachments(mDeferredScreen)) return false; + + if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + +#if LL_DARWIN + // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO + if (!mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; +#else + if (!mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; +#endif + + if (shadow_detail > 0 || ssao) + { //only need mDeferredLight[0] for shadows OR ssao + if (!mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + } + else + { + mDeferredLight[0].release(); + } + + if (ssao) + { //only need mDeferredLight[1] for ssao + if (!mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; + } + else + { + mDeferredLight[1].release(); + } + + if (gi) + { //only need mDeferredLight[2] and mGIMapPost for gi + if (!mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; + for (U32 i = 0; i < 2; i++) + { +#if LL_DARWIN + // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO + if (!mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; +#else + if (!mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; +#endif + } + } + else + { + mDeferredLight[2].release(); + + for (U32 i = 0; i < 2; i++) + { + mGIMapPost[i].release(); + } + } + + F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); + +#if LL_DARWIN + U32 shadow_fmt = 0; +#else + //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) + U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; +#endif + + if (shadow_detail > 0) + { //allocate 4 sun shadow maps + for (U32 i = 0; i < 4; i++) + { + if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; + } + } + else + { + for (U32 i = 0; i < 4; i++) + { + mShadow[i].release(); + } + } + + U32 width = nhpo2(U32(resX*scale))/2; + U32 height = width; + + if (shadow_detail > 1) + { //allocate two spot shadow maps + for (U32 i = 4; i < 6; i++) + { + if (!mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE)) return false; + } + } + else + { + for (U32 i = 4; i < 6; i++) + { + mShadow[i].release(); + } + } + + width = nhpo2(resX)/2; + height = nhpo2(resY)/2; + if (!mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE)) return false; + } + else + { + for (U32 i = 0; i < 3; i++) + { + mDeferredLight[i].release(); + } + for (U32 i = 0; i < 2; i++) + { + mGIMapPost[i].release(); + } + for (U32 i = 0; i < 6; i++) + { + mShadow[i].release(); + } + mScreen.release(); + mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first + mDeferredDepth.release(); + mEdgeMap.release(); + mLuminanceMap.release(); + + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + } + + if (LLPipeline::sRenderDeferred) + { //share depth buffer between deferred targets + mDeferredScreen.shareDepthBuffer(mScreen); + } + + gGL.getTexUnit(0)->disable(); + + stop_glerror(); + + return true; +} + +//static +void LLPipeline::updateRenderDeferred() +{ + BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") && + LLRenderTarget::sUseFBO && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + gSavedSettings.getBOOL("VertexShaderEnable") && + gSavedSettings.getBOOL("RenderAvatarVP") && + gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && + !gUseWireframe; + + sRenderDeferred = deferred; + if (deferred) + { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all + sRenderGlow = TRUE; + } +} + +//static +void LLPipeline::refreshRenderDeferred() +{ + updateRenderDeferred(); +} + +void LLPipeline::releaseGLBuffers() +{ + assertInitialized(); + + if (mNoiseMap) + { + LLImageGL::deleteTextures(1, &mNoiseMap); + mNoiseMap = 0; + } + + if (mTrueNoiseMap) + { + LLImageGL::deleteTextures(1, &mTrueNoiseMap); + mTrueNoiseMap = 0; + } + + if (mLightFunc) + { + LLImageGL::deleteTextures(1, &mLightFunc); + mLightFunc = 0; + } + + mWaterRef.release(); + mWaterDis.release(); + + for (U32 i = 0; i < 3; i++) + { + mGlow[i].release(); + } + + releaseScreenBuffers(); + + gBumpImageList.destroyGL(); + LLVOAvatar::resetImpostors(); +} + +void LLPipeline::releaseScreenBuffers() +{ + mUIScreen.release(); + mScreen.release(); + mPhysicsDisplay.release(); + mDeferredScreen.release(); + mDeferredDepth.release(); + for (U32 i = 0; i < 3; i++) + { + mDeferredLight[i].release(); + } + + mEdgeMap.release(); + mGIMap.release(); + mGIMapPost[0].release(); + mGIMapPost[1].release(); + mHighlight.release(); + mLuminanceMap.release(); + + for (U32 i = 0; i < 6; i++) + { + mShadow[i].release(); + } +} + + +void LLPipeline::createGLBuffers() +{ + LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); + assertInitialized(); + + updateRenderDeferred(); + + if (LLPipeline::sWaterReflections) + { //water reflection texture + U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + + mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + } + + mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); + + stop_glerror(); + + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + if (LLPipeline::sRenderGlow) + { //screen space glow buffers + const U32 glow_res = llmax(1, + llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow"))); + + for (U32 i = 0; i < 3; i++) + { + mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); + } + + allocateScreenBuffer(resX,resY); + mScreenWidth = 0; + mScreenHeight = 0; + } + + if (sRenderDeferred) + { + if (!mNoiseMap) + { + const U32 noiseRes = 128; + LLVector3 noise[noiseRes*noiseRes]; + + F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f; + for (U32 i = 0; i < noiseRes*noiseRes; ++i) + { + noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f); + noise[i].normVec(); + noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; + } + + LLImageGL::generateTextures(1, &mNoiseMap); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (!mTrueNoiseMap) + { + const U32 noiseRes = 128; + F32 noise[noiseRes*noiseRes*3]; + for (U32 i = 0; i < noiseRes*noiseRes*3; i++) + { + noise[i] = ll_frand()*2.0-1.0; + } + + LLImageGL::generateTextures(1, &mTrueNoiseMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (!mLightFunc) + { + U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); + U8* lg = new U8[lightResX*lightResY]; + + for (U32 y = 0; y < lightResY; ++y) + { + for (U32 x = 0; x < lightResX; ++x) + { + //spec func + F32 sa = (F32) x/(lightResX-1); + F32 spec = (F32) y/(lightResY-1); + //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); + + //F32 sp = acosf(sa)/(1.f-spec); + + sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); + F32 a = acosf(sa*0.25f+0.75f); + F32 m = llmax(0.5f-spec*0.5f, 0.001f); + F32 t2 = tanf(a)/m; + t2 *= t2; + + F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; + F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); + + lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); + } + } + + LLImageGL::generateTextures(1, &mLightFunc); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + + delete [] lg; + } + + if (gSavedSettings.getBOOL("RenderDeferredGI")) + { + mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE); + addDeferredAttachments(mGIMap); + } + } + + gBumpImageList.restoreGL(); +} + +void LLPipeline::restoreGL() +{ + LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); + assertInitialized(); + + if (mVertexShadersEnabled) + { + LLViewerShaderMgr::instance()->setShaders(); + } + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->restoreGL(); + } + } + } +} + + +BOOL LLPipeline::canUseVertexShaders() +{ + if (sDisableShaders || + !gGLManager.mHasVertexShader || + !gGLManager.mHasFragmentShader || + !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") || + (assertInitialized() && mVertexShadersLoaded != 1) ) + { + return FALSE; + } + else + { + return TRUE; + } +} + +BOOL LLPipeline::canUseWindLightShaders() const +{ + return (!LLPipeline::sDisableShaders && + gWLSkyProgram.mProgramObject != 0 && + LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1); +} + +BOOL LLPipeline::canUseWindLightShadersOnObjects() const +{ + return (canUseWindLightShaders() + && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0); +} + +BOOL LLPipeline::canUseAntiAliasing() const +{ + return TRUE; +} + +void LLPipeline::unloadShaders() +{ + LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); + LLViewerShaderMgr::instance()->unloadShaders(); + + mVertexShadersLoaded = 0; +} + +void LLPipeline::assertInitializedDoError() +{ + llerrs << "LLPipeline used when uninitialized." << llendl; +} + +//============================================================================ + +void LLPipeline::enableShadows(const BOOL enable_shadows) +{ + //should probably do something here to wrangle shadows.... +} + +S32 LLPipeline::getMaxLightingDetail() const +{ + /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS) + { + return 3; + } + else*/ + { + return 1; + } +} + +S32 LLPipeline::setLightingDetail(S32 level) +{ + LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); + + if (level < 0) + { + if (gSavedSettings.getBOOL("RenderLocalLights")) + { + level = 1; + } + else + { + level = 0; + } + } + level = llclamp(level, 0, getMaxLightingDetail()); + mLightingDetail = level; + + return mLightingDetail; +} + +class LLOctreeDirtyTexture : public LLOctreeTraveler +{ +public: + const std::set& mTextures; + + LLOctreeDirtyTexture(const std::set& textures) : mTextures(textures) { } + + virtual void visit(const LLOctreeNode* node) + { + LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); + + if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty()) + { + for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) + { + for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) + { + LLDrawInfo* params = *j; + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture); + if (tex && mTextures.find(tex) != mTextures.end()) + { + group->setState(LLSpatialGroup::GEOM_DIRTY); + } + } + } + } + + for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) + { + LLSpatialBridge* bridge = *i; + traverse(bridge->mOctree); + } + } +}; + +// Called when a texture changes # of channels (causes faces to move to alpha pool) +void LLPipeline::dirtyPoolObjectTextures(const std::set& textures) +{ + assertInitialized(); + + // *TODO: This is inefficient and causes frame spikes; need a better way to do this + // Most of the time is spent in dirty.traverse. + + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (poolp->isFacePool()) + { + ((LLFacePool*) poolp)->dirtyTextures(textures); + } + } + + LLOctreeDirtyTexture dirty(textures); + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + dirty.traverse(part->mOctree); + } + } + } +} + +LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) +{ + assertInitialized(); + + LLDrawPool *poolp = NULL; + switch( type ) + { + case LLDrawPool::POOL_SIMPLE: + poolp = mSimplePool; + break; + + case LLDrawPool::POOL_GRASS: + poolp = mGrassPool; + break; + + case LLDrawPool::POOL_FULLBRIGHT: + poolp = mFullbrightPool; + break; + + case LLDrawPool::POOL_INVISIBLE: + poolp = mInvisiblePool; + break; + + case LLDrawPool::POOL_GLOW: + poolp = mGlowPool; + break; + + case LLDrawPool::POOL_TREE: + poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 ); + break; + + case LLDrawPool::POOL_TERRAIN: + poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 ); + break; + + case LLDrawPool::POOL_BUMP: + poolp = mBumpPool; + break; + + case LLDrawPool::POOL_ALPHA: + poolp = mAlphaPool; + break; + + case LLDrawPool::POOL_AVATAR: + break; // Do nothing + + case LLDrawPool::POOL_SKY: + poolp = mSkyPool; + break; + + case LLDrawPool::POOL_WATER: + poolp = mWaterPool; + break; + + case LLDrawPool::POOL_GROUND: + poolp = mGroundPool; + break; + + case LLDrawPool::POOL_WL_SKY: + poolp = mWLSkyPool; + break; + + default: + llassert(0); + llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; + break; + } + + return poolp; +} + + +LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + LLDrawPool *poolp = findPool(type, tex0); + if (poolp) + { + return poolp; + } + + LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0); + addPool( new_poolp ); + + return new_poolp; +} + + +// static +LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + U32 type = getPoolTypeFromTE(te, imagep); + return gPipeline.getPool(type, imagep); +} + +//static +U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) +{ + LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); + + if (!te || !imagep) + { + return 0; + } + + bool alpha = te->getColor().mV[3] < 0.999f; + if (imagep) + { + alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); + } + + if (alpha) + { + return LLDrawPool::POOL_ALPHA; + } + else if ((te->getBumpmap() || te->getShiny())) + { + return LLDrawPool::POOL_BUMP; + } + else + { + return LLDrawPool::POOL_SIMPLE; + } +} + + +void LLPipeline::addPool(LLDrawPool *new_poolp) +{ + LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); + assertInitialized(); + mPools.insert(new_poolp); + addToQuickLookup( new_poolp ); +} + +void LLPipeline::allocDrawable(LLViewerObject *vobj) +{ + LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); + LLDrawable *drawable = new LLDrawable(); + vobj->mDrawable = drawable; + + drawable->mVObjp = vobj; + + //encompass completely sheared objects by taking + //the most extreme point possible (<1,1,0.5>) + drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); + if (vobj->isOrphaned()) + { + drawable->setState(LLDrawable::FORCE_INVISIBLE); + } + drawable->updateXform(TRUE); +} + + +static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); + +void LLPipeline::unlinkDrawable(LLDrawable *drawable) +{ + LLFastTimer t(FTM_UNLINK); + + assertInitialized(); + + LLPointer drawablep = drawable; // make sure this doesn't get deleted before we are done + + // Based on flags, remove the drawable from the queues that it's on. + if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); + LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); + if (iter != mMovedList.end()) + { + mMovedList.erase(iter); + } + } + + if (drawablep->getSpatialGroup()) + { + LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); + if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) + { +#ifdef LL_RELEASE_FOR_DOWNLOAD + llwarns << "Couldn't remove object from spatial group!" << llendl; +#else + llerrs << "Couldn't remove object from spatial group!" << llendl; +#endif + } + } + + { + LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); + mLights.erase(drawablep); + + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) + { + if (iter->drawable == drawablep) + { + mNearbyLights.erase(iter); + break; + } + } + } + + { + LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); + HighlightItem item(drawablep); + mHighlightSet.erase(item); + + if (mHighlightObject == drawablep) + { + mHighlightObject = NULL; + } + } + + for (U32 i = 0; i < 2; ++i) + { + if (mShadowSpotLight[i] == drawablep) + { + mShadowSpotLight[i] = NULL; + } + + if (mTargetShadowSpotLight[i] == drawablep) + { + mTargetShadowSpotLight[i] = NULL; + } + } + + +} + +U32 LLPipeline::addObject(LLViewerObject *vobj) +{ + LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); + + if (gSavedSettings.getBOOL("RenderDelayCreation")) + { + mCreateQ.push_back(vobj); + } + else + { + createObject(vobj); + } + + return 1; +} + +void LLPipeline::createObjects(F32 max_dtime) +{ + LLFastTimer ftm(FTM_GEO_UPDATE); + LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); + + LLTimer update_timer; + + while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime) + { + LLViewerObject* vobj = mCreateQ.front(); + if (!vobj->isDead()) + { + createObject(vobj); + } + mCreateQ.pop_front(); + } + + //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter) + //{ + // createObject(*iter); + //} + + //mCreateQ.clear(); +} + +void LLPipeline::createObject(LLViewerObject* vobj) +{ + LLDrawable* drawablep = vobj->mDrawable; + + if (!drawablep) + { + drawablep = vobj->createDrawable(this); + } + else + { + llerrs << "Redundant drawable creation!" << llendl; + } + + llassert(drawablep); + + if (vobj->getParent()) + { + vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1 + } + else + { + vobj->setDrawableParent(NULL); // LLPipeline::addObject 2 + } + + markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); + + if (drawablep->getVOVolume() && gSavedSettings.getBOOL("RenderAnimateRes")) + { + // fun animated res + drawablep->updateXform(TRUE); + drawablep->clearState(LLDrawable::MOVE_UNDAMPED); + drawablep->setScale(LLVector3(0,0,0)); + drawablep->makeActive(); + } +} + + +void LLPipeline::resetFrameStats() +{ + assertInitialized(); + + LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); + + if (mBatchCount > 0) + { + mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; + } + mTrianglesDrawn = 0; + sCompiles = 0; + mVerticesRelit = 0; + mLightingChanges = 0; + mGeometryChanges = 0; + mNumVisibleFaces = 0; + + if (mOldRenderDebugMask != mRenderDebugMask) + { + gObjectList.clearDebugText(); + mOldRenderDebugMask = mRenderDebugMask; + } + +} + +//external functions for asynchronous updating +void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) +{ + if (gSavedSettings.getBOOL("FreezeTime")) + { + return; + } + if (!drawablep) + { + llerrs << "updateMove called with NULL drawablep" << llendl; + return; + } + if (drawablep->isState(LLDrawable::EARLY_MOVE)) + { + return; + } + + assertInitialized(); + + // update drawable now + drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED + drawablep->updateMove(); // returns done + drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame + // Put on move list so that EARLY_MOVE gets cleared + if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + mMovedList.push_back(drawablep); + drawablep->setState(LLDrawable::ON_MOVE_LIST); + } +} + +void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) +{ + if (gSavedSettings.getBOOL("FreezeTime")) + { + return; + } + if (!drawablep) + { + llerrs << "updateMove called with NULL drawablep" << llendl; + return; + } + if (drawablep->isState(LLDrawable::EARLY_MOVE)) + { + return; + } + + assertInitialized(); + + // update drawable now + drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED + drawablep->updateMove(); + drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame + // Put on move list so that EARLY_MOVE gets cleared + if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + mMovedList.push_back(drawablep); + drawablep->setState(LLDrawable::ON_MOVE_LIST); + } +} + +void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) +{ + for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin(); + iter != moved_list.end(); ) + { + LLDrawable::drawable_vector_t::iterator curiter = iter++; + LLDrawable *drawablep = *curiter; + BOOL done = TRUE; + if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE))) + { + done = drawablep->updateMove(); + } + drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED); + if (done) + { + drawablep->clearState(LLDrawable::ON_MOVE_LIST); + iter = moved_list.erase(curiter); + } + } +} + +static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); +static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); + +void LLPipeline::updateMove() +{ + LLFastTimer t(FTM_UPDATE_MOVE); + LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); + + if (gSavedSettings.getBOOL("FreezeTime")) + { + return; + } + + assertInitialized(); + + { + static LLFastTimer::DeclareTimer ftm("Retexture"); + LLFastTimer t(ftm); + + for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); + iter != mRetexturedList.end(); ++iter) + { + LLDrawable* drawablep = *iter; + if (drawablep && !drawablep->isDead()) + { + drawablep->updateTexture(); + } + } + mRetexturedList.clear(); + } + + { + static LLFastTimer::DeclareTimer ftm("Moved List"); + LLFastTimer t(ftm); + updateMovedList(mMovedList); + } + + //balance octrees + { + LLFastTimer ot(FTM_OCTREE_BALANCE); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->mOctree->balance(); + } + } + } + } +} + +///////////////////////////////////////////////////////////////////////////// +// Culling and occlusion testing +///////////////////////////////////////////////////////////////////////////// + +//static +F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) +{ + LLVector3 lookAt = center - camera.getOrigin(); + F32 dist = lookAt.length(); + + //ramp down distance for nearby objects + //shrink dist by dist/16. + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + //get area of circle around node + F32 app_angle = atanf(size.length()/dist); + F32 radius = app_angle*LLDrawable::sCurPixelAngle; + return radius*radius * F_PI; +} + +//static +F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) +{ + LLVector4a origin; + origin.load3(camera.getOrigin().mV); + + LLVector4a lookAt; + lookAt.setSub(center, origin); + F32 dist = lookAt.getLength3().getF32(); + + //ramp down distance for nearby objects + //shrink dist by dist/16. + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + //get area of circle around node + F32 app_angle = atanf(size.getLength3().getF32()/dist); + F32 radius = app_angle*LLDrawable::sCurPixelAngle; + return radius*radius * F_PI; +} + +void LLPipeline::grabReferences(LLCullResult& result) +{ + sCull = &result; +} + +void LLPipeline::clearReferences() +{ + sCull = NULL; +} + +void check_references(LLSpatialGroup* group, LLDrawable* drawable) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + if (drawable == *i) + { + llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; + } + } +} + +void check_references(LLDrawable* drawable, LLFace* face) +{ + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + if (drawable->getFace(i) == face) + { + llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; + } + } +} + +void check_references(LLSpatialGroup* group, LLFace* face) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawable = *i; + check_references(drawable, face); + } +} + +void LLPipeline::checkReferences(LLFace* face) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + LLDrawable* drawable = *iter; + check_references(drawable, face); + } + } +#endif +} + +void LLPipeline::checkReferences(LLDrawable* drawable) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + if (drawable == *iter) + { + llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + +void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) +{ + for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) + { + LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; + for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) + { + LLDrawInfo* params = *j; + if (params == draw_info) + { + llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; + } + } + } +} + + +void LLPipeline::checkReferences(LLDrawInfo* draw_info) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + } +#endif +} + +void LLPipeline::checkReferences(LLSpatialGroup* group) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + + +BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) +{ + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + if (part->visibleObjectsInFrustum(camera)) + { + return TRUE; + } + } + } + } + } + + return FALSE; +} + +BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) +{ + const F32 X = 65536.f; + + min = LLVector3(X,X,X); + max = LLVector3(-X,-X,-X); + + U32 saved_camera_id = LLViewerCamera::sCurCameraID; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + BOOL res = TRUE; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + if (!part->getVisibleExtents(camera, min, max)) + { + res = FALSE; + } + } + } + } + } + + LLViewerCamera::sCurCameraID = saved_camera_id; + + return res; +} + +static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); + +void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) +{ + LLFastTimer t(FTM_CULL); + LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); + + grabReferences(result); + + sCull->clear(); + + BOOL to_texture = LLPipeline::sUseOcclusion > 1 && + !hasRenderType(LLPipeline::RENDER_TYPE_HUD) && + LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + gPipeline.canUseVertexShaders() && + sRenderGlow; + + if (to_texture) + { + mScreen.bindTarget(); + } + + if (sUseOcclusion > 1) + { + gGL.setColorMask(false, false); + } + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixd(gGLLastProjection); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + gGLLastMatrix = NULL; + glLoadMatrixd(gGLLastModelView); + + + LLVertexBuffer::unbind(); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + + //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) + LLViewerRegion* region = gAgent.getRegion(); + LLPlane plane; + + if (planep) + { + plane = *planep; + } + else + { + if (region) + { + LLVector3 pnorm; + F32 height = region->getWaterHeight(); + if (water_clip < 0) + { //camera is above water, clip plane points up + pnorm.setVec(0,0,1); + plane.setVec(pnorm, -height); + } + else if (water_clip > 0) + { //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); + plane.setVec(pnorm, height); + } + } + } + + glh::matrix4f modelview = glh_get_last_modelview(); + glh::matrix4f proj = glh_get_last_projection(); + LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + bool bound_shader = false; + if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) + { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can + // (shadow render uses a special shader that clamps to clip planes) + bound_shader = true; + gOcclusionProgram.bind(); + } + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + if (water_clip != 0) + { + LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight()); + camera.setUserClipPlane(plane); + } + else + { + camera.disableUserClipPlane(); + } + + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->cull(camera); + } + } + } + } + + if (bound_shader) + { + gOcclusionProgram.unbind(); + } + + camera.disableUserClipPlane(); + + if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && + gSky.mVOSkyp.notNull() && + gSky.mVOSkyp->mDrawable.notNull()) + { + gSky.mVOSkyp->mDrawable->setVisible(camera); + sCull->pushDrawable(gSky.mVOSkyp->mDrawable); + gSky.updateCull(); + stop_glerror(); + } + + if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && + !gPipeline.canUseWindLightShaders() && + gSky.mVOGroundp.notNull() && + gSky.mVOGroundp->mDrawable.notNull() && + !LLPipeline::sWaterReflections) + { + gSky.mVOGroundp->mDrawable->setVisible(camera); + sCull->pushDrawable(gSky.mVOGroundp->mDrawable); + } + + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + if (sUseOcclusion > 1) + { + gGL.setColorMask(true, false); + } + + if (to_texture) + { + mScreen.flush(); + } +} + +void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) +{ + if (group->getData().empty()) + { + return; + } + + group->setVisible(); + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + group->updateDistance(camera); + } + + const F32 MINIMUM_PIXEL_AREA = 16.f; + + if (group->mPixelArea < MINIMUM_PIXEL_AREA) + { + return; + } + + if (sMinRenderSize > 0.f && + llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) + { + return; + } + + assertInitialized(); + + if (!group->mSpatialPartition->mRenderByGroup) + { //render by drawable + sCull->pushDrawableGroup(group); + } + else + { //render by group + sCull->pushVisibleGroup(group); + } + + mNumVisibleNodes++; +} + +void LLPipeline::markOccluder(LLSpatialGroup* group) +{ + if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION)) + { + LLSpatialGroup* parent = group->getParent(); + + if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { //only mark top most occluders as active occlusion + sCull->pushOcclusionGroup(group); + group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); + + if (parent && + !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) && + parent->getElementCount() == 0 && + parent->needsUpdate()) + { + sCull->pushOcclusionGroup(group); + parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); + } + } + } +} + +void LLPipeline::doOcclusion(LLCamera& camera) +{ + if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) + { + LLVertexBuffer::unbind(); + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + gGL.setColorMask(true, false, false, false); + } + else + { + gGL.setColorMask(false, false); + } + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + LLGLDisable cull(GL_CULL_FACE); + + + bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; + if (bind_shader) + { + if (LLPipeline::sShadowRender) + { + gDeferredShadowProgram.bind(); + } + else + { + gOcclusionProgram.bind(); + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + group->doOcclusion(&camera); + group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); + } + + if (bind_shader) + { + if (LLPipeline::sShadowRender) + { + gDeferredShadowProgram.unbind(); + } + else + { + gOcclusionProgram.unbind(); + } + } + + gGL.setColorMask(true, false); + } +} + +BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) +{ + BOOL update_complete = drawablep->updateGeometry(priority); + if (update_complete && assertInitialized()) + { + drawablep->setState(LLDrawable::BUILT); + mGeometryChanges++; + } + return update_complete; +} + +void LLPipeline::updateGL() +{ + while (!LLGLUpdate::sGLQ.empty()) + { + LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); + glu->updateGL(); + glu->mInQ = FALSE; + LLGLUpdate::sGLQ.pop_front(); + } +} + +void LLPipeline::rebuildPriorityGroups() +{ + LLTimer update_timer; + LLMemType mt(LLMemType::MTYPE_PIPELINE); + + assertInitialized(); + + gMeshRepo.notifyLoadedMeshes(); + + mGroupQ1Locked = true; + // Iterate through all drawables on the priority build queue, + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); + iter != mGroupQ1.end(); ++iter) + { + LLSpatialGroup* group = *iter; + group->rebuildGeom(); + group->clearState(LLSpatialGroup::IN_BUILD_Q1); + } + + mGroupQ1.clear(); + mGroupQ1Locked = false; + +} + +void LLPipeline::rebuildGroups() +{ + if (mGroupQ2.empty()) + { + return; + } + + mGroupQ2Locked = true; + // Iterate through some drawables on the non-priority build queue + S32 size = (S32) mGroupQ2.size(); + S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); + + S32 count = 0; + + std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); + + LLSpatialGroup::sg_vector_t::iterator iter; + LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); + + for (iter = mGroupQ2.begin(); + iter != mGroupQ2.end() && count <= min_count; ++iter) + { + LLSpatialGroup* group = *iter; + last_iter = iter; + + if (!group->isDead()) + { + group->rebuildGeom(); + + if (group->mSpatialPartition->mRenderByGroup) + { + count++; + } + } + + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + + mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); + + mGroupQ2Locked = false; + + updateMovedList(mMovedBridge); +} + +void LLPipeline::updateGeom(F32 max_dtime) +{ + LLTimer update_timer; + LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); + LLPointer drawablep; + + LLFastTimer t(FTM_GEO_UPDATE); + + assertInitialized(); + + if (sDelayedVBOEnable > 0) + { + if (--sDelayedVBOEnable <= 0) + { + resetVertexBuffers(); + LLVertexBuffer::sEnableVBOs = TRUE; + } + } + + // notify various object types to reset internal cost metrics, etc. + // for now, only LLVOVolume does this to throttle LOD changes + LLVOVolume::preUpdateGeom(); + + // Iterate through all drawables on the priority build queue, + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); + iter != mBuildQ1.end();) + { + LLDrawable::drawable_list_t::iterator curiter = iter++; + LLDrawable* drawablep = *curiter; + if (drawablep && !drawablep->isDead()) + { + if (drawablep->isState(LLDrawable::IN_REBUILD_Q2)) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep); + if (find != mBuildQ2.end()) + { + mBuildQ2.erase(find); + } + } + + if (updateDrawableGeom(drawablep, TRUE)) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q1); + mBuildQ1.erase(curiter); + } + } + else + { + mBuildQ1.erase(curiter); + } + } + + // Iterate through some drawables on the non-priority build queue + S32 min_count = 16; + S32 size = (S32) mBuildQ2.size(); + if (size > 1024) + { + min_count = llclamp((S32) (size * (F32) size/4096), 16, size); + } + + S32 count = 0; + + max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); + LLSpatialGroup* last_group = NULL; + LLSpatialBridge* last_bridge = NULL; + + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); + iter != mBuildQ2.end(); ) + { + LLDrawable::drawable_list_t::iterator curiter = iter++; + LLDrawable* drawablep = *curiter; + + LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() : + drawablep->getParent()->getSpatialBridge(); + + if (drawablep->getSpatialGroup() != last_group && + (!last_bridge || bridge != last_bridge) && + (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count) + { + break; + } + + //make sure updates don't stop in the middle of a spatial group + //to avoid thrashing (objects are enqueued by group) + last_group = drawablep->getSpatialGroup(); + last_bridge = bridge; + + BOOL update_complete = TRUE; + if (!drawablep->isDead()) + { + update_complete = updateDrawableGeom(drawablep, FALSE); + count++; + } + if (update_complete) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + mBuildQ2.erase(curiter); + } + } + + updateMovedList(mMovedBridge); +} + +void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); + + if(drawablep && !drawablep->isDead()) + { + if (drawablep->isSpatialBridge()) + { + const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; + llassert(root); // trying to catch a bad assumption + if (root && // // this test may not be needed, see above + root->getVObj()->isAttachment()) + { + LLDrawable* rootparent = root->getParent(); + if (rootparent) // this IS sometimes NULL + { + LLViewerObject *vobj = rootparent->getVObj(); + llassert(vobj); // trying to catch a bad assumption + if (vobj) // this test may not be needed, see above + { + const LLVOAvatar* av = vobj->asAvatar(); + if (av && av->isImpostor()) + { + return; + } + } + } + } + sCull->pushBridge((LLSpatialBridge*) drawablep); + } + else + { + sCull->pushDrawable(drawablep); + } + + drawablep->setVisible(camera); + } +} + +void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) +{ + LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); + + if (!drawablep) + { + //llerrs << "Sending null drawable to moved list!" << llendl; + return; + } + + if (drawablep->isDead()) + { + llwarns << "Marking NULL or dead drawable moved!" << llendl; + return; + } + + if (drawablep->getParent()) + { + //ensure that parent drawables are moved first + markMoved(drawablep->getParent(), damped_motion); + } + + assertInitialized(); + + if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + if (drawablep->isSpatialBridge()) + { + mMovedBridge.push_back(drawablep); + } + else + { + mMovedList.push_back(drawablep); + } + drawablep->setState(LLDrawable::ON_MOVE_LIST); + } + if (damped_motion == FALSE) + { + drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED + } + else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) + { + drawablep->clearState(LLDrawable::MOVE_UNDAMPED); + } +} + +void LLPipeline::markShift(LLDrawable *drawablep) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); + + if (!drawablep || drawablep->isDead()) + { + return; + } + + assertInitialized(); + + if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST)) + { + drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE); + if (drawablep->getParent()) + { + markShift(drawablep->getParent()); + } + mShiftList.push_back(drawablep); + drawablep->setState(LLDrawable::ON_SHIFT_LIST); + } +} + +void LLPipeline::shiftObjects(const LLVector3 &offset) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); + + assertInitialized(); + + glClear(GL_DEPTH_BUFFER_BIT); + gDepthDirty = TRUE; + + LLVector4a offseta; + offseta.load3(offset.mV); + + for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); + iter != mShiftList.end(); iter++) + { + LLDrawable *drawablep = *iter; + if (drawablep->isDead()) + { + continue; + } + drawablep->shiftPos(offseta); + drawablep->clearState(LLDrawable::ON_SHIFT_LIST); + } + mShiftList.resize(0); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->shift(offseta); + } + } + } + + LLHUDText::shiftAll(offset); + LLHUDNameTag::shiftAll(offset); + display_update_camera(); +} + +void LLPipeline::markTextured(LLDrawable *drawablep) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); + + if (drawablep && !drawablep->isDead() && assertInitialized()) + { + mRetexturedList.insert(drawablep); + } +} + +void LLPipeline::markGLRebuild(LLGLUpdate* glu) +{ + if (glu && !glu->mInQ) + { + LLGLUpdate::sGLQ.push_back(glu); + glu->mInQ = TRUE; + } +} + +void LLPipeline::markPartitionMove(LLDrawable* drawable) +{ + if (!drawable->isState(LLDrawable::PARTITION_MOVE) && + !drawable->getPositionGroup().equals3(LLVector4a::getZero())) + { + drawable->setState(LLDrawable::PARTITION_MOVE); + mPartitionQ.push_back(drawable); + } +} + +void LLPipeline::processPartitionQ() +{ + for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) + { + LLDrawable* drawable = *iter; + if (!drawable->isDead()) + { + drawable->updateBinRadius(); + drawable->movePartition(); + } + drawable->clearState(LLDrawable::PARTITION_MOVE); + } + + mPartitionQ.clear(); +} + +void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + + if (group && !group->isDead() && group->mSpatialPartition) + { + if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) + { + priority = TRUE; + } + + if (priority) + { + if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) + { + llassert_always(!mGroupQ1Locked); + + mGroupQ1.push_back(group); + group->setState(LLSpatialGroup::IN_BUILD_Q1); + + if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) + { + LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); + if (iter != mGroupQ2.end()) + { + mGroupQ2.erase(iter); + } + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + } + } + else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) + { + llassert_always(!mGroupQ2Locked); + mGroupQ2.push_back(group); + group->setState(LLSpatialGroup::IN_BUILD_Q2); + + } + } +} + +void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); + + if (drawablep && !drawablep->isDead() && assertInitialized()) + { + if (!drawablep->isState(LLDrawable::BUILT)) + { + priority = TRUE; + } + if (priority) + { + if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1)) + { + mBuildQ1.push_back(drawablep); + drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue + } + } + else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2)) + { + mBuildQ2.push_back(drawablep); + drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list + } + if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) + { + drawablep->getVObj()->setChanged(LLXform::SILHOUETTE); + } + drawablep->setState(flag); + } +} + +static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); + +void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) +{ + if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::END_RENDER_TYPES)) + { + //clear faces from face pools + LLFastTimer t(FTM_RESET_DRAWORDER); + gPipeline.resetDrawOrders(); + } + + LLFastTimer ftm(FTM_STATESORT); + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + + //LLVertexBuffer::unbind(); + + grabReferences(result); + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + group->checkOcclusion(); + if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + markOccluder(group); + } + else + { + group->setVisible(); + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + markVisible(*i, camera); + } + } + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + LLSpatialGroup* last_group = NULL; + for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLCullResult::bridge_list_t::iterator cur_iter = i; + LLSpatialBridge* bridge = *cur_iter; + LLSpatialGroup* group = bridge->getSpatialGroup(); + + if (last_group == NULL) + { + last_group = group; + } + + if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + stateSort(bridge, camera); + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + last_group != group && last_group->changeLOD()) + { + last_group->mLastUpdateDistance = last_group->mDistance; + } + + last_group = group; + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + last_group && last_group->changeLOD()) + { + last_group->mLastUpdateDistance = last_group->mDistance; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + group->checkOcclusion(); + if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + markOccluder(group); + } + else + { + group->setVisible(); + stateSort(group, camera); + } + } + + { + LLFastTimer ftm(FTM_STATESORT_DRAWABLE); + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); + iter != sCull->endVisibleList(); ++iter) + { + LLDrawable *drawablep = *iter; + if (!drawablep->isDead()) + { + stateSort(drawablep, camera); + } + } + } + { + LLFastTimer ftm(FTM_CLIENT_COPY); + LLVertexBuffer::clientCopy(); + } + + postSort(camera); +} + +void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + if (group->changeLOD()) + { + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawablep = *i; + stateSort(drawablep, camera); + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { //avoid redundant stateSort calls + group->mLastUpdateDistance = group->mDistance; + } + } + +} + +void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + if (bridge->getSpatialGroup()->changeLOD()) + { + bool force_update = false; + bridge->updateDistance(camera, force_update); + } +} + +void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + + if (!drawablep + || drawablep->isDead() + || !hasRenderType(drawablep->getRenderType())) + { + return; + } + + if (LLSelectMgr::getInstance()->mHideSelectedObjects) + { + if (drawablep->getVObj().notNull() && + drawablep->getVObj()->isSelected()) + { + return; + } + } + + if (drawablep->isAvatar()) + { //don't draw avatars beyond render distance or if we don't have a spatial group. + if ((drawablep->getSpatialGroup() == NULL) || + (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance)) + { + return; + } + + LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get(); + if (!avatarp->isVisible()) + { + return; + } + } + + assertInitialized(); + + if (hasRenderType(drawablep->mRenderType)) + { + if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE)) + { + drawablep->setVisible(camera, NULL, FALSE); + } + else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE)) + { + // clear invisible flag here to avoid single frame glitch + drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE); + } + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here + { + if (!drawablep->isActive()) + { + bool force_update = false; + drawablep->updateDistance(camera, force_update); + } + else if (drawablep->isAvatar()) + { + bool force_update = false; + drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() + } + } + } + + if (!drawablep->getVOVolume()) + { + for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); + iter != drawablep->mFaces.end(); iter++) + { + LLFace* facep = *iter; + + if (facep->hasGeometry()) + { + if (facep->getPool()) + { + facep->getPool()->enqueue(facep); + } + else + { + break; + } + } + } + } + + + mNumVisibleFaces += drawablep->getNumFaces(); +} + + +void forAllDrawables(LLCullResult::sg_list_t::iterator begin, + LLCullResult::sg_list_t::iterator end, + void (*func)(LLDrawable*)) +{ + for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i) + { + for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j) + { + func(*j); + } + } +} + +void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*)) +{ + forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func); + forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func); +} + +//function for creating scripted beacons +void renderScriptedBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && !vobj->isAvatar() + && !vobj->getParent() + && vobj->flagScripted()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderScriptedTouchBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && !vobj->isAvatar() + && !vobj->getParent() + && vobj->flagScripted() + && vobj->flagHandleTouch()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderPhysicalBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && !vobj->isAvatar() + //&& !vobj->getParent() + && vobj->usePhysics()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderMOAPBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + + if(!vobj || vobj->isAvatar()) + return; + + BOOL beacon=FALSE; + U8 tecount=vobj->getNumTEs(); + for(int x=0;xgetTE(x)->hasMedia()) + { + beacon=TRUE; + break; + } + } + if(beacon==TRUE) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderParticleBeacons(LLDrawable* drawablep) +{ + // Look for attachments, objects, etc. + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && vobj->isParticleSource()) + { + if (gPipeline.sRenderBeacons) + { + LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderSoundHighlights(LLDrawable* drawablep) +{ + // Look for attachments, objects, etc. + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj && vobj->isAudioSource()) + { + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void LLPipeline::postSort(LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); + LLFastTimer ftm(FTM_STATESORT_POSTSORT); + + assertInitialized(); + + llpushcallstacks ; + //rebuild drawable geometry + for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!sUseOcclusion || + !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + group->rebuildGeom(); + } + } + llpushcallstacks ; + //rebuild groups + sCull->assertDrawMapsEmpty(); + + rebuildPriorityGroups(); + llpushcallstacks ; + + const S32 bin_count = 1024*8; + + static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; + static U32 bin_size[bin_count]; + + //clear one bin per frame to avoid memory bloat + static S32 clear_idx = 0; + clear_idx = (1+clear_idx)%bin_count; + alpha_bins[clear_idx].clear(); + + for (U32 j = 0; j < bin_count; j++) + { + bin_size[j] = 0; + } + + //build render map + for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (sUseOcclusion && + group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + continue; + } + + if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) + { //no way this group is going to be drawable without a rebuild + group->rebuildGeom(); + } + + for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) + { + LLSpatialGroup::drawmap_elem_t& src_vec = j->second; + if (!hasRenderType(j->first)) + { + continue; + } + + for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) + { + if (sMinRenderSize > 0.f) + { + LLVector4a bounds; + bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); + + if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) + { + sCull->pushDrawInfo(j->first, *k); + } + } + else + { + sCull->pushDrawInfo(j->first, *k); + } + } + } + + if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) + { + LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); + + if (alpha != group->mDrawMap.end()) + { //store alpha groups for sorting + LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + if (bridge) + { + LLCamera trans_camera = bridge->transformCamera(camera); + group->updateDistance(trans_camera); + } + else + { + group->updateDistance(camera); + } + } + + if (hasRenderType(LLDrawPool::POOL_ALPHA)) + { + sCull->pushAlphaGroup(group); + } + } + } + } + + if (!sShadowRender) + { + //sort by texture or bump map + for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i) + { + if (i == LLRenderPass::PASS_BUMP) + { + std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump()); + } + else + { + std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix()); + } + } + + std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); + } + llpushcallstacks ; + // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus + if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) + { + if (sRenderScriptedTouchBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderScriptedTouchBeacons); + } + else + if (sRenderScriptedBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderScriptedBeacons); + } + + if (sRenderPhysicalBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderPhysicalBeacons); + } + + if(sRenderMOAPBeacons) + { + forAllVisibleDrawables(renderMOAPBeacons); + } + + if (sRenderParticleBeacons) + { + forAllVisibleDrawables(renderParticleBeacons); + } + + // If god mode, also show audio cues + if (sRenderSoundBeacons && gAudiop) + { + // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible. + LLAudioEngine::source_map::iterator iter; + for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) + { + LLAudioSource *sourcep = iter->second; + + LLVector3d pos_global = sourcep->getPositionGlobal(); + LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); + if (gPipeline.sRenderBeacons) + { + //pos += LLVector3(0.f, 0.f, 0.2f); + gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + } + // now deal with highlights for all those seeable sound sources + forAllVisibleDrawables(renderSoundHighlights); + } + } + llpushcallstacks ; + // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. + if (LLFloaterTelehub::renderBeacons()) + { + LLFloaterTelehub::addBeacons(); + } + + if (!sShadowRender) + { + mSelectedFaces.clear(); + + // Draw face highlights for selected faces. + if (LLSelectMgr::getInstance()->getTEMode()) + { + struct f : public LLSelectedTEFunctor + { + virtual bool apply(LLViewerObject* object, S32 te) + { + if (object->mDrawable) + { + gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); + } + return true; + } + } func; + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); + } + } + + //LLSpatialGroup::sNoDelete = FALSE; + llpushcallstacks ; +} + + +void render_hud_elements() +{ + LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); + LLFastTimer t(FTM_RENDER_UI); + gPipeline.disableLights(); + + LLGLDisable fog(GL_FOG); + LLGLSUIDefault gls_ui; + + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); + glStencilMask(0xFFFFFFFF); + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + + gGL.color4f(1,1,1,1); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() + + // Draw the tracking overlays + LLTracker::render3D(); + + // Show the property lines + LLWorld::getInstance()->renderPropertyLines(); + LLViewerParcelMgr::getInstance()->render(); + LLViewerParcelMgr::getInstance()->renderParcelCollision(); + + // Render name tags. + LLHUDObject::renderAll(); + } + else if (gForceRenderLandFence) + { + // This is only set when not rendering the UI, for parcel snapshots + LLViewerParcelMgr::getInstance()->render(); + } + else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + LLHUDText::renderAllHUD(); + } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + gGL.flush(); +} + +void LLPipeline::renderHighlights() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); + + assertInitialized(); + + // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) + // Render highlighted faces. + LLGLSPipelineAlpha gls_pipeline_alpha; + LLColor4 color(1.f, 1.f, 1.f, 0.5f); + LLGLEnable color_mat(GL_COLOR_MATERIAL); + disableLights(); + + if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty()) + { //draw blurry highlight image over screen + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + LLGLDisable test(GL_ALPHA_TEST); + + LLGLEnable stencil(GL_STENCIL_TEST); + gGL.flush(); + glStencilMask(0xFFFFFFFF); + glClearStencil(1); + glClear(GL_STENCIL_BUFFER_BIT); + + glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); + glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); + + gGL.setColorMask(false, false); + for (std::set::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) + { + renderHighlight(iter->mItem->getVObj(), 1.f); + } + gGL.setColorMask(true, false); + + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); + + //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); + + gGL.pushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + gGL.pushMatrix(); + glLoadIdentity(); + + gGL.getTexUnit(0)->bind(&mHighlight); + + LLVector2 tc1; + LLVector2 tc2; + + tc1.setVec(0,0); + tc2.setVec(2,2); + + gGL.begin(LLRender::TRIANGLES); + + F32 scale = gSavedSettings.getF32("RenderHighlightBrightness"); + LLColor4 color = gSavedSettings.getColor4("RenderHighlightColor"); + F32 thickness = gSavedSettings.getF32("RenderHighlightThickness"); + + for (S32 pass = 0; pass < 2; ++pass) + { + if (pass == 0) + { + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); + } + else + { + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + for (S32 i = 0; i < 8; ++i) + { + for (S32 j = 0; j < 8; ++j) + { + LLVector2 tc(i-4+0.5f, j-4+0.5f); + + F32 dist = 1.f-(tc.length()/sqrtf(32.f)); + dist *= scale/64.f; + + tc *= thickness; + tc.mV[0] = (tc.mV[0])/mHighlight.getWidth(); + tc.mV[1] = (tc.mV[1])/mHighlight.getHeight(); + + gGL.color4f(color.mV[0], + color.mV[1], + color.mV[2], + color.mV[3]*dist); + + gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]); + gGL.vertex2f(3,-1); + } + } + } + + gGL.end(); + + gGL.popMatrix(); + glMatrixMode(GL_MODELVIEW); + gGL.popMatrix(); + + //gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightProgram.bind(); + gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f); + } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) + { + // Make sure the selection image gets downloaded and decoded + if (!mFaceSelectImagep) + { + mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); + } + mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); + + U32 count = mSelectedFaces.size(); + for (U32 i = 0; i < count; i++) + { + LLFace *facep = mSelectedFaces[i]; + if (!facep || facep->getDrawable()->isDead()) + { + llerrs << "Bad face on selection" << llendl; + return; + } + + facep->renderSelected(mFaceSelectImagep, color); + } + } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) + { + // Paint 'em red! + color.setVec(1.f, 0.f, 0.f, 0.5f); + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f); + } + int count = mHighlightFaces.size(); + for (S32 i = 0; i < count; i++) + { + LLFace* facep = mHighlightFaces[i]; + facep->renderSelected(LLViewerTexture::sNullImagep, color); + } + } + + // Contains a list of the faces of objects that are physical or + // have touch-handlers. + mHighlightFaces.clear(); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) + { + gHighlightProgram.unbind(); + } +} + +//debug use +U32 LLPipeline::sCurRenderPoolType = 0 ; + +void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); + LLFastTimer t(FTM_RENDER_GEOMETRY); + + assertInitialized(); + + F64 saved_modelview[16]; + F64 saved_projection[16]; + + //HACK: preserve/restore matrices around HUD render + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + for (U32 i = 0; i < 16; i++) + { + saved_modelview[i] = gGLModelView[i]; + saved_projection[i] = gGLProjection[i]; + } + } + + S32 stack_depth = 0; + + if (gDebugGL) + { + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &stack_depth); + } + + /////////////////////////////////////////// + // + // Sync and verify GL state + // + // + + stop_glerror(); + + LLVertexBuffer::unbind(); + + // Do verification of GL state + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + if (mRenderDebugMask & RENDER_DEBUG_VERIFY) + { + if (!verify()) + { + llerrs << "Pipeline verification failed!" << llendl; + } + } + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); + { + if ( LLPathingLib::getInstance() ) + { + //prep# + glClearColor(0,0,0,0); + glEnable(GL_TEXTURE_2D); // Enable Texture Mapping + glShadeModel(GL_SMOOTH); // Enable Smooth Shading + glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background + glClearDepth(1.0f); // Depth Buffer Setup + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do + GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; + glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); + + bool exclusiveDraw = false; + if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) + { + LLPathingLib::getInstance()->renderNavMesh(); + exclusiveDraw = true; + } + if ( LLPathingLib::getInstance()->getRenderShapeState() ) + { + LLPathingLib::getInstance()->renderNavMeshShapesVBO(); + exclusiveDraw = true; + } + + if ( exclusiveDraw ) { return; } + } + } + // Initialize lots of GL state to "safe" values + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + + LLGLSPipeline gls_pipeline; + LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + + LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); + + // Toggle backface culling for debugging + LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0); + // Set fog + BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG); + LLGLEnable fog_enable(use_fog && + !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0); + gSky.updateFog(camera.getFar()); + if (!use_fog) + { + sUnderWaterRender = FALSE; + } + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); + LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); + + + ////////////////////////////////////////////// + // + // Actually render all of the geometry + // + // + stop_glerror(); + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); + + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (hasRenderType(poolp->getType())) + { + poolp->prerender(); + } + } + + { + LLFastTimer t(FTM_POOLS); + + // HACK: don't calculate local lights if we're rendering the HUD! + // Removing this check will cause bad flickering when there are + // HUD elements being rendered AND the user is in flycam mode -nyx + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + calcNearbyLights(camera); + setupHWLights(NULL); + } + + BOOL occlude = sUseOcclusion > 1; + U32 cur_type = 0; + + pool_set_t::iterator iter1 = mPools.begin(); + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + //debug use + sCurRenderPoolType = cur_type ; + + if (occlude && cur_type >= LLDrawPool::POOL_GRASS) + { + occlude = FALSE; + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera); + } + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) + { + LLFastTimer t(FTM_POOLRENDER); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + for( S32 i = 0; i < poolp->getNumPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginRenderPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->render(i); + } + poolp->endRenderPass(i); + LLVertexBuffer::unbind(); + if (gDebugGL) + { + check_stack_depth(stack_depth); + std::string msg = llformat("pass %d", i); + LLGLState::checkStates(msg); + //LLGLState::checkTextureChannels(msg); + //LLGLState::checkClientArrays(msg); + } + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); + + LLVertexBuffer::unbind(); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + if (occlude) + { + occlude = FALSE; + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera); + } + } + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + + if (!LLPipeline::sImpostorRender) + { + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); + + if (!sReflectionRender) + { + renderHighlights(); + } + + // Contains a list of the faces of objects that are physical or + // have touch-handlers. + mHighlightFaces.clear(); + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) + { + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + else + { + // Make sure particle effects disappear + LLHUDObject::renderAllForTimer(); + } + } + else + { + // Make sure particle effects disappear + LLHUDObject::renderAllForTimer(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); + + //HACK: preserve/restore matrices around HUD render + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + for (U32 i = 0; i < 16; i++) + { + gGLModelView[i] = saved_modelview[i]; + gGLProjection[i] = saved_projection[i]; + } + } + } + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); +// LLGLState::checkTextureChannels(); +// LLGLState::checkClientArrays(); +} + +void LLPipeline::renderGeomDeferred(LLCamera& camera) +{ + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); + + LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); + LLFastTimer t(FTM_RENDER_GEOMETRY); + + LLFastTimer t2(FTM_POOLS); + + LLGLEnable cull(GL_CULL_FACE); + + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); + stop_glerror(); + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + stop_glerror(); + + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (hasRenderType(poolp->getType())) + { + poolp->prerender(); + } + } + + LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + U32 cur_type = 0; + + gGL.setColorMask(true, true); + + pool_set_t::iterator iter1 = mPools.begin(); + + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) + { + LLFastTimer t(FTM_POOLRENDER); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginDeferredPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->renderDeferred(i); + } + poolp->endDeferredPass(i); + LLVertexBuffer::unbind(); + + if (gDebugGL || gDebugPipeline) + { + GLint depth; + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); + if (depth > 3) + { + llerrs << "GL matrix stack corrupted!" << llendl; + } + LLGLState::checkStates(); + } + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + gGL.setColorMask(true, false); +} + +void LLPipeline::renderGeomPostDeferred(LLCamera& camera) +{ + LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); + LLFastTimer t(FTM_POOLS); + U32 cur_type = 0; + + LLGLEnable cull(GL_CULL_FACE); + + LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + + calcNearbyLights(camera); + setupHWLights(NULL); + + gGL.setColorMask(true, false); + + pool_set_t::iterator iter1 = mPools.begin(); + BOOL occlude = LLPipeline::sUseOcclusion > 1; + + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + if (occlude && cur_type >= LLDrawPool::POOL_GRASS) + { + occlude = FALSE; + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera); + gGL.setColorMask(true, false); + } + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) + { + LLFastTimer t(FTM_POOLRENDER); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginPostDeferredPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->renderPostDeferred(i); + } + poolp->endPostDeferredPass(i); + LLVertexBuffer::unbind(); + + if (gDebugGL || gDebugPipeline) + { + GLint depth; + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); + if (depth > 3) + { + llerrs << "GL matrix stack corrupted!" << llendl; + } + LLGLState::checkStates(); + } + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + if (occlude) + { + occlude = FALSE; + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera); + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + } +} + +void LLPipeline::renderGeomShadow(LLCamera& camera) +{ + LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); + U32 cur_type = 0; + + LLGLEnable cull(GL_CULL_FACE); + + LLVertexBuffer::unbind(); + + pool_set_t::iterator iter1 = mPools.begin(); + + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) + { + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginShadowPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->renderShadow(i); + } + poolp->endShadowPass(i); + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); +} + + +void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) +{ + assertInitialized(); + S32 count = 0; + if (render_type == LLRender::TRIANGLE_STRIP) + { + count = index_count-2; + } + else + { + count = index_count/3; + } + + mTrianglesDrawn += count; + mBatchCount++; + mMaxBatchSize = llmax(mMaxBatchSize, count); + mMinBatchSize = llmin(mMinBatchSize, count); + + if (LLPipeline::sRenderFrameTest) + { + gViewerWindow->getWindow()->swapBuffers(); + ms_sleep(16); + } +} + +void LLPipeline::renderPhysicsDisplay() +{ + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) + { + return; + } + + allocatePhysicsBuffer(); + + gGL.flush(); + mPhysicsDisplay.bindTarget(); + glClearColor(0,0,0,1); + gGL.setColorMask(true, true); + mPhysicsDisplay.clear(); + glClearColor(0,0,0,0); + + gGL.setColorMask(true, false); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->renderPhysicsShapes(); + } + } + } + } + + for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLSpatialBridge* bridge = *i; + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + { + glPushMatrix(); + glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + bridge->renderPhysicsShapes(); + glPopMatrix(); + } + } + + + gGL.flush(); + mPhysicsDisplay.flush(); +} + + +void LLPipeline::renderDebug() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + + assertInitialized(); + + gGL.color4f(1,1,1,1); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + gGL.setColorMask(true, false); + + bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); + + if (!hud_only && !mDebugBlips.empty()) + { //render debug blips + glPointSize(8.f); + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + + gGL.begin(LLRender::POINTS); + for (std::list::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); ) + { + DebugBlip& blip = *iter; + + blip.mAge += gFrameIntervalSeconds; + if (blip.mAge > 2.f) + { + mDebugBlips.erase(iter++); + } + else + { + iter++; + } + + blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; + + gGL.color4fv(blip.mColor.mV); + gGL.vertex3fv(blip.mPosition.mV); + } + gGL.end(); + gGL.flush(); + glPointSize(1.f); + } + + + // Debug stuff. + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) || + !hud_only && hasRenderType(part->mDrawableType) ) + { + part->renderDebug(); + } + } + } + } + + for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLSpatialBridge* bridge = *i; + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + { + glPushMatrix(); + glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + bridge->renderDebug(); + glPopMatrix(); + } + } + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + LLVertexBuffer::unbind(); + + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(TRUE, FALSE); + LLGLDisable cull(GL_CULL_FACE); + + gGL.color4f(1,1,1,1); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + F32 a = 0.1f; + + F32 col[] = + { + 1,0,0,a, + 0,1,0,a, + 0,0,1,a, + 1,0,1,a, + + 1,1,0,a, + 0,1,1,a, + 1,1,1,a, + 1,0,1,a, + }; + + for (U32 i = 0; i < 8; i++) + { + LLVector3* frust = mShadowCamera[i].mAgentFrustum; + + if (i > 3) + { //render shadow frusta as volumes + if (mShadowFrustPoints[i-4].empty()) + { + continue; + } + + gGL.color4fv(col+(i-4)*4); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.end(); + + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[2].mV); + gGL.end(); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[6].mV); + gGL.end(); + } + + + if (i < 4) + { + + //if (i == 0 || !mShadowFrustPoints[i].empty()) + { + //render visible point cloud + gGL.flush(); + glPointSize(8.f); + gGL.begin(LLRender::POINTS); + + F32* c = col+i*4; + gGL.color3fv(c); + + for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) + { + gGL.vertex3fv(mShadowFrustPoints[i][j].mV); + + } + gGL.end(); + + gGL.flush(); + glPointSize(1.f); + + LLVector3* ext = mShadowExtents[i]; + LLVector3 pos = (ext[0]+ext[1])*0.5f; + LLVector3 size = (ext[1]-ext[0])*0.5f; + drawBoxOutline(pos, size); + + //render camera frustum splits as outlines + gGL.begin(LLRender::LINES); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.end(); + } + } + + /*gGL.flush(); + glLineWidth(16-i*2); + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) + { + LLSpatialPartition* part = region->getSpatialPartition(j); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->renderIntersectingBBoxes(&mShadowCamera[i]); + } + } + } + } + gGL.flush(); + glLineWidth(1.f);*/ + } + } + + if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) + { + // Debug composition layers + F32 x, y; + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + if (gAgent.getRegion()) + { + gGL.begin(LLRender::POINTS); + // Draw the composition layer for the region that I'm in. + for (x = 0; x <= 260; x++) + { + for (y = 0; y <= 260; y++) + { + if ((x > 255) || (y > 255)) + { + gGL.color4f(1.f, 0.f, 0.f, 1.f); + } + else + { + gGL.color4f(0.f, 0.f, 1.f, 1.f); + } + F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y); + z *= 5.f; + z += 50.f; + gGL.vertex3f(x, y, z); + } + } + gGL.end(); + } + } + + if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) + { + U32 count = 0; + U32 size = mGroupQ2.size(); + LLColor4 col; + + LLVertexBuffer::unbind(); + LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + + gGL.pushMatrix(); + glLoadMatrixd(gGLModelView); + gGLLastMatrix = NULL; + + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) + { + LLSpatialGroup* group = *iter; + if (group->isDead()) + { + continue; + } + + LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + + if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) + { + continue; + } + + if (bridge) + { + gGL.pushMatrix(); + glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + } + + F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); + + + LLVector2 c(1.f-alpha, alpha); + c.normVec(); + + + ++count; + col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); + group->drawObjectBox(col); + + if (bridge) + { + gGL.popMatrix(); + } + } + + gGL.popMatrix(); + } + + gGL.flush(); + + gPipeline.renderPhysicsDisplay(); +} + +void LLPipeline::rebuildPools() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); + + assertInitialized(); + + S32 max_count = mPools.size(); + pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool); + while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS) + { + if (iter1 == mPools.end()) + { + iter1 = mPools.begin(); + } + LLDrawPool* poolp = *iter1; + + if (poolp->isDead()) + { + mPools.erase(iter1++); + removeFromQuickLookup( poolp ); + if (poolp == mLastRebuildPool) + { + mLastRebuildPool = NULL; + } + delete poolp; + } + else + { + mLastRebuildPool = poolp; + iter1++; + } + max_count--; + } + + if (isAgentAvatarValid()) + { + gAgentAvatarp->rebuildHUD(); + } +} + +void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); + + assertInitialized(); + + switch( new_poolp->getType() ) + { + case LLDrawPool::POOL_SIMPLE: + if (mSimplePool) + { + llassert(0); + llwarns << "Ignoring duplicate simple pool." << llendl; + } + else + { + mSimplePool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_GRASS: + if (mGrassPool) + { + llassert(0); + llwarns << "Ignoring duplicate grass pool." << llendl; + } + else + { + mGrassPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_FULLBRIGHT: + if (mFullbrightPool) + { + llassert(0); + llwarns << "Ignoring duplicate simple pool." << llendl; + } + else + { + mFullbrightPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_INVISIBLE: + if (mInvisiblePool) + { + llassert(0); + llwarns << "Ignoring duplicate simple pool." << llendl; + } + else + { + mInvisiblePool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_GLOW: + if (mGlowPool) + { + llassert(0); + llwarns << "Ignoring duplicate glow pool." << llendl; + } + else + { + mGlowPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_TREE: + mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; + break; + + case LLDrawPool::POOL_TERRAIN: + mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; + break; + + case LLDrawPool::POOL_BUMP: + if (mBumpPool) + { + llassert(0); + llwarns << "Ignoring duplicate bump pool." << llendl; + } + else + { + mBumpPool = new_poolp; + } + break; + + case LLDrawPool::POOL_ALPHA: + if( mAlphaPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; + } + else + { + mAlphaPool = new_poolp; + } + break; + + case LLDrawPool::POOL_AVATAR: + break; // Do nothing + + case LLDrawPool::POOL_SKY: + if( mSkyPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; + } + else + { + mSkyPool = new_poolp; + } + break; + + case LLDrawPool::POOL_WATER: + if( mWaterPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; + } + else + { + mWaterPool = new_poolp; + } + break; + + case LLDrawPool::POOL_GROUND: + if( mGroundPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; + } + else + { + mGroundPool = new_poolp; + } + break; + + case LLDrawPool::POOL_WL_SKY: + if( mWLSkyPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; + } + else + { + mWLSkyPool = new_poolp; + } + break; + + default: + llassert(0); + llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; + break; + } +} + +void LLPipeline::removePool( LLDrawPool* poolp ) +{ + assertInitialized(); + removeFromQuickLookup(poolp); + mPools.erase(poolp); + delete poolp; +} + +void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) +{ + assertInitialized(); + LLMemType mt(LLMemType::MTYPE_PIPELINE); + switch( poolp->getType() ) + { + case LLDrawPool::POOL_SIMPLE: + llassert(mSimplePool == poolp); + mSimplePool = NULL; + break; + + case LLDrawPool::POOL_GRASS: + llassert(mGrassPool == poolp); + mGrassPool = NULL; + break; + + case LLDrawPool::POOL_FULLBRIGHT: + llassert(mFullbrightPool == poolp); + mFullbrightPool = NULL; + break; + + case LLDrawPool::POOL_INVISIBLE: + llassert(mInvisiblePool == poolp); + mInvisiblePool = NULL; + break; + + case LLDrawPool::POOL_WL_SKY: + llassert(mWLSkyPool == poolp); + mWLSkyPool = NULL; + break; + + case LLDrawPool::POOL_GLOW: + llassert(mGlowPool == poolp); + mGlowPool = NULL; + break; + + case LLDrawPool::POOL_TREE: + #ifdef _DEBUG + { + BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() ); + llassert( found ); + } + #else + mTreePools.erase( (uintptr_t)poolp->getTexture() ); + #endif + break; + + case LLDrawPool::POOL_TERRAIN: + #ifdef _DEBUG + { + BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); + llassert( found ); + } + #else + mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); + #endif + break; + + case LLDrawPool::POOL_BUMP: + llassert( poolp == mBumpPool ); + mBumpPool = NULL; + break; + + case LLDrawPool::POOL_ALPHA: + llassert( poolp == mAlphaPool ); + mAlphaPool = NULL; + break; + + case LLDrawPool::POOL_AVATAR: + break; // Do nothing + + case LLDrawPool::POOL_SKY: + llassert( poolp == mSkyPool ); + mSkyPool = NULL; + break; + + case LLDrawPool::POOL_WATER: + llassert( poolp == mWaterPool ); + mWaterPool = NULL; + break; + + case LLDrawPool::POOL_GROUND: + llassert( poolp == mGroundPool ); + mGroundPool = NULL; + break; + + default: + llassert(0); + llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; + break; + } +} + +void LLPipeline::resetDrawOrders() +{ + assertInitialized(); + // Iterate through all of the draw pools and rebuild them. + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + poolp->resetDrawOrders(); + } +} + +//============================================================================ +// Once-per-frame setup of hardware lights, +// including sun/moon, avatar backlight, and up to 6 local lights + +void LLPipeline::setupAvatarLights(BOOL for_edit) +{ + assertInitialized(); + + if (for_edit) + { + LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); + LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light + LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); + LLMatrix4 camera_rot(camera_mat.getMat3()); + camera_rot.invert(); + LLVector4 light_pos = light_pos_cam * camera_rot; + + light_pos.normalize(); + + LLLightState* light = gGL.getLight(1); + + mHWLightColors[1] = diffuse; + + light->setDiffuse(diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setPosition(light_pos); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + } + else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) + { + LLVector3 opposite_pos = -1.f * mSunDir; + LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis; + LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f); + backlight_pos.normalize(); + + LLColor4 light_diffuse = mSunDiffuse; + LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f); + F32 max_component = 0.001f; + for (S32 i = 0; i < 3; i++) + { + if (backlight_diffuse.mV[i] > max_component) + { + max_component = backlight_diffuse.mV[i]; + } + } + F32 backlight_mag; + if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) + { + backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT; + } + else + { + backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT; + } + backlight_diffuse *= backlight_mag / max_component; + + mHWLightColors[1] = backlight_diffuse; + + LLLightState* light = gGL.getLight(1); + + light->setPosition(backlight_pos); + light->setDiffuse(backlight_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + } + else + { + LLLightState* light = gGL.getLight(1); + + mHWLightColors[1] = LLColor4::black; + + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + } +} + +static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) +{ + F32 inten = light->getLightIntensity(); + if (inten < .001f) + { + return max_dist; + } + F32 radius = light->getLightRadius(); + BOOL selected = light->isSelected(); + LLVector3 dpos = light->getRenderPosition() - cam_pos; + F32 dist2 = dpos.lengthSquared(); + if (!selected && dist2 > (max_dist + radius)*(max_dist + radius)) + { + return max_dist; + } + F32 dist = (F32) sqrt(dist2); + dist *= 1.f / inten; + dist -= radius; + if (selected) + { + dist -= 10000.f; // selected lights get highest priority + } + if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE)) + { + // moving lights get a little higher priority (too much causes artifacts) + dist -= light->getLightRadius()*0.25f; + } + return dist; +} + +void LLPipeline::calcNearbyLights(LLCamera& camera) +{ + assertInitialized(); + + if (LLPipeline::sReflectionRender) + { + return; + } + + if (mLightingDetail >= 1) + { + // mNearbyLight (and all light_set_t's) are sorted such that + // begin() == the closest light and rbegin() == the farthest light + const S32 MAX_LOCAL_LIGHTS = 6; +// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); + LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? + camera.getOrigin() : + gAgent.getPositionAgent(); + + F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad + + // UPDATE THE EXISTING NEARBY LIGHTS + light_set_t cur_nearby_lights; + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) + { + const Light* light = &(*iter); + LLDrawable* drawable = light->drawable; + LLVOVolume* volight = drawable->getVOVolume(); + if (!volight || !drawable->isState(LLDrawable::LIGHT)) + { + drawable->clearState(LLDrawable::NEARBY_LIGHT); + continue; + } + if (light->fade <= -LIGHT_FADE_TIME) + { + drawable->clearState(LLDrawable::NEARBY_LIGHT); + continue; + } + if (!sRenderAttachedLights && volight && volight->isAttachment()) + { + drawable->clearState(LLDrawable::NEARBY_LIGHT); + continue; + } + + F32 dist = calc_light_dist(volight, cam_pos, max_dist); + cur_nearby_lights.insert(Light(drawable, dist, light->fade)); + } + mNearbyLights = cur_nearby_lights; + + // FIND NEW LIGHTS THAT ARE IN RANGE + light_set_t new_nearby_lights; + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); + iter != mLights.end(); ++iter) + { + LLDrawable* drawable = *iter; + LLVOVolume* light = drawable->getVOVolume(); + if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT)) + { + continue; + } + if (light->isHUDAttachment()) + { + continue; // no lighting from HUD objects + } + F32 dist = calc_light_dist(light, cam_pos, max_dist); + if (dist >= max_dist) + { + continue; + } + if (!sRenderAttachedLights && light && light->isAttachment()) + { + continue; + } + new_nearby_lights.insert(Light(drawable, dist, 0.f)); + if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS) + { + new_nearby_lights.erase(--new_nearby_lights.end()); + const Light& last = *new_nearby_lights.rbegin(); + max_dist = last.dist; + } + } + + // INSERT ANY NEW LIGHTS + for (light_set_t::iterator iter = new_nearby_lights.begin(); + iter != new_nearby_lights.end(); iter++) + { + const Light* light = &(*iter); + if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS) + { + mNearbyLights.insert(*light); + ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT); + } + else + { + // crazy cast so that we can overwrite the fade value + // even though gcc enforces sets as const + // (fade value doesn't affect sort so this is safe) + Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); + if (light->dist < farthest_light->dist) + { + if (farthest_light->fade >= 0.f) + { + farthest_light->fade = -gFrameIntervalSeconds; + } + } + else + { + break; // none of the other lights are closer + } + } + } + + } +} + +void LLPipeline::setupHWLights(LLDrawPool* pool) +{ + assertInitialized(); + + // Ambient + LLColor4 ambient = gSky.getTotalAmbientColor(); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + + // Light 0 = Sun or Moon (All objects) + { + if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) + { + mSunDir.setVec(gSky.getSunDirection()); + mSunDiffuse.setVec(gSky.getSunDiffuseColor()); + } + else + { + mSunDir.setVec(gSky.getMoonDirection()); + mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); + } + + F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); + if (max_color > 1.f) + { + mSunDiffuse *= 1.f/max_color; + } + mSunDiffuse.clamp(); + + LLVector4 light_pos(mSunDir, 0.0f); + LLColor4 light_diffuse = mSunDiffuse; + mHWLightColors[0] = light_diffuse; + + LLLightState* light = gGL.getLight(0); + light->setPosition(light_pos); + light->setDiffuse(light_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + } + + // Light 1 = Backlight (for avatars) + // (set by enableLightsAvatar) + + S32 cur_light = 2; + + // Nearby lights = LIGHT 2-7 + + mLightMovingMask = 0; + + if (mLightingDetail >= 1) + { + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); ++iter) + { + LLDrawable* drawable = iter->drawable; + LLVOVolume* light = drawable->getVOVolume(); + if (!light) + { + continue; + } + if (drawable->isState(LLDrawable::ACTIVE)) + { + mLightMovingMask |= (1<getLightColor(); + light_color.mV[3] = 0.0f; + + F32 fade = iter->fade; + if (fade < LIGHT_FADE_TIME) + { + // fade in/out light + if (fade >= 0.f) + { + fade = fade / LIGHT_FADE_TIME; + ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; + } + else + { + fade = 1.f + fade / LIGHT_FADE_TIME; + ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; + } + fade = llclamp(fade,0.f,1.f); + light_color *= fade; + } + + LLVector3 light_pos(light->getRenderPosition()); + LLVector4 light_pos_gl(light_pos, 1.0f); + + F32 light_radius = llmax(light->getLightRadius(), 0.001f); + + F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. + float linatten = x / (light_radius); // % of brightness at radius + + mHWLightColors[cur_light] = light_color; + LLLightState* light_state = gGL.getLight(cur_light); + + light_state->setPosition(light_pos_gl); + light_state->setDiffuse(light_color); + light_state->setAmbient(LLColor4::black); + light_state->setConstantAttenuation(0.f); + if (sRenderDeferred) + { + light_state->setLinearAttenuation(light_radius*1.5f); + light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); + } + else + { + light_state->setLinearAttenuation(linatten); + light_state->setQuadraticAttenuation(0.f); + } + + if (light->isLightSpotlight() // directional (spot-)light + && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + { + LLVector3 spotparams = light->getSpotLightParams(); + LLQuaternion quat = light->getRenderRotation(); + LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction + at_axis *= quat; + + light_state->setSpotDirection(at_axis); + light_state->setSpotCutoff(90.f); + light_state->setSpotExponent(2.f); + + light_state->setSpecular(LLColor4::black); + } + else // omnidirectional (point) light + { + light_state->setSpotExponent(0.f); + light_state->setSpotCutoff(180.f); + + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight + const LLColor4 specular(0.f, 0.f, 0.f, 1.f); + light_state->setSpecular(specular); + } + cur_light++; + if (cur_light >= 8) + { + break; // safety + } + } + } + for ( ; cur_light < 8 ; cur_light++) + { + mHWLightColors[cur_light] = LLColor4::black; + LLLightState* light = gGL.getLight(cur_light); + + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + } + if (gAgentAvatarp && + gAgentAvatarp->mSpecialRenderMode == 3) + { + LLColor4 light_color = LLColor4::white; + light_color.mV[3] = 0.0f; + + LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); + LLVector4 light_pos_gl(light_pos, 1.0f); + + F32 light_radius = 16.f; + + F32 x = 3.f; + float linatten = x / (light_radius); // % of brightness at radius + + mHWLightColors[2] = light_color; + LLLightState* light = gGL.getLight(2); + + light->setPosition(light_pos_gl); + light->setDiffuse(light_color); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setQuadraticAttenuation(0.f); + light->setConstantAttenuation(0.f); + light->setLinearAttenuation(linatten); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + } + + // Init GL state + glDisable(GL_LIGHTING); + for (S32 i = 0; i < 8; ++i) + { + gGL.getLight(i)->disable(); + } + mLightMask = 0; +} + +void LLPipeline::enableLights(U32 mask) +{ + assertInitialized(); + + if (mLightingDetail == 0) + { + mask &= 0xf003; // sun and backlight only (and fullbright bit) + } + if (mLightMask != mask) + { + stop_glerror(); + if (!mLightMask) + { + glEnable(GL_LIGHTING); + } + if (mask) + { + stop_glerror(); + for (S32 i=0; i<8; i++) + { + LLLightState* light = gGL.getLight(i); + if (mask & (1<enable(); + light->setDiffuse(mHWLightColors[i]); + } + else + { + light->disable(); + light->setDiffuse(LLColor4::black); + } + } + stop_glerror(); + } + else + { + glDisable(GL_LIGHTING); + } + stop_glerror(); + mLightMask = mask; + LLColor4 ambient = gSky.getTotalAmbientColor(); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + stop_glerror(); + } +} + +void LLPipeline::enableLightsStatic() +{ + assertInitialized(); + U32 mask = 0x01; // Sun + if (mLightingDetail >= 2) + { + mask |= mLightMovingMask; // Hardware moving lights + } + else + { + mask |= 0xff & (~2); // Hardware local lights + } + enableLights(mask); +} + +void LLPipeline::enableLightsDynamic() +{ + assertInitialized(); + U32 mask = 0xff & (~2); // Local lights + enableLights(mask); + + if (isAgentAvatarValid() && getLightingDetail() <= 0) + { + if (gAgentAvatarp->mSpecialRenderMode == 0) // normal + { + gPipeline.enableLightsAvatar(); + } + else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview + { + gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); + } + } +} + +void LLPipeline::enableLightsAvatar() +{ + U32 mask = 0xff; // All lights + setupAvatarLights(FALSE); + enableLights(mask); +} + +void LLPipeline::enableLightsPreview() +{ + disableLights(); + + glEnable(GL_LIGHTING); + LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + + + LLColor4 diffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); + LLColor4 specular0 = gSavedSettings.getColor4("PreviewSpecular0"); + LLColor4 diffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); + LLColor4 specular1 = gSavedSettings.getColor4("PreviewSpecular1"); + LLColor4 diffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); + LLColor4 specular2 = gSavedSettings.getColor4("PreviewSpecular2"); + + LLVector3 dir0 = gSavedSettings.getVector3("PreviewDirection0"); + LLVector3 dir1 = gSavedSettings.getVector3("PreviewDirection1"); + LLVector3 dir2 = gSavedSettings.getVector3("PreviewDirection2"); + + dir0.normVec(); + dir1.normVec(); + dir2.normVec(); + + LLVector4 light_pos(dir0, 0.0f); + + LLLightState* light = gGL.getLight(0); + + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse0); + light->setAmbient(LLColor4::black); + light->setSpecular(specular0); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + + light_pos = LLVector4(dir1, 0.f); + + light = gGL.getLight(1); + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse1); + light->setAmbient(LLColor4::black); + light->setSpecular(specular1); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + + light_pos = LLVector4(dir2, 0.f); + light = gGL.getLight(2); + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse2); + light->setAmbient(LLColor4::black); + light->setSpecular(specular2); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); +} + + +void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) +{ + U32 mask = 0x2002; // Avatar backlight only, set ambient + setupAvatarLights(TRUE); + enableLights(mask); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); +} + +void LLPipeline::enableLightsFullbright(const LLColor4& color) +{ + assertInitialized(); + U32 mask = 0x1000; // Non-0 mask, set ambient + enableLights(mask); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); +} + +void LLPipeline::disableLights() +{ + enableLights(0); // no lighting (full bright) +} + +//============================================================================ + +class LLMenuItemGL; +class LLInvFVBridge; +struct cat_folder_pair; +class LLVOBranch; +class LLVOLeaf; + +void LLPipeline::findReferences(LLDrawable *drawablep) +{ + assertInitialized(); + if (mLights.find(drawablep) != mLights.end()) + { + llinfos << "In mLights" << llendl; + } + if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) + { + llinfos << "In mMovedList" << llendl; + } + if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) + { + llinfos << "In mShiftList" << llendl; + } + if (mRetexturedList.find(drawablep) != mRetexturedList.end()) + { + llinfos << "In mRetexturedList" << llendl; + } + + if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) + { + llinfos << "In mBuildQ1" << llendl; + } + if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) + { + llinfos << "In mBuildQ2" << llendl; + } + + S32 count; + + count = gObjectList.findReferences(drawablep); + if (count) + { + llinfos << "In other drawables: " << count << " references" << llendl; + } +} + +BOOL LLPipeline::verify() +{ + BOOL ok = assertInitialized(); + if (ok) + { + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (!poolp->verify()) + { + ok = FALSE; + } + } + } + + if (!ok) + { + llwarns << "Pipeline verify failed!" << llendl; + } + return ok; +} + +////////////////////////////// +// +// Collision detection +// +// + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/** + * A method to compute a ray-AABB intersection. + * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990 + * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500) + * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only) + * + * Hence this version is faster as well as more robust than the original one. + * + * Should work provided: + * 1) the integer representation of 0.0f is 0x00000000 + * 2) the sign bit of the float is the most significant one + * + * Report bugs: p.terdiman@codercorner.com + * + * \param aabb [in] the axis-aligned bounding box + * \param origin [in] ray origin + * \param dir [in] ray direction + * \param coord [out] impact coordinates + * \return true if ray intersects AABB + */ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//#define RAYAABB_EPSILON 0.00001f +#define IR(x) ((U32&)x) + +bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon) +{ + BOOL Inside = TRUE; + LLVector3 MinB = center - size; + LLVector3 MaxB = center + size; + LLVector3 MaxT; + MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f; + + // Find candidate planes. + for(U32 i=0;i<3;i++) + { + if(origin.mV[i] < MinB.mV[i]) + { + coord.mV[i] = MinB.mV[i]; + Inside = FALSE; + + // Calculate T distances to candidate planes + if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i]; + } + else if(origin.mV[i] > MaxB.mV[i]) + { + coord.mV[i] = MaxB.mV[i]; + Inside = FALSE; + + // Calculate T distances to candidate planes + if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i]; + } + } + + // Ray origin inside bounding box + if(Inside) + { + coord = origin; + return true; + } + + // Get largest of the maxT's for final choice of intersection + U32 WhichPlane = 0; + if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1; + if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2; + + // Check final candidate actually inside box + if(IR(MaxT.mV[WhichPlane])&0x80000000) return false; + + for(U32 i=0;i<3;i++) + { + if(i!=WhichPlane) + { + coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i]; + if (epsilon > 0) + { + if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false; + } + else + { + if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false; + } + } + } + return true; // ray hits box +} + +////////////////////////////// +// +// Macros, functions, and inline methods from other classes +// +// + +void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) +{ + if (drawablep && assertInitialized()) + { + if (is_light) + { + mLights.insert(drawablep); + drawablep->setState(LLDrawable::LIGHT); + } + else + { + drawablep->clearState(LLDrawable::LIGHT); + mLights.erase(drawablep); + } + } +} + +//static +void LLPipeline::toggleRenderType(U32 type) +{ + gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; + if (type == LLPipeline::RENDER_TYPE_WATER) + { + gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; + } +} + +//static +void LLPipeline::toggleRenderTypeControl(void* data) +{ + U32 type = (U32)(intptr_t)data; + U32 bit = (1<inBuildMode() ? FALSE : TRUE; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) + { + if ((j == LLViewerRegion::PARTITION_VOLUME) || + (j == LLViewerRegion::PARTITION_BRIDGE) || + (j == LLViewerRegion::PARTITION_TERRAIN) || + (j == LLViewerRegion::PARTITION_TREE) || + (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now + { + LLSpatialPartition* part = region->getSpatialPartition(j); + if (part && hasRenderType(part->mDrawableType)) + { + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + if (hit) + { + drawable = hit; + local_end = position; + } + } + } + } + } + + if (!sPickAvatar) + { + //save hit info in case we need to restore + //due to attachment override + LLVector3 local_normal; + LLVector3 local_binormal; + LLVector2 local_texcoord; + S32 local_face_hit = -1; + + if (face_hit) + { + local_face_hit = *face_hit; + } + if (tex_coord) + { + local_texcoord = *tex_coord; + } + if (bi_normal) + { + local_binormal = *bi_normal; + } + if (normal) + { + local_normal = *normal; + } + + const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; + + //check against avatars + sPickAvatar = TRUE; + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); + if (part && hasRenderType(part->mDrawableType)) + { + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + if (hit) + { + if (!drawable || + !drawable->getVObj()->isAttachment() || + (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) + { //avatar overrides if previously hit drawable is not an attachment or + //attachment is far enough away from detected intersection + drawable = hit; + local_end = position; + } + else + { //prioritize attachments over avatars + position = local_end; + + if (face_hit) + { + *face_hit = local_face_hit; + } + if (tex_coord) + { + *tex_coord = local_texcoord; + } + if (bi_normal) + { + *bi_normal = local_binormal; + } + if (normal) + { + *normal = local_normal; + } + } + } + } + } + } + + //check all avatar nametags (silly, isn't it?) + for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); + ++iter) + { + LLVOAvatar* av = (LLVOAvatar*) *iter; + if (av->mNameText.notNull() + && av->mNameText->lineSegmentIntersect(start, local_end, position)) + { + drawable = av->mDrawable; + local_end = position; + } + } + + if (intersection) + { + *intersection = position; + } + + return drawable ? drawable->getVObj().get() : NULL; +} + +LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, + S32* face_hit, + LLVector3* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector3* normal, // return the surface normal at the intersection point + LLVector3* bi_normal // return the surface bi-normal at the intersection point + ) +{ + LLDrawable* drawable = NULL; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + BOOL toggle = FALSE; + if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + toggle = TRUE; + } + + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); + if (part) + { + LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); + if (hit) + { + drawable = hit; + } + } + + if (toggle) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + } + return drawable ? drawable->getVObj().get() : NULL; +} + +LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) +{ + if (vobj) + { + LLViewerRegion* region = vobj->getRegion(); + if (region) + { + return region->getSpatialPartition(vobj->getPartitionType()); + } + } + return NULL; +} + +void LLPipeline::resetVertexBuffers(LLDrawable* drawable) +{ + if (!drawable || drawable->isDead()) + { + return; + } + + for (S32 i = 0; i < drawable->getNumFaces(); i++) + { + LLFace* facep = drawable->getFace(i); + facep->clearVertexBuffer(); + } +} + +void LLPipeline::resetVertexBuffers() +{ + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->resetVertexBuffers(); + } + } + } + + resetDrawOrders(); + + gSky.resetVertexBuffers(); + + if (LLVertexBuffer::sGLCount > 0) + { + LLVertexBuffer::cleanupClass(); + } + + //delete all name pool caches + LLGLNamePool::cleanupPools(); + + if (LLVertexBuffer::sGLCount > 0) + { + llwarns << "VBO wipe failed." << llendl; + } + + if (!LLVertexBuffer::sStreamIBOPool.mNameList.empty() || + !LLVertexBuffer::sStreamVBOPool.mNameList.empty() || + !LLVertexBuffer::sDynamicIBOPool.mNameList.empty() || + !LLVertexBuffer::sDynamicVBOPool.mNameList.empty()) + { + llwarns << "VBO name pool cleanup failed." << llendl; + } + + LLVertexBuffer::unbind(); + + sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); + LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); + LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; + sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); + sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); + LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); +} + +void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) +{ + LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); + assertInitialized(); + glLoadMatrixd(gGLModelView); + gGLLastMatrix = NULL; + mSimplePool->pushBatches(type, mask); + glLoadMatrixd(gGLModelView); + gGLLastMatrix = NULL; +} + +void apply_cube_face_rotation(U32 face) +{ + switch (face) + { + case 0: + glRotatef(90.f, 0, 1, 0); + glRotatef(180.f, 1, 0, 0); + break; + case 2: + glRotatef(-90.f, 1, 0, 0); + break; + case 4: + glRotatef(180.f, 0, 1, 0); + glRotatef(180.f, 0, 0, 1); + break; + case 1: + glRotatef(-90.f, 0, 1, 0); + glRotatef(180.f, 1, 0, 0); + break; + case 3: + glRotatef(90, 1, 0, 0); + break; + case 5: + glRotatef(180, 0, 0, 1); + break; + } +} + +void validate_framebuffer_object() +{ + GLenum status; + status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); + switch(status) + { + case GL_FRAMEBUFFER_COMPLETE: + //framebuffer OK, no error. + break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: + // frame buffer not OK: probably means unsupported depth buffer format + llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; + break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: + // frame buffer not OK: probably means unsupported depth buffer format + llerrs << "Framebuffer Incomplete Attachment." << llendl; + break; + case GL_FRAMEBUFFER_UNSUPPORTED: + /* choose different formats */ + llerrs << "Framebuffer unsupported." << llendl; + break; + default: + llerrs << "Unknown framebuffer status." << llendl; + break; + } +} + +void LLPipeline::bindScreenToTexture() +{ + +} + +static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); + +void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) +{ + LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); + if (!(gPipeline.canUseVertexShaders() && + sRenderGlow) || + (!sRenderDeferred && hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))) + { + return; + } + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + assertInitialized(); + + if (gUseWireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + + U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + + LLVector2 tc1(0,0); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); + + if (res_mod > 1) + { + tc2 /= (F32) res_mod; + } + + LLFastTimer ftm(FTM_RENDER_BLOOM); + gGL.color4f(1,1,1,1); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable blend(GL_BLEND); + LLGLDisable cull(GL_CULL_FACE); + + enableLightsFullbright(LLColor4(1,1,1,1)); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + + LLGLDisable test(GL_ALPHA_TEST); + + gGL.setColorMask(true, true); + glClearColor(0,0,0,0); + + { + { + LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + mGlow[2].bindTarget(); + mGlow[2].clear(); + } + + gGlowExtractProgram.bind(); + F32 minLum = llmax(gSavedSettings.getF32("RenderGlowMinLuminance"), 0.0f); + F32 maxAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); + F32 warmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); + LLVector3 lumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); + LLVector3 warmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); + gGlowExtractProgram.uniform1f("minLuminance", minLum); + gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha); + gGlowExtractProgram.uniform3f("lumWeights", lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); + gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); + gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); + LLGLEnable blend_on(GL_BLEND); + LLGLEnable test(GL_ALPHA_TEST); + + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); + + mScreen.bindTexture(0, 0); + + gGL.color4f(1,1,1,1); + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + gGL.getTexUnit(0)->unbind(mScreen.getUsage()); + + mGlow[2].flush(); + } + + tc1.setVec(0,0); + tc2.setVec(2,2); + + // power of two between 1 and 1024 + U32 glowResPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + const U32 glow_res = llmax(1, + llmin(1024, 1 << glowResPow)); + + S32 kernel = gSavedSettings.getS32("RenderGlowIterations")*2; + F32 delta = gSavedSettings.getF32("RenderGlowWidth") / glow_res; + // Use half the glow width if we have the res set to less than 9 so that it looks + // almost the same in either case. + if (glowResPow < 9) + { + delta *= 0.5f; + } + F32 strength = gSavedSettings.getF32("RenderGlowStrength"); + + gGlowProgram.bind(); + gGlowProgram.uniform1f("glowStrength", strength); + + for (S32 i = 0; i < kernel; i++) + { + { + LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + mGlow[i%2].bindTarget(); + mGlow[i%2].clear(); + } + + if (i == 0) + { + gGL.getTexUnit(0)->bind(&mGlow[2]); + } + else + { + gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); + } + + if (i%2 == 0) + { + gGlowProgram.uniform2f("glowDelta", delta, 0); + } + else + { + gGlowProgram.uniform2f("glowDelta", 0, delta); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + mGlow[i%2].flush(); + } + + gGlowProgram.unbind(); + + if (LLRenderTarget::sUseFBO) + { + LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + } + + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + + tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), + (F32) gViewerWindow->getWorldViewHeightRaw()); + + gGL.flush(); + + LLVertexBuffer::unbind(); + + if (LLPipeline::sRenderDeferred) + { + bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater(); + + LLGLSLShader* shader = &gDeferredPostProgram; + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + shader = &gDeferredGIFinalProgram; + dof_enabled = false; + } + else if (!dof_enabled || LLToolMgr::getInstance()->inBuildMode() || !gSavedSettings.getBOOL("RenderDepthOfField")) + { //squish focal length when in build mode (or if DoF is disabled) so DoF doesn't make editing objects difficult + shader = &gDeferredPostNoDoFProgram; + dof_enabled = false; + } + + + LLGLDisable blend(GL_BLEND); + bindDeferredShader(*shader); + + if (dof_enabled) + { + //depth of field focal plane calculations + + static F32 current_distance = 16.f; + static F32 start_distance = 16.f; + static F32 transition_time = 1.f; + + LLVector3 focus_point; + + LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); + if (obj && obj->mDrawable && obj->isSelected()) + { //focus on selected media object + S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); + if (obj && obj->mDrawable) + { + LLFace* face = obj->mDrawable->getFace(face_idx); + if (face) + { + focus_point = face->getPositionAgent(); + } + } + } + + if (focus_point.isExactlyZero()) + { + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { //focus on point under cursor + focus_point = gDebugRaycastIntersection; + } + else if (gAgentCamera.cameraMouselook()) + { //focus on point under mouselook crosshairs + gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + NULL, + &focus_point); + } + else + { + LLViewerObject* obj = gAgentCamera.getFocusObject(); + if (obj) + { //focus on alt-zoom target + focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); + } + else + { //focus on your avatar + focus_point = gAgent.getPositionAgent(); + } + } + } + + LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); + F32 target_distance = 16.f; + if (!focus_point.isExactlyZero()) + { + target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); + } + + if (transition_time >= 1.f && + fabsf(current_distance-target_distance)/current_distance > 0.01f) + { //large shift happened, interpolate smoothly to new target distance + transition_time = 0.f; + start_distance = current_distance; + } + else if (transition_time < 1.f) + { //currently in a transition, continue interpolating + transition_time += 1.f/gSavedSettings.getF32("CameraFocusTransitionTime")*gFrameIntervalSeconds; + transition_time = llmin(transition_time, 1.f); + + F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; + current_distance = start_distance + (target_distance-start_distance)*t; + } + else + { //small or no change, just snap to target distance + current_distance = target_distance; + } + + //convert to mm + F32 subject_distance = current_distance*1000.f; + F32 fnumber = gSavedSettings.getF32("CameraFNumber"); + F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength"); + + F32 fov = LLViewerCamera::getInstance()->getView(); + + const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f; + //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); + + //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + + F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); + //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); + + F32 focal_length = dv/(2*tanf(fov/2.f)); + + //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); + + // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) + // where N = fnumber + // s2 = dot distance + // s1 = subject distance + // f = focal length + // + + F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); + blur_constant /= 1000.f; //convert to meters for shader + F32 magnification = focal_length/(subject_distance-focal_length); + + shader->uniform1f("focal_distance", -subject_distance/1000.f); + shader->uniform1f("blur_constant", blur_constant); + shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f("magnification", magnification); + } + + S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); + //if (channel > -1) + //{ + //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + //} + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + } + else + { + if (res_mod > 1) + { + tc2 /= (F32) res_mod; + } + + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; + LLPointer buff = new LLVertexBuffer(mask, 0); + buff->allocateBuffer(3,0,TRUE); + + LLStrider v; + LLStrider uv1; + LLStrider uv2; + + buff->getVertexStrider(v); + buff->getTexCoord0Strider(uv1); + buff->getTexCoord1Strider(uv2); + + uv1[0] = LLVector2(0, 0); + uv1[1] = LLVector2(0, 2); + uv1[2] = LLVector2(2, 0); + + uv2[0] = LLVector2(0, 0); + uv2[1] = LLVector2(0, tc2.mV[1]*2.f); + uv2[2] = LLVector2(tc2.mV[0]*2.f, 0); + + v[0] = LLVector3(-1,-1,0); + v[1] = LLVector3(-1,3,0); + v[2] = LLVector3(3,-1,0); + + buff->setBuffer(0); + + LLGLDisable blend(GL_BLEND); + + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.bind(); + } + else + { + //tex unit 0 + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); + //tex unit 1 + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + } + + gGL.getTexUnit(0)->bind(&mGlow[1]); + gGL.getTexUnit(1)->bind(&mScreen); + + LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + + buff->setBuffer(mask); + buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); + + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.unbind(); + } + else + { + gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + + } + + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) + { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + gGL.setColorMask(true, false); + + LLVector2 tc1(0,0); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); + + LLGLEnable blend(GL_BLEND); + gGL.color4f(1,1,1,0.75f); + + gGL.getTexUnit(0)->bind(&mPhysicsDisplay); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + + } + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + +} + +static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); + +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) +{ + LLFastTimer t(FTM_BIND_DEFERRED); + + if (noise_map == 0xFFFFFFFF) + { + noise_map = mNoiseMap; + } + + shader.bind(); + S32 channel = 0; + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + if (channel > -1) + { + mDeferredScreen.bindTexture(0,channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + if (channel > -1) + { + mDeferredScreen.bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + if (channel > -1) + { + mDeferredScreen.bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (gi_source) + { + BOOL has_gi = FALSE; + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(3, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(3, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); + if (channel > -1) + { + has_gi = TRUE; + gGL.getTexUnit(channel)->bind(gi_source, TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + + glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + + stop_glerror(); + } + + if (has_gi) + { + F32 range_x = llmin(mGIRange.mV[0], 1.f); + F32 range_y = llmin(mGIRange.mV[1], 1.f); + + LLVector2 scale(range_x,range_y); + + LLVector2 kern[25]; + + for (S32 i = 0; i < 5; ++i) + { + for (S32 j = 0; j < 5; ++j) + { + S32 idx = i*5+j; + kern[idx].mV[0] = (i-2)*0.5f; + kern[idx].mV[1] = (j-2)*0.5f; + kern[idx].scaleVec(scale); + } + } + + shader.uniform2fv("gi_kern", 25, (F32*) kern); + shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m); + shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m); + shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m); + shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); + } + } + stop_glerror(); + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); + if (channel > -1) + { + gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); + stop_glerror(); + + //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + + stop_glerror(); + + glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f inv_proj = projection.inverse(); + + shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); + shader.uniform4f("viewport", (F32) gGLViewport[0], + (F32) gGLViewport[1], + (F32) gGLViewport[2], + (F32) gGLViewport[3]); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + } + + stop_glerror(); + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[light_index].getUsage()); + if (channel > -1) + { + mDeferredLight[light_index].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + if (channel > -1) + { + mGlow[1].bindTexture(0, channel); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + gi_source->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mEdgeMap.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredLight[1].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredLight[2].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + + stop_glerror(); + + for (U32 i = 0; i < 4; i++) + { + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + stop_glerror(); + } + } + + for (U32 i = 4; i < 6; i++) + { + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + stop_glerror(); + } + } + + stop_glerror(); + + F32 mat[16*6]; + for (U32 i = 0; i < 16; i++) + { + mat[i] = mSunShadowMatrix[0].m[i]; + mat[i+16] = mSunShadowMatrix[1].m[i]; + mat[i+32] = mSunShadowMatrix[2].m[i]; + mat[i+48] = mSunShadowMatrix[3].m[i]; + mat[i+64] = mSunShadowMatrix[4].m[i]; + mat[i+80] = mSunShadowMatrix[5].m[i]; + } + + shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); + shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); + + stop_glerror(); + + channel = shader.enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; + if (cube_map) + { + cube_map->enable(channel); + cube_map->bind(); + F64* m = gGLModelView; + + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniform3fv("env_mat[0]", 3, mat); + shader.uniform3fv("env_mat", 3, mat); + } + } + + shader.uniform4fv("shadow_clip", 1, mSunClipPlanes.mV); + shader.uniform1f("sun_wash", gSavedSettings.getF32("RenderDeferredSunWash")); + shader.uniform1f("shadow_noise", gSavedSettings.getF32("RenderShadowNoise")); + shader.uniform1f("blur_size", gSavedSettings.getF32("RenderShadowBlurSize")); + + shader.uniform1f("ssao_radius", gSavedSettings.getF32("RenderSSAOScale")); + shader.uniform1f("ssao_max_radius", gSavedSettings.getU32("RenderSSAOMaxScale")); + + F32 ssao_factor = gSavedSettings.getF32("RenderSSAOFactor"); + shader.uniform1f("ssao_factor", ssao_factor); + shader.uniform1f("ssao_factor_inv", 1.0/ssao_factor); + + LLVector3 ssao_effect = gSavedSettings.getVector3("RenderSSAOEffect"); + F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; + F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; + // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by + // value factor, and scales remainder by saturation factor + F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, + matrix_nondiag, matrix_diag, matrix_nondiag, + matrix_nondiag, matrix_nondiag, matrix_diag}; + shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); + + F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + + shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); + shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error); + shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error); + shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset")); + shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias")); + + shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); + shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale")); + shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset")); + shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail")); + shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange")); + shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness")); + shader.uniform1f("gi_luminance", gSavedSettings.getF32("RenderGILuminance")); + shader.uniform1f("gi_edge_weight", gSavedSettings.getF32("RenderGIBlurEdgeWeight")); + shader.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); + shader.uniform1f("gi_sample_width", mGILightRadius); + shader.uniform1f("gi_noise", gSavedSettings.getF32("RenderGINoise")); + shader.uniform1f("gi_attenuation", gSavedSettings.getF32("RenderGIAttenuation")); + shader.uniform1f("gi_ambiance", gSavedSettings.getF32("RenderGIAmbiance")); + shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff")); + shader.uniform1f("norm_cutoff", gSavedSettings.getF32("RenderEdgeNormCutoff")); + + + if (shader.getUniformLocation("norm_mat") >= 0) + { + glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); + shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); + } +} + +static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); +static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); +static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); +static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); +static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); +static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); +static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); +static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); +static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); +static LLFastTimer::DeclareTimer FTM_POST("Post"); + + +void LLPipeline::renderDeferredLighting() +{ + if (!sCull) + { + return; + } + + { + LLFastTimer ftm(FTM_RENDER_DEFERRED); + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + { + LLGLDepthTest depth(GL_TRUE); + mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), + 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + //ati doesn't seem to love actually using the stencil buffer on FBO's + LLGLDisable stencil(GL_STENCIL_TEST); + //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); + //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + + gGL.setColorMask(true, true); + + //draw a cube around every light + LLVertexBuffer::unbind(); + + LLGLEnable cull(GL_CULL_FACE); + LLGLEnable blend(GL_BLEND); + + glh::matrix4f mat = glh_copy_matrix(gGLModelView); + + F32 vert[] = + { + -1,1, + -1,-3, + 3,1, + }; + glVertexPointer(2, GL_FLOAT, 0, vert); + glColor3f(1,1,1); + + { + setupHWLights(NULL); //to set mSunDir; + LLVector4 dir(mSunDir, 0.f); + glh::vec4f tc(dir.mV); + mat.mult_matrix_vec(tc); + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); + } + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) + { + mDeferredLight[0].bindTarget(); + { //paint shadow/SSAO light map (direct lighting lightmap) + LLFastTimer ftm(FTM_SUN_SHADOW); + bindDeferredShader(gDeferredSunProgram, 0); + + glClearColor(1,1,1,1); + mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); + + const U32 slice = 32; + F32 offset[slice*3]; + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 8; j++) + { + glh::vec3f v; + v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); + v.normalize(); + inv_trans.mult_matrix_vec(v); + v.normalize(); + offset[(i*8+j)*3+0] = v.v[0]; + offset[(i*8+j)*3+1] = v.v[2]; + offset[(i*8+j)*3+2] = v.v[1]; + } + } + + gDeferredSunProgram.uniform3fv("offset", slice, offset); + gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + unbindDeferredShader(gDeferredSunProgram); + } + mDeferredLight[0].flush(); + } + + { //global illumination specific block (still experimental) + if (gSavedSettings.getBOOL("RenderDeferredBlurLight") && + gSavedSettings.getBOOL("RenderDeferredGI")) + { + LLFastTimer ftm(FTM_EDGE_DETECTION); + //generate edge map + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + { + gDeferredEdgeProgram.bind(); + mEdgeMap.bindTarget(); + bindDeferredShader(gDeferredEdgeProgram); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gDeferredEdgeProgram); + mEdgeMap.flush(); + } + } + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + { //get luminance map from previous frame's light map + LLGLEnable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + //static F32 fade = 1.f; + + { + gGL.setSceneBlendType(LLRender::BT_ALPHA); + gLuminanceGatherProgram.bind(); + gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + mLuminanceMap.bindTarget(); + bindDeferredShader(gLuminanceGatherProgram); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gLuminanceGatherProgram); + mLuminanceMap.flush(); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + glGenerateMipmap(GL_TEXTURE_2D); + } + } + + { //paint noisy GI map (bounce lighting lightmap) + LLFastTimer ftm(FTM_GI_TRACE); + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable test(GL_ALPHA_TEST); + + mGIMapPost[0].bindTarget(); + + bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gDeferredGIProgram); + mGIMapPost[0].flush(); + } + + U32 pass_count = 0; + if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) + { + pass_count = llclamp(gSavedSettings.getU32("RenderGIBlurPasses"), (U32) 1, (U32) 128); + } + + for (U32 i = 0; i < pass_count; ++i) + { //gather/soften indirect lighting map + LLFastTimer ftm(FTM_GI_GATHER); + bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap); + F32 blur_size = gSavedSettings.getF32("RenderGIBlurSize")/((F32) i * gSavedSettings.getF32("RenderGIBlurIncrement")+1.f); + gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f); + gDeferredPostGIProgram.uniform1f("kern_scale", blur_size); + gDeferredPostGIProgram.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); + + mGIMapPost[1].bindTarget(); + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + mGIMapPost[1].flush(); + unbindDeferredShader(gDeferredPostGIProgram); + bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap); + mGIMapPost[0].bindTarget(); + + gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + stop_glerror(); + } + mGIMapPost[0].flush(); + unbindDeferredShader(gDeferredPostGIProgram); + } + } + } + + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + { //soften direct lighting lightmap + LLFastTimer ftm(FTM_SOFTEN_SHADOW); + //blur lightmap + mDeferredLight[1].bindTarget(); + + glClearColor(1,1,1,1); + mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + bindDeferredShader(gDeferredBlurLightProgram); + + LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); + const U32 kern_length = 4; + F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); + F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; + + LLVector3 gauss[32]; // xweight, yweight, offset + + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); + gauss[i].mV[2] = x; + x += 1.f; + } + + gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); + gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + mDeferredLight[1].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + + bindDeferredShader(gDeferredBlurLightProgram, 1); + mDeferredLight[0].bindTarget(); + + gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + mDeferredLight[0].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + } + + stop_glerror(); + glPopMatrix(); + stop_glerror(); + glMatrixMode(GL_MODELVIEW); + stop_glerror(); + glPopMatrix(); + stop_glerror(); + + //copy depth and stencil from deferred screen + //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), + // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[1].bindTarget(); + // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + } + else + { + mScreen.bindTarget(); + // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + } + + if (gSavedSettings.getBOOL("RenderDeferredAtmospheric")) + { //apply sunlight contribution + LLFastTimer ftm(FTM_ATMOSPHERICS); + bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); + { + LLGLDepthTest depth(GL_FALSE); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + + //full screen blit + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glVertexPointer(2, GL_FLOAT, 0, vert); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + } + + unbindDeferredShader(gDeferredSoftenProgram); + } + + { //render sky + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + gPipeline.pushRenderTypeMask(); + + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + + renderGeomPostDeferred(*LLViewerCamera::getInstance()); + gPipeline.popRenderTypeMask(); + } + + BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights"); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[1].flush(); + mDeferredLight[2].bindTarget(); + mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); + } + + if (render_local) + { + gGL.setSceneBlendType(LLRender::BT_ADD); + std::list fullscreen_lights; + LLDrawable::drawable_list_t spot_lights; + LLDrawable::drawable_list_t fullscreen_spot_lights; + + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } + + std::list light_colors; + + LLVertexBuffer::unbind(); + + F32 v[24]; + glVertexPointer(3, GL_FLOAT, 0, v); + + { + bindDeferredShader(gDeferredLightProgram); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) + { + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + if (!volume) + { + continue; + } + + if (volume->isAttachment()) + { + if (!sRenderAttachedLights) + { + continue; + } + } + + + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); + F32 s = volume->getLightRadius()*1.5f; + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + if (col.magVecSquared() < 0.001f) + { + continue; + } + + if (s <= 0.001f) + { + continue; + } + + LLVector4a sa; + sa.splat(s); + if (camera->AABBInFrustumNoFarClip(center, sa) == 0) + { + continue; + } + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + //vertex positions are encoded so the 3 bits of their vertex index + //correspond to their axis facing, with bit position 3,2,1 matching + //axis facing x,y,z, bit set meaning positive facing, bit clear + //meaning negative facing + v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 + v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 + v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 + v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + + v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 + v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 + v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 + v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 + + if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || + camera->getOrigin().mV[0] < c[0] - s - 0.2f || + camera->getOrigin().mV[1] > c[1] + s + 0.2f || + camera->getOrigin().mV[1] < c[1] - s - 0.2f || + camera->getOrigin().mV[2] > c[2] + s + 0.2f || + camera->getOrigin().mV[2] < c[2] - s - 0.2f) + { //draw box if camera is outside box + if (render_local) + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + spot_lights.push_back(drawablep); + continue; + } + + LLFastTimer ftm(FTM_LOCAL_LIGHTS); + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); + stop_glerror(); + } + } + else + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + fullscreen_spot_lights.push_back(drawablep); + continue; + } + + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); + light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); + } + } + unbindDeferredShader(gDeferredLightProgram); + } + + if (!spot_lights.empty()) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bindDeferredShader(gDeferredSpotLightProgram); + + gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) + { + LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + //vertex positions are encoded so the 3 bits of their vertex index + //correspond to their axis facing, with bit position 3,2,1 matching + //axis facing x,y,z, bit set meaning positive facing, bit clear + //meaning negative facing + v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 + v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 + v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 + v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + + v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 + v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 + v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 + v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 + + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); + } + gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredSpotLightProgram); + } + + { + bindDeferredShader(gDeferredMultiLightProgram); + + LLGLDepthTest depth(GL_FALSE); + + //full screen blit + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + U32 count = 0; + + const U32 max_count = 8; + LLVector4 light[max_count]; + LLVector4 col[max_count]; + + glVertexPointer(2, GL_FLOAT, 0, vert); + + F32 far_z = 0.f; + + while (!fullscreen_lights.empty()) + { + LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); + light[count] = fullscreen_lights.front(); + fullscreen_lights.pop_front(); + col[count] = light_colors.front(); + light_colors.pop_front(); + + far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); + + count++; + if (count == max_count || fullscreen_lights.empty()) + { + gDeferredMultiLightProgram.uniform1i("light_count", count); + gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); + gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform1f("far_z", far_z); + far_z = 0.f; + count = 0; + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + } + } + + unbindDeferredShader(gDeferredMultiLightProgram); + + bindDeferredShader(gDeferredMultiSpotLightProgram); + + gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) + { + LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + } + + gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredMultiSpotLightProgram); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + } + } + + gGL.setColorMask(true, true); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[2].flush(); + + mScreen.bindTarget(); + mScreen.clear(GL_COLOR_BUFFER_BIT); + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + { //mix various light maps (local, sun, gi) + LLFastTimer ftm(FTM_POST); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); + + gDeferredPostProgram.bind(); + + LLVertexBuffer::unbind(); + + glVertexPointer(2, GL_FLOAT, 0, vert); + glColor3f(1,1,1); + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + unbindDeferredShader(gDeferredPostProgram); + } + } + } + + { //render non-deferred geometry (alpha, fullbright, glow) + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_GLOW, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_POST_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_GLOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_AVATAR, + END_RENDER_TYPES); + + renderGeomPostDeferred(*LLViewerCamera::getInstance()); + popRenderTypeMask(); + } + + { + //render highlights, etc. + renderHighlights(); + mHighlightFaces.clear(); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + } + + mScreen.flush(); + +} + +void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) +{ + //construct frustum + LLVOVolume* volume = drawablep->getVOVolume(); + LLVector3 params = volume->getSpotLightParams(); + + F32 fov = params.mV[0]; + F32 focus = params.mV[1]; + + LLVector3 pos = drawablep->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + LLVector3 scale = volume->getScale(); + + //get near clip plane + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = pos+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + //matrix from volume space to agent space + LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); + + glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); + glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; + + glh::matrix4f screen_to_light = light_to_screen.inverse(); + + F32 s = volume->getLightRadius()*1.5f; + F32 near_clip = dist; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = s+dist-scale.mV[VZ]; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh::vec3f p1(0, 0, -(near_clip+0.01f)); + glh::vec3f p2(0, 0, -(near_clip+1.f)); + + glh::vec3f screen_origin(0, 0, 0); + + light_to_screen.mult_matrix_vec(p1); + light_to_screen.mult_matrix_vec(p2); + light_to_screen.mult_matrix_vec(screen_origin); + + glh::vec3f n = p2-p1; + n.normalize(); + + F32 proj_range = far_clip - near_clip; + glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); + screen_to_light = trans * light_proj * screen_to_light; + shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); + shader.uniform1f("proj_near", near_clip); + shader.uniform3fv("proj_p", 1, p1.v); + shader.uniform3fv("proj_n", 1, n.v); + shader.uniform3fv("proj_origin", 1, screen_origin.v); + shader.uniform1f("proj_range", proj_range); + shader.uniform1f("proj_ambiance", params.mV[2]); + S32 s_idx = -1; + + for (U32 i = 0; i < 2; i++) + { + if (mShadowSpotLight[i] == drawablep) + { + s_idx = i; + } + } + + shader.uniform1i("proj_shadow_idx", s_idx); + + if (s_idx >= 0) + { + shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); + } + else + { + shader.uniform1f("shadow_fade", 1.f); + } + + { + LLDrawable* potential = drawablep; + //determine if this is a good light for casting shadows + F32 m_pri = volume->getSpotLightPriority(); + + for (U32 i = 0; i < 2; i++) + { + F32 pri = 0.f; + + if (mTargetShadowSpotLight[i].notNull()) + { + pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); + } + + if (m_pri > pri) + { + LLDrawable* temp = mTargetShadowSpotLight[i]; + mTargetShadowSpotLight[i] = potential; + potential = temp; + m_pri = pri; + } + } + } + + LLViewerTexture* img = volume->getLightTexture(); + + if (img == NULL) + { + img = LLViewerFetchedTexture::sWhiteImagep; + } + + S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + if (channel > -1) + { + if (img) + { + gGL.getTexUnit(channel)->bind(img); + + F32 lod_range = logf(img->getWidth())/logf(2.f); + + shader.uniform1f("proj_focus", focus); + shader.uniform1f("proj_lod", lod_range); + shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + } + } + +} + +void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) +{ + stop_glerror(); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[0].getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, mEdgeMap.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, mDeferredLight[1].getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, mDeferredLight[2].getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); + shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + + for (U32 i = 0; i < 4; i++) + { + if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + { + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + } + } + + for (U32 i = 4; i < 6; i++) + { + if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + } + } + + shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + + S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; + if (cube_map) + { + cube_map->disable(); + } + } + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->activate(); + shader.unbind(); +} + +inline float sgn(float a) +{ + if (a > 0.0F) return (1.0F); + if (a < 0.0F) return (-1.0F); + return (0.0F); +} + +void LLPipeline::generateWaterReflection(LLCamera& camera_in) +{ + if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) + { + BOOL skip_avatar_update = FALSE; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + { + skip_avatar_update = TRUE; + } + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + } + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + LLCamera camera = camera_in; + camera.setFar(camera.getFar()*0.87654321f); + LLPipeline::sReflectionRender = TRUE; + + gPipeline.pushRenderTypeMask(); + + glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f mat; + + stop_glerror(); + LLPlane plane; + + F32 height = gAgent.getRegion()->getWaterHeight(); + F32 to_clip = fabsf(camera.getOrigin().mV[2]-height); + F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by + + //plane params + LLVector3 pnorm; + F32 pd; + + S32 water_clip = 0; + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { //camera is above water, clip plane points up + pnorm.setVec(0,0,1); + pd = -height; + plane.setVec(pnorm, pd); + water_clip = -1; + } + else + { //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); + pd = height; + plane.setVec(pnorm, pd); + water_clip = 1; + } + + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { //generate planar reflection map + + //disable occlusion culling for reflection map for now + S32 occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glClearColor(0,0,0,0); + mWaterRef.bindTarget(); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; + gGL.setColorMask(true, true); + mWaterRef.clear(); + gGL.setColorMask(true, false); + + mWaterRef.getViewport(gGLViewport); + + stop_glerror(); + + glPushMatrix(); + + mat.set_scale(glh::vec3f(1,1,-1)); + mat.set_translate(glh::vec3f(0,0,height*2.f)); + + glh::matrix4f current = glh_get_current_modelview(); + + mat = current * mat; + + glh_set_current_modelview(mat); + glLoadMatrixf(mat.m); + + LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); + + glh::matrix4f inv_mat = mat.inverse(); + + glh::vec3f origin(0,0,0); + inv_mat.mult_matrix_vec(origin); + + camera.setOrigin(origin.v); + + glCullFace(GL_FRONT); + + static LLCullResult ref_result; + + if (LLDrawPoolWater::sNeedsReflectionUpdate) + { + //initial sky pass (no user clip plane) + { //mask out everything but the sky + gPipeline.pushRenderTypeMask(); + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + + static LLCullResult result; + updateCull(camera, result); + stateSort(camera, result); + + renderGeom(camera, TRUE); + + gPipeline.popRenderTypeMask(); + } + + gPipeline.pushRenderTypeMask(); + + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + + S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); + if (detail > 0) + { //mask out selected geometry based on reflection detail + if (detail < 4) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); + if (detail < 3) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + if (detail < 2) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); + } + } + } + + LLGLUserClipPlane clip_plane(plane, mat, projection); + LLGLDisable cull(GL_CULL_FACE); + updateCull(camera, ref_result, -water_clip, &plane); + stateSort(camera, ref_result); + } + + if (LLDrawPoolWater::sNeedsDistortionUpdate) + { + if (gSavedSettings.getS32("RenderReflectionDetail") > 0) + { + gPipeline.grabReferences(ref_result); + LLGLUserClipPlane clip_plane(plane, mat, projection); + renderGeom(camera); + } + } + + gPipeline.popRenderTypeMask(); + } + glCullFace(GL_BACK); + glPopMatrix(); + mWaterRef.flush(); + glh_set_current_modelview(current); + LLPipeline::sUseOcclusion = occlusion; + } + + camera.setOrigin(camera_in.getOrigin()); + //render distortion map + static BOOL last_update = TRUE; + if (last_update) + { + camera.setFar(camera_in.getFar()); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + END_RENDER_TYPES); + stop_glerror(); + + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; + + if (LLPipeline::sUnderWaterRender) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + END_RENDER_TYPES); + } + LLViewerCamera::updateFrustumPlanes(camera); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLColor4& col = LLDrawPoolWater::sWaterFogColor; + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + mWaterDis.bindTarget(); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + mWaterDis.getViewport(gGLViewport); + + if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) + { + //clip out geometry on the same side of water as the camera + mat = glh_get_current_modelview(); + LLPlane plane(-pnorm, -(pd+pad)); + + LLGLUserClipPlane clip_plane(plane, mat, projection); + static LLCullResult result; + updateCull(camera, result, water_clip, &plane); + stateSort(camera, result); + + gGL.setColorMask(true, true); + mWaterDis.clear(); + gGL.setColorMask(true, false); + + renderGeom(camera); + + } + + LLPipeline::sUnderWaterRender = FALSE; + mWaterDis.flush(); + } + last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; + + LLRenderTarget::unbindTarget(); + + LLPipeline::sReflectionRender = FALSE; + + if (!LLRenderTarget::sUseFBO) + { + glClear(GL_DEPTH_BUFFER_BIT); + } + glClearColor(0.f, 0.f, 0.f, 0.f); + gViewerWindow->setup3DViewport(); + gPipeline.popRenderTypeMask(); + LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; + LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; + LLPlane npnorm(-pnorm, -pd); + LLViewerCamera::getInstance()->setUserClipPlane(npnorm); + + LLGLState::checkStates(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + } +} + +glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) +{ + glh::matrix4f ret; + + LLVector3 dirN; + LLVector3 upN; + LLVector3 lftN; + + lftN = dir % up; + lftN.normVec(); + + upN = lftN % dir; + upN.normVec(); + + dirN = dir; + dirN.normVec(); + + ret.m[ 0] = lftN[0]; + ret.m[ 1] = upN[0]; + ret.m[ 2] = -dirN[0]; + ret.m[ 3] = 0.f; + + ret.m[ 4] = lftN[1]; + ret.m[ 5] = upN[1]; + ret.m[ 6] = -dirN[1]; + ret.m[ 7] = 0.f; + + ret.m[ 8] = lftN[2]; + ret.m[ 9] = upN[2]; + ret.m[10] = -dirN[2]; + ret.m[11] = 0.f; + + ret.m[12] = -(lftN*pos); + ret.m[13] = -(upN*pos); + ret.m[14] = dirN*pos; + ret.m[15] = 1.f; + + return ret; +} + +glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) +{ + glh::matrix4f ret; + ret.m[ 0] = 2/(max[0]-min[0]); + ret.m[ 4] = 0; + ret.m[ 8] = 0; + ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]); + + ret.m[ 1] = 0; + ret.m[ 5] = 2/(max[1]-min[1]); + ret.m[ 9] = 0; + ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]); + + ret.m[ 2] = 0; + ret.m[ 6] = 0; + ret.m[10] = 2/(max[2]-min[2]); + ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]); + + ret.m[ 3] = 0; + ret.m[ 7] = 0; + ret.m[11] = 0; + ret.m[15] = 1; + + return ret; +} + +static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); +static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); +static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); + +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) +{ + LLFastTimer t(FTM_SHADOW_RENDER); + + //clip out geometry on the same side of water as the camera + S32 occlude = LLPipeline::sUseOcclusion; + if (!use_occlusion) + { + LLPipeline::sUseOcclusion = 0; + } + LLPipeline::sShadowRender = TRUE; + + U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; + LLGLEnable cull(GL_CULL_FACE); + + if (use_shader) + { + gDeferredShadowProgram.bind(); + } + + updateCull(shadow_cam, result); + stateSort(shadow_cam, result); + + //generate shadow map + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(proj.m); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadMatrixd(gGLModelView); + + stop_glerror(); + gGLLastMatrix = NULL; + + { + //LLGLDepthTest depth(GL_TRUE); + //glClear(GL_DEPTH_BUFFER_BIT); + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + glColor4f(1,1,1,1); + + stop_glerror(); + + gGL.setColorMask(false, false); + + //glCullFace(GL_FRONT); + + LLVertexBuffer::unbind(); + + { + if (!use_shader) + { //occlusion program is general purpose depth-only no-textures + gOcclusionProgram.bind(); + } + LLFastTimer ftm(FTM_SHADOW_SIMPLE); + gGL.getTexUnit(0)->disable(); + for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) + { + renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + } + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!use_shader) + { + gOcclusionProgram.unbind(); + } + } + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + renderGeomShadow(shadow_cam); + gDeferredShadowProgram.bind(); + } + else + { + renderGeomShadow(shadow_cam); + } + + { + LLFastTimer ftm(FTM_SHADOW_ALPHA); + gDeferredShadowAlphaMaskProgram.bind(); + gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); + renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); + glColor4f(1,1,1,1); + renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); + } + + //glCullFace(GL_BACK); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + doOcclusion(shadow_cam); + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + } + + gGL.setColorMask(true, true); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = FALSE; +} + +static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); +BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector& fp, LLVector3 light_dir) +{ + LLFastTimer t(FTM_VISIBLE_CLOUD); + //get point cloud of intersection of frust and min, max + + if (getVisibleExtents(camera, min, max)) + { + return FALSE; + } + + //get set of planes on bounding box + LLPlane bp[] = { + LLPlane(min, LLVector3(-1,0,0)), + LLPlane(min, LLVector3(0,-1,0)), + LLPlane(min, LLVector3(0,0,-1)), + LLPlane(max, LLVector3(1,0,0)), + LLPlane(max, LLVector3(0,1,0)), + LLPlane(max, LLVector3(0,0,1))}; + + //potential points + std::vector pp; + + //add corners of AABB + pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); + + //add corners of camera frustum + for (U32 i = 0; i < 8; i++) + { + pp.push_back(camera.mAgentFrustum[i]); + } + + + //bounding box line segments + U32 bs[] = + { + 0,1, + 1,3, + 3,2, + 2,0, + + 4,5, + 5,7, + 7,6, + 6,4, + + 0,4, + 1,5, + 3,7, + 2,6 + }; + + for (U32 i = 0; i < 12; i++) + { //for each line segment in bounding box + for (U32 j = 0; j < 6; j++) + { //for each plane in camera frustum + const LLPlane& cp = camera.getAgentPlane(j); + const LLVector3& v1 = pp[bs[i*2+0]]; + const LLVector3& v2 = pp[bs[i*2+1]]; + LLVector3 n; + cp.getVector3(n); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + //camera frustum line segments + const U32 fs[] = + { + 0,1, + 1,2, + 2,3, + 3,0, + + 4,5, + 5,6, + 6,7, + 7,4, + + 0,4, + 1,5, + 2,6, + 3,7 + }; + + LLVector3 center = (max+min)*0.5f; + LLVector3 size = (max-min)*0.5f; + + for (U32 i = 0; i < 12; i++) + { + for (U32 j = 0; j < 6; ++j) + { + const LLVector3& v1 = pp[fs[i*2+0]+8]; + const LLVector3& v2 = pp[fs[i*2+1]+8]; + const LLPlane& cp = bp[j]; + LLVector3 n; + cp.getVector3(n); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), + max+LLVector3(0.05f,0.05f,0.05f) }; + + for (U32 i = 0; i < pp.size(); ++i) + { + bool found = true; + + const F32* p = pp[i].mV; + + for (U32 j = 0; j < 3; ++j) + { + if (p[j] < ext[0].mV[j] || + p[j] > ext[1].mV[j]) + { + found = false; + break; + } + } + + for (U32 j = 0; j < 6; ++j) + { + const LLPlane& cp = camera.getAgentPlane(j); + F32 dist = cp.dist(pp[i]); + if (dist > 0.05f) //point is above some plane, not contained + { + found = false; + break; + } + } + + if (found) + { + fp.push_back(pp[i]); + } + } + + if (fp.empty()) + { + return FALSE; + } + + return TRUE; +} + +void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc) +{ + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3) + { + return; + } + + LLVector3 up; + + //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV); + + if (lightDir.mV[2] > 0.5f) + { + up = LLVector3(1,0,0); + } + else + { + up = LLVector3(0, 0, 1); + } + + + F32 gi_range = gSavedSettings.getF32("RenderGIRange"); + + U32 res = mGIMap.getWidth(); + + F32 atten = llmax(gSavedSettings.getF32("RenderGIAttenuation"), 0.001f); + + //set radius to range at which distance attenuation of incoming photons is near 0 + + F32 lrad = sqrtf(1.f/(atten*0.01f)); + + F32 lrange = lrad+gi_range*0.5f; + + LLVector3 pad(lrange,lrange,lrange); + + glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up); + + LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f); + + glh::vec3f scp(cp.mV); + view.mult_matrix_vec(scp); + cp.setVec(scp.v); + + F32 pix_width = lrange/(res*0.5f); + + //move cp to the nearest pix_width + for (U32 i = 0; i < 3; i++) + { + cp.mV[i] = llround(cp.mV[i], pix_width); + } + + LLVector3 min = cp-pad; + LLVector3 max = cp+pad; + + //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point + mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res; + mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res; + mGILightRadius = lrad/lrange*0.5f; + + glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + + LLCamera sun_cam = camera; + + glh::matrix4f eye_view = glh_get_current_modelview(); + + //get eye space to camera space matrix + mGIMatrix = view*eye_view.inverse(); + mGINormalMatrix = mGIMatrix.inverse().transpose(); + mGIInvProj = proj.inverse(); + mGIMatrixProj = proj*mGIMatrix; + + //translate and scale to [0,1] + glh::matrix4f trans(.5f, 0.f, 0.f, .5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + mGIMatrixProj = trans*mGIMatrixProj; + + glh_set_current_modelview(view); + glh_set_current_projection(proj); + + LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE); + + sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + static LLCullResult result; + + pushRenderTypeMask(); + + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + END_RENDER_TYPES); + + + + S32 occlude = LLPipeline::sUseOcclusion; + //LLPipeline::sUseOcclusion = 0; + LLPipeline::sShadowRender = TRUE; + + //only render large objects into GI map + sMinRenderSize = gSavedSettings.getF32("RenderGIMinRenderSize"); + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE; + mGIMap.bindTarget(); + + F64 last_modelview[16]; + F64 last_projection[16]; + for (U32 i = 0; i < 16; i++) + { + last_modelview[i] = gGLLastModelView[i]; + last_projection[i] = gGLLastProjection[i]; + gGLLastModelView[i] = mGIModelview.m[i]; + gGLLastProjection[i] = mGIProjection.m[i]; + } + + sun_cam.setOrigin(0.f, 0.f, 0.f); + updateCull(sun_cam, result); + stateSort(sun_cam, result); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = last_modelview[i]; + gGLLastProjection[i] = last_projection[i]; + } + + mGIProjection = proj; + mGIModelview = view; + + LLGLEnable cull(GL_CULL_FACE); + + //generate GI map + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(proj.m); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadMatrixf(view.m); + + stop_glerror(); + gGLLastMatrix = NULL; + + mGIMap.clear(); + + { + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderGeomDeferred(camera); + } + + mGIMap.flush(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = FALSE; + sMinRenderSize = 0.f; + + popRenderTypeMask(); + +} + +void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) +{ + if (obj && obj->getVolume()) + { + for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter) + { + renderHighlight(*iter, fade); + } + + LLDrawable* drawable = obj->mDrawable; + if (drawable) + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + if (face) + { + face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade)); + } + } + } + } +} + +void LLPipeline::generateHighlight(LLCamera& camera) +{ + //render highlighted object as white into offscreen render target + if (mHighlightObject.notNull()) + { + mHighlightSet.insert(HighlightItem(mHighlightObject)); + } + + if (!mHighlightSet.empty()) + { + F32 transition = gFrameIntervalSeconds/gSavedSettings.getF32("RenderHighlightFadeTime"); + + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + mHighlight.bindTarget(); + disableLights(); + gGL.setColorMask(true, true); + mHighlight.clear(); + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + for (std::set::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) + { + std::set::iterator cur_iter = iter++; + + if (cur_iter->mItem.isNull()) + { + mHighlightSet.erase(cur_iter); + continue; + } + + if (cur_iter->mItem == mHighlightObject) + { + cur_iter->incrFade(transition); + } + else + { + cur_iter->incrFade(-transition); + if (cur_iter->mFade <= 0.f) + { + mHighlightSet.erase(cur_iter); + continue; + } + } + + renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade); + } + + mHighlight.flush(); + gGL.setColorMask(true, false); + gViewerWindow->setup3DViewport(); + } +} + + +void LLPipeline::generateSunShadow(LLCamera& camera) +{ + if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0) + { + return; + } + + F64 last_modelview[16]; + F64 last_projection[16]; + for (U32 i = 0; i < 16; i++) + { //store last_modelview of world camera + last_modelview[i] = gGLLastModelView[i]; + last_projection[i] = gGLLastProjection[i]; + } + + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + END_RENDER_TYPES); + + gGL.setColorMask(false, false); + + //get sun view matrix + + //store current projection/modelview matrix + glh::matrix4f saved_proj = glh_get_current_projection(); + glh::matrix4f saved_view = glh_get_current_modelview(); + glh::matrix4f inv_view = saved_view.inverse(); + + glh::matrix4f view[6]; + glh::matrix4f proj[6]; + + //clip contains parallel split distances for 3 splits + LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes"); + + //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); + + //far clip on last split is minimum of camera view distance and 128 + mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); + + clip = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); + + //currently used for amount to extrude frusta corners for constructing shadow frusta + LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist"); + //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; + + //put together a universal "near clip" plane for shadow frusta + LLPlane shadow_near_clip; + { + LLVector3 p = gAgent.getPositionAgent(); + p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f; + shadow_near_clip.setVec(p, mSunDir); + } + + LLVector3 lightDir = -mSunDir; + lightDir.normVec(); + + glh::vec3f light_dir(lightDir.mV); + + //create light space camera matrix + + LLVector3 at = lightDir; + + LLVector3 up = camera.getAtAxis(); + + if (fabsf(up*lightDir) > 0.75f) + { + up = camera.getUpAxis(); + } + + /*LLVector3 left = up%at; + up = at%left;*/ + + up.normVec(); + at.normVec(); + + + LLCamera main_camera = camera; + + F32 near_clip = 0.f; + { + //get visible point cloud + std::vector fp; + + main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); + + LLVector3 min,max; + getVisiblePointCloud(main_camera,min,max,fp); + + if (fp.empty()) + { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowCamera[0] = main_camera; + mShadowExtents[0][0] = min; + mShadowExtents[0][1] = max; + + mShadowFrustPoints[0].clear(); + mShadowFrustPoints[1].clear(); + mShadowFrustPoints[2].clear(); + mShadowFrustPoints[3].clear(); + } + popRenderTypeMask(); + return; + } + + generateGI(camera, lightDir, fp); + + //get good split distances for frustum + for (U32 i = 0; i < fp.size(); ++i) + { + glh::vec3f v(fp[i].mV); + saved_view.mult_matrix_vec(v); + fp[i].setVec(v.v); + } + + min = fp[0]; + max = fp[0]; + + //get camera space bounding box + for (U32 i = 1; i < fp.size(); ++i) + { + update_min_max(min, max, fp[i]); + } + + near_clip = -max.mV[2]; + F32 far_clip = -min.mV[2]*2.f; + + //far_clip = llmin(far_clip, 128.f); + far_clip = llmin(far_clip, camera.getFar()); + + F32 range = far_clip-near_clip; + + LLVector3 split_exp = gSavedSettings.getVector3("RenderShadowSplitExponent"); + + F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); + + da = powf(da, split_exp.mV[2]); + + + F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; + + + for (U32 i = 0; i < 4; ++i) + { + F32 x = (F32)(i+1)/4.f; + x = powf(x, sxp); + mSunClipPlanes.mV[i] = near_clip+range*x; + } + } + + // convenience array of 4 near clip plane distances + F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; + + for (S32 j = 0; j < 4; j++) + { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustPoints[j].clear(); + } + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; + + //restore render matrices + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + + LLVector3 eye = camera.getOrigin(); + + //camera used for shadow cull/render + LLCamera shadow_cam; + + //create world space camera frustum for this split + shadow_cam = camera; + shadow_cam.setFar(16.f); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + LLVector3* frust = shadow_cam.mAgentFrustum; + + LLVector3 pn = shadow_cam.getAtAxis(); + + LLVector3 min, max; + + //construct 8 corners of split frustum section + for (U32 i = 0; i < 4; i++) + { + LLVector3 delta = frust[i+4]-eye; + delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; + delta.normVec(); + F32 dp = delta*pn; + frust[i] = eye + (delta*dist[j]*0.95f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; + } + + shadow_cam.calcAgentFrustumPlanes(frust); + shadow_cam.mFrustumCornerDist = 0.f; + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowCamera[j] = shadow_cam; + } + + std::vector fp; + + if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) + { + //no possible shadow receivers + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowExtents[j][0] = LLVector3(); + mShadowExtents[j][1] = LLVector3(); + mShadowCamera[j+4] = shadow_cam; + } + + mShadow[j].bindTarget(); + { + LLGLDepthTest depth(GL_TRUE); + mShadow[j].clear(); + } + mShadow[j].flush(); + + mShadowError.mV[j] = 0.f; + mShadowFOV.mV[j] = 0.f; + + continue; + } + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowExtents[j][0] = min; + mShadowExtents[j][1] = max; + mShadowFrustPoints[j] = fp; + } + + + //find a good origin for shadow projection + LLVector3 origin; + + //get a temporary view projection + view[j] = look(camera.getOrigin(), lightDir, -up); + + std::vector wpf; + + for (U32 i = 0; i < fp.size(); i++) + { + glh::vec3f p = glh::vec3f(fp[i].mV); + view[j].mult_matrix_vec(p); + wpf.push_back(LLVector3(p.v)); + } + + min = wpf[0]; + max = wpf[0]; + + for (U32 i = 0; i < fp.size(); ++i) + { //get AABB in camera space + update_min_max(min, max, wpf[i]); + } + + // Construct a perspective transform with perspective along y-axis that contains + // points in wpf + //Known: + // - far clip plane + // - near clip plane + // - points in frustum + //Find: + // - origin + + //get some "interesting" points of reference + LLVector3 center = (min+max)*0.5f; + LLVector3 size = (max-min)*0.5f; + LLVector3 near_center = center; + near_center.mV[1] += size.mV[1]*2.f; + + + //put all points in wpf in quadrant 0, reletive to center of min/max + //get the best fit line using least squares + F32 bfm = 0.f; + F32 bfb = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + wpf[i] -= center; + wpf[i].mV[0] = fabsf(wpf[i].mV[0]); + wpf[i].mV[2] = fabsf(wpf[i].mV[2]); + } + + if (!wpf.empty()) + { + F32 sx = 0.f; + F32 sx2 = 0.f; + F32 sy = 0.f; + F32 sxy = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + sx += wpf[i].mV[0]; + sx2 += wpf[i].mV[0]*wpf[i].mV[0]; + sy += wpf[i].mV[1]; + sxy += wpf[i].mV[0]*wpf[i].mV[1]; + } + + bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); + bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); + } + + { + // best fit line is y=bfm*x+bfb + + //find point that is furthest to the right of line + F32 off_x = -1.f; + LLVector3 lp; + + for (U32 i = 0; i < wpf.size(); ++i) + { + //y = bfm*x+bfb + //x = (y-bfb)/bfm + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + + lx = wpf[i].mV[0]-lx; + + if (off_x < lx) + { + off_x = lx; + lp = wpf[i]; + } + } + + //get line with slope bfm through lp + // bfb = y-bfm*x + bfb = lp.mV[1]-bfm*lp.mV[0]; + + //calculate error + mShadowError.mV[j] = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); + } + + mShadowError.mV[j] /= wpf.size(); + mShadowError.mV[j] /= size.mV[0]; + + if (mShadowError.mV[j] > gSavedSettings.getF32("RenderShadowErrorCutoff")) + { //just use ortho projection + mShadowFOV.mV[j] = -1.f; + origin.clearVec(); + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //origin is where line x = 0; + origin.setVec(0,bfb,0); + + F32 fovz = 1.f; + F32 fovx = 1.f; + + LLVector3 zp; + LLVector3 xp; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + if (fovz > -atz.mV[1]) + { + zp = wpf[i]; + fovz = -atz.mV[1]; + } + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + if (fovx > -atx.mV[1]) + { + fovx = -atx.mV[1]; + xp = wpf[i]; + } + } + + fovx = acos(fovx); + fovz = acos(fovz); + + F32 cutoff = llmin(gSavedSettings.getF32("RenderShadowFOVCutoff"), 1.4f); + + mShadowFOV.mV[j] = fovx; + + if (fovx < cutoff && fovz > cutoff) + { + //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff + F32 d = zp.mV[2]/tan(cutoff); + F32 ny = zp.mV[1] + fabsf(d); + + origin.mV[1] = ny; + + fovz = 1.f; + fovx = 1.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + fovz = llmin(fovz, -atz.mV[1]); + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + fovx = llmin(fovx, -atx.mV[1]); + } + + fovx = acos(fovx); + fovz = acos(fovz); + + mShadowFOV.mV[j] = cutoff; + } + + + origin += center; + + F32 ynear = -(max.mV[1]-origin.mV[1]); + F32 yfar = -(min.mV[1]-origin.mV[1]); + + if (ynear < 0.1f) //keep a sensible near clip plane + { + F32 diff = 0.1f-ynear; + origin.mV[1] += diff; + ynear += diff; + yfar += diff; + } + + if (fovx > cutoff) + { //just use ortho projection + origin.clearVec(); + mShadowError.mV[j] = -1.f; + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //get perspective projection + view[j] = view[j].inverse(); + + glh::vec3f origin_agent(origin.mV); + + //translate view to origin + view[j].mult_matrix_vec(origin_agent); + + eye = LLVector3(origin_agent.v); + + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustOrigin[j] = eye; + } + + view[j] = look(LLVector3(origin_agent.v), lightDir, -up); + + F32 fx = 1.f/tanf(fovx); + F32 fz = 1.f/tanf(fovz); + + proj[j] = glh::matrix4f(-fx, 0, 0, 0, + 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), + 0, 0, -fz, 0, + 0, -1.f, 0, 0); + } + } + } + + //shadow_cam.setFar(128.f); + shadow_cam.setOriginAndLookAt(eye, up, center); + + shadow_cam.setOrigin(0,0,0); + + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); + + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = mShadowModelview[j].m[i]; + gGLLastProjection[i] = mShadowProjection[j].m[i]; + } + + mShadowModelview[j] = view[j]; + mShadowProjection[j] = proj[j]; + + + mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; + + stop_glerror(); + + mShadow[j].bindTarget(); + mShadow[j].getViewport(gGLViewport); + mShadow[j].clear(); + + { + static LLCullResult result[4]; + + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); + } + + mShadow[j].flush(); + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + mShadowCamera[j+4] = shadow_cam; + } + } + + + //hack to disable projector shadows + bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1; + + if (gen_shadow) + { + F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); + + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } + } + } + } + + for (S32 i = 0; i < 2; i++) + { + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + + if (mShadowSpotLight[i].isNull()) + { + continue; + } + + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } + + LLDrawable* drawable = mShadowSpotLight[i]; + + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; + + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = center+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + + view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + + view[i+4] = view[i+4].inverse(); + + //get perspective matrix + F32 near_clip = dist+0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist+volume->getLightRadius()*1.5f; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh_set_current_modelview(view[i+4]); + glh_set_current_projection(proj[i+4]); + + mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; + + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i+4].m[j]; + gGLLastProjection[j] = mShadowProjection[i+4].m[j]; + } + + mShadowModelview[i+4] = view[i+4]; + mShadowProjection[i+4] = proj[i+4]; + + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + stop_glerror(); + + mShadow[i+4].bindTarget(); + mShadow[i+4].getViewport(gGLViewport); + mShadow[i+4].clear(); + + static LLCullResult result[2]; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + + mShadow[i+4].flush(); + } + } + else + { //no spotlight shadows + mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; + } + + + if (!gSavedSettings.getBOOL("CameraOffset")) + { + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + } + else + { + glh_set_current_modelview(view[1]); + glh_set_current_projection(proj[1]); + glLoadMatrixf(view[1].m); + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(proj[1].m); + glMatrixMode(GL_MODELVIEW); + } + gGL.setColorMask(true, false); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = last_modelview[i]; + gGLLastProjection[i] = last_projection[i]; + } + + popRenderTypeMask(); +} + +void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) +{ + for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!group->isDead() && + (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && + gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && + group->mDrawMap.find(type) != group->mDrawMap.end()) + { + pass->renderGroup(group,type,mask,texture); + } + } +} + +void LLPipeline::generateImpostor(LLVOAvatar* avatar) +{ + LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + static LLCullResult result; + result.clear(); + grabReferences(result); + + if (!avatar || !avatar->mDrawable) + { + return; + } + + assertInitialized(); + + BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); + + pushRenderTypeMask(); + + if (muted) + { + andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + } + else + { + andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + END_RENDER_TYPES); + } + + S32 occlusion = sUseOcclusion; + sUseOcclusion = 0; + sReflectionRender = sRenderDeferred ? FALSE : TRUE; + sShadowRender = TRUE; + sImpostorRender = TRUE; + + LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); + markVisible(avatar->mDrawable, *viewer_camera); + LLVOAvatar::sUseImpostors = FALSE; + + LLVOAvatar::attachment_map_t::iterator iter; + for (iter = avatar->mAttachmentPoints.begin(); + iter != avatar->mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment *attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + if (LLViewerObject* attached_object = (*attachment_iter)) + { + markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); + } + } + } + + stateSort(*LLViewerCamera::getInstance(), result); + + const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); + LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); + + LLCamera camera = *viewer_camera; + + camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); + + LLVector2 tdim; + + + LLVector4a half_height; + half_height.setSub(ext[1], ext[0]); + half_height.mul(0.5f); + + LLVector4a left; + left.load3(camera.getLeftAxis().mV); + left.mul(left); + left.normalize3fast(); + + LLVector4a up; + up.load3(camera.getUpAxis().mV); + up.mul(up); + up.normalize3fast(); + + tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); + tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + + F32 distance = (pos-camera.getOrigin()).length(); + F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; + F32 aspect = tdim.mV[0]/tdim.mV[1]; + glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); + glh_set_current_projection(persp); + glLoadMatrixf(persp.m); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glh::matrix4f mat; + camera.getOpenGLTransform(mat.m); + + mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; + + glLoadMatrixf(mat.m); + glh_set_current_modelview(mat); + + glClearColor(0.0f,0.0f,0.0f,0.0f); + gGL.setColorMask(true, true); + + // get the number of pixels per angle + F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); + + //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) + U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); + U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); + + if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || + resY != avatar->mImpostor.getHeight()) + { + avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); + + if (LLPipeline::sRenderDeferred) + { + addDeferredAttachments(avatar->mImpostor); + } + + gGL.getTexUnit(0)->bind(&avatar->mImpostor); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + + avatar->mImpostor.bindTarget(); + + if (LLPipeline::sRenderDeferred) + { + avatar->mImpostor.clear(); + renderGeomDeferred(camera); + renderGeomPostDeferred(camera); + } + else + { + LLGLEnable scissor(GL_SCISSOR_TEST); + glScissor(0, 0, resX, resY); + avatar->mImpostor.clear(); + renderGeom(camera); + } + + { //create alpha mask based on depth buffer (grey out if muted) + if (LLPipeline::sRenderDeferred) + { + GLuint buff = GL_COLOR_ATTACHMENT0; + glDrawBuffersARB(1, &buff); + } + + LLGLDisable blend(GL_BLEND); + + if (muted) + { + gGL.setColorMask(true, true); + } + else + { + gGL.setColorMask(false, true); + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); + + gGL.flush(); + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + static const F32 clip_plane = 0.99999f; + + gGL.color4ub(64,64,64,255); + gGL.begin(LLRender::QUADS); + gGL.vertex3f(-1, -1, clip_plane); + gGL.vertex3f(1, -1, clip_plane); + gGL.vertex3f(1, 1, clip_plane); + gGL.vertex3f(-1, 1, clip_plane); + gGL.end(); + gGL.flush(); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + } + + avatar->mImpostor.flush(); + + avatar->setImpostorDim(tdim); + + LLVOAvatar::sUseImpostors = TRUE; + sUseOcclusion = occlusion; + sReflectionRender = FALSE; + sImpostorRender = FALSE; + sShadowRender = FALSE; + popRenderTypeMask(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + avatar->mNeedsImpostorUpdate = FALSE; + avatar->cacheImpostorValues(); + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); +} + +BOOL LLPipeline::hasRenderBatches(const U32 type) const +{ + return sCull->getRenderMapSize(type) > 0; +} + +LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type) +{ + return sCull->beginRenderMap(type); +} + +LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type) +{ + return sCull->endRenderMap(type); +} + +LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups() +{ + return sCull->beginAlphaGroups(); +} + +LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() +{ + return sCull->endAlphaGroups(); +} + +BOOL LLPipeline::hasRenderType(const U32 type) const +{ + // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render" + // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance) + // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely + return (type == 0 ? FALSE : mRenderTypeEnabled[type]); +} + +void LLPipeline::setRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = TRUE; + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + +BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + return TRUE; + } + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + return FALSE; +} + +void LLPipeline::pushRenderTypeMask() +{ + std::string cur_mask; + cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.push(cur_mask); +} + +void LLPipeline::popRenderTypeMask() +{ + if (mRenderTypeEnableStack.empty()) + { + llerrs << "Depleted render type stack." << llendl; + } + + memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.pop(); +} + +void LLPipeline::andRenderTypeMask(U32 type, ...) +{ + va_list args; + + BOOL tmp[NUM_RENDER_TYPES]; + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + tmp[i] = FALSE; + } + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + tmp[type] = TRUE; + } + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = tmp[i]; + } + +} + +void LLPipeline::clearRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = FALSE; + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + +void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) +{ + DebugBlip blip(position, color); + mDebugBlips.push_back(blip); +} + -- cgit v1.3 From b022048f8710502cb6c099c134fca64bccbc209f Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 14 Dec 2011 11:13:55 -0500 Subject: Cleanup --- indra/llrender/llrendernavprim.cpp | 25 +++++++----------- indra/newview/pipeline.cpp | 54 +++++++++++++++++++++----------------- 2 files changed, 40 insertions(+), 39 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 96027ba65b..ec9ed7f25b 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -34,8 +34,7 @@ LLRenderNavPrim gRenderNav; //============================================================================= void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const -{ - +{ LLColor4 colorA( color ); glLineWidth(1.5f); gGL.color3fv( colorA.mV ); @@ -46,18 +45,17 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en gGL.vertex3fv( end.mV ); } gGL.end(); + glLineWidth(1.0f); } //============================================================================= void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const { - glPolygonMode(GL_NONE, GL_FILL); + glLineWidth(1.5f); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); LLGLDisable cull(GL_CULL_FACE); - //LLGLEnable lighting( GL_LIGHTING ); - //glEnable(GL_POLYGON_STIPPLE); - glLineWidth(1.5f); LLColor4 colorA( color ); - colorA*=2.0f; + //colorA*=2.0f; gGL.color4fv( colorA.mV ); gGL.begin(LLRender::TRIANGLES); @@ -67,20 +65,17 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.vertex3fv( c.mV ); } gGL.end(); + gGL.flush(); } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { - glPolygonMode(GL_NONE, GL_FILL); + glLineWidth(1.5f); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); LLGLDisable cull(GL_CULL_FACE); - glColor3f ( 1.0f, 0.0f, 0.0f ) ; - glDisable( GL_COLOR_MATERIAL ); - - pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR ); + gGL.color4fv( LLColor4::white.mV ); + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); - gGL.flush(); - glEnable( GL_COLOR_MATERIAL ); - } //============================================================================= diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 8b51d1cd6c..1db2bb52fb 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3618,7 +3618,36 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); - + //Render navmesh geometry + { + if ( LLPathingLib::getInstance() ) + { + //prep# + glClearColor(0,0,0,0); + glEnable(GL_TEXTURE_2D); // Enable Texture Mapping + glShadeModel(GL_SMOOTH); // Enable Smooth Shading + glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glDepthFunc(GL_LEQUAL); + GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; + glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); + + bool exclusiveDraw = false; + if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) + { + LLPathingLib::getInstance()->renderNavMesh(); + exclusiveDraw = true; + } + if ( LLPathingLib::getInstance()->getRenderShapeState() ) + { + LLPathingLib::getInstance()->renderNavMeshShapesVBO(); + exclusiveDraw = true; + } + + if ( exclusiveDraw ) { return; } + } + } + // Initialize lots of GL state to "safe" values glMatrixMode(GL_TEXTURE); glLoadIdentity(); @@ -3644,29 +3673,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); - - { - - if ( LLPathingLib::getInstance() ) - { - //prep# - enableLightsFullbright(LLColor4(1,1,1,1)); - - bool exclusiveDraw = false; - if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) - { - LLPathingLib::getInstance()->renderNavMesh(); - exclusiveDraw = true; - } - if ( LLPathingLib::getInstance()->getRenderShapeState() ) - { - LLPathingLib::getInstance()->renderNavMeshShapesVBO(); - exclusiveDraw = true; - } - - if ( exclusiveDraw ) { return; } - } - } ////////////////////////////////////////////// // -- cgit v1.3 From 10599b5e8c776a45bc0f14e8fd3f70e0f81196f2 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 14 Dec 2011 11:25:30 -0500 Subject: merge --- indra/llrender/llrendernavprim.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index c07d93ab0a..5c7a669fd2 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -56,7 +56,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); LLGLDisable cull(GL_CULL_FACE); LLColor4 colorA( color ); - //colorA*=2.0f; + colorA*=1.5f; gGL.color4fv( colorA.mV ); gGL.begin(LLRender::TRIANGLES); @@ -75,7 +75,7 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) glLineWidth(1.5f); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); LLGLDisable cull(GL_CULL_FACE); - gGL.color4fv( LLColor4::white.mV ); pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX ); + pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); } //============================================================================= -- cgit v1.3 From 6c9b33286788057489a894edea477ee58509f2ef Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 14 Dec 2011 11:59:36 -0500 Subject: Make shapes a little bit transparent --- indra/llrender/llrendernavprim.cpp | 2 +- indra/newview/pipeline.cpp | 7 +++++-- 2 files changed, 6 insertions(+), 3 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 5c7a669fd2..c80ad3e180 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -74,7 +74,7 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { glLineWidth(1.5f); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - LLGLDisable cull(GL_CULL_FACE); + LLGLDisable cull(GL_CULL_FACE); pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 5f6e3f4675..06f2d580e7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3626,8 +3626,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) glClearColor(0,0,0,0); glEnable(GL_TEXTURE_2D); // Enable Texture Mapping glShadeModel(GL_SMOOTH); // Enable Smooth Shading - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background - glClearDepth(1.0f); // Depth Buffer Setup + glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background + glClearDepth(1.0f); // Depth Buffer Setup glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; @@ -3641,6 +3641,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } if ( LLPathingLib::getInstance()->getRenderShapeState() ) { + LLGLSUIDefault texture_state; + LLGLDepthTest gls_depth(GL_TRUE); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLPathingLib::getInstance()->renderNavMeshShapesVBO(); exclusiveDraw = true; } -- cgit v1.3 From 35b6450d10b826a6bbb60e9dc00e8eaafa8b0d26 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 14 Dec 2011 15:38:15 -0500 Subject: Enabled fix function when in navmesh rendering mode --- indra/llrender/llrendernavprim.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index c80ad3e180..3b217b426f 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -30,6 +30,7 @@ #include "llerror.h" #include "llglheaders.h" #include "llvertexbuffer.h" +#include "llglslshader.h" //============================================================================= LLRenderNavPrim gRenderNav; @@ -58,16 +59,16 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L LLColor4 colorA( color ); colorA*=1.5f; gGL.color4fv( colorA.mV ); - + LLGLSLShader::sNoFixedFunction = false; gGL.begin(LLRender::TRIANGLES); { gGL.vertex3fv( a.mV ); gGL.vertex3fv( b.mV ); gGL.vertex3fv( c.mV ); } - gGL.end(); - + gGL.end(); gGL.flush(); + LLGLSLShader::sNoFixedFunction = true; } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) @@ -75,7 +76,9 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) glLineWidth(1.5f); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); LLGLDisable cull(GL_CULL_FACE); + LLGLSLShader::sNoFixedFunction = false; pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); + LLGLSLShader::sNoFixedFunction = true; } //============================================================================= -- cgit v1.3 From e9058099d0405ce89905bd2393fb0264327d4230 Mon Sep 17 00:00:00 2001 From: prep Date: Tue, 20 Dec 2011 12:57:32 -0500 Subject: Allow for the overlaying of an unblended navmesh ontop of the scenes normal renderables --- indra/llrender/llrendernavprim.cpp | 5 +- indra/newview/llfloaterpathfindingconsole.cpp | 4 + indra/newview/llfloaterpathfindingconsole.h | 1 + indra/newview/llviewerdisplay.cpp | 3163 ++++++++++++------------- 4 files changed, 1590 insertions(+), 1583 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 3b217b426f..11e60548e2 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -36,7 +36,8 @@ LLRenderNavPrim gRenderNav; //============================================================================= void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const -{ +{ + LLGLSLShader::sNoFixedFunction = false; LLColor4 colorA( color ); glLineWidth(1.5f); gGL.color3fv( colorA.mV ); @@ -48,6 +49,8 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en } gGL.end(); + gGL.flush(); + LLGLSLShader::sNoFixedFunction = true; glLineWidth(1.0f); } //============================================================================= diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp index 20ce7b8f0c..46017ccdfc 100644 --- a/indra/newview/llfloaterpathfindingconsole.cpp +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -430,3 +430,7 @@ F32 LLFloaterPathfindingConsole::getTerrainMaterialD() const { return mTerrainMaterialD->getValue().asReal(); } +BOOL LLFloaterPathfindingConsole::allowAllRenderables() +{ + return getRegionOverlayDisplay() == kRenderOverlayOnAllRenderableGeometry ? true : false; +} \ No newline at end of file diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h index 1ba9f2a6ee..c5e1a9536b 100644 --- a/indra/newview/llfloaterpathfindingconsole.h +++ b/indra/newview/llfloaterpathfindingconsole.h @@ -65,6 +65,7 @@ class LLFloaterPathfindingConsole public: virtual BOOL postBuild(); + BOOL allowAllRenderables(); protected: diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index b33d8904fc..d710076228 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1,928 +1,927 @@ -/** - * @file llviewerdisplay.cpp - * @brief LLViewerDisplay class implementation - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llviewerdisplay.h" - -#include "llgl.h" -#include "llrender.h" -#include "llglheaders.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llviewercontrol.h" -#include "llcoord.h" -#include "llcriticaldamp.h" -#include "lldir.h" -#include "lldynamictexture.h" -#include "lldrawpoolalpha.h" -#include "llfeaturemanager.h" -//#include "llfirstuse.h" -#include "llhudmanager.h" -#include "llimagebmp.h" -#include "llmemory.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "llstartup.h" -#include "lltoolfocus.h" -#include "lltoolmgr.h" -#include "lltooldraganddrop.h" -#include "lltoolpie.h" -#include "lltracker.h" -#include "lltrans.h" -#include "llui.h" -#include "llviewercamera.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerwindow.h" -#include "llvoavatarself.h" -#include "llvograss.h" -#include "llworld.h" -#include "pipeline.h" -#include "llspatialpartition.h" -#include "llappviewer.h" -#include "llstartup.h" -#include "llviewershadermgr.h" -#include "llfasttimer.h" -#include "llfloatertools.h" -#include "llviewertexturelist.h" -#include "llfocusmgr.h" -#include "llcubemap.h" -#include "llviewerregion.h" -#include "lldrawpoolwater.h" -#include "lldrawpoolbump.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llpostprocess.h" -#include "llpathinglib.h" - -extern LLPointer gStartTexture; - -LLPointer gDisconnectedImagep = NULL; - -// used to toggle renderer back on after teleport -const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain -const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. -const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. -BOOL gTeleportDisplay = FALSE; -LLFrameTimer gTeleportDisplayTimer; -LLFrameTimer gTeleportArrivalTimer; -const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain - -BOOL gForceRenderLandFence = FALSE; -BOOL gDisplaySwapBuffers = FALSE; -BOOL gDepthDirty = FALSE; -BOOL gResizeScreenTexture = FALSE; -BOOL gWindowResized = FALSE; -BOOL gSnapshot = FALSE; - -U32 gRecentFrameCount = 0; // number of 'recent' frames -LLFrameTimer gRecentFPSTime; -LLFrameTimer gRecentMemoryTime; - -// Rendering stuff -void pre_show_depth_buffer(); -void post_show_depth_buffer(); -void render_ui(F32 zoom_factor = 1.f, int subfield = 0); -void render_hud_attachments(); -void render_ui_3d(); -void render_ui_2d(); -void render_disconnected_background(); - -void display_startup() -{ - if ( !gViewerWindow->getActive() - || !gViewerWindow->getWindow()->getVisible() - || gViewerWindow->getWindow()->getMinimized() ) - { - return; - } - - gPipeline.updateGL(); - - // Update images? - //gImageList.updateImages(0.01f); - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); - - LLGLSDefault gls_default; - - // Required for HTML update in login screen - static S32 frame_count = 0; - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - if (frame_count++ > 1) // make sure we have rendered a frame first - { - LLViewerDynamicTexture::updateAllInstances(); - } - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - LLGLSUIDefault gls_ui; - gPipeline.disableLights(); - - gViewerWindow->setup2DRender(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.color4f(1,1,1,1); - gViewerWindow->draw(); - gGL.flush(); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - gViewerWindow->getWindow()->swapBuffers(); - glClear(GL_DEPTH_BUFFER_BIT); -} - -void display_update_camera() -{ - LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); - // TODO: cut draw distance down if customizing avatar? - // TODO: cut draw distance on per-parcel basis? - - // Cut draw distance in half when customizing avatar, - // but on the viewer only. - F32 final_far = gAgentCamera.mDrawDistance; - if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) - { - final_far *= 0.5f; - } - LLViewerCamera::getInstance()->setFar(final_far); - gViewerWindow->setup3DRender(); - - // update all the sky/atmospheric/water settings - LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance()); - LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); - - // Update land visibility too - LLWorld::getInstance()->setLandFarClip(final_far); -} - -// Write some stats to llinfos -void display_stats() -{ - F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency"); - if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq) - { - F32 fps = gRecentFrameCount / fps_log_freq; - llinfos << llformat("FPS: %.02f", fps) << llendl; - gRecentFrameCount = 0; - gRecentFPSTime.reset(); - } - F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency"); - if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq) - { - gMemoryAllocated = LLMemory::getCurrentRSS(); - U32 memory = (U32)(gMemoryAllocated / (1024*1024)); - llinfos << llformat("MEMORY: %d MB", memory) << llendl; - LLMemory::logMemoryInfo(TRUE) ; - gRecentMemoryTime.reset(); - } -} - -static LLFastTimer::DeclareTimer FTM_PICK("Picking"); -static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); -static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); -static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); - -// Paint the display! -void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) -{ - LLMemType mt_render(LLMemType::MTYPE_RENDER); - LLFastTimer t(FTM_RENDER); - - if (gWindowResized) - { //skip render on frames where window has been resized - gGL.flush(); - glClear(GL_COLOR_BUFFER_BIT); - gViewerWindow->getWindow()->swapBuffers(); - LLPipeline::refreshCachedSettings(); - gPipeline.resizeScreenTexture(); - gResizeScreenTexture = FALSE; - gWindowResized = FALSE; - return; - } - - if (LLPipeline::sRenderDeferred) - { //hack to make sky show up in deferred snapshots - for_snapshot = FALSE; - } - - if (LLPipeline::sRenderFrameTest) - { - send_agent_pause(); - } - - gSnapshot = for_snapshot; - - LLGLSDefault gls_default; - LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - stop_glerror(); - - gPipeline.disableLights(); - - stop_glerror(); - - // Don't draw if the window is hidden or minimized. - // In fact, must explicitly check the minimized state before drawing. - // Attempting to draw into a minimized window causes a GL error. JC - if ( !gViewerWindow->getActive() - || !gViewerWindow->getWindow()->getVisible() - || gViewerWindow->getWindow()->getMinimized() ) - { - // Clean up memory the pools may have allocated - if (rebuild) - { - stop_glerror(); - gPipeline.rebuildPools(); - stop_glerror(); - } - - stop_glerror(); - gViewerWindow->returnEmptyPicks(); - stop_glerror(); - return; - } - - gViewerWindow->checkSettings(); - - { - LLFastTimer ftm(FTM_PICK); - LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); - gViewerWindow->performPick(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates"); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - ////////////////////////////////////////////////////////// - // - // Logic for forcing window updates if we're in drone mode. - // - - // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18 - if (gHeadlessClient) - { -#if LL_WINDOWS - static F32 last_update_time = 0.f; - if ((gFrameTimeSeconds - last_update_time) > 1.f) - { - InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE); - last_update_time = gFrameTimeSeconds; - } -#elif LL_DARWIN - // MBW -- Do something clever here. -#endif - // Not actually rendering, don't bother. - return; - } - - - // - // Bail out if we're in the startup state and don't want to try to - // render the world. - // - if (LLStartUp::getStartupState() < STATE_STARTED) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Startup"); - display_startup(); - return; - } - - //LLGLState::verify(FALSE); - - ///////////////////////////////////////////////// - // - // Update GL Texture statistics (used for discard logic?) - // - - LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats"); - stop_glerror(); - - LLImageGL::updateStats(gFrameTimeSeconds); - - LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode"); - LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode")); - - gPipeline.mBackfaceCull = TRUE; - gFrameCount++; - gRecentFrameCount++; - if (gFocusMgr.getAppHasFocus()) - { - gForegroundFrameCount++; - } - - ////////////////////////////////////////////////////////// - // - // Display start screen if we're teleporting, and skip render - // - - if (gTeleportDisplay) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); - const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. - - S32 attach_count = 0; - if (isAgentAvatarValid()) - { - attach_count = gAgentAvatarp->getAttachmentCount(); - } - F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count; - F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32(); - F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time); - if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) ) - { - // Give up. Don't keep the UI locked forever. - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - gAgent.setTeleportMessage(std::string()); - } - - const std::string& message = gAgent.getTeleportMessage(); - switch( gAgent.getTeleportState() ) - { - case LLAgent::TELEPORT_START: - // Transition to REQUESTED. Viewer has sent some kind - // of TeleportRequest to the source simulator - gTeleportDisplayTimer.reset(); - gViewerWindow->setShowProgress(TRUE); - gViewerWindow->setProgressPercent(0); - gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED ); - gAgent.setTeleportMessage( - LLAgent::sTeleportProgressMessages["requesting"]); - break; - - case LLAgent::TELEPORT_REQUESTED: - // Waiting for source simulator to respond - gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) ); - gViewerWindow->setProgressString(message); - break; - - case LLAgent::TELEPORT_MOVING: - // Viewer has received destination location from source simulator - gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) ); - gViewerWindow->setProgressString(message); - break; - - case LLAgent::TELEPORT_START_ARRIVAL: - // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator - gTeleportArrivalTimer.reset(); - gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); - gViewerWindow->setProgressPercent(75.f); - gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING ); - gAgent.setTeleportMessage( - LLAgent::sTeleportProgressMessages["arriving"]); - gTextureList.mForceResetTextureStats = TRUE; - gAgentCamera.resetView(TRUE, TRUE); - break; - - case LLAgent::TELEPORT_ARRIVING: - // Make the user wait while content "pre-caches" - { - F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY); - if( arrival_fraction > 1.f ) - { - arrival_fraction = 1.f; - //LLFirstUse::useTeleport(); - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - } - gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); - gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f); - gViewerWindow->setProgressString(message); - } - break; - - case LLAgent::TELEPORT_LOCAL: - // Short delay when teleporting in the same sim (progress screen active but not shown - did not - // fall-through from TELEPORT_START) - { - if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) - { - //LLFirstUse::useTeleport(); - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - } - } - break; - - case LLAgent::TELEPORT_NONE: - // No teleport in progress - gViewerWindow->setShowProgress(FALSE); - gTeleportDisplay = FALSE; - break; - } - } - else if(LLAppViewer::instance()->logoutRequestSent()) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Logout"); - F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime; - if (percent_done > 100.f) - { - percent_done = 100.f; - } - - if( LLApp::isExiting() ) - { - percent_done = 100.f; - } - - gViewerWindow->setProgressPercent( percent_done ); - } - else - if (gRestoreGL) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL"); - F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME; - if( percent_done > 100.f ) - { - gViewerWindow->setShowProgress(FALSE); - gRestoreGL = FALSE; - } - else - { - - if( LLApp::isExiting() ) - { - percent_done = 100.f; - } - - gViewerWindow->setProgressPercent( percent_done ); - } - } - - ////////////////////////// - // - // Prepare for the next frame - // - - ///////////////////////////// - // - // Update the camera - // - // - - LLAppViewer::instance()->pingMainloopTimeout("Display:Camera"); - LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); - LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); - - ////////////////////////// - // - // clear the next buffer - // (must follow dynamic texture writing since that uses the frame buffer) - // - - if (gDisconnected) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected"); - render_ui(); - } - - ////////////////////////// - // - // Set rendering options - // - // - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup"); - stop_glerror(); - - /////////////////////////////////////// - // - // Slam lighting parameters back to our defaults. - // Note that these are not the same as GL defaults... - - stop_glerror(); - gGL.setAmbientLightColor(LLColor4::white); - stop_glerror(); - - ///////////////////////////////////// - // - // Render - // - // Actually push all of our triangles to the screen. - // - - // do render-to-texture stuff here - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES)) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures"); - LLFastTimer t(FTM_UPDATE_TEXTURES); - if (LLViewerDynamicTexture::updateAllInstances()) - { - gGL.setColorMask(true, true); - glClear(GL_DEPTH_BUFFER_BIT); - } - } - - gViewerWindow->setup3DViewport(); - - gPipeline.resetFrameStats(); // Reset per-frame statistics. - - if (!gDisconnected) - { - LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); - LLAppViewer::instance()->pingMainloopTimeout("Display:Update"); - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { //don't draw hud objects in this frame - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) - { //don't draw hud particles in this frame - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); - } - - //upkeep gl name pools - LLGLNamePool::upkeepPools(); - - stop_glerror(); - display_update_camera(); - stop_glerror(); - - // *TODO: merge these two methods - { - LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD); - LLHUDManager::getInstance()->updateEffects(); - LLHUDObject::updateAll(); - stop_glerror(); - } - - { - LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); - const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time - gPipeline.createObjects(max_geom_update_time); - gPipeline.processPartitionQ(); - gPipeline.updateGeom(max_geom_update_time); - stop_glerror(); - } - - gPipeline.updateGL(); - stop_glerror(); - - S32 water_clip = 0; - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && - (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) || - gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER))) - { - if (LLViewerCamera::getInstance()->cameraUnderWater()) - { - water_clip = -1; - } - else - { - water_clip = 1; - } - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:Cull"); - - //Increment drawable frame counter - LLDrawable::incrementVisible(); - - LLSpatialGroup::sNoDelete = TRUE; - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); - - /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) - { //force occlusion on for all render types if doing deferred render (tighter shadow frustum) - LLPipeline::sUseOcclusion = 3; - }*/ - - S32 occlusion = LLPipeline::sUseOcclusion; - if (gDepthDirty) - { //depth buffer is invalid, don't overwrite occlusion state - LLPipeline::sUseOcclusion = llmin(occlusion, 1); - } - gDepthDirty = FALSE; - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - static LLCullResult result; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); - stop_glerror(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - BOOL to_texture = gPipeline.canUseVertexShaders() && - LLPipeline::sRenderGlow; - - LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); - - { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); - - if (gResizeScreenTexture) - { - gResizeScreenTexture = FALSE; - gPipeline.resizeScreenTexture(); - } - - gGL.setColorMask(true, true); - glClearColor(0,0,0,0); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - if (!for_snapshot) - { - if (gFrameCount > 1) - { //for some reason, ATI 4800 series will error out if you - //try to generate a shadow before the first frame is through - gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); - } - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - glh::matrix4f proj = glh_get_current_projection(); - glh::matrix4f mod = glh_get_current_modelview(); - glViewport(0,0,512,512); - LLVOAvatar::updateFreezeCounter() ; - - if(!LLPipeline::sMemAllocationThrottled) - { - LLVOAvatar::updateImpostors(); - } - - glh_set_current_projection(proj); - glh_set_current_modelview(mod); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(mod.m); - gViewerWindow->setup3DViewport(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - } - glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - //if (!for_snapshot) - { - LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); - LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); - gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); - gPipeline.generateHighlight(*LLViewerCamera::getInstance()); - gPipeline.renderPhysicsDisplay(); - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - ////////////////////////////////////// - // - // Update images, using the image stats generated during object update/culling - // - // Can put objects onto the retextured list. - // - // Doing this here gives hardware occlusion queries extra time to complete - LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); - - { - LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); - LLFastTimer t(FTM_IMAGE_UPDATE); - - { - LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); - LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), - LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); - } - - - { - LLFastTimer t(FTM_IMAGE_UPDATE_BUMP); - gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. - } - - { - LLFastTimer t(FTM_IMAGE_UPDATE_LIST); - F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time - max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) - gTextureList.updateImages(max_image_decode_time); - } - - { - LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); - //remove dead textures from GL - LLImageGL::deleteDeadTextures(); - stop_glerror(); - } - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - /////////////////////////////////// - // - // StateSort - // - // Responsible for taking visible objects, and adding them to the appropriate draw orders. - // In the case of alpha objects, z-sorts them first. - // Also creates special lists for outlines and selected face rendering. - // - LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort"); - { - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); - gPipeline.stateSort(*LLViewerCamera::getInstance(), result); - stop_glerror(); - - if (rebuild) - { - ////////////////////////////////////// - // - // rebuildPools - // - // - gPipeline.rebuildPools(); - stop_glerror(); - } - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - LLPipeline::sUseOcclusion = occlusion; - - { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY); - LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); - LLFastTimer t(FTM_UPDATE_SKY); - gSky.updateSky(); - } - - if(gUseWireframe) - { - glClearColor(0.5f, 0.5f, 0.5f, 0.f); - glClear(GL_COLOR_BUFFER_BIT); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); - - //// render frontmost floater opaque for occlusion culling purposes - //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost(); - //// assumes frontmost floater with focus is opaque - //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp)) - //{ - // gGL.matrixMode(LLRender::MM_MODELVIEW); - // gGL.pushMatrix(); - // { - // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); - // gGL.loadIdentity(); - - // LLRect floater_rect = frontmost_floaterp->calcScreenRect(); - // // deflate by one pixel so rounding errors don't occlude outside of floater extents - // floater_rect.stretch(-1); - // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(), - // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(), - // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(), - // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled()); - // floater_3d_rect.translate(-0.5f, -0.5f); - // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear()); - // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f); - // gGL.color4fv(LLColor4::white.mV); - // gGL.begin(LLVertexBuffer::QUADS); - // { - // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f); - // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f); - // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f); - // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f); - // } - // gGL.end(); - // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - // } - // gGL.popMatrix(); - //} - - LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - stop_glerror(); - - if (to_texture) - { - gGL.setColorMask(true, true); - - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.mDeferredScreen.bindTarget(); - glClearColor(1,0,1,1); - gPipeline.mDeferredScreen.clear(); - } - else - { - gPipeline.mScreen.bindTarget(); - if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) - { - const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - } - gPipeline.mScreen.clear(); - } - - gGL.setColorMask(true, false); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom"); - bool exclusiveDraw = false; - if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot()) - && !gRestoreGL) - { - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); - gGL.setColorMask(true, false); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); - } - else - { +/** + * @file llviewerdisplay.cpp + * @brief LLViewerDisplay class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerdisplay.h" + +#include "llgl.h" +#include "llrender.h" +#include "llglheaders.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llviewercontrol.h" +#include "llcoord.h" +#include "llcriticaldamp.h" +#include "lldir.h" +#include "lldynamictexture.h" +#include "lldrawpoolalpha.h" +#include "llfeaturemanager.h" +//#include "llfirstuse.h" +#include "llhudmanager.h" +#include "llimagebmp.h" +#include "llmemory.h" +#include "llselectmgr.h" +#include "llsky.h" +#include "llstartup.h" +#include "lltoolfocus.h" +#include "lltoolmgr.h" +#include "lltooldraganddrop.h" +#include "lltoolpie.h" +#include "lltracker.h" +#include "lltrans.h" +#include "llui.h" +#include "llviewercamera.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerwindow.h" +#include "llvoavatarself.h" +#include "llvograss.h" +#include "llworld.h" +#include "pipeline.h" +#include "llspatialpartition.h" +#include "llappviewer.h" +#include "llstartup.h" +#include "llviewershadermgr.h" +#include "llfasttimer.h" +#include "llfloatertools.h" +#include "llviewertexturelist.h" +#include "llfocusmgr.h" +#include "llcubemap.h" +#include "llviewerregion.h" +#include "lldrawpoolwater.h" +#include "lldrawpoolbump.h" +#include "llwlparammanager.h" +#include "llwaterparammanager.h" +#include "llpostprocess.h" +#include "llpathinglib.h" +#include "llfloaterpathfindingconsole.h" +#include "llfloaterreg.h" + +extern LLPointer gStartTexture; + +LLPointer gDisconnectedImagep = NULL; + +// used to toggle renderer back on after teleport +const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain +const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. +const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. +BOOL gTeleportDisplay = FALSE; +LLFrameTimer gTeleportDisplayTimer; +LLFrameTimer gTeleportArrivalTimer; +const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain + +BOOL gForceRenderLandFence = FALSE; +BOOL gDisplaySwapBuffers = FALSE; +BOOL gDepthDirty = FALSE; +BOOL gResizeScreenTexture = FALSE; +BOOL gWindowResized = FALSE; +BOOL gSnapshot = FALSE; + +U32 gRecentFrameCount = 0; // number of 'recent' frames +LLFrameTimer gRecentFPSTime; +LLFrameTimer gRecentMemoryTime; + +// Rendering stuff +void pre_show_depth_buffer(); +void post_show_depth_buffer(); +void render_ui(F32 zoom_factor = 1.f, int subfield = 0); +void render_hud_attachments(); +void render_ui_3d(); +void render_ui_2d(); +void render_disconnected_background(); + +void display_startup() +{ + if ( !gViewerWindow->getActive() + || !gViewerWindow->getWindow()->getVisible() + || gViewerWindow->getWindow()->getMinimized() ) + { + return; + } + + gPipeline.updateGL(); + + // Update images? + //gImageList.updateImages(0.01f); + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + + LLGLSDefault gls_default; + + // Required for HTML update in login screen + static S32 frame_count = 0; + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + if (frame_count++ > 1) // make sure we have rendered a frame first + { + LLViewerDynamicTexture::updateAllInstances(); + } + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + LLGLSUIDefault gls_ui; + gPipeline.disableLights(); + + gViewerWindow->setup2DRender(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + gGL.color4f(1,1,1,1); + gViewerWindow->draw(); + gGL.flush(); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + gViewerWindow->getWindow()->swapBuffers(); + glClear(GL_DEPTH_BUFFER_BIT); +} + +void display_update_camera() +{ + LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); + // TODO: cut draw distance down if customizing avatar? + // TODO: cut draw distance on per-parcel basis? + + // Cut draw distance in half when customizing avatar, + // but on the viewer only. + F32 final_far = gAgentCamera.mDrawDistance; + if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + { + final_far *= 0.5f; + } + LLViewerCamera::getInstance()->setFar(final_far); + gViewerWindow->setup3DRender(); + + // update all the sky/atmospheric/water settings + LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance()); + LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); + + // Update land visibility too + LLWorld::getInstance()->setLandFarClip(final_far); +} + +// Write some stats to llinfos +void display_stats() +{ + F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency"); + if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq) + { + F32 fps = gRecentFrameCount / fps_log_freq; + llinfos << llformat("FPS: %.02f", fps) << llendl; + gRecentFrameCount = 0; + gRecentFPSTime.reset(); + } + F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency"); + if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq) + { + gMemoryAllocated = LLMemory::getCurrentRSS(); + U32 memory = (U32)(gMemoryAllocated / (1024*1024)); + llinfos << llformat("MEMORY: %d MB", memory) << llendl; + LLMemory::logMemoryInfo(TRUE) ; + gRecentMemoryTime.reset(); + } +} + +static LLFastTimer::DeclareTimer FTM_PICK("Picking"); +static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); +static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); +static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); + +// Paint the display! +void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) +{ + LLMemType mt_render(LLMemType::MTYPE_RENDER); + LLFastTimer t(FTM_RENDER); + + if (gWindowResized) + { //skip render on frames where window has been resized + gGL.flush(); + glClear(GL_COLOR_BUFFER_BIT); + gViewerWindow->getWindow()->swapBuffers(); + LLPipeline::refreshCachedSettings(); + gPipeline.resizeScreenTexture(); + gResizeScreenTexture = FALSE; + gWindowResized = FALSE; + return; + } + + if (LLPipeline::sRenderDeferred) + { //hack to make sky show up in deferred snapshots + for_snapshot = FALSE; + } + + if (LLPipeline::sRenderFrameTest) + { + send_agent_pause(); + } + + gSnapshot = for_snapshot; + + LLGLSDefault gls_default; + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + stop_glerror(); + + gPipeline.disableLights(); + + stop_glerror(); + + // Don't draw if the window is hidden or minimized. + // In fact, must explicitly check the minimized state before drawing. + // Attempting to draw into a minimized window causes a GL error. JC + if ( !gViewerWindow->getActive() + || !gViewerWindow->getWindow()->getVisible() + || gViewerWindow->getWindow()->getMinimized() ) + { + // Clean up memory the pools may have allocated + if (rebuild) + { + stop_glerror(); + gPipeline.rebuildPools(); + stop_glerror(); + } + + stop_glerror(); + gViewerWindow->returnEmptyPicks(); + stop_glerror(); + return; + } + + gViewerWindow->checkSettings(); + + { + LLFastTimer ftm(FTM_PICK); + LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); + gViewerWindow->performPick(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates"); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + ////////////////////////////////////////////////////////// + // + // Logic for forcing window updates if we're in drone mode. + // + + // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18 + if (gHeadlessClient) + { +#if LL_WINDOWS + static F32 last_update_time = 0.f; + if ((gFrameTimeSeconds - last_update_time) > 1.f) + { + InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE); + last_update_time = gFrameTimeSeconds; + } +#elif LL_DARWIN + // MBW -- Do something clever here. +#endif + // Not actually rendering, don't bother. + return; + } + + + // + // Bail out if we're in the startup state and don't want to try to + // render the world. + // + if (LLStartUp::getStartupState() < STATE_STARTED) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:Startup"); + display_startup(); + return; + } + + //LLGLState::verify(FALSE); + + ///////////////////////////////////////////////// + // + // Update GL Texture statistics (used for discard logic?) + // + + LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats"); + stop_glerror(); + + LLImageGL::updateStats(gFrameTimeSeconds); + + LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode"); + LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode")); + + gPipeline.mBackfaceCull = TRUE; + gFrameCount++; + gRecentFrameCount++; + if (gFocusMgr.getAppHasFocus()) + { + gForegroundFrameCount++; + } + + ////////////////////////////////////////////////////////// + // + // Display start screen if we're teleporting, and skip render + // + + if (gTeleportDisplay) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); + const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. + + S32 attach_count = 0; + if (isAgentAvatarValid()) + { + attach_count = gAgentAvatarp->getAttachmentCount(); + } + F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count; + F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32(); + F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time); + if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) ) + { + // Give up. Don't keep the UI locked forever. + gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); + gAgent.setTeleportMessage(std::string()); + } + + const std::string& message = gAgent.getTeleportMessage(); + switch( gAgent.getTeleportState() ) + { + case LLAgent::TELEPORT_START: + // Transition to REQUESTED. Viewer has sent some kind + // of TeleportRequest to the source simulator + gTeleportDisplayTimer.reset(); + gViewerWindow->setShowProgress(TRUE); + gViewerWindow->setProgressPercent(0); + gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED ); + gAgent.setTeleportMessage( + LLAgent::sTeleportProgressMessages["requesting"]); + break; + + case LLAgent::TELEPORT_REQUESTED: + // Waiting for source simulator to respond + gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) ); + gViewerWindow->setProgressString(message); + break; + + case LLAgent::TELEPORT_MOVING: + // Viewer has received destination location from source simulator + gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) ); + gViewerWindow->setProgressString(message); + break; + + case LLAgent::TELEPORT_START_ARRIVAL: + // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator + gTeleportArrivalTimer.reset(); + gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); + gViewerWindow->setProgressPercent(75.f); + gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING ); + gAgent.setTeleportMessage( + LLAgent::sTeleportProgressMessages["arriving"]); + gTextureList.mForceResetTextureStats = TRUE; + gAgentCamera.resetView(TRUE, TRUE); + break; + + case LLAgent::TELEPORT_ARRIVING: + // Make the user wait while content "pre-caches" + { + F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY); + if( arrival_fraction > 1.f ) + { + arrival_fraction = 1.f; + //LLFirstUse::useTeleport(); + gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); + } + gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); + gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f); + gViewerWindow->setProgressString(message); + } + break; + + case LLAgent::TELEPORT_LOCAL: + // Short delay when teleporting in the same sim (progress screen active but not shown - did not + // fall-through from TELEPORT_START) + { + if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) + { + //LLFirstUse::useTeleport(); + gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); + } + } + break; + + case LLAgent::TELEPORT_NONE: + // No teleport in progress + gViewerWindow->setShowProgress(FALSE); + gTeleportDisplay = FALSE; + break; + } + } + else if(LLAppViewer::instance()->logoutRequestSent()) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:Logout"); + F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime; + if (percent_done > 100.f) + { + percent_done = 100.f; + } + + if( LLApp::isExiting() ) + { + percent_done = 100.f; + } + + gViewerWindow->setProgressPercent( percent_done ); + } + else + if (gRestoreGL) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL"); + F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME; + if( percent_done > 100.f ) + { + gViewerWindow->setShowProgress(FALSE); + gRestoreGL = FALSE; + } + else + { + + if( LLApp::isExiting() ) + { + percent_done = 100.f; + } + + gViewerWindow->setProgressPercent( percent_done ); + } + } + + ////////////////////////// + // + // Prepare for the next frame + // + + ///////////////////////////// + // + // Update the camera + // + // + + LLAppViewer::instance()->pingMainloopTimeout("Display:Camera"); + LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); + LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); + + ////////////////////////// + // + // clear the next buffer + // (must follow dynamic texture writing since that uses the frame buffer) + // + + if (gDisconnected) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected"); + render_ui(); + } + + ////////////////////////// + // + // Set rendering options + // + // + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup"); + stop_glerror(); + + /////////////////////////////////////// + // + // Slam lighting parameters back to our defaults. + // Note that these are not the same as GL defaults... + + stop_glerror(); + gGL.setAmbientLightColor(LLColor4::white); + stop_glerror(); + + ///////////////////////////////////// + // + // Render + // + // Actually push all of our triangles to the screen. + // + + // do render-to-texture stuff here + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES)) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures"); + LLFastTimer t(FTM_UPDATE_TEXTURES); + if (LLViewerDynamicTexture::updateAllInstances()) + { + gGL.setColorMask(true, true); + glClear(GL_DEPTH_BUFFER_BIT); + } + } + + gViewerWindow->setup3DViewport(); + + gPipeline.resetFrameStats(); // Reset per-frame statistics. + + if (!gDisconnected) + { + LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); + LLAppViewer::instance()->pingMainloopTimeout("Display:Update"); + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { //don't draw hud objects in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) + { //don't draw hud particles in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + } + + //upkeep gl name pools + LLGLNamePool::upkeepPools(); + + stop_glerror(); + display_update_camera(); + stop_glerror(); + + // *TODO: merge these two methods + { + LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD); + LLHUDManager::getInstance()->updateEffects(); + LLHUDObject::updateAll(); + stop_glerror(); + } + + { + LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); + const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time + gPipeline.createObjects(max_geom_update_time); + gPipeline.processPartitionQ(); + gPipeline.updateGeom(max_geom_update_time); + stop_glerror(); + } + + gPipeline.updateGL(); + stop_glerror(); + + S32 water_clip = 0; + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && + (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) || + gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER))) + { + if (LLViewerCamera::getInstance()->cameraUnderWater()) + { + water_clip = -1; + } + else + { + water_clip = 1; + } + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:Cull"); + + //Increment drawable frame counter + LLDrawable::incrementVisible(); + + LLSpatialGroup::sNoDelete = TRUE; + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + + /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) + { //force occlusion on for all render types if doing deferred render (tighter shadow frustum) + LLPipeline::sUseOcclusion = 3; + }*/ + + S32 occlusion = LLPipeline::sUseOcclusion; + if (gDepthDirty) + { //depth buffer is invalid, don't overwrite occlusion state + LLPipeline::sUseOcclusion = llmin(occlusion, 1); + } + gDepthDirty = FALSE; + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + static LLCullResult result; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); + stop_glerror(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + BOOL to_texture = gPipeline.canUseVertexShaders() && + LLPipeline::sRenderGlow; + + LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); + + { + LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); + + if (gResizeScreenTexture) + { + gResizeScreenTexture = FALSE; + gPipeline.resizeScreenTexture(); + } + + gGL.setColorMask(true, true); + glClearColor(0,0,0,0); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + if (!for_snapshot) + { + if (gFrameCount > 1) + { //for some reason, ATI 4800 series will error out if you + //try to generate a shadow before the first frame is through + gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); + } + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + glh::matrix4f proj = glh_get_current_projection(); + glh::matrix4f mod = glh_get_current_modelview(); + glViewport(0,0,512,512); + LLVOAvatar::updateFreezeCounter() ; + + if(!LLPipeline::sMemAllocationThrottled) + { + LLVOAvatar::updateImpostors(); + } + + glh_set_current_projection(proj); + glh_set_current_modelview(mod); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(mod.m); + gViewerWindow->setup3DViewport(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + } + glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + } + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + //if (!for_snapshot) + { + LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); + LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); + gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); + gPipeline.generateHighlight(*LLViewerCamera::getInstance()); + gPipeline.renderPhysicsDisplay(); + } + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + ////////////////////////////////////// + // + // Update images, using the image stats generated during object update/culling + // + // Can put objects onto the retextured list. + // + // Doing this here gives hardware occlusion queries extra time to complete + LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); + + { + LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); + LLFastTimer t(FTM_IMAGE_UPDATE); + + { + LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); + LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), + LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); + } + + + { + LLFastTimer t(FTM_IMAGE_UPDATE_BUMP); + gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. + } + + { + LLFastTimer t(FTM_IMAGE_UPDATE_LIST); + F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time + max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) + gTextureList.updateImages(max_image_decode_time); + } + + { + LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); + //remove dead textures from GL + LLImageGL::deleteDeadTextures(); + stop_glerror(); + } + } + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + /////////////////////////////////// + // + // StateSort + // + // Responsible for taking visible objects, and adding them to the appropriate draw orders. + // In the case of alpha objects, z-sorts them first. + // Also creates special lists for outlines and selected face rendering. + // + LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort"); + { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); + gPipeline.stateSort(*LLViewerCamera::getInstance(), result); + stop_glerror(); + + if (rebuild) + { + ////////////////////////////////////// + // + // rebuildPools + // + // + gPipeline.rebuildPools(); + stop_glerror(); + } + } + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + LLPipeline::sUseOcclusion = occlusion; + + { + LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY); + LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); + LLFastTimer t(FTM_UPDATE_SKY); + gSky.updateSky(); + } + + if(gUseWireframe) + { + glClearColor(0.5f, 0.5f, 0.5f, 0.f); + glClear(GL_COLOR_BUFFER_BIT); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); + + //// render frontmost floater opaque for occlusion culling purposes + //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost(); + //// assumes frontmost floater with focus is opaque + //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp)) + //{ + // gGL.matrixMode(LLRender::MM_MODELVIEW); + // gGL.pushMatrix(); + // { + // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); + // gGL.loadIdentity(); + + // LLRect floater_rect = frontmost_floaterp->calcScreenRect(); + // // deflate by one pixel so rounding errors don't occlude outside of floater extents + // floater_rect.stretch(-1); + // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(), + // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(), + // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(), + // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled()); + // floater_3d_rect.translate(-0.5f, -0.5f); + // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear()); + // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f); + // gGL.color4fv(LLColor4::white.mV); + // gGL.begin(LLVertexBuffer::QUADS); + // { + // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f); + // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f); + // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f); + // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f); + // } + // gGL.end(); + // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + // } + // gGL.popMatrix(); + //} + + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + stop_glerror(); + + if (to_texture) + { + gGL.setColorMask(true, true); + + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + gPipeline.mDeferredScreen.bindTarget(); + glClearColor(1,0,1,1); + gPipeline.mDeferredScreen.clear(); + } + else + { + gPipeline.mScreen.bindTarget(); + if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) + { + const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + } + gPipeline.mScreen.clear(); + } + + gGL.setColorMask(true, false); + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom"); + bool exclusiveDraw = false; + BOOL allowRenderables = false; + if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot()) + && !gRestoreGL) + { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); + gGL.setColorMask(true, false); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); + } + else + { //Render any navmesh geometry if ( LLPathingLib::getInstance() ) { - //prep# + //Determine if we can should overlay the navmesh ontop of the scenes typical renderables + LLFloaterPathfindingConsole* pFloater = LLFloaterReg::getTypedInstance("pathfinding_console"); + if ( pFloater && pFloater->allowAllRenderables() ) + { + allowRenderables = true; + } + //Navmesh if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) { - glClearColor(0,0,0,0); - glEnable(GL_TEXTURE_2D); - glShadeModel(GL_SMOOTH); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); - glClearDepth(1.0f); + glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; - glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); - + gGL.setSceneBlendType( LLRender::BT_ALPHA ); + gGL.setAmbientLightColor( LLColor4::white ); LLPathingLib::getInstance()->renderNavMesh(); exclusiveDraw = true; } - + //physics/exclusion shapes if ( LLPathingLib::getInstance()->getRenderShapeState() ) { - glClearColor(0,0,0,0); - glEnable(GL_TEXTURE_2D); - glShadeModel(GL_SMOOTH); - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); - glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); + gGL.setSceneBlendType( LLRender::BT_REPLACE ); GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); LLGLSUIDefault texture_state; @@ -931,673 +930,673 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPathingLib::getInstance()->renderNavMeshShapesVBO(); exclusiveDraw = true; } - } - } - - if ( !exclusiveDraw ) - { - gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); - } - - gGL.setColorMask(true, true); - - //store this frame's modelview matrix for use - //when rendering next frame's occlusion queries - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = gGLModelView[i]; - gGLLastProjection[i] = gGLProjection[i]; - } - stop_glerror(); - } - - for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) - { //dummy cleanup of any currently bound textures - if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) - { - gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); - gGL.getTexUnit(i)->disable(); - } - } - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); - - if (to_texture) - { - LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.mDeferredScreen.flush(); - if(LLRenderTarget::sUseFBO) - { - LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), - gPipeline.mDeferredScreen.getHeight(), 0, 0, - gPipeline.mDeferredScreen.getWidth(), - gPipeline.mDeferredScreen.getHeight(), - GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - } - else - { - gPipeline.mScreen.flush(); - if(LLRenderTarget::sUseFBO) - { - LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), - gPipeline.mScreen.getHeight(), 0, 0, - gPipeline.mScreen.getWidth(), - gPipeline.mScreen.getHeight(), - GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - } - } - - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.renderDeferredLighting(); - } - - LLPipeline::sUnderWaterRender = FALSE; - - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); - if (!for_snapshot) - { - LLFastTimer t(FTM_RENDER_UI); - render_ui(); - } - - - LLSpatialGroup::sNoDelete = FALSE; - gPipeline.clearReferences(); - - gPipeline.rebuildGroups(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); - - stop_glerror(); - - if (LLPipeline::sRenderFrameTest) - { - send_agent_resume(); - LLPipeline::sRenderFrameTest = FALSE; - } - - display_stats(); - - LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); -} - -void render_hud_attachments() -{ - LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - - glh::matrix4f current_proj = glh_get_current_projection(); - glh::matrix4f current_mod = glh_get_current_modelview(); - - // clamp target zoom level to reasonable values - gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); - // smoothly interpolate current zoom level - gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); - - if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) - { - LLCamera hud_cam = *LLViewerCamera::getInstance(); - LLVector3 origin = hud_cam.getOrigin(); - hud_cam.setOrigin(-1.f,0,0); - hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); - LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); - - bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles"); - - //only render hud objects - gPipeline.pushRenderTypeMask(); - - // turn off everything - gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES); - // turn on HUD - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - // turn on HUD particles - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); - - // if particles are off, turn off hud-particles as well - if (!render_particles) - { - // turn back off HUD particles - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); - } - - bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - if (has_ui) - { - gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - S32 use_occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; - - //cull, sort, and render hud objects - static LLCullResult result; - LLSpatialGroup::sNoDelete = TRUE; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - gPipeline.updateCull(hud_cam, result); - - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY); - - gPipeline.stateSort(hud_cam, result); - - gPipeline.renderGeom(hud_cam); - - LLSpatialGroup::sNoDelete = FALSE; - //gPipeline.clearReferences(); - - render_hud_elements(); - - //restore type mask - gPipeline.popRenderTypeMask(); - - if (has_ui) - { - gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - LLPipeline::sUseOcclusion = use_occlusion; - } - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - glh_set_current_projection(current_proj); - glh_set_current_modelview(current_mod); -} - -LLRect get_whole_screen_region() -{ - LLRect whole_screen = gViewerWindow->getWorldViewRectScaled(); - - // apply camera zoom transform (for high res screenshots) - F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); - S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); - if (zoom_factor > 1.f) - { - S32 num_horizontal_tiles = llceil(zoom_factor); - S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor); - S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor); - int tile_y = sub_region / num_horizontal_tiles; - int tile_x = sub_region - (tile_y * num_horizontal_tiles); - - whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height); - } - return whole_screen; -} - -bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model) -{ - if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment()) - { - F32 zoom_level = gAgentCamera.mHUDCurZoom; - LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); - - F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); - proj.element(2,2) = -0.01f; - - F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect(); - - glh::matrix4f mat; - F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth(); - F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight(); - mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f)); - mat.set_translate( - glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), - clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y), - 0.f)); - proj *= mat; - - glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION); - - mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level)); - mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f)); - - tmp_model *= mat; - model = tmp_model; - return TRUE; - } - else - { - return FALSE; - } -} - -bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model) -{ - LLRect whole_screen = get_whole_screen_region(); - return get_hud_matrices(whole_screen, proj, model); -} - -BOOL setup_hud_matrices() -{ - LLRect whole_screen = get_whole_screen_region(); - return setup_hud_matrices(whole_screen); -} - -BOOL setup_hud_matrices(const LLRect& screen_region) -{ - glh::matrix4f proj, model; - bool result = get_hud_matrices(screen_region, proj, model); - if (!result) return result; - - // set up transform to keep HUD objects in front of camera - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj.m); - glh_set_current_projection(proj); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(model.m); - glh_set_current_modelview(model); - return TRUE; -} - -static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); - -void render_ui(F32 zoom_factor, int subfield) -{ - LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); - LLGLState::checkStates(); - - glh::matrix4f saved_view = glh_get_current_modelview(); - - if (!gSnapshot) - { - gGL.pushMatrix(); - gGL.loadMatrix(gGLLastModelView); - glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); - } - - { - BOOL to_texture = gPipeline.canUseVertexShaders() && - LLPipeline::sRenderGlow; - - if (to_texture) - { - gPipeline.renderBloom(gSnapshot, zoom_factor, subfield); - } - - render_hud_elements(); - render_hud_attachments(); - } - - LLGLSDefault gls_default; - LLGLSUIDefault gls_ui; - { - gPipeline.disableLights(); - } - - { - gGL.color4f(1,1,1,1); - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLFastTimer t(FTM_RENDER_UI); - - if (!gDisconnected) - { - render_ui_3d(); - LLGLState::checkStates(); - } - else - { - render_disconnected_background(); - } - - render_ui_2d(); - LLGLState::checkStates(); - } - gGL.flush(); - - { - gViewerWindow->setup2DRender(); - gViewerWindow->updateDebugText(); - gViewerWindow->drawDebugText(); - } - - LLVertexBuffer::unbind(); - } - - if (!gSnapshot) - { - glh_set_current_modelview(saved_view); - gGL.popMatrix(); - } - - if (gDisplaySwapBuffers) - { - LLFastTimer t(FTM_SWAP); - gViewerWindow->getWindow()->swapBuffers(); - } - gDisplaySwapBuffers = TRUE; -} - -void renderCoordinateAxes() -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLRender::LINES); - gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(2.0f, 0.0f, 0.0f); - gGL.vertex3f(3.0f, 0.0f, 0.0f); - gGL.vertex3f(5.0f, 0.0f, 0.0f); - gGL.vertex3f(6.0f, 0.0f, 0.0f); - gGL.vertex3f(8.0f, 0.0f, 0.0f); - // Make an X - gGL.vertex3f(11.0f, 1.0f, 1.0f); - gGL.vertex3f(11.0f, -1.0f, -1.0f); - gGL.vertex3f(11.0f, 1.0f, -1.0f); - gGL.vertex3f(11.0f, -1.0f, 1.0f); - - gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 2.0f, 0.0f); - gGL.vertex3f(0.0f, 3.0f, 0.0f); - gGL.vertex3f(0.0f, 5.0f, 0.0f); - gGL.vertex3f(0.0f, 6.0f, 0.0f); - gGL.vertex3f(0.0f, 8.0f, 0.0f); - // Make a Y - gGL.vertex3f(1.0f, 11.0f, 1.0f); - gGL.vertex3f(0.0f, 11.0f, 0.0f); - gGL.vertex3f(-1.0f, 11.0f, 1.0f); - gGL.vertex3f(0.0f, 11.0f, 0.0f); - gGL.vertex3f(0.0f, 11.0f, 0.0f); - gGL.vertex3f(0.0f, 11.0f, -1.0f); - - gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 2.0f); - gGL.vertex3f(0.0f, 0.0f, 3.0f); - gGL.vertex3f(0.0f, 0.0f, 5.0f); - gGL.vertex3f(0.0f, 0.0f, 6.0f); - gGL.vertex3f(0.0f, 0.0f, 8.0f); - // Make a Z - gGL.vertex3f(-1.0f, 1.0f, 11.0f); - gGL.vertex3f(1.0f, 1.0f, 11.0f); - gGL.vertex3f(1.0f, 1.0f, 11.0f); - gGL.vertex3f(-1.0f, -1.0f, 11.0f); - gGL.vertex3f(-1.0f, -1.0f, 11.0f); - gGL.vertex3f(1.0f, -1.0f, 11.0f); - gGL.end(); -} - - -void draw_axes() -{ - LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - // A vertical white line at origin - LLVector3 v = gAgent.getPositionAgent(); - gGL.begin(LLRender::LINES); - gGL.color3f(1.0f, 1.0f, 1.0f); - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 40.0f); - gGL.end(); - // Some coordinate axes - gGL.pushMatrix(); - gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] ); - renderCoordinateAxes(); - gGL.popMatrix(); -} - -void render_ui_3d() -{ - LLGLSPipeline gls_pipeline; - - ////////////////////////////////////// - // - // Render 3D UI elements - // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD, - // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD - // - - ///////////////////////////////////////////////////////////// - // - // Render 2.5D elements (2D elements in the world) - // Stuff without z writes - // - - // Debugging stuff goes before the UI. - - stop_glerror(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - // Coordinate axes - if (gSavedSettings.getBOOL("ShowAxes")) - { - draw_axes(); - } - - gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements - stop_glerror(); -} - -void render_ui_2d() -{ - LLGLSUIDefault gls_ui; - - ///////////////////////////////////////////////////////////// - // - // Render 2D UI elements that overlay the world (no z compare) - - // Disable wireframe mode below here, as this is HUD/menus - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - // Menu overlays, HUD, etc - gViewerWindow->setup2DRender(); - - F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); - S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); - - if (zoom_factor > 1.f) - { - //decompose subregion number to x and y values - int pos_y = sub_region / llceil(zoom_factor); - int pos_x = sub_region - (pos_y*llceil(zoom_factor)); - // offset for this tile - LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor); - LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor); - } - - stop_glerror(); - //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - // render outline for HUD - if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) - { - gGL.pushMatrix(); - S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); - S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); - gGL.translatef((F32)half_width, (F32)half_height, 0.f); - F32 zoom = gAgentCamera.mHUDCurZoom; - gGL.scalef(zoom,zoom,1.f); - gGL.color4fv(LLColor4::white.mV); - gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); - gGL.popMatrix(); - stop_glerror(); - } - - - if (gSavedSettings.getBOOL("RenderUIBuffer")) - { - if (LLUI::sDirty) - { - LLUI::sDirty = FALSE; - LLRect t_rect; - - gPipeline.mUIScreen.bindTarget(); - gGL.setColorMask(true, true); - { - static const S32 pad = 8; - - LLUI::sDirtyRect.mLeft -= pad; - LLUI::sDirtyRect.mRight += pad; - LLUI::sDirtyRect.mBottom -= pad; - LLUI::sDirtyRect.mTop += pad; - - LLGLEnable scissor(GL_SCISSOR_TEST); - static LLRect last_rect = LLUI::sDirtyRect; - - //union with last rect to avoid mouse poop - last_rect.unionWith(LLUI::sDirtyRect); - - t_rect = LLUI::sDirtyRect; - LLUI::sDirtyRect = last_rect; - last_rect = t_rect; - - last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]); - last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]); - last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]); - last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]); - - LLRect clip_rect(last_rect); - - glClear(GL_COLOR_BUFFER_BIT); - - gViewerWindow->draw(); - } - - gPipeline.mUIScreen.flush(); - gGL.setColorMask(true, false); - - LLUI::sDirtyRect = t_rect; - } - - LLGLDisable cull(GL_CULL_FACE); - LLGLDisable blend(GL_BLEND); - S32 width = gViewerWindow->getWindowWidthScaled(); - S32 height = gViewerWindow->getWindowHeightScaled(); - gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.color4f(1,1,1,1); - gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); - gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0); - gGL.texCoord2f(0, height); gGL.vertex2i(0, height); - gGL.texCoord2f(width, height); gGL.vertex2i(width, height); - gGL.end(); - } - else - { - gViewerWindow->draw(); - } - - - - // reset current origin for font rendering, in case of tiling render - LLFontGL::sCurOrigin.set(0, 0); -} - -void render_disconnected_background() -{ - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.color4f(1,1,1,1); - if (!gDisconnectedImagep && gDisconnected) - { - llinfos << "Loading last bitmap..." << llendl; - - std::string temp_str; - temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME; - - LLPointer image_bmp = new LLImageBMP; - if( !image_bmp->load(temp_str) ) - { - //llinfos << "Bitmap load failed" << llendl; - return; - } - - LLPointer raw = new LLImageRaw; - if (!image_bmp->decode(raw, 0.0f)) - { - llinfos << "Bitmap decode failed" << llendl; - gDisconnectedImagep = NULL; - return; - } - - U8 *rawp = raw->getData(); - S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight(); - for (S32 i = 0; i < npixels; i++) - { - S32 sum = 0; - sum = *rawp + *(rawp+1) + *(rawp+2); - sum /= 3; - *rawp = ((S32)sum*6 + *rawp)/7; - rawp++; - *rawp = ((S32)sum*6 + *rawp)/7; - rawp++; - *rawp = ((S32)sum*6 + *rawp)/7; - rawp++; - } - - - raw->expandToPowerOfTwo(); - gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE ); - gStartTexture = gDisconnectedImagep; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - - // Make sure the progress view always fills the entire window. - S32 width = gViewerWindow->getWindowWidthScaled(); - S32 height = gViewerWindow->getWindowHeightScaled(); - - if (gDisconnectedImagep) - { - LLGLSUIDefault gls_ui; - gViewerWindow->setup2DRender(); - gGL.pushMatrix(); - { - // scale ui to reflect UIScaleFactor - // this can't be done in setup2DRender because it requires a - // pushMatrix/popMatrix pair - const LLVector2& display_scale = gViewerWindow->getDisplayScale(); - gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); - - gGL.getTexUnit(0)->bind(gDisconnectedImagep); - gGL.color4f(1.f, 1.f, 1.f, 1.f); - gl_rect_2d_simple_tex(width, height); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - gGL.popMatrix(); - } - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - -} - -void display_cleanup() -{ - gDisconnectedImagep = NULL; -} + } + } + + if ( !exclusiveDraw || allowRenderables ) + { + gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); + } + + gGL.setColorMask(true, true); + + //store this frame's modelview matrix for use + //when rendering next frame's occlusion queries + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = gGLModelView[i]; + gGLLastProjection[i] = gGLProjection[i]; + } + stop_glerror(); + } + + for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) + { //dummy cleanup of any currently bound textures + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); + + if (to_texture) + { + LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + gPipeline.mDeferredScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), 0, 0, + gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + } + else + { + gPipeline.mScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), 0, 0, + gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + } + } + + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + gPipeline.renderDeferredLighting(); + } + + LLPipeline::sUnderWaterRender = FALSE; + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); + if (!for_snapshot) + { + LLFastTimer t(FTM_RENDER_UI); + render_ui(); + } + + + LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); + + stop_glerror(); + + if (LLPipeline::sRenderFrameTest) + { + send_agent_resume(); + LLPipeline::sRenderFrameTest = FALSE; + } + + display_stats(); + + LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); +} + +void render_hud_attachments() +{ + LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + + glh::matrix4f current_proj = glh_get_current_projection(); + glh::matrix4f current_mod = glh_get_current_modelview(); + + // clamp target zoom level to reasonable values + gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); + // smoothly interpolate current zoom level + gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); + + if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) + { + LLCamera hud_cam = *LLViewerCamera::getInstance(); + LLVector3 origin = hud_cam.getOrigin(); + hud_cam.setOrigin(-1.f,0,0); + hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); + LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); + + bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles"); + + //only render hud objects + gPipeline.pushRenderTypeMask(); + + // turn off everything + gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES); + // turn on HUD + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + // turn on HUD particles + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + + // if particles are off, turn off hud-particles as well + if (!render_particles) + { + // turn back off HUD particles + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + } + + bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + if (has_ui) + { + gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + S32 use_occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; + + //cull, sort, and render hud objects + static LLCullResult result; + LLSpatialGroup::sNoDelete = TRUE; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + gPipeline.updateCull(hud_cam, result); + + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY); + + gPipeline.stateSort(hud_cam, result); + + gPipeline.renderGeom(hud_cam); + + LLSpatialGroup::sNoDelete = FALSE; + //gPipeline.clearReferences(); + + render_hud_elements(); + + //restore type mask + gPipeline.popRenderTypeMask(); + + if (has_ui) + { + gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + LLPipeline::sUseOcclusion = use_occlusion; + } + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + glh_set_current_projection(current_proj); + glh_set_current_modelview(current_mod); +} + +LLRect get_whole_screen_region() +{ + LLRect whole_screen = gViewerWindow->getWorldViewRectScaled(); + + // apply camera zoom transform (for high res screenshots) + F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); + S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); + if (zoom_factor > 1.f) + { + S32 num_horizontal_tiles = llceil(zoom_factor); + S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor); + S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor); + int tile_y = sub_region / num_horizontal_tiles; + int tile_x = sub_region - (tile_y * num_horizontal_tiles); + + whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height); + } + return whole_screen; +} + +bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model) +{ + if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment()) + { + F32 zoom_level = gAgentCamera.mHUDCurZoom; + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); + + F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); + proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); + proj.element(2,2) = -0.01f; + + F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect(); + + glh::matrix4f mat; + F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth(); + F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight(); + mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f)); + mat.set_translate( + glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), + clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y), + 0.f)); + proj *= mat; + + glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION); + + mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level)); + mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f)); + + tmp_model *= mat; + model = tmp_model; + return TRUE; + } + else + { + return FALSE; + } +} + +bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model) +{ + LLRect whole_screen = get_whole_screen_region(); + return get_hud_matrices(whole_screen, proj, model); +} + +BOOL setup_hud_matrices() +{ + LLRect whole_screen = get_whole_screen_region(); + return setup_hud_matrices(whole_screen); +} + +BOOL setup_hud_matrices(const LLRect& screen_region) +{ + glh::matrix4f proj, model; + bool result = get_hud_matrices(screen_region, proj, model); + if (!result) return result; + + // set up transform to keep HUD objects in front of camera + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj.m); + glh_set_current_projection(proj); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(model.m); + glh_set_current_modelview(model); + return TRUE; +} + +static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); + +void render_ui(F32 zoom_factor, int subfield) +{ + LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); + LLGLState::checkStates(); + + glh::matrix4f saved_view = glh_get_current_modelview(); + + if (!gSnapshot) + { + gGL.pushMatrix(); + gGL.loadMatrix(gGLLastModelView); + glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); + } + + { + BOOL to_texture = gPipeline.canUseVertexShaders() && + LLPipeline::sRenderGlow; + + if (to_texture) + { + gPipeline.renderBloom(gSnapshot, zoom_factor, subfield); + } + + render_hud_elements(); + render_hud_attachments(); + } + + LLGLSDefault gls_default; + LLGLSUIDefault gls_ui; + { + gPipeline.disableLights(); + } + + { + gGL.color4f(1,1,1,1); + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLFastTimer t(FTM_RENDER_UI); + + if (!gDisconnected) + { + render_ui_3d(); + LLGLState::checkStates(); + } + else + { + render_disconnected_background(); + } + + render_ui_2d(); + LLGLState::checkStates(); + } + gGL.flush(); + + { + gViewerWindow->setup2DRender(); + gViewerWindow->updateDebugText(); + gViewerWindow->drawDebugText(); + } + + LLVertexBuffer::unbind(); + } + + if (!gSnapshot) + { + glh_set_current_modelview(saved_view); + gGL.popMatrix(); + } + + if (gDisplaySwapBuffers) + { + LLFastTimer t(FTM_SWAP); + gViewerWindow->getWindow()->swapBuffers(); + } + gDisplaySwapBuffers = TRUE; +} + +void renderCoordinateAxes() +{ + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin(LLRender::LINES); + gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(2.0f, 0.0f, 0.0f); + gGL.vertex3f(3.0f, 0.0f, 0.0f); + gGL.vertex3f(5.0f, 0.0f, 0.0f); + gGL.vertex3f(6.0f, 0.0f, 0.0f); + gGL.vertex3f(8.0f, 0.0f, 0.0f); + // Make an X + gGL.vertex3f(11.0f, 1.0f, 1.0f); + gGL.vertex3f(11.0f, -1.0f, -1.0f); + gGL.vertex3f(11.0f, 1.0f, -1.0f); + gGL.vertex3f(11.0f, -1.0f, 1.0f); + + gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 2.0f, 0.0f); + gGL.vertex3f(0.0f, 3.0f, 0.0f); + gGL.vertex3f(0.0f, 5.0f, 0.0f); + gGL.vertex3f(0.0f, 6.0f, 0.0f); + gGL.vertex3f(0.0f, 8.0f, 0.0f); + // Make a Y + gGL.vertex3f(1.0f, 11.0f, 1.0f); + gGL.vertex3f(0.0f, 11.0f, 0.0f); + gGL.vertex3f(-1.0f, 11.0f, 1.0f); + gGL.vertex3f(0.0f, 11.0f, 0.0f); + gGL.vertex3f(0.0f, 11.0f, 0.0f); + gGL.vertex3f(0.0f, 11.0f, -1.0f); + + gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 0.0f, 2.0f); + gGL.vertex3f(0.0f, 0.0f, 3.0f); + gGL.vertex3f(0.0f, 0.0f, 5.0f); + gGL.vertex3f(0.0f, 0.0f, 6.0f); + gGL.vertex3f(0.0f, 0.0f, 8.0f); + // Make a Z + gGL.vertex3f(-1.0f, 1.0f, 11.0f); + gGL.vertex3f(1.0f, 1.0f, 11.0f); + gGL.vertex3f(1.0f, 1.0f, 11.0f); + gGL.vertex3f(-1.0f, -1.0f, 11.0f); + gGL.vertex3f(-1.0f, -1.0f, 11.0f); + gGL.vertex3f(1.0f, -1.0f, 11.0f); + gGL.end(); +} + + +void draw_axes() +{ + LLGLSUIDefault gls_ui; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + // A vertical white line at origin + LLVector3 v = gAgent.getPositionAgent(); + gGL.begin(LLRender::LINES); + gGL.color3f(1.0f, 1.0f, 1.0f); + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 0.0f, 40.0f); + gGL.end(); + // Some coordinate axes + gGL.pushMatrix(); + gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] ); + renderCoordinateAxes(); + gGL.popMatrix(); +} + +void render_ui_3d() +{ + LLGLSPipeline gls_pipeline; + + ////////////////////////////////////// + // + // Render 3D UI elements + // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD, + // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD + // + + ///////////////////////////////////////////////////////////// + // + // Render 2.5D elements (2D elements in the world) + // Stuff without z writes + // + + // Debugging stuff goes before the UI. + + stop_glerror(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + // Coordinate axes + if (gSavedSettings.getBOOL("ShowAxes")) + { + draw_axes(); + } + + gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements + stop_glerror(); +} + +void render_ui_2d() +{ + LLGLSUIDefault gls_ui; + + ///////////////////////////////////////////////////////////// + // + // Render 2D UI elements that overlay the world (no z compare) + + // Disable wireframe mode below here, as this is HUD/menus + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + // Menu overlays, HUD, etc + gViewerWindow->setup2DRender(); + + F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); + S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); + + if (zoom_factor > 1.f) + { + //decompose subregion number to x and y values + int pos_y = sub_region / llceil(zoom_factor); + int pos_x = sub_region - (pos_y*llceil(zoom_factor)); + // offset for this tile + LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor); + LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor); + } + + stop_glerror(); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + // render outline for HUD + if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) + { + gGL.pushMatrix(); + S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); + S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); + gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); + gGL.translatef((F32)half_width, (F32)half_height, 0.f); + F32 zoom = gAgentCamera.mHUDCurZoom; + gGL.scalef(zoom,zoom,1.f); + gGL.color4fv(LLColor4::white.mV); + gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); + gGL.popMatrix(); + stop_glerror(); + } + + + if (gSavedSettings.getBOOL("RenderUIBuffer")) + { + if (LLUI::sDirty) + { + LLUI::sDirty = FALSE; + LLRect t_rect; + + gPipeline.mUIScreen.bindTarget(); + gGL.setColorMask(true, true); + { + static const S32 pad = 8; + + LLUI::sDirtyRect.mLeft -= pad; + LLUI::sDirtyRect.mRight += pad; + LLUI::sDirtyRect.mBottom -= pad; + LLUI::sDirtyRect.mTop += pad; + + LLGLEnable scissor(GL_SCISSOR_TEST); + static LLRect last_rect = LLUI::sDirtyRect; + + //union with last rect to avoid mouse poop + last_rect.unionWith(LLUI::sDirtyRect); + + t_rect = LLUI::sDirtyRect; + LLUI::sDirtyRect = last_rect; + last_rect = t_rect; + + last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]); + last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]); + last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]); + last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]); + + LLRect clip_rect(last_rect); + + glClear(GL_COLOR_BUFFER_BIT); + + gViewerWindow->draw(); + } + + gPipeline.mUIScreen.flush(); + gGL.setColorMask(true, false); + + LLUI::sDirtyRect = t_rect; + } + + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + S32 width = gViewerWindow->getWindowWidthScaled(); + S32 height = gViewerWindow->getWindowHeightScaled(); + gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.color4f(1,1,1,1); + gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); + gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0); + gGL.texCoord2f(0, height); gGL.vertex2i(0, height); + gGL.texCoord2f(width, height); gGL.vertex2i(width, height); + gGL.end(); + } + else + { + gViewerWindow->draw(); + } + + + + // reset current origin for font rendering, in case of tiling render + LLFontGL::sCurOrigin.set(0, 0); +} + +void render_disconnected_background() +{ + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + gGL.color4f(1,1,1,1); + if (!gDisconnectedImagep && gDisconnected) + { + llinfos << "Loading last bitmap..." << llendl; + + std::string temp_str; + temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME; + + LLPointer image_bmp = new LLImageBMP; + if( !image_bmp->load(temp_str) ) + { + //llinfos << "Bitmap load failed" << llendl; + return; + } + + LLPointer raw = new LLImageRaw; + if (!image_bmp->decode(raw, 0.0f)) + { + llinfos << "Bitmap decode failed" << llendl; + gDisconnectedImagep = NULL; + return; + } + + U8 *rawp = raw->getData(); + S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight(); + for (S32 i = 0; i < npixels; i++) + { + S32 sum = 0; + sum = *rawp + *(rawp+1) + *(rawp+2); + sum /= 3; + *rawp = ((S32)sum*6 + *rawp)/7; + rawp++; + *rawp = ((S32)sum*6 + *rawp)/7; + rawp++; + *rawp = ((S32)sum*6 + *rawp)/7; + rawp++; + } + + + raw->expandToPowerOfTwo(); + gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE ); + gStartTexture = gDisconnectedImagep; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + + // Make sure the progress view always fills the entire window. + S32 width = gViewerWindow->getWindowWidthScaled(); + S32 height = gViewerWindow->getWindowHeightScaled(); + + if (gDisconnectedImagep) + { + LLGLSUIDefault gls_ui; + gViewerWindow->setup2DRender(); + gGL.pushMatrix(); + { + // scale ui to reflect UIScaleFactor + // this can't be done in setup2DRender because it requires a + // pushMatrix/popMatrix pair + const LLVector2& display_scale = gViewerWindow->getDisplayScale(); + gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); + + gGL.getTexUnit(0)->bind(gDisconnectedImagep); + gGL.color4f(1.f, 1.f, 1.f, 1.f); + gl_rect_2d_simple_tex(width, height); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + gGL.popMatrix(); + } + gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + +} + +void display_cleanup() +{ + gDisconnectedImagep = NULL; +} -- cgit v1.3 From e2fd0266ca7249e2008b68f11050973d1e429a62 Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 5 Jan 2012 10:20:18 -0500 Subject: path-149 overlay of navmesh on onto renderables --- indra/llrender/llrendernavprim.cpp | 17 +++++++++++++---- indra/llrender/llrendernavprim.h | 4 ++-- indra/newview/llviewerdisplay.cpp | 2 +- 3 files changed, 16 insertions(+), 7 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 11e60548e2..1a0103e8f0 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -35,7 +35,7 @@ //============================================================================= LLRenderNavPrim gRenderNav; //============================================================================= -void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const +void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color,bool overlayMode ) const { LLGLSLShader::sNoFixedFunction = false; LLColor4 colorA( color ); @@ -54,10 +54,17 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en glLineWidth(1.0f); } //============================================================================= -void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const +void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color,bool overlayMode ) const { - glLineWidth(1.5f); - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + glLineWidth(1.5f); + if ( overlayMode ) + { + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + } + else + { + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } LLGLDisable cull(GL_CULL_FACE); LLColor4 colorA( color ); colorA*=1.5f; @@ -71,6 +78,8 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L } gGL.end(); gGL.flush(); + glLineWidth(1.0f); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); LLGLSLShader::sNoFixedFunction = true; } //============================================================================= diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index cd57fd2223..a30a14551d 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -40,9 +40,9 @@ class LLRenderNavPrim { public: //Draw a line - void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const; + void renderSegment( const LLVector3& start, const LLVector3& end, int color,bool overlayMode ) const; //Draw simple tri - void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; + void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color,bool overlayMode ) const; //Draw the contents of vertex buffer void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 2b2dd5ef7c..3cc025462b 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -920,7 +920,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glEnable(GL_DEPTH_TEST); gGL.setSceneBlendType( LLRender::BT_ALPHA ); gGL.setAmbientLightColor( LLColor4::white ); - LLPathingLib::getInstance()->renderNavMesh(); + LLPathingLib::getInstance()->renderNavMesh( allowRenderables ); exclusiveDraw = true; } //physics/exclusion shapes -- cgit v1.3 From 22b877e70a6f72256ff585465232bed93792571d Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 5 Jan 2012 17:02:22 -0500 Subject: WIP: Navmesh vbos rendering fixes (added normal and color maps). --- indra/llrender/llrendernavprim.cpp | 21 ++++++++++++++++----- indra/newview/llviewerdisplay.cpp | 13 ++----------- 2 files changed, 18 insertions(+), 16 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 1a0103e8f0..9a114609d2 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -67,7 +67,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L } LLGLDisable cull(GL_CULL_FACE); LLColor4 colorA( color ); - colorA*=1.5f; + colorA*=1.25f; gGL.color4fv( colorA.mV ); LLGLSLShader::sNoFixedFunction = false; gGL.begin(LLRender::TRIANGLES); @@ -86,11 +86,22 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { glLineWidth(1.5f); - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - LLGLDisable cull(GL_CULL_FACE); LLGLSLShader::sNoFixedFunction = false; - pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX ); - pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); + + LLGLEnable depth(GL_DEPTH_TEST); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + LLGLEnable cull( GL_CULL_FACE ); + + //pass 1 filled + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); + pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); + //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + //static GLubyte red[]= { 255.0f, 0.0f, 0.0f, 255.0f }; + //glColor4ubv( red ); + //pass 2 outlined + //pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); LLGLSLShader::sNoFixedFunction = true; + glLineWidth(1.0f); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } //============================================================================= diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 3cc025462b..85896c74dd 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -915,24 +915,15 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //Navmesh if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) { - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); - + glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glEnable(GL_DEPTH_TEST); - gGL.setSceneBlendType( LLRender::BT_ALPHA ); gGL.setAmbientLightColor( LLColor4::white ); LLPathingLib::getInstance()->renderNavMesh( allowRenderables ); exclusiveDraw = true; } //physics/exclusion shapes if ( LLPathingLib::getInstance()->getRenderShapeState() ) - { - glEnable(GL_DEPTH_TEST); - gGL.setSceneBlendType( LLRender::BT_REPLACE ); - GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; - glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); - LLGLSUIDefault texture_state; - LLGLDepthTest gls_depth(GL_TRUE); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + { LLPathingLib::getInstance()->renderNavMeshShapesVBO(); exclusiveDraw = true; } -- cgit v1.3 From e31a0a7f0843266fe8a803dea954cae70e5d7506 Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 5 Jan 2012 17:10:13 -0500 Subject: Remove already enabled depth test --- indra/llrender/llrendernavprim.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 9a114609d2..0965f00e0b 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -88,7 +88,6 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) glLineWidth(1.5f); LLGLSLShader::sNoFixedFunction = false; - LLGLEnable depth(GL_DEPTH_TEST); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); LLGLEnable cull( GL_CULL_FACE ); -- cgit v1.3 From 1e45d1ae4c25ae8ec73d2b4dc40a5d4efb23121c Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 5 Jan 2012 17:43:36 -0500 Subject: vbos for physics shapes are rendering correctly --- indra/llrender/llrendernavprim.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 0965f00e0b..ac8d45789c 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -85,20 +85,18 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { + LLGLSUIDefault gls_ui; glLineWidth(1.5f); LLGLSLShader::sNoFixedFunction = false; glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - LLGLEnable cull( GL_CULL_FACE ); - + LLGLEnable cull( GL_CULL_FACE ); //pass 1 filled pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); - //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - //static GLubyte red[]= { 255.0f, 0.0f, 0.0f, 255.0f }; - //glColor4ubv( red ); + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); //pass 2 outlined - //pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); + pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); LLGLSLShader::sNoFixedFunction = true; glLineWidth(1.0f); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); -- cgit v1.3 From b2c024cd79efab92e920f37521ae1c34021b2aa6 Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 5 Jan 2012 18:00:41 -0500 Subject: Some gl state cleanup for physic shapes vbos.' --- indra/llrender/llrendernavprim.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index ac8d45789c..3d76f08496 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -86,11 +86,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { LLGLSUIDefault gls_ui; + glEnable( GL_DEPTH_TEST ); + LLGLEnable cull( GL_CULL_FACE ); glLineWidth(1.5f); - LLGLSLShader::sNoFixedFunction = false; - - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - LLGLEnable cull( GL_CULL_FACE ); + LLGLSLShader::sNoFixedFunction = false; //pass 1 filled pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); -- cgit v1.3 From e2ef5a5edce6a01724d91fde5b471b0bae18d045 Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 19 Jan 2012 14:38:16 -0500 Subject: Path-196 : vbo cleanup, visual fixes (path-222) --- indra/cmake/00-Common.cmake | 2 +- indra/llrender/llrendernavprim.cpp | 19 ++++++++++++++++--- indra/llrender/llrendernavprim.h | 8 +++++--- indra/newview/CMakeLists.txt | 6 +++--- indra/newview/pipeline.cpp | 7 ++++++- 5 files changed, 31 insertions(+), 11 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 98eeed09b3..9db0f4fff8 100644 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -180,7 +180,7 @@ if (LINUX) # this stops us requiring a really recent glibc at runtime add_definitions(-fno-stack-protector) # linking can be very memory-hungry, especially the final viewer link - set(CMAKE_CXX_LINK_FLAGS "-Wl,--no-keep-memory") + set(CMAKE_CXX_LINK_FLAGS "-Wl,--no-keep-memory,FORCE:MULTIPLE") endif (NOT STANDALONE) endif (VIEWER) diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 3d76f08496..71e808d04e 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -1,6 +1,6 @@ /** * @file LLRenderNavPrim.cpp - * @brief + * @brief Renderable primitives used by the pathing library * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code @@ -35,7 +35,7 @@ //============================================================================= LLRenderNavPrim gRenderNav; //============================================================================= -void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color,bool overlayMode ) const +void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const { LLGLSLShader::sNoFixedFunction = false; LLColor4 colorA( color ); @@ -54,7 +54,7 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en glLineWidth(1.0f); } //============================================================================= -void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color,bool overlayMode ) const +void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const { glLineWidth(1.5f); if ( overlayMode ) @@ -101,3 +101,16 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } //============================================================================= +void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const +{ + for (int k=0; k<3; k++) + { + LLVector3 star, pt1, pt2; + star = LLVector3( 0.0f,0.0f,0.0f); + star[k] = 0.5f; + pt1 = center + star; + pt2 = center - star; + renderSegment( pt1, pt2, color, false ); + } +} +//============================================================================= diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index a30a14551d..d88fe656b7 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -40,11 +40,13 @@ class LLRenderNavPrim { public: //Draw a line - void renderSegment( const LLVector3& start, const LLVector3& end, int color,bool overlayMode ) const; + void renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const; //Draw simple tri - void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color,bool overlayMode ) const; + void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const; //Draw the contents of vertex buffer - void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); + void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); + //Draw a star + void renderStar( const LLVector3& center, const float scale, int color ) const; private: }; diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 31081e32de..314bd790dd 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -1517,9 +1517,9 @@ if (WINDOWS) PROPERTIES # *TODO -reenable this once we get server usage sorted out #LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:\"__tcmalloc\"" - LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:__tcmalloc" - LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO" - LINK_FLAGS_RELEASE "" + LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:__tcmalloc /FORCE:MULTIPLE" + LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO /FORCE:MULTIPLE" + LINK_FLAGS_RELEASE "/FORCE:MULTIPLE" ) if(USE_PRECOMPILED_HEADERS) set_target_properties( diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 7511208ae5..f90c525f11 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -104,6 +104,7 @@ #include "lltoolpie.h" #include "llcurl.h" #include "llnotifications.h" +#include "llpathinglib.h" #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 @@ -6212,7 +6213,11 @@ void LLPipeline::resetVertexBuffers() gSky.resetVertexBuffers(); - LLVertexBuffer::cleanupClass(); + if ( LLPathingLib::getInstance() ) + { + LLPathingLib::getInstance()->cleanupVBOManger(); + } + LLVertexBuffer::cleanupClass(); //delete all name pool caches LLGLNamePool::cleanupPools(); -- cgit v1.3 From 6d6c38f21688eb99691a8273e0779c50dfa69db7 Mon Sep 17 00:00:00 2001 From: prep Date: Mon, 13 Feb 2012 10:10:57 -0500 Subject: Path-197. Navmeshes are converted into vbos. --- indra/llrender/llrendernavprim.cpp | 6 +++++- indra/newview/llviewerdisplay.cpp | 3 --- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 71e808d04e..b99a8cdc86 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -38,6 +38,7 @@ LLRenderNavPrim gRenderNav; void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const { LLGLSLShader::sNoFixedFunction = false; + LLGLEnable smooth(GL_LINE_SMOOTH); LLColor4 colorA( color ); glLineWidth(1.5f); gGL.color3fv( colorA.mV ); @@ -51,6 +52,7 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en gGL.flush(); LLGLSLShader::sNoFixedFunction = true; + LLGLDisable smoothout(GL_LINE_SMOOTH); glLineWidth(1.0f); } //============================================================================= @@ -86,7 +88,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { LLGLSUIDefault gls_ui; - glEnable( GL_DEPTH_TEST ); + LLGLEnable depth( GL_DEPTH_TEST ); LLGLEnable cull( GL_CULL_FACE ); glLineWidth(1.5f); LLGLSLShader::sNoFixedFunction = false; @@ -94,11 +96,13 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + LLGLEnable smooth(GL_LINE_SMOOTH); //pass 2 outlined pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); LLGLSLShader::sNoFixedFunction = true; glLineWidth(1.0f); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + LLGLDisable smoothout(GL_LINE_SMOOTH); } //============================================================================= void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 719f560101..0579273d25 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -907,9 +907,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //NavMesh if ( llPathingLibInstance->getRenderNavMeshState() ) { - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); - glEnable(GL_DEPTH_TEST); - gGL.setAmbientLightColor( LLColor4::white ); llPathingLibInstance->renderNavMesh(); exclusiveDraw = true; } -- cgit v1.3 From c618c0d6211f26c1f49382356f27f400698965be Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 15 Feb 2012 16:31:11 -0500 Subject: Path-266: Navmesh is backfaced culled --- indra/llrender/llrendernavprim.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index b99a8cdc86..30d470729f 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -67,7 +67,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L { glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } - LLGLDisable cull(GL_CULL_FACE); + LLGLEnable cull(GL_CULL_FACE); LLColor4 colorA( color ); colorA*=1.25f; gGL.color4fv( colorA.mV ); -- cgit v1.3 From b7d93d8adf9f604a2f345336bd0e37c08a0d10cb Mon Sep 17 00:00:00 2001 From: prep Date: Fri, 24 Feb 2012 13:16:35 -0500 Subject: Path-267: Add support for rendering of walkable objects, obstacles and material phantoms. --- indra/llrender/llrendernavprim.cpp | 7 +++---- indra/newview/llfloaterpathfindingconsole.cpp | 2 +- 2 files changed, 4 insertions(+), 5 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 30d470729f..bd05f05751 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -87,8 +87,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { - LLGLSUIDefault gls_ui; - LLGLEnable depth( GL_DEPTH_TEST ); + LLGLEnable blend( GL_BLEND ); LLGLEnable cull( GL_CULL_FACE ); glLineWidth(1.5f); LLGLSLShader::sNoFixedFunction = false; @@ -96,13 +95,13 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - LLGLEnable smooth(GL_LINE_SMOOTH); + LLGLEnable smooth( GL_LINE_SMOOTH ); //pass 2 outlined pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); LLGLSLShader::sNoFixedFunction = true; glLineWidth(1.0f); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - LLGLDisable smoothout(GL_LINE_SMOOTH); + LLGLDisable smoothout( GL_LINE_SMOOTH ); } //============================================================================= void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp index 7795397803..e09bc028ce 100644 --- a/indra/newview/llfloaterpathfindingconsole.cpp +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -248,7 +248,7 @@ void LLFloaterPathfindingConsole::onClose(bool pIsAppQuitting) { mAgentStateSlot.disconnect(); } - + LLPathingLib::getInstance()->cleanupResidual(); LLFloater::onClose(pIsAppQuitting); } -- cgit v1.3 From b64773bf2d18ae7cb560977e89d10d70a4483290 Mon Sep 17 00:00:00 2001 From: prep Date: Fri, 24 Feb 2012 14:34:53 -0500 Subject: Fix for nacmesh viewing on low gfx setting and llpathinglib update. --- autobuild.xml | 12 ++++++------ indra/llrender/llrendernavprim.cpp | 13 ++++++++----- indra/newview/llviewerdisplay.cpp | 1 + 3 files changed, 15 insertions(+), 11 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/autobuild.xml b/autobuild.xml index 7fc434ce17..2f5351d71b 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1110,9 +1110,9 @@ archive hash - def036f4001f9b95824ea490a0d71560 + 0fb8533cb26dd2707d10904cd4c177b9 url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/249863/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120222.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/249990/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120224.tar.bz2 name darwin @@ -1122,9 +1122,9 @@ archive hash - 57dd508275c311e98c7ee39cd58b517f + 32712ec04262c251e84a277ef0215c4a url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/249863/arch/Linux/installer/llphysicsextensions-0.1-linux-20120222.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/249990/arch/Linux/installer/llphysicsextensions-0.1-linux-20120224.tar.bz2 name linux @@ -1134,9 +1134,9 @@ archive hash - 6902dc4da5e6be1c1f5f0275a5a8d8ef + 4604a26b599e7cb2478835fcceff7f24 url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/249863/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120222.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/249990/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120224.tar.bz2 name windows diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index bd05f05751..47cc996043 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -37,6 +37,7 @@ LLRenderNavPrim gRenderNav; //============================================================================= void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const { + bool ff = LLGLSLShader::sNoFixedFunction; LLGLSLShader::sNoFixedFunction = false; LLGLEnable smooth(GL_LINE_SMOOTH); LLColor4 colorA( color ); @@ -51,7 +52,7 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en gGL.end(); gGL.flush(); - LLGLSLShader::sNoFixedFunction = true; + LLGLSLShader::sNoFixedFunction = ff; LLGLDisable smoothout(GL_LINE_SMOOTH); glLineWidth(1.0f); } @@ -70,7 +71,8 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L LLGLEnable cull(GL_CULL_FACE); LLColor4 colorA( color ); colorA*=1.25f; - gGL.color4fv( colorA.mV ); + gGL.color4fv( colorA.mV ); + bool ff = LLGLSLShader::sNoFixedFunction; LLGLSLShader::sNoFixedFunction = false; gGL.begin(LLRender::TRIANGLES); { @@ -82,14 +84,15 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.flush(); glLineWidth(1.0f); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - LLGLSLShader::sNoFixedFunction = true; + LLGLSLShader::sNoFixedFunction = ff; } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { LLGLEnable blend( GL_BLEND ); LLGLEnable cull( GL_CULL_FACE ); - glLineWidth(1.5f); + glLineWidth(1.5f); + bool ff = LLGLSLShader::sNoFixedFunction; LLGLSLShader::sNoFixedFunction = false; //pass 1 filled pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); @@ -98,7 +101,7 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) LLGLEnable smooth( GL_LINE_SMOOTH ); //pass 2 outlined pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); - LLGLSLShader::sNoFixedFunction = true; + LLGLSLShader::sNoFixedFunction = ff; glLineWidth(1.0f); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); LLGLDisable smoothout( GL_LINE_SMOOTH ); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index c58783d64b..2f64424e30 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -911,6 +911,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //NavMesh if (pathfindingConsole->isRenderNavMesh()) { + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); llPathingLibInstance->renderNavMesh(); exclusiveDraw = true; } -- cgit v1.3 From 34a0a98f9d9557620b7586d343e8173a43164316 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 7 Mar 2012 10:34:49 -0500 Subject: Partial fix for Path-387. Path-287 Viewer perfomance tweaks. --- indra/llrender/llrendernavprim.cpp | 23 ++------ indra/newview/llviewerdisplay.cpp | 105 +++++++++++++------------------------ indra/newview/pipeline.cpp | 35 +++++++++++++ 3 files changed, 76 insertions(+), 87 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 47cc996043..1114d132c7 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -37,9 +37,6 @@ LLRenderNavPrim gRenderNav; //============================================================================= void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const { - bool ff = LLGLSLShader::sNoFixedFunction; - LLGLSLShader::sNoFixedFunction = false; - LLGLEnable smooth(GL_LINE_SMOOTH); LLColor4 colorA( color ); glLineWidth(1.5f); gGL.color3fv( colorA.mV ); @@ -50,16 +47,12 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en gGL.vertex3fv( end.mV ); } gGL.end(); - - gGL.flush(); - LLGLSLShader::sNoFixedFunction = ff; - LLGLDisable smoothout(GL_LINE_SMOOTH); - glLineWidth(1.0f); + //glLineWidth(1.0f); } //============================================================================= void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const { - glLineWidth(1.5f); + //glLineWidth(1.5f); if ( overlayMode ) { glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); @@ -68,12 +61,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L { glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } - LLGLEnable cull(GL_CULL_FACE); + LLColor4 colorA( color ); colorA*=1.25f; gGL.color4fv( colorA.mV ); - bool ff = LLGLSLShader::sNoFixedFunction; - LLGLSLShader::sNoFixedFunction = false; gGL.begin(LLRender::TRIANGLES); { gGL.vertex3fv( a.mV ); @@ -81,10 +72,8 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.vertex3fv( c.mV ); } gGL.end(); - gGL.flush(); - glLineWidth(1.0f); - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - LLGLSLShader::sNoFixedFunction = ff; + //glLineWidth(1.0f); + //move out ...glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) @@ -98,13 +87,11 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - LLGLEnable smooth( GL_LINE_SMOOTH ); //pass 2 outlined pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); LLGLSLShader::sNoFixedFunction = ff; glLineWidth(1.0f); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - LLGLDisable smoothout( GL_LINE_SMOOTH ); } //============================================================================= void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 001c23278d..95cbb9ba4c 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -113,7 +113,6 @@ void render_hud_attachments(); void render_ui_3d(); void render_ui_2d(); void render_disconnected_background(); -void render_navmesh( bool& allowRenderables, bool& exclusiveNavDraw ); void display_startup() { @@ -720,6 +719,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); gPipeline.generateHighlight(*LLViewerCamera::getInstance()); gPipeline.renderPhysicsDisplay(); + LLHandle pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); + LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); + if ( pathfindingConsole->getHeartBeat() ) + { + gPipeline.renderNavMesh(); + } + } LLGLState::checkStates(); @@ -860,6 +866,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); + if (to_texture) { gGL.setColorMask(true, true); @@ -884,37 +891,33 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gGL.setColorMask(true, false); } - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom"); - bool exclusiveNavDraw = false; - bool allowRenderables = false; - if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot()) - && !gRestoreGL) - { - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); - gGL.setColorMask(true, false); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); - } - - render_navmesh( allowRenderables, exclusiveNavDraw ); - - if ( !exclusiveNavDraw || allowRenderables ) - { - gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); - } - - gGL.setColorMask(true, true); - - //store this frame's modelview matrix for use - //when rendering next frame's occlusion queries - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = gGLModelView[i]; - gGLLastProjection[i] = gGLProjection[i]; - } - stop_glerror(); + if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot()) + && !gRestoreGL) + { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); + gGL.setColorMask(true, false); + + + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); + } + else + { + gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); + } + + gGL.setColorMask(true, true); + + //store this frame's modelview matrix for use + //when rendering next frame's occlusion queries + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = gGLModelView[i]; + gGLLastProjection[i] = gGLProjection[i]; + } + stop_glerror(); } for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) @@ -956,6 +959,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender ) { gPipeline.renderDeferredLighting(); @@ -992,42 +996,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); } -void render_navmesh( bool& allowRenderables, bool& exclusiveNavDraw ) -{ - //Render any navmesh geometry - LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); - if ( llPathingLibInstance != NULL ) - { - LLHandle pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); - if (!pathfindingConsoleHandle.isDead()) - { - LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); - //Determine if we can should overlay the navmesh ontop of the scenes typical renderables - allowRenderables = pathfindingConsole->isRenderWorld(); - - //NavMesh - if ( pathfindingConsole->isRenderNavMesh() ) - { - glClearColor(0,0,0,0); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - LLGLDisable lighting(GL_LIGHTING); - llPathingLibInstance->renderNavMesh(); - exclusiveNavDraw = true; - } - //physics/exclusion shapes - if ( pathfindingConsole->isRenderAnyShapes() ) - { - llPathingLibInstance->renderNavMeshShapesVBO( pathfindingConsole->getRenderShapeFlags() ); - exclusiveNavDraw = true; - } - //User designated path - if ( pathfindingConsole->isRenderPath() ) - { - llPathingLibInstance->renderPath(); - } - } - } -} void render_hud_attachments() { LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); @@ -1266,7 +1234,6 @@ void render_ui(F32 zoom_factor, int subfield) { render_disconnected_background(); } - render_ui_2d(); LLGLState::checkStates(); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 70cf09caca..2c61f70ef4 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -105,6 +105,7 @@ #include "llcurl.h" #include "llnotifications.h" #include "LLPathingLib.h" +#include "llfloaterpathfindingconsole.h" #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 @@ -4327,6 +4328,40 @@ void LLPipeline::renderDebug() LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); + + //Render any navmesh geometry + LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); + if ( llPathingLibInstance != NULL ) + { + LLHandle pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); + if (!pathfindingConsoleHandle.isDead()) + { + LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); + //Determine if we can should overlay the navmesh ontop of the scenes typical renderables + //allowRenderables = pathfindingConsole->isRenderWorld(); + + //NavMesh + if ( pathfindingConsole->isRenderNavMesh() ) + { + glClearColor(0,0,0,0); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + //LLGLDisable lighting(GL_LIGHTING); + llPathingLibInstance->renderNavMesh(); + gGL.flush(); + } + //physics/exclusion shapes + if ( pathfindingConsole->isRenderAnyShapes() ) + { + llPathingLibInstance->renderNavMeshShapesVBO( pathfindingConsole->getRenderShapeFlags() ); + } + //User designated path + if ( pathfindingConsole->isRenderPath() ) + { + llPathingLibInstance->renderPath(); + } + } + } + gGL.color4f(1,1,1,1); -- cgit v1.3 From 790554b218e49141d999b4ef21ecaaa567535665 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 7 Mar 2012 11:19:13 -0500 Subject: Fix for overlaying navmesh on renderable geometry. --- indra/llrender/llrendernavprim.cpp | 14 +------------- indra/newview/pipeline.cpp | 35 +++++++++++++++++++++++++---------- 2 files changed, 26 insertions(+), 23 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 1114d132c7..b697946a1d 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -38,7 +38,7 @@ LLRenderNavPrim gRenderNav; void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const { LLColor4 colorA( color ); - glLineWidth(1.5f); + //glLineWidth(1.5f); gGL.color3fv( colorA.mV ); gGL.begin(LLRender::LINES); @@ -52,16 +52,6 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en //============================================================================= void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const { - //glLineWidth(1.5f); - if ( overlayMode ) - { - glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - } - else - { - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - } - LLColor4 colorA( color ); colorA*=1.25f; gGL.color4fv( colorA.mV ); @@ -72,8 +62,6 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.vertex3fv( c.mV ); } gGL.end(); - //glLineWidth(1.0f); - //move out ...glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2c61f70ef4..87e21c1f05 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4328,7 +4328,10 @@ void LLPipeline::renderDebug() LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); - + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } //Render any navmesh geometry LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); if ( llPathingLibInstance != NULL ) @@ -4337,18 +4340,26 @@ void LLPipeline::renderDebug() if (!pathfindingConsoleHandle.isDead()) { LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); - //Determine if we can should overlay the navmesh ontop of the scenes typical renderables - //allowRenderables = pathfindingConsole->isRenderWorld(); - //NavMesh if ( pathfindingConsole->isRenderNavMesh() ) - { - glClearColor(0,0,0,0); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - //LLGLDisable lighting(GL_LIGHTING); + { + glLineWidth(1.5f); + LLGLEnable cull(GL_CULL_FACE); + if ( pathfindingConsole->isRenderWorld() ) + { + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + } + else + { + glClearColor(0,0,0,0); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } llPathingLibInstance->renderNavMesh(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + glLineWidth(1.0f); gGL.flush(); - } + } //physics/exclusion shapes if ( pathfindingConsole->isRenderAnyShapes() ) { @@ -4361,7 +4372,11 @@ void LLPipeline::renderDebug() } } } - + gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } gGL.color4f(1,1,1,1); -- cgit v1.3 From 41e095deb8f40de24c26ef10dda03951566e03c6 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 7 Mar 2012 17:48:17 -0500 Subject: Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering fixes. Code cleanup --- indra/llrender/llrendernavprim.cpp | 16 +--------------- indra/newview/pipeline.cpp | 16 ++++++++++++---- 2 files changed, 13 insertions(+), 19 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index b697946a1d..ebc453a32c 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -38,7 +38,6 @@ LLRenderNavPrim gRenderNav; void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const { LLColor4 colorA( color ); - //glLineWidth(1.5f); gGL.color3fv( colorA.mV ); gGL.begin(LLRender::LINES); @@ -47,7 +46,6 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en gGL.vertex3fv( end.mV ); } gGL.end(); - //glLineWidth(1.0f); } //============================================================================= void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const @@ -65,21 +63,9 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) -{ - LLGLEnable blend( GL_BLEND ); - LLGLEnable cull( GL_CULL_FACE ); - glLineWidth(1.5f); - bool ff = LLGLSLShader::sNoFixedFunction; - LLGLSLShader::sNoFixedFunction = false; - //pass 1 filled +{ pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); - glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - //pass 2 outlined - pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); - LLGLSLShader::sNoFixedFunction = ff; - glLineWidth(1.0f); - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } //============================================================================= void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9068151435..9548263843 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4334,8 +4334,8 @@ void LLPipeline::renderDebug() gUIProgram.bind(); } - gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gPipeline.disableLights(); //Render any navmesh geometry @@ -4368,8 +4368,16 @@ void LLPipeline::renderDebug() } //physics/exclusion shapes if ( pathfindingConsole->isRenderAnyShapes() ) - { - llPathingLibInstance->renderNavMeshShapesVBO( pathfindingConsole->getRenderShapeFlags() ); + { + LLGLEnable blend(GL_BLEND); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + llPathingLibInstance->renderNavMeshShapesVBO( pathfindingConsole->getRenderShapeFlags() ); + gGL.flush(); + LLGLDisable blendOut(GL_BLEND); + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + llPathingLibInstance->renderNavMeshShapesVBO( pathfindingConsole->getRenderShapeFlags() ); + gGL.flush(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } //User designated path if ( pathfindingConsole->isRenderPath() ) -- cgit v1.3 From 154e569923d0caf99fb0d24af8475731f5ceaf33 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 21 Mar 2012 09:53:32 -0400 Subject: Path-282: Added support for viewing the walkability map for various character types --- indra/llrender/llrendernavprim.cpp | 13 ++++++++++++ indra/llrender/llrendernavprim.h | 2 ++ indra/newview/llfloaterpathfindingconsole.cpp | 29 +++++++++++++++++++++++++++ indra/newview/llfloaterpathfindingconsole.h | 2 +- indra/newview/pipeline.cpp | 3 ++- 5 files changed, 47 insertions(+), 2 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index ebc453a32c..21ba29741e 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -62,6 +62,19 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.end(); } //============================================================================= +void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const +{ + LLColor4 cV(color); + gGL.color4fv( cV.mV ); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); +} +//============================================================================= void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index 158093690e..b5509d9c5e 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -43,6 +43,8 @@ public: void renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const; //Draw simple tri void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const; + //Draw simple tri + void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const; //Draw the contents of vertex buffer void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); //Draw a star diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp index ae08a166a1..f830dc1fac 100644 --- a/indra/newview/llfloaterpathfindingconsole.cpp +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -368,6 +368,35 @@ LLFloaterPathfindingConsole::ERenderHeatmapType LLFloaterPathfindingConsole::get return renderHeatmapType; } +int LLFloaterPathfindingConsole::getHeatMapType() const +{ + //converts the pathfinding console values to the navmesh filter values + + int renderHeatmapType = 4; //none + + switch ( mShowNavMeshWalkabilityComboBox->getValue().asInteger() ) + { + case XUI_RENDER_HEATMAP_A : + renderHeatmapType = 0; + break; + case XUI_RENDER_HEATMAP_B : + renderHeatmapType = 1; + break; + case XUI_RENDER_HEATMAP_C : + renderHeatmapType = 2; + break; + case XUI_RENDER_HEATMAP_D : + renderHeatmapType = 3; + break; + default : + renderHeatmapType = 4; + break; + } + + return renderHeatmapType; +} + + void LLFloaterPathfindingConsole::setRenderHeatmapType(ERenderHeatmapType pRenderHeatmapType) { LLSD comboBoxValue; diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h index 8c22e5ead7..dff9b08383 100644 --- a/indra/newview/llfloaterpathfindingconsole.h +++ b/indra/newview/llfloaterpathfindingconsole.h @@ -112,7 +112,7 @@ public: bool getHeartBeat() const { return mHeartBeat;} void setHeartBeat( bool state ) { mHeartBeat=state; } void regionCrossingOccured(); - + int getHeatMapType() const; protected: diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f0c5342425..f91dfa7c27 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4347,7 +4347,8 @@ void LLPipeline::renderDebug() glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } - llPathingLibInstance->renderNavMesh(); + int materialIndex = pathfindingConsole->getHeatMapType(); + llPathingLibInstance->renderNavMesh( materialIndex ); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); glLineWidth(1.0f); gGL.flush(); -- cgit v1.3 From 89d20b750cbedc682dd203c0727c9e8fa5ebad6c Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 22 Mar 2012 15:56:00 -0400 Subject: Removed dead code --- indra/llrender/llrendernavprim.cpp | 8 ++++---- indra/llrender/llrendernavprim.h | 6 +++--- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 21ba29741e..fb762b0870 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -35,7 +35,7 @@ //============================================================================= LLRenderNavPrim gRenderNav; //============================================================================= -void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const +void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const { LLColor4 colorA( color ); gGL.color3fv( colorA.mV ); @@ -48,7 +48,7 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en gGL.end(); } //============================================================================= -void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const +void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const { LLColor4 colorA( color ); colorA*=1.25f; @@ -62,7 +62,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.end(); } //============================================================================= -void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const +void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const { LLColor4 cV(color); gGL.color4fv( cV.mV ); @@ -90,7 +90,7 @@ void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, in star[k] = 0.5f; pt1 = center + star; pt2 = center - star; - renderSegment( pt1, pt2, color, false ); + renderSegment( pt1, pt2, color ); } } //============================================================================= diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index b5509d9c5e..044a20f0fe 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -40,11 +40,11 @@ class LLRenderNavPrim { public: //Draw a line - void renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const; + void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const; //Draw simple tri - void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const; + void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; //Draw simple tri - void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const; + void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const; //Draw the contents of vertex buffer void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); //Draw a star -- cgit v1.3 From b73f0f103d433432a661fe416bd4d5ab91991cfc Mon Sep 17 00:00:00 2001 From: prep Date: Tue, 27 Mar 2012 15:33:04 -0400 Subject: Navmesh rendering api update to ll color structs --- indra/llrender/llrendernavprim.cpp | 6 +++--- indra/llrender/llrendernavprim.h | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index fb762b0870..d6da722e0c 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -35,7 +35,7 @@ //============================================================================= LLRenderNavPrim gRenderNav; //============================================================================= -void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const +void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const { LLColor4 colorA( color ); gGL.color3fv( colorA.mV ); @@ -81,7 +81,7 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); } //============================================================================= -void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const +void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const { for (int k=0; k<3; k++) { @@ -90,7 +90,7 @@ void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, in star[k] = 0.5f; pt1 = center + star; pt2 = center - star; - renderSegment( pt1, pt2, color ); + renderLLSegment( pt1, pt2, color ); } } //============================================================================= diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index 044a20f0fe..d5899471a6 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -40,7 +40,7 @@ class LLRenderNavPrim { public: //Draw a line - void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const; + void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const; //Draw simple tri void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; //Draw simple tri @@ -48,7 +48,7 @@ public: //Draw the contents of vertex buffer void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); //Draw a star - void renderStar( const LLVector3& center, const float scale, int color ) const; + void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const; //Flush the device void flushDevice() { gGL.flush(); } private: -- cgit v1.3 From 2388de3f958f019255c1eb50cafb540e87a3ca3a Mon Sep 17 00:00:00 2001 From: prep Date: Tue, 3 Apr 2012 13:06:21 -0400 Subject: Added normal support to navmesh tri renderer. --- indra/llrender/llrendernavprim.cpp | 3 ++- indra/llrender/llrendernavprim.h | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index d6da722e0c..7dd042271a 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -62,12 +62,13 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.end(); } //============================================================================= -void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const +void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const { LLColor4 cV(color); gGL.color4fv( cV.mV ); gGL.begin(LLRender::TRIANGLES); { + glNormal3f( n.mV[0],n.mV[1],n.mV[2] ); gGL.vertex3fv( a.mV ); gGL.vertex3fv( b.mV ); gGL.vertex3fv( c.mV ); diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index d5899471a6..7fbd02de93 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -43,8 +43,8 @@ public: void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const; //Draw simple tri void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; - //Draw simple tri - void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const; + //Draw simple tri + void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const; //Draw the contents of vertex buffer void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); //Draw a star -- cgit v1.3 From 68a4e0ee992fc6f2f1e3a733788f6fe31b85b549 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 3 Apr 2012 16:12:33 -0500 Subject: Fix build. Axe deprecated glNormal call. Don't show the world just because navmesh isn't checked. --- autobuild.xml | 12 +-- indra/llrender/llrendernavprim.cpp | 193 ++++++++++++++++++------------------- indra/newview/pipeline.cpp | 28 +++--- 3 files changed, 118 insertions(+), 115 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/autobuild.xml b/autobuild.xml index a2f341f514..9baed813ef 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1110,9 +1110,9 @@ archive hash - 21c7d216ad56664b33669d33c9d3e318 + 6f0127b409cda1635cf7d52f5ec52365 url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120403.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120403.tar.bz2 name darwin @@ -1122,9 +1122,9 @@ archive hash - 430357db21d689ef8b04f3b507d7e04d + 8e6525e0b3b0cf6fdea14dba19a1465a url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/Linux/installer/llphysicsextensions-0.1-linux-20120403.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/Linux/installer/llphysicsextensions-0.1-linux-20120403.tar.bz2 name linux @@ -1134,9 +1134,9 @@ archive hash - f961e16bd7b20629099b33a8aa437e98 + e26184acc9ccaf359d26e356f768350e url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120403.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120403.tar.bz2 name windows diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 7dd042271a..56b176d39c 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -1,97 +1,96 @@ -/** - * @file LLRenderNavPrim.cpp - * @brief Renderable primitives used by the pathing library - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - -#include "linden_common.h" -#include "llrendernavprim.h" -#include "llerror.h" -#include "llglheaders.h" -#include "llvertexbuffer.h" -#include "llglslshader.h" - -//============================================================================= -LLRenderNavPrim gRenderNav; -//============================================================================= -void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const -{ - LLColor4 colorA( color ); - gGL.color3fv( colorA.mV ); - - gGL.begin(LLRender::LINES); - { - gGL.vertex3fv( start.mV ); - gGL.vertex3fv( end.mV ); - } - gGL.end(); -} -//============================================================================= -void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const -{ - LLColor4 colorA( color ); - colorA*=1.25f; - gGL.color4fv( colorA.mV ); - gGL.begin(LLRender::TRIANGLES); - { - gGL.vertex3fv( a.mV ); - gGL.vertex3fv( b.mV ); - gGL.vertex3fv( c.mV ); - } - gGL.end(); -} -//============================================================================= -void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const -{ - LLColor4 cV(color); - gGL.color4fv( cV.mV ); - gGL.begin(LLRender::TRIANGLES); - { - glNormal3f( n.mV[0],n.mV[1],n.mV[2] ); - gGL.vertex3fv( a.mV ); - gGL.vertex3fv( b.mV ); - gGL.vertex3fv( c.mV ); - } - gGL.end(); -} -//============================================================================= -void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) -{ - pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); - pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); -} -//============================================================================= -void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const -{ - for (int k=0; k<3; k++) - { - LLVector3 star, pt1, pt2; - star = LLVector3( 0.0f,0.0f,0.0f); - star[k] = 0.5f; - pt1 = center + star; - pt2 = center - star; - renderLLSegment( pt1, pt2, color ); - } -} -//============================================================================= +/** + * @file LLRenderNavPrim.cpp + * @brief Renderable primitives used by the pathing library + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#include "linden_common.h" +#include "llrendernavprim.h" +#include "llerror.h" +#include "llglheaders.h" +#include "llvertexbuffer.h" +#include "llglslshader.h" + +//============================================================================= +LLRenderNavPrim gRenderNav; +//============================================================================= +void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const +{ + LLColor4 colorA( color ); + gGL.color3fv( colorA.mV ); + + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv( start.mV ); + gGL.vertex3fv( end.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const +{ + LLColor4 colorA( color ); + colorA*=1.25f; + gGL.color4fv( colorA.mV ); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const +{ + LLColor4 cV(color); + gGL.color4fv( cV.mV ); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) +{ + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); + pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); +} +//============================================================================= +void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const +{ + for (int k=0; k<3; k++) + { + LLVector3 star, pt1, pt2; + star = LLVector3( 0.0f,0.0f,0.0f); + star[k] = 0.5f; + pt1 = center + star; + pt2 = center - star; + renderLLSegment( pt1, pt2, color ); + } +} +//============================================================================= diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c1b0e6736f..4c40c6f12e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4340,24 +4340,28 @@ void LLPipeline::renderDebug() if (!pathfindingConsoleHandle.isDead()) { LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); + + if ( pathfindingConsole->isRenderWorld() ) + { + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + } + else + { + const LLColor4 &clearColor = pathfindingConsole->mNavMeshColors.mNavMeshClear; + gGL.setColorMask(true, true); + glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + gGL.setColorMask(true, false); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + //NavMesh if ( pathfindingConsole->isRenderNavMesh() ) { gGL.flush(); glLineWidth(2.0f); LLGLEnable cull(GL_CULL_FACE); LLGLDisable blend(GL_BLEND); - if ( pathfindingConsole->isRenderWorld() ) - { - glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - } - else - { - const LLColor4 &clearColor = pathfindingConsole->mNavMeshColors.mNavMeshClear; - glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - } - + int materialIndex = pathfindingConsole->getHeatMapType(); llPathingLibInstance->renderNavMesh( materialIndex ); gGL.flush(); -- cgit v1.3 From b752a3a689ea2000398c9f93e801d87a2681223c Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 5 Apr 2012 11:08:31 -0400 Subject: Navmesh edges are now rendered via vertex buffers. Enjoy the speedup! --- indra/llrender/llrendernavprim.cpp | 6 ++ indra/llrender/llrendernavprim.h | 120 +++++++++++++++++++------------------ 2 files changed, 67 insertions(+), 59 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 56b176d39c..2632428dfd 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -81,6 +81,12 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); } //============================================================================= +void LLRenderNavPrim::renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt ) +{ + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); + pVBO->drawArrays( LLRender::LINES, 0, vertCnt ); +} +//============================================================================= void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const { for (int k=0; k<3; k++) diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index 7fbd02de93..809debb006 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -1,59 +1,61 @@ -/** - * @file LLRenderNavPrim.h - * @brief - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_RENDER_NAVPRIM_H -#define LL_RENDER_NAVPRIM_H - -#include "llmath.h" -#include "v3math.h" -#include "v4math.h" -#include "m3math.h" -#include "m4math.h" -#include "v4color.h" -#include "llgl.h" - - -class LLRenderNavPrim -{ -public: - //Draw a line - void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const; - //Draw simple tri - void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; - //Draw simple tri - void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const; - //Draw the contents of vertex buffer - void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); - //Draw a star - void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const; - //Flush the device - void flushDevice() { gGL.flush(); } -private: -}; - -extern LLRenderNavPrim gRenderNav; - -#endif +/** + * @file LLRenderNavPrim.h + * @brief + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_RENDER_NAVPRIM_H +#define LL_RENDER_NAVPRIM_H + +#include "llmath.h" +#include "v3math.h" +#include "v4math.h" +#include "m3math.h" +#include "m4math.h" +#include "v4color.h" +#include "llgl.h" + + +class LLRenderNavPrim +{ +public: + //Draw a line + void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const; + //Draw simple tri + void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; + //Draw simple tri + void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const; + //Draw the contents of vertex buffer + void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); + //Draw the contents of the edge vertex buffer + void renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt ); + //Draw a star + void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const; + //Flush the device + void flushDevice() { gGL.flush(); } +private: +}; + +extern LLRenderNavPrim gRenderNav; + +#endif -- cgit v1.3 From fef78653cd2a81efb032d7570fc5e5a0814086b7 Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 5 Apr 2012 14:27:05 -0400 Subject: consolidate navmesh rendering calls --- indra/llrender/llrendernavprim.cpp | 10 ++-------- indra/llrender/llrendernavprim.h | 4 +--- 2 files changed, 3 insertions(+), 11 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 2632428dfd..100b614aae 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -75,16 +75,10 @@ void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const gGL.end(); } //============================================================================= -void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) +void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ) { pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); - pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); -} -//============================================================================= -void LLRenderNavPrim::renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt ) -{ - pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); - pVBO->drawArrays( LLRender::LINES, 0, vertCnt ); + pVBO->drawArrays( mode, 0, vertCnt ); } //============================================================================= void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index 809debb006..97d1c805af 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -46,9 +46,7 @@ public: //Draw simple tri void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const; //Draw the contents of vertex buffer - void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); - //Draw the contents of the edge vertex buffer - void renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt ); + void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ); //Draw a star void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const; //Flush the device -- cgit v1.3 From 31543e637bcb0e6ddc83d21a3efdbe242fcf9f71 Mon Sep 17 00:00:00 2001 From: prep Date: Tue, 10 Apr 2012 14:34:28 -0400 Subject: Fixed default character width bug. Updated rendertri api for new path rendering bookends. --- indra/llrender/llrendernavprim.cpp | 2 +- indra/llrender/llrendernavprim.h | 4 +- indra/newview/llpathfindingpathtool.cpp | 414 ++++++++++++++++---------------- 3 files changed, 211 insertions(+), 209 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 100b614aae..c24a09028f 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -62,7 +62,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.end(); } //============================================================================= -void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const +void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const { LLColor4 cV(color); gGL.color4fv( cV.mV ); diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index 97d1c805af..eb45e259d2 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -43,8 +43,8 @@ public: void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const; //Draw simple tri void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; - //Draw simple tri - void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const; + //Draw simple tri + void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const; //Draw the contents of vertex buffer void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ); //Draw a star diff --git a/indra/newview/llpathfindingpathtool.cpp b/indra/newview/llpathfindingpathtool.cpp index f27c722264..6200586cf1 100644 --- a/indra/newview/llpathfindingpathtool.cpp +++ b/indra/newview/llpathfindingpathtool.cpp @@ -1,206 +1,208 @@ -/** - * @file llpathfindingpathtool.cpp - * @author William Todd Stinson - * @brief XXX - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" -#include "llpathfindingpathtool.h" -#include "llsingleton.h" -#include "lltool.h" -#include "llviewerwindow.h" -#include "llviewercamera.h" -#include "llpathfindingmanager.h" -#include "llpathinglib.h" - -#include -#include - -#define PATH_TOOL_NAME "PathfindingPathTool" - -LLPathfindingPathTool::LLPathfindingPathTool() - : LLTool(PATH_TOOL_NAME), - LLSingleton(), - mPathData(), - mPathResult(LLPathingLib::LLPL_PATH_NOT_GENERATED), - mHasStartPoint(false), - mHasEndPoint(false), - mCharacterWidth(1.0f), - mCharacterType(kCharacterTypeNone), - mPathEventSignal() -{ - if (!LLPathingLib::getInstance()) - { - LLPathingLib::initSystem(); - } -} - -LLPathfindingPathTool::~LLPathfindingPathTool() -{ -} - -BOOL LLPathfindingPathTool::handleMouseDown(S32 pX, S32 pY, MASK pMask) -{ - if ((pMask & (MASK_CONTROL|MASK_SHIFT)) != 0) - { - LLVector3 dv = gViewerWindow->mouseDirectionGlobal(pX, pY); - LLVector3 mousePos = LLViewerCamera::getInstance()->getOrigin(); - LLVector3 rayStart = mousePos; - LLVector3 rayEnd = mousePos + dv * 150; - - if (pMask & MASK_CONTROL) - { - mPathData.mStartPointA = rayStart; - mPathData.mEndPointA = rayEnd; - mHasStartPoint = true; - } - else if (pMask & MASK_SHIFT) - { - mPathData.mStartPointB = rayStart; - mPathData.mEndPointB = rayEnd; - mHasEndPoint = true; - } - computePath(); - } - - return ((pMask & (MASK_CONTROL|MASK_SHIFT)) != 0); -} - -BOOL LLPathfindingPathTool::handleHover(S32 pX, S32 pY, MASK pMask) -{ - if ((pMask & (MASK_CONTROL|MASK_SHIFT)) != 0) - { - gViewerWindow->setCursor(UI_CURSOR_TOOLPATHFINDING); - } - - return ((pMask & (MASK_CONTROL|MASK_SHIFT)) != 0); -} - -LLPathfindingPathTool::EPathStatus LLPathfindingPathTool::getPathStatus() const -{ - EPathStatus status = kPathStatusUnknown; - - if (LLPathingLib::getInstance() == NULL) - { - status = kPathStatusNotImplemented; - } - else if (!LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion()) - { - status = kPathStatusNotEnabled; - } - else if (!mHasStartPoint && !mHasEndPoint) - { - status = kPathStatusChooseStartAndEndPoints; - } - else if (!mHasStartPoint) - { - status = kPathStatusChooseStartPoint; - } - else if (!mHasEndPoint) - { - status = kPathStatusChooseEndPoint; - } - else if (mPathResult == LLPathingLib::LLPL_PATH_GENERATED_OK) - { - status = kPathStatusHasValidPath; - } - else if (mPathResult == LLPathingLib::LLPL_NO_PATH) - { - status = kPathStatusHasInvalidPath; - } - else - { - status = kPathStatusError; - } - - return status; -} - -F32 LLPathfindingPathTool::getCharacterWidth() const -{ - return mCharacterWidth; -} - -void LLPathfindingPathTool::setCharacterWidth(F32 pCharacterWidth) -{ - mCharacterWidth = pCharacterWidth; - mPathData.mCharacterWidth = pCharacterWidth; - computePath(); -} - -LLPathfindingPathTool::ECharacterType LLPathfindingPathTool::getCharacterType() const -{ - return mCharacterType; -} - -void LLPathfindingPathTool::setCharacterType(ECharacterType pCharacterType) -{ - mCharacterType = pCharacterType; - switch (pCharacterType) - { - case kCharacterTypeNone : - mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE; - break; - case kCharacterTypeA : - mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_A; - break; - case kCharacterTypeB : - mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_B; - break; - case kCharacterTypeC : - mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_C; - break; - case kCharacterTypeD : - mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_D; - break; - default : - mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE; - llassert(0); - break; - } - computePath(); -} - -bool LLPathfindingPathTool::isRenderPath() const -{ - return (mHasStartPoint && mHasEndPoint); -} - -void LLPathfindingPathTool::clearPath() -{ - mHasStartPoint = false; - mHasEndPoint = false; - computePath(); -} - -LLPathfindingPathTool::path_event_slot_t LLPathfindingPathTool::registerPathEventListener(path_event_callback_t pPathEventCallback) -{ - return mPathEventSignal.connect(pPathEventCallback); -} - -void LLPathfindingPathTool::computePath() -{ - mPathResult = LLPathingLib::getInstance()->generatePath(mPathData); - mPathEventSignal(); -} +/** + * @file llpathfindingpathtool.cpp + * @author William Todd Stinson + * @brief XXX + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llpathfindingpathtool.h" +#include "llsingleton.h" +#include "lltool.h" +#include "llviewerwindow.h" +#include "llviewercamera.h" +#include "llpathfindingmanager.h" +#include "llpathinglib.h" + +#include +#include + +#define PATH_TOOL_NAME "PathfindingPathTool" + +LLPathfindingPathTool::LLPathfindingPathTool() + : LLTool(PATH_TOOL_NAME), + LLSingleton(), + mPathData(), + mPathResult(LLPathingLib::LLPL_PATH_NOT_GENERATED), + mHasStartPoint(false), + mHasEndPoint(false), + mCharacterWidth(1.0f), + mCharacterType(kCharacterTypeNone), + mPathEventSignal() +{ + if (!LLPathingLib::getInstance()) + { + LLPathingLib::initSystem(); + } + + mPathData.mCharacterWidth = mCharacterWidth; +} + +LLPathfindingPathTool::~LLPathfindingPathTool() +{ +} + +BOOL LLPathfindingPathTool::handleMouseDown(S32 pX, S32 pY, MASK pMask) +{ + if ((pMask & (MASK_CONTROL|MASK_SHIFT)) != 0) + { + LLVector3 dv = gViewerWindow->mouseDirectionGlobal(pX, pY); + LLVector3 mousePos = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 rayStart = mousePos; + LLVector3 rayEnd = mousePos + dv * 150; + + if (pMask & MASK_CONTROL) + { + mPathData.mStartPointA = rayStart; + mPathData.mEndPointA = rayEnd; + mHasStartPoint = true; + } + else if (pMask & MASK_SHIFT) + { + mPathData.mStartPointB = rayStart; + mPathData.mEndPointB = rayEnd; + mHasEndPoint = true; + } + computePath(); + } + + return ((pMask & (MASK_CONTROL|MASK_SHIFT)) != 0); +} + +BOOL LLPathfindingPathTool::handleHover(S32 pX, S32 pY, MASK pMask) +{ + if ((pMask & (MASK_CONTROL|MASK_SHIFT)) != 0) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLPATHFINDING); + } + + return ((pMask & (MASK_CONTROL|MASK_SHIFT)) != 0); +} + +LLPathfindingPathTool::EPathStatus LLPathfindingPathTool::getPathStatus() const +{ + EPathStatus status = kPathStatusUnknown; + + if (LLPathingLib::getInstance() == NULL) + { + status = kPathStatusNotImplemented; + } + else if (!LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion()) + { + status = kPathStatusNotEnabled; + } + else if (!mHasStartPoint && !mHasEndPoint) + { + status = kPathStatusChooseStartAndEndPoints; + } + else if (!mHasStartPoint) + { + status = kPathStatusChooseStartPoint; + } + else if (!mHasEndPoint) + { + status = kPathStatusChooseEndPoint; + } + else if (mPathResult == LLPathingLib::LLPL_PATH_GENERATED_OK) + { + status = kPathStatusHasValidPath; + } + else if (mPathResult == LLPathingLib::LLPL_NO_PATH) + { + status = kPathStatusHasInvalidPath; + } + else + { + status = kPathStatusError; + } + + return status; +} + +F32 LLPathfindingPathTool::getCharacterWidth() const +{ + return mCharacterWidth; +} + +void LLPathfindingPathTool::setCharacterWidth(F32 pCharacterWidth) +{ + mCharacterWidth = pCharacterWidth; + mPathData.mCharacterWidth = pCharacterWidth; + computePath(); +} + +LLPathfindingPathTool::ECharacterType LLPathfindingPathTool::getCharacterType() const +{ + return mCharacterType; +} + +void LLPathfindingPathTool::setCharacterType(ECharacterType pCharacterType) +{ + mCharacterType = pCharacterType; + switch (pCharacterType) + { + case kCharacterTypeNone : + mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE; + break; + case kCharacterTypeA : + mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_A; + break; + case kCharacterTypeB : + mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_B; + break; + case kCharacterTypeC : + mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_C; + break; + case kCharacterTypeD : + mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_D; + break; + default : + mPathData.mCharacterType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE; + llassert(0); + break; + } + computePath(); +} + +bool LLPathfindingPathTool::isRenderPath() const +{ + return (mHasStartPoint && mHasEndPoint); +} + +void LLPathfindingPathTool::clearPath() +{ + mHasStartPoint = false; + mHasEndPoint = false; + computePath(); +} + +LLPathfindingPathTool::path_event_slot_t LLPathfindingPathTool::registerPathEventListener(path_event_callback_t pPathEventCallback) +{ + return mPathEventSignal.connect(pPathEventCallback); +} + +void LLPathfindingPathTool::computePath() +{ + mPathResult = LLPathingLib::getInstance()->generatePath(mPathData); + mPathEventSignal(); +} -- cgit v1.3 From 78910cf3016fc55eaf8214640b348df0f8bcdeda Mon Sep 17 00:00:00 2001 From: Todd Stinson Date: Tue, 26 Jun 2012 18:04:19 -0700 Subject: Updating the header licensing comments. --- indra/llrender/llrendernavprim.cpp | 53 +++++++++++---------- indra/llrender/llrendernavprim.h | 56 +++++++++++----------- indra/newview/llfloaterpathfindingcharacters.cpp | 51 ++++++++++---------- indra/newview/llfloaterpathfindingcharacters.h | 19 ++++---- indra/newview/llfloaterpathfindingconsole.cpp | 19 ++++---- indra/newview/llfloaterpathfindingconsole.h | 51 ++++++++++---------- indra/newview/llfloaterpathfindinglinksets.cpp | 17 +++---- indra/newview/llfloaterpathfindinglinksets.h | 51 ++++++++++---------- indra/newview/llfloaterpathfindingobjects.cpp | 2 +- indra/newview/llfloaterpathfindingobjects.h | 2 +- indra/newview/llpathfindingcharacter.cpp | 51 ++++++++++---------- indra/newview/llpathfindingcharacter.h | 51 ++++++++++---------- indra/newview/llpathfindingcharacterlist.cpp | 51 ++++++++++---------- indra/newview/llpathfindingcharacterlist.h | 51 ++++++++++---------- indra/newview/llpathfindinglinkset.cpp | 51 ++++++++++---------- indra/newview/llpathfindinglinkset.h | 51 ++++++++++---------- indra/newview/llpathfindinglinksetlist.cpp | 51 ++++++++++---------- indra/newview/llpathfindinglinksetlist.h | 51 ++++++++++---------- indra/newview/llpathfindingmanager.cpp | 53 ++++++++++----------- indra/newview/llpathfindingmanager.h | 53 +++++++++++---------- indra/newview/llpathfindingnavmesh.cpp | 58 ++++++++++++----------- indra/newview/llpathfindingnavmesh.h | 54 +++++++++++----------- indra/newview/llpathfindingnavmeshstatus.cpp | 59 +++++++++++++----------- indra/newview/llpathfindingnavmeshstatus.h | 51 ++++++++++---------- indra/newview/llpathfindingnavmeshzone.cpp | 55 +++++++++++----------- indra/newview/llpathfindingnavmeshzone.h | 54 +++++++++++----------- indra/newview/llpathfindingpathtool.cpp | 52 +++++++++++---------- indra/newview/llpathfindingpathtool.h | 51 ++++++++++---------- 28 files changed, 639 insertions(+), 630 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index c24a09028f..e7bc89396c 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -1,36 +1,39 @@ /** - * @file LLRenderNavPrim.cpp - * @brief Renderable primitives used by the pathing library - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +* @file llrendernavprim.cpp +* @brief Implementation of llrendernavprim +* @author Prep@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #include "linden_common.h" + #include "llrendernavprim.h" + #include "llerror.h" #include "llglheaders.h" -#include "llvertexbuffer.h" #include "llglslshader.h" +#include "llvertexbuffer.h" //============================================================================= LLRenderNavPrim gRenderNav; diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index eb45e259d2..a0c5e4005d 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -1,31 +1,31 @@ /** - * @file LLRenderNavPrim.h - * @brief - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_RENDER_NAVPRIM_H -#define LL_RENDER_NAVPRIM_H +* @file llrendernavprim.h +* @brief Header file for llrendernavprim +* @author Prep@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ +#ifndef LL_LLRENDERNAVPRIM_H +#define LL_LLRENDERNAVPRIM_H #include "llmath.h" #include "v3math.h" @@ -56,4 +56,4 @@ private: extern LLRenderNavPrim gRenderNav; -#endif +#endif // LL_LLRENDERNAVPRIM_H diff --git a/indra/newview/llfloaterpathfindingcharacters.cpp b/indra/newview/llfloaterpathfindingcharacters.cpp index 5245b78871..c20e78ade1 100644 --- a/indra/newview/llfloaterpathfindingcharacters.cpp +++ b/indra/newview/llfloaterpathfindingcharacters.cpp @@ -1,29 +1,30 @@ /** - * @file llfloaterpathfindingcharacters.cpp - * @author William Todd Stinson - * @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +* @file llfloaterpathfindingcharacters.cpp +* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage. +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" diff --git a/indra/newview/llfloaterpathfindingcharacters.h b/indra/newview/llfloaterpathfindingcharacters.h index 56e08b7603..94cc39a06a 100644 --- a/indra/newview/llfloaterpathfindingcharacters.h +++ b/indra/newview/llfloaterpathfindingcharacters.h @@ -1,30 +1,29 @@ /** -* @file llfloaterpathfindingcharacters.h -* @author William Todd Stinson -* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage. +* @file llfloaterpathfindingcharacters.h +* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage. +* @author Stinson@lindenlab.com * -* $LicenseInfo:firstyear=2002&license=viewerlgpl$ +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code -* Copyright (C) 2010, Linden Research, Inc. -* +* Copyright (C) 2012, Linden Research, Inc. +* * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. -* +* * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. -* +* * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* +* * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - #ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H #define LL_LLFLOATERPATHFINDINGCHARACTERS_H diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp index c2d19bfb9a..ab5775de06 100644 --- a/indra/newview/llfloaterpathfindingconsole.cpp +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -1,32 +1,35 @@ /** * @file llfloaterpathfindingconsole.cpp -* @author William Todd Stinson -* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. +* @brief "Pathfinding console" floater, allowing for viewing and testing of the pathfinding navmesh through Havok AI utilities. +* @author Stinson@lindenlab.com * -* $LicenseInfo:firstyear=2002&license=viewerlgpl$ +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code -* Copyright (C) 2010, Linden Research, Inc. -* +* Copyright (C) 2012, Linden Research, Inc. +* * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. -* +* * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. -* +* * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* +* * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + #include "llviewerprecompiledheaders.h" + #include "llfloaterpathfindingconsole.h" + #include "llfloaterpathfindinglinksets.h" #include "llfloaterpathfindingcharacters.h" diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h index b0c14e5345..97300520d6 100644 --- a/indra/newview/llfloaterpathfindingconsole.h +++ b/indra/newview/llfloaterpathfindingconsole.h @@ -1,30 +1,29 @@ /** - * @file llfloaterpathfindingconsole.h - * @author William Todd Stinson - * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +* @file llfloaterpathfindingconsole.h +* @brief "Pathfinding console" floater, allowing for viewing and testing of the pathfinding navmesh through Havok AI utilities. +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H #define LL_LLFLOATERPATHFINDINGCONSOLE_H diff --git a/indra/newview/llfloaterpathfindinglinksets.cpp b/indra/newview/llfloaterpathfindinglinksets.cpp index ae814b0087..ae83bcfaee 100644 --- a/indra/newview/llfloaterpathfindinglinksets.cpp +++ b/indra/newview/llfloaterpathfindinglinksets.cpp @@ -1,30 +1,31 @@ /** * @file llfloaterpathfindinglinksets.cpp -* @author William Todd Stinson -* @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings. +* @brief "Pathfinding linksets" floater, allowing manipulation of the linksets on the current region. +* @author Stinson@lindenlab.com * -* $LicenseInfo:firstyear=2002&license=viewerlgpl$ +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code -* Copyright (C) 2010, Linden Research, Inc. -* +* Copyright (C) 2012, Linden Research, Inc. +* * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. -* +* * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. -* +* * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* +* * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + #include "llviewerprecompiledheaders.h" #include "llfloaterpathfindinglinksets.h" diff --git a/indra/newview/llfloaterpathfindinglinksets.h b/indra/newview/llfloaterpathfindinglinksets.h index 8e82992dbf..2db41ce479 100644 --- a/indra/newview/llfloaterpathfindinglinksets.h +++ b/indra/newview/llfloaterpathfindinglinksets.h @@ -1,30 +1,29 @@ /** - * @file llfloaterpathfindinglinksets.h - * @author William Todd Stinson - * @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +* @file llfloaterpathfindinglinksets.h +* @brief "Pathfinding linksets" floater, allowing manipulation of the linksets on the current region. +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLFLOATERPATHFINDINGLINKSETS_H #define LL_LLFLOATERPATHFINDINGLINKSETS_H diff --git a/indra/newview/llfloaterpathfindingobjects.cpp b/indra/newview/llfloaterpathfindingobjects.cpp index eb18fa00d5..da664038cf 100644 --- a/indra/newview/llfloaterpathfindingobjects.cpp +++ b/indra/newview/llfloaterpathfindingobjects.cpp @@ -1,6 +1,6 @@ /** * @file llfloaterpathfindingobjects.cpp -* @brief Implementation of llfloaterpathfindingobjects +* @brief Base class for both the pathfinding linksets and characters floater. * @author Stinson@lindenlab.com * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ diff --git a/indra/newview/llfloaterpathfindingobjects.h b/indra/newview/llfloaterpathfindingobjects.h index 84b0f3f3fe..42db7bba65 100644 --- a/indra/newview/llfloaterpathfindingobjects.h +++ b/indra/newview/llfloaterpathfindingobjects.h @@ -1,6 +1,6 @@ /** * @file llfloaterpathfindingobjects.h -* @brief Header file for llfloaterpathfindingobjects +* @brief Base class for both the pathfinding linksets and characters floater. * @author Stinson@lindenlab.com * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ diff --git a/indra/newview/llpathfindingcharacter.cpp b/indra/newview/llpathfindingcharacter.cpp index c9f3555e9c..9dd9fa503b 100644 --- a/indra/newview/llpathfindingcharacter.cpp +++ b/indra/newview/llpathfindingcharacter.cpp @@ -1,29 +1,30 @@ /** - * @file llpathfindingcharacter.cpp - * @author William Todd Stinson - * @brief Definition of a pathfinding character that contains various properties required for havok pathfinding. - * - * $LicenseInfo:firstyear=2012&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2012, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +* @file llpathfindingcharacter.cpp +* @brief Definition of a pathfinding character that contains various properties required for havok pathfinding. +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" diff --git a/indra/newview/llpathfindingcharacter.h b/indra/newview/llpathfindingcharacter.h index 1b0a154d77..6317f5224a 100644 --- a/indra/newview/llpathfindingcharacter.h +++ b/indra/newview/llpathfindingcharacter.h @@ -1,30 +1,29 @@ /** - * @file llpathfindingcharacter.h - * @author William Todd Stinson - * @brief Definition of a pathfinding character that contains various properties required for havok pathfinding. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +* @file llpathfindingcharacter.h +* @brief Definition of a pathfinding character that contains various properties required for havok pathfinding. +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLPATHFINDINGCHARACTER_H #define LL_LLPATHFINDINGCHARACTER_H diff --git a/indra/newview/llpathfindingcharacterlist.cpp b/indra/newview/llpathfindingcharacterlist.cpp index 9b0ed14e35..12340cebfa 100644 --- a/indra/newview/llpathfindingcharacterlist.cpp +++ b/indra/newview/llpathfindingcharacterlist.cpp @@ -1,29 +1,30 @@ /** - * @file llpathfindingcharacterlist.cpp - * @author William Todd Stinson - * @brief Class to implement the list of a set of pathfinding characters - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +* @file llpathfindingcharacterlist.cpp +* @brief Implementation of llpathfindingcharacterlist +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" diff --git a/indra/newview/llpathfindingcharacterlist.h b/indra/newview/llpathfindingcharacterlist.h index 734cfcafa1..4ecf70001d 100644 --- a/indra/newview/llpathfindingcharacterlist.h +++ b/indra/newview/llpathfindingcharacterlist.h @@ -1,30 +1,29 @@ /** - * @file llpathfindingcharacterlist.h - * @author William Todd Stinson - * @brief Class to implement the list of a set of pathfinding characters - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +* @file llpathfindingcharacterlist.h +* @brief Header file for llpathfindingcharacterlist +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLPATHFINDINGCHARACTERLIST_H #define LL_LLPATHFINDINGCHARACTERLIST_H diff --git a/indra/newview/llpathfindinglinkset.cpp b/indra/newview/llpathfindinglinkset.cpp index 4cb749b3ca..fe4daabd89 100644 --- a/indra/newview/llpathfindinglinkset.cpp +++ b/indra/newview/llpathfindinglinkset.cpp @@ -1,29 +1,30 @@ /** - * @file llpathfindinglinksets.cpp - * @author William Todd Stinson - * @brief Definition of a pathfinding linkset that contains various properties required for havok pathfinding. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +* @file llpathfindinglinkset.cpp +* @brief Definition of a pathfinding linkset that contains various properties required for havok pathfinding. +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" diff --git a/indra/newview/llpathfindinglinkset.h b/indra/newview/llpathfindinglinkset.h index 03c526560c..73b4d6bad4 100644 --- a/indra/newview/llpathfindinglinkset.h +++ b/indra/newview/llpathfindinglinkset.h @@ -1,30 +1,29 @@ /** - * @file llpathfindinglinkset.h - * @author William Todd Stinson - * @brief Definition of a pathfinding linkset that contains various properties required for havok pathfinding. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +* @file llpathfindinglinkset.h +* @brief Definition of a pathfinding linkset that contains various properties required for havok pathfinding. +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLPATHFINDINGLINKSET_H #define LL_LLPATHFINDINGLINKSET_H diff --git a/indra/newview/llpathfindinglinksetlist.cpp b/indra/newview/llpathfindinglinksetlist.cpp index 5323635438..746fa342a1 100644 --- a/indra/newview/llpathfindinglinksetlist.cpp +++ b/indra/newview/llpathfindinglinksetlist.cpp @@ -1,29 +1,30 @@ /** - * @file llpathfindinglinksetlist.cpp - * @author William Todd Stinson - * @brief Class to implement the list of a set of pathfinding linksets - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +* @file llpathfindinglinksetlist.cpp +* @brief Implementation of llpathfindinglinksetlist +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" diff --git a/indra/newview/llpathfindinglinksetlist.h b/indra/newview/llpathfindinglinksetlist.h index 50a8e069d0..77c6358640 100644 --- a/indra/newview/llpathfindinglinksetlist.h +++ b/indra/newview/llpathfindinglinksetlist.h @@ -1,30 +1,29 @@ /** - * @file llpathfindinglinksetlist.h - * @author William Todd Stinson - * @brief Class to implement the list of a set of pathfinding linksets - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +* @file llpathfindinglinksetlist.h +* @brief Header file for llpathfindinglinksetlist +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLPATHFINDINGLINKSETLIST_H #define LL_LLPATHFINDINGLINKSETLIST_H diff --git a/indra/newview/llpathfindingmanager.cpp b/indra/newview/llpathfindingmanager.cpp index bafcf57944..019ddbfe96 100644 --- a/indra/newview/llpathfindingmanager.cpp +++ b/indra/newview/llpathfindingmanager.cpp @@ -1,29 +1,30 @@ -/** - * @file llpathfindingmanager.cpp - * @author William Todd Stinson - * @brief A state manager for the various pathfinding states. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +/** +* @file llpathfindingmanager.cpp +* @brief Implementation of llpathfindingmanager +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" diff --git a/indra/newview/llpathfindingmanager.h b/indra/newview/llpathfindingmanager.h index 9aa3065d89..65589fe3a0 100644 --- a/indra/newview/llpathfindingmanager.h +++ b/indra/newview/llpathfindingmanager.h @@ -1,30 +1,29 @@ -/** - * @file llpathfindingmanager.h - * @author William Todd Stinson - * @brief A state manager for the various pathfinding states. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +/** +* @file llpathfindingmanager.h +* @brief Header file for llpathfindingmanager +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLPATHFINDINGMANAGER_H #define LL_LLPATHFINDINGMANAGER_H diff --git a/indra/newview/llpathfindingnavmesh.cpp b/indra/newview/llpathfindingnavmesh.cpp index 4e4e9fceef..1a49560712 100644 --- a/indra/newview/llpathfindingnavmesh.cpp +++ b/indra/newview/llpathfindingnavmesh.cpp @@ -1,35 +1,38 @@ -/** - * @file llpathfindingnavmesh.cpp - * @author William Todd Stinson - * @brief A class for representing the navmesh of a pathfinding region. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +/** +* @file llpathfindingnavmesh.cpp +* @brief Implementation of llpathfindingnavmesh +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" -#include "lluuid.h" + #include "llpathfindingnavmesh.h" + #include "llpathfindingnavmeshstatus.h" #include "llsdserialize.h" +#include "lluuid.h" #include @@ -198,4 +201,3 @@ void LLPathfindingNavMesh::sendStatus() { mNavMeshSignal(mNavMeshRequestStatus, mNavMeshStatus, mNavMeshData); } - diff --git a/indra/newview/llpathfindingnavmesh.h b/indra/newview/llpathfindingnavmesh.h index 02b403ab75..17618d8724 100644 --- a/indra/newview/llpathfindingnavmesh.h +++ b/indra/newview/llpathfindingnavmesh.h @@ -1,30 +1,29 @@ -/** - * @file llpathfindingnavmesh.h - * @author William Todd Stinson - * @brief A class for representing the navmesh of a pathfinding region. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +/** +* @file llpathfindingnavmesh.h +* @brief Header file for llpathfindingnavmesh +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLPATHFINDINGNAVMESH_H #define LL_LLPATHFINDINGNAVMESH_H @@ -91,4 +90,3 @@ private: }; #endif // LL_LLPATHFINDINGNAVMESH_H - diff --git a/indra/newview/llpathfindingnavmeshstatus.cpp b/indra/newview/llpathfindingnavmeshstatus.cpp index 5cddb995a4..4bb0bc5a18 100644 --- a/indra/newview/llpathfindingnavmeshstatus.cpp +++ b/indra/newview/llpathfindingnavmeshstatus.cpp @@ -1,38 +1,41 @@ /** - * @file llpathfindingnavmeshstatus.cpp - * @author William Todd Stinson - * @brief A class for representing the navmesh status of a pathfinding region. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +* @file llpathfindingnavmeshstatus.cpp +* @brief Implementation of llpathfindingnavmeshstatus +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" -#include "llsd.h" -#include "lluuid.h" -#include "llstring.h" + #include "llpathfindingnavmeshstatus.h" #include +#include "llsd.h" +#include "lluuid.h" +#include "llstring.h" + #define REGION_FIELD "region_id" #define STATUS_FIELD "status" #define VERSION_FIELD "version" diff --git a/indra/newview/llpathfindingnavmeshstatus.h b/indra/newview/llpathfindingnavmeshstatus.h index 837fc43cc5..3834aa2ab8 100644 --- a/indra/newview/llpathfindingnavmeshstatus.h +++ b/indra/newview/llpathfindingnavmeshstatus.h @@ -1,30 +1,29 @@ /** - * @file llpathfindingnavmeshstatus.h - * @author William Todd Stinson - * @brief A class for representing the navmesh status of a pathfinding region. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +* @file llpathfindingnavmeshstatus.h +* @brief Header file for llpathfindingnavmeshstatus +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLPATHFINDINGNAVMESHSTATUS_H #define LL_LLPATHFINDINGNAVMESHSTATUS_H diff --git a/indra/newview/llpathfindingnavmeshzone.cpp b/indra/newview/llpathfindingnavmeshzone.cpp index ee81762792..0298eedfef 100644 --- a/indra/newview/llpathfindingnavmeshzone.cpp +++ b/indra/newview/llpathfindingnavmeshzone.cpp @@ -1,37 +1,40 @@ /** - * @file llpathfindingnavmeshzone.cpp - * @author William Todd Stinson - * @brief A class for representing the zone of navmeshes containing and possible surrounding the current region. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +* @file llpathfindingnavmeshzone.cpp +* @brief Implementation of llpathfindingnavmeshzone +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" + +#include "llpathfindingnavmeshzone.h" + #include "llsd.h" #include "lluuid.h" #include "llagent.h" #include "llviewerregion.h" #include "llpathfindingnavmesh.h" -#include "llpathfindingnavmeshzone.h" #include "llpathfindingmanager.h" #include "llviewercontrol.h" diff --git a/indra/newview/llpathfindingnavmeshzone.h b/indra/newview/llpathfindingnavmeshzone.h index d4e7a717b2..0229de50ec 100644 --- a/indra/newview/llpathfindingnavmeshzone.h +++ b/indra/newview/llpathfindingnavmeshzone.h @@ -1,30 +1,29 @@ -/** - * @file llpathfindingnavmeshzone.h - * @author William Todd Stinson - * @brief A class for representing the zone of navmeshes containing and possible surrounding the current region. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +/** +* @file llpathfindingnavmeshzone.h +* @brief Header file for llpathfindingnavmeshzone +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLPATHFINDINGNAVMESHZONE_H #define LL_LLPATHFINDINGNAVMESHZONE_H @@ -128,4 +127,3 @@ private: }; #endif // LL_LLPATHFINDINGNAVMESHZONE_H - diff --git a/indra/newview/llpathfindingpathtool.cpp b/indra/newview/llpathfindingpathtool.cpp index 6cf90addab..ac4a2fffb9 100644 --- a/indra/newview/llpathfindingpathtool.cpp +++ b/indra/newview/llpathfindingpathtool.cpp @@ -1,31 +1,33 @@ /** - * @file llpathfindingpathtool.cpp - * @author William Todd Stinson - * @brief XXX - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ +* @file llpathfindingpathtool.cpp +* @brief Implementation of llpathfindingpathtool +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + #include "llviewerprecompiledheaders.h" + #include "llpathfindingpathtool.h" #include "llagent.h" diff --git a/indra/newview/llpathfindingpathtool.h b/indra/newview/llpathfindingpathtool.h index 8a79da43c9..e0db87d1ed 100644 --- a/indra/newview/llpathfindingpathtool.h +++ b/indra/newview/llpathfindingpathtool.h @@ -1,30 +1,29 @@ /** - * @file llpathfindingpathtool.h - * @author William Todd Stinson - * @brief XXX - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - +* @file llpathfindingpathtool.h +* @brief Header file for llpathfindingpathtool +* @author Stinson@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ #ifndef LL_LLPATHFINDINGPATHTOOL_H #define LL_LLPATHFINDINGPATHTOOL_H -- cgit v1.3 From fa562d19cf9bc698ce883191b6eea2af6abc4164 Mon Sep 17 00:00:00 2001 From: Todd Stinson Date: Wed, 27 Jun 2012 18:12:57 -0700 Subject: Removing unreferenced methods from the LLRenderNavPrim class. --- autobuild.xml | 12 +++++----- indra/llrender/llrendernavprim.cpp | 46 +++----------------------------------- indra/llrender/llrendernavprim.h | 20 +++++------------ 3 files changed, 14 insertions(+), 64 deletions(-) (limited to 'indra/llrender/llrendernavprim.cpp') diff --git a/autobuild.xml b/autobuild.xml index 55b8a7f435..2bba041c89 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1110,9 +1110,9 @@ archive hash - 9a37d0201667a971887604f171394966 + 67bfd6a2bab9770fc1c9907f784c9449 url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260580/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120625.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260768/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120627.tar.bz2 name darwin @@ -1122,9 +1122,9 @@ archive hash - 5600a7849a6bc00cfe08baa5bc251efd + e320ac6c5b2ea2463c70e25bbec61138 url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260580/arch/Linux/installer/llphysicsextensions-0.1-linux-20120626.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260768/arch/Linux/installer/llphysicsextensions-0.1-linux-20120628.tar.bz2 name linux @@ -1134,9 +1134,9 @@ archive hash - bfcfb9bc885e46a1b97f8f91cf5d5fd1 + 63a05f96e5b396ffdb1951679bfc1fe1 url - http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260580/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120625.tar.bz2 + http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260768/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120627.tar.bz2 name windows diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index e7bc89396c..ca72964832 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -30,41 +30,14 @@ #include "llrendernavprim.h" -#include "llerror.h" -#include "llglheaders.h" -#include "llglslshader.h" +#include "llrender.h" #include "llvertexbuffer.h" +#include "v4coloru.h" +#include "v3math.h" //============================================================================= LLRenderNavPrim gRenderNav; //============================================================================= -void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const -{ - LLColor4 colorA( color ); - gGL.color3fv( colorA.mV ); - - gGL.begin(LLRender::LINES); - { - gGL.vertex3fv( start.mV ); - gGL.vertex3fv( end.mV ); - } - gGL.end(); -} -//============================================================================= -void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const -{ - LLColor4 colorA( color ); - colorA*=1.25f; - gGL.color4fv( colorA.mV ); - gGL.begin(LLRender::TRIANGLES); - { - gGL.vertex3fv( a.mV ); - gGL.vertex3fv( b.mV ); - gGL.vertex3fv( c.mV ); - } - gGL.end(); -} -//============================================================================= void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const { LLColor4 cV(color); @@ -84,16 +57,3 @@ void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertC pVBO->drawArrays( mode, 0, vertCnt ); } //============================================================================= -void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const -{ - for (int k=0; k<3; k++) - { - LLVector3 star, pt1, pt2; - star = LLVector3( 0.0f,0.0f,0.0f); - star[k] = 0.5f; - pt1 = center + star; - pt2 = center - star; - renderLLSegment( pt1, pt2, color ); - } -} -//============================================================================= diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index a0c5e4005d..a3a5dfec3a 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -27,30 +27,20 @@ #ifndef LL_LLRENDERNAVPRIM_H #define LL_LLRENDERNAVPRIM_H -#include "llmath.h" -#include "v3math.h" -#include "v4math.h" -#include "m3math.h" -#include "m4math.h" -#include "v4color.h" -#include "llgl.h" +#include "stdtypes.h" + +class LLColor4U; +class LLVector3; +class LLVertexBuffer; class LLRenderNavPrim { public: - //Draw a line - void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const; - //Draw simple tri - void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; //Draw simple tri void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const; //Draw the contents of vertex buffer void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ); - //Draw a star - void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const; - //Flush the device - void flushDevice() { gGL.flush(); } private: }; -- cgit v1.3 From bf6182daa8b4d7cea79310547f71d7a3155e17b0 Mon Sep 17 00:00:00 2001 From: Graham Madarasz Date: Fri, 29 Mar 2013 07:50:08 -0700 Subject: Update 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indra/llcorehttp/httpoptions.cpp | 0 indra/llcorehttp/httpoptions.h | 0 indra/llcorehttp/httprequest.cpp | 0 indra/llcorehttp/httprequest.h | 0 indra/llcorehttp/httpresponse.cpp | 0 indra/llcorehttp/httpresponse.h | 0 indra/llcorehttp/tests/llcorehttp_test.cpp | 0 indra/llcorehttp/tests/llcorehttp_test.h | 0 indra/llcorehttp/tests/test_allocator.cpp | 0 indra/llcorehttp/tests/test_allocator.h | 0 indra/llcorehttp/tests/test_bufferarray.hpp | 0 indra/llcorehttp/tests/test_bufferstream.hpp | 0 indra/llcorehttp/tests/test_httpheaders.hpp | 0 indra/llcorehttp/tests/test_httpoperation.hpp | 0 indra/llcorehttp/tests/test_httprequest.hpp | 0 indra/llcorehttp/tests/test_httprequestqueue.hpp | 0 indra/llcorehttp/tests/test_httpstatus.hpp | 0 indra/llcorehttp/tests/test_llcorehttp_peer.py | 0 indra/llcorehttp/tests/test_refcounted.hpp | 0 indra/llcorehttp/tests/testrunner.py | 0 indra/llcrashlogger/CMakeLists.txt | 0 indra/llcrashlogger/llcrashlogger.cpp | 0 indra/llcrashlogger/llcrashlogger.h | 0 indra/llimage/CMakeLists.txt | 0 indra/llimage/llimage.cpp | 0 indra/llimage/llimage.h | 0 indra/llimage/llimagebmp.cpp | 0 indra/llimage/llimagebmp.h | 0 indra/llimage/llimagedimensionsinfo.cpp | 0 indra/llimage/llimagedimensionsinfo.h | 0 indra/llimage/llimagedxt.cpp | 0 indra/llimage/llimagedxt.h | 0 indra/llimage/llimagej2c.cpp | 0 indra/llimage/llimagej2c.h | 0 indra/llimage/llimagejpeg.cpp | 0 indra/llimage/llimagejpeg.h | 0 indra/llimage/llimagepng.cpp | 0 indra/llimage/llimagepng.h | 0 indra/llimage/llimagetga.cpp | 0 indra/llimage/llimagetga.h | 0 indra/llimage/llimageworker.cpp | 0 indra/llimage/llimageworker.h | 0 indra/llimage/llmapimagetype.h | 0 indra/llimage/llpngwrapper.cpp | 0 indra/llimage/llpngwrapper.h | 0 indra/llimage/tests/llimageworker_test.cpp | 0 indra/llimagej2coj/CMakeLists.txt | 0 indra/llimagej2coj/llimagej2coj.cpp | 0 indra/llimagej2coj/llimagej2coj.h | 0 indra/llinventory/CMakeLists.txt | 0 indra/llinventory/llcategory.cpp | 0 indra/llinventory/llcategory.h | 0 indra/llinventory/lleconomy.cpp | 0 indra/llinventory/lleconomy.h | 0 indra/llinventory/llinventory.cpp | 0 indra/llinventory/llinventory.h | 0 indra/llinventory/llinventorydefines.cpp | 0 indra/llinventory/llinventorydefines.h | 0 indra/llinventory/llinventorytype.cpp | 0 indra/llinventory/llinventorytype.h | 0 indra/llinventory/lllandmark.cpp | 0 indra/llinventory/lllandmark.h | 0 indra/llinventory/llnotecard.cpp | 0 indra/llinventory/llnotecard.h | 0 indra/llinventory/llparcel.cpp | 0 indra/llinventory/llparcel.h | 0 indra/llinventory/llparcelflags.h | 0 indra/llinventory/llpermissions.cpp | 0 indra/llinventory/llpermissions.h | 0 indra/llinventory/llpermissionsflags.h | 0 indra/llinventory/llsaleinfo.cpp | 0 indra/llinventory/llsaleinfo.h | 0 indra/llinventory/lltransactionflags.cpp | 0 indra/llinventory/lltransactionflags.h | 0 indra/llinventory/lltransactiontypes.h | 0 indra/llinventory/lluserrelations.cpp | 0 indra/llinventory/lluserrelations.h | 0 indra/llinventory/tests/inventorymisc_test.cpp | 0 indra/llinventory/tests/llparcel_test.cpp | 0 indra/llkdu/CMakeLists.txt | 0 indra/llkdu/llimagej2ckdu.cpp | 0 indra/llkdu/llimagej2ckdu.h | 0 indra/llkdu/llkdumem.cpp | 0 indra/llkdu/llkdumem.h | 0 indra/llkdu/tests/llimagej2ckdu_test.cpp | 0 indra/llmath/CMakeLists.txt | 0 indra/llmath/camera.h | 0 indra/llmath/coordframe.h | 0 indra/llmath/llbbox.cpp | 0 indra/llmath/llbbox.h | 0 indra/llmath/llbboxlocal.cpp | 0 indra/llmath/llbboxlocal.h | 0 indra/llmath/llcalc.cpp | 0 indra/llmath/llcalc.h | 0 indra/llmath/llcalcparser.cpp | 0 indra/llmath/llcalcparser.h | 0 indra/llmath/llcamera.cpp | 0 indra/llmath/llcamera.h | 0 indra/llmath/llcoord.h | 0 indra/llmath/llcoordframe.cpp | 0 indra/llmath/llcoordframe.h | 0 indra/llmath/llinterp.h | 0 indra/llmath/llline.cpp | 0 indra/llmath/llline.h | 0 indra/llmath/llmath.h | 0 indra/llmath/llmatrix3a.cpp | 0 indra/llmath/llmatrix3a.h | 0 indra/llmath/llmatrix3a.inl | 0 indra/llmath/llmatrix4a.h | 0 indra/llmath/llmodularmath.cpp | 0 indra/llmath/llmodularmath.h | 0 indra/llmath/lloctree.h | 0 indra/llmath/llperlin.cpp | 0 indra/llmath/llperlin.h | 0 indra/llmath/llplane.h | 0 indra/llmath/llquantize.h | 0 indra/llmath/llquaternion.cpp | 0 indra/llmath/llquaternion.h | 0 indra/llmath/llquaternion2.h | 0 indra/llmath/llquaternion2.inl | 0 indra/llmath/llrect.cpp | 0 indra/llmath/llrect.h | 0 indra/llmath/llsdutil_math.cpp | 0 indra/llmath/llsdutil_math.h | 0 indra/llmath/llsimdmath.h | 0 indra/llmath/llsimdtypes.h | 0 indra/llmath/llsimdtypes.inl | 0 indra/llmath/llsphere.cpp | 0 indra/llmath/llsphere.h | 0 indra/llmath/lltreenode.h | 0 indra/llmath/llvector4a.cpp | 0 indra/llmath/llvector4a.h | 0 indra/llmath/llvector4a.inl | 0 indra/llmath/llvector4logical.h | 0 indra/llmath/llvolume.cpp | 0 indra/llmath/llvolume.h | 0 indra/llmath/llvolumemgr.cpp | 0 indra/llmath/llvolumemgr.h | 0 indra/llmath/llvolumeoctree.cpp | 0 indra/llmath/llvolumeoctree.h | 0 indra/llmath/m3math.cpp | 0 indra/llmath/m3math.h | 0 indra/llmath/m4math.cpp | 0 indra/llmath/m4math.h | 0 indra/llmath/raytrace.cpp | 0 indra/llmath/raytrace.h | 0 indra/llmath/tests/alignment_test.cpp | 0 indra/llmath/tests/llbbox_test.cpp | 0 indra/llmath/tests/llbboxlocal_test.cpp | 0 indra/llmath/tests/llmodularmath_test.cpp | 0 indra/llmath/tests/llquaternion_test.cpp | 0 indra/llmath/tests/llrect_test.cpp | 0 indra/llmath/tests/m3math_test.cpp | 0 indra/llmath/tests/mathmisc_test.cpp | 0 indra/llmath/tests/v2math_test.cpp | 0 indra/llmath/tests/v3color_test.cpp | 0 indra/llmath/tests/v3dmath_test.cpp | 0 indra/llmath/tests/v3math_test.cpp | 0 indra/llmath/tests/v4color_test.cpp | 0 indra/llmath/tests/v4coloru_test.cpp | 0 indra/llmath/tests/v4math_test.cpp | 0 indra/llmath/tests/xform_test.cpp | 0 indra/llmath/v2math.cpp | 0 indra/llmath/v2math.h | 0 indra/llmath/v3color.cpp | 0 indra/llmath/v3color.h | 0 indra/llmath/v3dmath.cpp | 0 indra/llmath/v3dmath.h | 0 indra/llmath/v3math.cpp | 0 indra/llmath/v3math.h | 0 indra/llmath/v4color.cpp | 0 indra/llmath/v4color.h | 0 indra/llmath/v4coloru.cpp | 0 indra/llmath/v4coloru.h | 0 indra/llmath/v4math.cpp | 0 indra/llmath/v4math.h | 0 indra/llmath/xform.cpp | 0 indra/llmath/xform.h | 0 indra/llmessage/CMakeLists.txt | 0 indra/llmessage/llares.cpp | 0 indra/llmessage/llares.h | 0 indra/llmessage/llareslistener.cpp | 0 indra/llmessage/llareslistener.h | 0 indra/llmessage/llassetstorage.cpp | 0 indra/llmessage/llassetstorage.h | 0 indra/llmessage/llavatarnamecache.cpp | 0 indra/llmessage/llavatarnamecache.h | 0 indra/llmessage/llblowfishcipher.cpp | 0 indra/llmessage/llblowfishcipher.h | 0 indra/llmessage/llbuffer.cpp | 0 indra/llmessage/llbuffer.h | 0 indra/llmessage/llbufferstream.cpp | 0 indra/llmessage/llbufferstream.h | 0 indra/llmessage/llcachename.cpp | 0 indra/llmessage/llcachename.h | 0 indra/llmessage/llchainio.cpp | 0 indra/llmessage/llchainio.h | 0 indra/llmessage/llcipher.h | 0 indra/llmessage/llcircuit.cpp | 0 indra/llmessage/llcircuit.h | 0 indra/llmessage/llclassifiedflags.cpp | 0 indra/llmessage/llclassifiedflags.h | 0 indra/llmessage/llcurl.cpp | 0 indra/llmessage/llcurl.h | 0 indra/llmessage/lldatapacker.cpp | 0 indra/llmessage/lldatapacker.h | 0 indra/llmessage/lldbstrings.h | 0 indra/llmessage/lldispatcher.cpp | 0 indra/llmessage/lldispatcher.h | 0 indra/llmessage/lleventflags.h | 0 indra/llmessage/llfiltersd2xmlrpc.cpp | 0 indra/llmessage/llfiltersd2xmlrpc.h | 0 indra/llmessage/llfollowcamparams.h | 0 indra/llmessage/llhost.cpp | 0 indra/llmessage/llhost.h | 0 indra/llmessage/llhttpassetstorage.cpp | 0 indra/llmessage/llhttpassetstorage.h | 0 indra/llmessage/llhttpclient.cpp | 0 indra/llmessage/llhttpclient.h | 0 indra/llmessage/llhttpclientadapter.cpp | 0 indra/llmessage/llhttpclientadapter.h | 0 indra/llmessage/llhttpclientinterface.h | 0 indra/llmessage/llhttpnode.cpp | 0 indra/llmessage/llhttpnode.h | 0 indra/llmessage/llhttpnodeadapter.h | 0 indra/llmessage/llhttpsender.cpp | 0 indra/llmessage/llhttpsender.h | 0 indra/llmessage/llinstantmessage.cpp | 0 indra/llmessage/llinstantmessage.h | 0 indra/llmessage/llinvite.h | 0 indra/llmessage/lliobuffer.cpp | 0 indra/llmessage/lliobuffer.h | 0 indra/llmessage/lliohttpserver.cpp | 0 indra/llmessage/lliohttpserver.h | 0 indra/llmessage/lliopipe.cpp | 0 indra/llmessage/lliopipe.h | 0 indra/llmessage/lliosocket.cpp | 0 indra/llmessage/lliosocket.h | 0 indra/llmessage/llioutil.cpp | 0 indra/llmessage/llioutil.h | 0 indra/llmessage/llloginflags.h | 0 indra/llmessage/llmail.cpp | 0 indra/llmessage/llmail.h | 0 indra/llmessage/llmessagebuilder.cpp | 0 indra/llmessage/llmessagebuilder.h | 0 indra/llmessage/llmessageconfig.cpp | 0 indra/llmessage/llmessageconfig.h | 0 indra/llmessage/llmessagereader.cpp | 0 indra/llmessage/llmessagereader.h | 0 indra/llmessage/llmessagesenderinterface.h | 0 indra/llmessage/llmessagetemplate.cpp | 0 indra/llmessage/llmessagetemplate.h | 0 indra/llmessage/llmessagetemplateparser.cpp | 0 indra/llmessage/llmessagetemplateparser.h | 0 indra/llmessage/llmessagethrottle.cpp | 0 indra/llmessage/llmessagethrottle.h | 0 indra/llmessage/llmime.cpp | 0 indra/llmessage/llmime.h | 0 indra/llmessage/llmsgvariabletype.h | 0 indra/llmessage/llnamevalue.cpp | 0 indra/llmessage/llnamevalue.h | 0 indra/llmessage/llnullcipher.cpp | 0 indra/llmessage/llnullcipher.h | 0 indra/llmessage/llpacketack.cpp | 0 indra/llmessage/llpacketack.h | 0 indra/llmessage/llpacketbuffer.cpp | 0 indra/llmessage/llpacketbuffer.h | 0 indra/llmessage/llpacketring.cpp | 0 indra/llmessage/llpacketring.h | 0 indra/llmessage/llpartdata.cpp | 0 indra/llmessage/llpartdata.h | 0 indra/llmessage/llproxy.cpp | 0 indra/llmessage/llproxy.h | 0 indra/llmessage/llpumpio.cpp | 0 indra/llmessage/llpumpio.h | 0 indra/llmessage/llqueryflags.h | 0 indra/llmessage/llregionflags.h | 0 indra/llmessage/llregionhandle.h | 0 indra/llmessage/llregionpresenceverifier.cpp | 0 indra/llmessage/llregionpresenceverifier.h | 0 indra/llmessage/llsdappservices.cpp | 0 indra/llmessage/llsdappservices.h | 0 indra/llmessage/llsdhttpserver.cpp | 0 indra/llmessage/llsdhttpserver.h | 0 indra/llmessage/llsdmessage.cpp | 0 indra/llmessage/llsdmessage.h | 0 indra/llmessage/llsdmessagebuilder.cpp | 0 indra/llmessage/llsdmessagebuilder.h | 0 indra/llmessage/llsdmessagereader.cpp | 0 indra/llmessage/llsdmessagereader.h | 0 indra/llmessage/llsdrpcclient.cpp | 0 indra/llmessage/llsdrpcclient.h | 0 indra/llmessage/llsdrpcserver.cpp | 0 indra/llmessage/llsdrpcserver.h | 0 indra/llmessage/llservice.cpp | 0 indra/llmessage/llservice.h | 0 indra/llmessage/llservicebuilder.cpp | 0 indra/llmessage/llservicebuilder.h | 0 indra/llmessage/llstoredmessage.cpp | 0 indra/llmessage/llstoredmessage.h | 0 indra/llmessage/lltaskname.h | 0 indra/llmessage/llteleportflags.h | 0 indra/llmessage/lltemplatemessagebuilder.cpp | 0 indra/llmessage/lltemplatemessagebuilder.h | 0 indra/llmessage/lltemplatemessagedispatcher.cpp | 0 indra/llmessage/lltemplatemessagedispatcher.h | 0 indra/llmessage/lltemplatemessagereader.cpp | 0 indra/llmessage/lltemplatemessagereader.h | 0 indra/llmessage/llthrottle.cpp | 0 indra/llmessage/llthrottle.h | 0 indra/llmessage/lltransfermanager.cpp | 0 indra/llmessage/lltransfermanager.h | 0 indra/llmessage/lltransfersourceasset.cpp | 0 indra/llmessage/lltransfersourceasset.h | 0 indra/llmessage/lltransfersourcefile.cpp | 0 indra/llmessage/lltransfersourcefile.h | 0 indra/llmessage/lltransfertargetfile.cpp | 0 indra/llmessage/lltransfertargetfile.h | 0 indra/llmessage/lltransfertargetvfile.cpp | 0 indra/llmessage/lltransfertargetvfile.h | 0 indra/llmessage/lltrustedmessageservice.cpp | 0 indra/llmessage/lltrustedmessageservice.h | 0 indra/llmessage/llurlrequest.cpp | 0 indra/llmessage/llurlrequest.h | 0 indra/llmessage/lluseroperation.cpp | 0 indra/llmessage/lluseroperation.h | 0 indra/llmessage/llvehicleparams.h | 0 indra/llmessage/llxfer.cpp | 0 indra/llmessage/llxfer.h | 0 indra/llmessage/llxfer_file.cpp | 0 indra/llmessage/llxfer_file.h | 0 indra/llmessage/llxfer_mem.cpp | 0 indra/llmessage/llxfer_mem.h | 0 indra/llmessage/llxfer_vfile.cpp | 0 indra/llmessage/llxfer_vfile.h | 0 indra/llmessage/llxfermanager.cpp | 0 indra/llmessage/llxfermanager.h | 0 indra/llmessage/llxorcipher.cpp | 0 indra/llmessage/llxorcipher.h | 0 indra/llmessage/machine.cpp | 0 indra/llmessage/machine.h | 0 indra/llmessage/mean_collision_data.h | 0 indra/llmessage/message.cpp | 0 indra/llmessage/message.h | 0 indra/llmessage/message_prehash.cpp | 0 indra/llmessage/message_prehash.h | 0 indra/llmessage/message_string_table.cpp | 0 indra/llmessage/net.cpp | 0 indra/llmessage/net.h | 0 indra/llmessage/partsyspacket.cpp | 0 indra/llmessage/partsyspacket.h | 0 indra/llmessage/patch_code.cpp | 0 indra/llmessage/patch_code.h | 0 indra/llmessage/patch_dct.cpp | 0 indra/llmessage/patch_dct.h | 0 indra/llmessage/patch_idct.cpp | 0 indra/llmessage/sound_ids.cpp | 0 indra/llmessage/sound_ids.h | 0 indra/llmessage/tests/commtest.h | 0 indra/llmessage/tests/llareslistener_test.cpp | 0 indra/llmessage/tests/llavatarnamecache_test.cpp | 0 indra/llmessage/tests/llcurl_stub.cpp | 0 indra/llmessage/tests/llhost_test.cpp | 0 indra/llmessage/tests/llhttpclient_test.cpp | 0 indra/llmessage/tests/llhttpclientadapter_test.cpp | 0 indra/llmessage/tests/llmime_test.cpp | 0 indra/llmessage/tests/llmockhttpclient.h | 0 indra/llmessage/tests/llnamevalue_test.cpp | 0 indra/llmessage/tests/llpartdata_test.cpp | 0 indra/llmessage/tests/llregionpresenceverifier_test.cpp | 0 indra/llmessage/tests/llsdmessage_test.cpp | 0 indra/llmessage/tests/lltemplatemessagedispatcher_test.cpp | 0 indra/llmessage/tests/lltesthttpclientadapter.cpp | 0 indra/llmessage/tests/lltesthttpclientadapter.h | 0 indra/llmessage/tests/lltestmessagesender.cpp | 0 indra/llmessage/tests/lltestmessagesender.h | 0 indra/llmessage/tests/lltrustedmessageservice_test.cpp | 0 indra/llmessage/tests/llxfer_file_test.cpp | 0 indra/llmessage/tests/networkio.h | 0 indra/llmessage/tests/test_llsdmessage_peer.py | 0 indra/llmessage/tests/testrunner.py | 0 indra/llplugin/CMakeLists.txt | 0 indra/llplugin/llpluginclassmedia.cpp | 0 indra/llplugin/llpluginclassmedia.h | 0 indra/llplugin/llpluginclassmediaowner.h | 0 indra/llplugin/llplugincookiestore.cpp | 0 indra/llplugin/llplugincookiestore.h | 0 indra/llplugin/llplugininstance.cpp | 0 indra/llplugin/llplugininstance.h | 0 indra/llplugin/llpluginmessage.cpp | 0 indra/llplugin/llpluginmessage.h | 0 indra/llplugin/llpluginmessageclasses.h | 0 indra/llplugin/llpluginmessagepipe.cpp | 0 indra/llplugin/llpluginmessagepipe.h | 0 indra/llplugin/llpluginprocesschild.cpp | 0 indra/llplugin/llpluginprocesschild.h | 0 indra/llplugin/llpluginprocessparent.cpp | 0 indra/llplugin/llpluginprocessparent.h | 0 indra/llplugin/llpluginsharedmemory.cpp | 0 indra/llplugin/llpluginsharedmemory.h | 0 indra/llplugin/slplugin/CMakeLists.txt | 0 indra/llplugin/slplugin/slplugin-objc.h | 0 indra/llplugin/slplugin/slplugin-objc.mm | 0 indra/llplugin/slplugin/slplugin.cpp | 0 indra/llplugin/slplugin/slplugin_info.plist | 0 indra/llplugin/tests/llplugincookiestore_test.cpp | 0 indra/llprimitive/CMakeLists.txt | 0 indra/llprimitive/legacy_object_types.h | 0 indra/llprimitive/llmaterialtable.cpp | 0 indra/llprimitive/llmaterialtable.h | 0 indra/llprimitive/llmediaentry.cpp | 0 indra/llprimitive/llmediaentry.h | 0 indra/llprimitive/llmodel.cpp | 0 indra/llprimitive/llmodel.h | 0 indra/llprimitive/llprimitive.cpp | 0 indra/llprimitive/llprimitive.h | 0 indra/llprimitive/llprimlinkinfo.h | 0 indra/llprimitive/llprimtexturelist.cpp | 0 indra/llprimitive/llprimtexturelist.h | 0 indra/llprimitive/lltextureanim.cpp | 0 indra/llprimitive/lltextureanim.h | 0 indra/llprimitive/lltextureentry.cpp | 0 indra/llprimitive/lltextureentry.h | 0 indra/llprimitive/lltree_common.h | 0 indra/llprimitive/lltreeparams.cpp | 0 indra/llprimitive/lltreeparams.h | 0 indra/llprimitive/llvolumemessage.cpp | 0 indra/llprimitive/llvolumemessage.h | 0 indra/llprimitive/llvolumexml.cpp | 0 indra/llprimitive/llvolumexml.h | 0 indra/llprimitive/material_codes.cpp | 0 indra/llprimitive/material_codes.h | 0 indra/llprimitive/object_flags.h | 0 indra/llprimitive/tests/llmediaentry_test.cpp | 0 indra/llprimitive/tests/llmessagesystem_stub.cpp | 0 indra/llprimitive/tests/llprimitive_test.cpp | 0 indra/llrender/CMakeLists.txt | 0 indra/llrender/llcubemap.cpp | 0 indra/llrender/llcubemap.h | 0 indra/llrender/llfontbitmapcache.cpp | 0 indra/llrender/llfontbitmapcache.h | 0 indra/llrender/llfontfreetype.cpp | 0 indra/llrender/llfontfreetype.h | 0 indra/llrender/llfontgl.cpp | 0 indra/llrender/llfontgl.h | 0 indra/llrender/llfontregistry.cpp | 0 indra/llrender/llfontregistry.h | 0 indra/llrender/llgl.cpp | 0 indra/llrender/llgl.h | 0 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indra/llui/llaccordionctrltab.h | 0 indra/llui/llbadge.cpp | 0 indra/llui/llbadge.h | 0 indra/llui/llbadgeholder.cpp | 0 indra/llui/llbadgeholder.h | 0 indra/llui/llbadgeowner.cpp | 0 indra/llui/llbadgeowner.h | 0 indra/llui/llbutton.cpp | 0 indra/llui/llbutton.h | 0 indra/llui/llcallbackmap.h | 0 indra/llui/llchatentry.cpp | 0 indra/llui/llchatentry.h | 0 indra/llui/llcheckboxctrl.cpp | 0 indra/llui/llcheckboxctrl.h | 0 indra/llui/llclipboard.cpp | 0 indra/llui/llclipboard.h | 0 indra/llui/llcombobox.cpp | 0 indra/llui/llcombobox.h | 0 indra/llui/llcommandmanager.cpp | 0 indra/llui/llcommandmanager.h | 0 indra/llui/llconsole.cpp | 0 indra/llui/llconsole.h | 0 indra/llui/llcontainerview.cpp | 0 indra/llui/llcontainerview.h | 0 indra/llui/llctrlselectioninterface.cpp | 0 indra/llui/llctrlselectioninterface.h | 0 indra/llui/lldockablefloater.cpp | 0 indra/llui/lldockablefloater.h | 0 indra/llui/lldockcontrol.cpp | 0 indra/llui/lldockcontrol.h | 0 indra/llui/lldraghandle.cpp | 0 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archive hash - 79976b2f93ec5716709b752483ffa04a + aff5566e04003de0383941981198e04e url - http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-breakpad/rev/273021/arch/Darwin/installer/google_breakpad-0.0.0-rev1099-darwin-20130328.tar.bz2 + http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-breakpad/rev/273073/arch/Darwin/installer/google_breakpad-0.0.0-rev1099-darwin-20130329.tar.bz2 name darwin @@ -786,9 +787,9 @@ archive hash - cfd02d75dbd55327de71db81dc8a3f41 + d812a6dfcabe6528198a3191068dac09 url - http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-breakpad/rev/273021/arch/CYGWIN/installer/google_breakpad-0.0.0-rev1099-windows-20130328.tar.bz2 + http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-breakpad/rev/273073/arch/CYGWIN/installer/google_breakpad-0.0.0-rev1099-windows-20130329.tar.bz2 name windows diff --git a/doc/LGPL-licence.txt b/doc/LGPL-licence.txt old mode 100644 new mode 100755 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