From 1fd46831f0ea7309d83c1fa2eecc611b3bada719 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 29 May 2011 00:40:57 -0500 Subject: SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far) --- indra/llrender/llrender.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'indra/llrender/llrender.cpp') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 049dd4346b..0532510996 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -203,7 +203,9 @@ void LLTexUnit::disable(void) if (mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE && mIndex < gGLManager.mNumTextureUnits) { + stop_glerror(); glDisable(sGLTextureType[mCurrTexType]); + stop_glerror(); } mCurrTexType = TT_NONE; @@ -403,6 +405,7 @@ void LLTexUnit::unbind(eTextureType type) activate(); mCurrTexture = 0; glBindTexture(sGLTextureType[type], 0); + stop_glerror(); } } -- cgit v1.2.3