From 7d338433d41418ae251919d665c3dab2652b0c26 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> Date: Wed, 22 Apr 2026 21:33:10 +0300 Subject: Revert #2674 property lines optimizations QA found no difference performance wise, I see a decrease in performance. --- indra/llrender/llrender.h | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) (limited to 'indra/llrender/llrender.h') diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index be8539433c..0801c12fb4 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -450,16 +450,9 @@ public: void diffuseColor4ubv(const U8* c); void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a); - void transform(LLVector3& vert); - void transform(LLVector4a& vert); - void untransform(LLVector3& vert); - - void batchTransform(LLVector4a* verts, U32 vert_count); - - void vertexBatchPreTransformed(const std::vector& verts); - void vertexBatchPreTransformed(const LLVector4a* verts, S32 vert_count); - void vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, S32 vert_count); - void vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, const LLColor4U*, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); -- cgit v1.3