From 612892b45a3413b16e40c49d3bfde77a4ca927fd Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Sun, 18 Aug 2013 22:30:27 -0700 Subject: SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits --- indra/llrender/llimagegl.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'indra/llrender/llimagegl.cpp') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index b63ee7f9f9..5d46fb290c 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -253,7 +253,7 @@ void LLImageGL::updateStats(F32 current_time) } //static -S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) +S32 LLImageGL::updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) { LLImageGL::sCurBoundTextureMemory += mem ; return LLImageGL::sCurBoundTextureMemory.value(); @@ -398,7 +398,7 @@ void LLImageGL::init(BOOL usemipmaps) // so that it is obvious by visual inspection if we forgot to // init a field. - mTextureMemory = 0; + mTextureMemory = (S32Bytes)0; mLastBindTime = 0.f; mPickMask = NULL; @@ -563,7 +563,7 @@ void LLImageGL::forceUpdateBindStats(void) const mLastBindTime = sLastFrameTime; } -BOOL LLImageGL::updateBindStats(S32 tex_mem) const +BOOL LLImageGL::updateBindStats(S32Bytes tex_mem) const { if (mTexName != 0) { @@ -1460,7 +1460,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ stop_glerror(); } - mTextureMemory = getMipBytes(discard_level); + mTextureMemory = (S32Bytes)getMipBytes(discard_level); sGlobalTextureMemory += mTextureMemory; mTexelsInGLTexture = getWidth() * getHeight() ; @@ -1618,10 +1618,10 @@ void LLImageGL::destroyGLTexture() { if (mTexName != 0) { - if(mTextureMemory) + if(mTextureMemory != S32Bytes(0)) { sGlobalTextureMemory -= mTextureMemory; - mTextureMemory = 0; + mTextureMemory = (S32Bytes)0; } LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName); -- cgit v1.2.3