From ab87978cbc71cd4c83648627998055a010700f05 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Jun 2024 13:12:43 -0500 Subject: 1836 dont store texture in system memory unless absolutely necessary (#1843) * #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps --- indra/llrender/llgltexture.cpp | 21 --------------------- 1 file changed, 21 deletions(-) (limited to 'indra/llrender/llgltexture.cpp') diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index e614f45986..4dcca5a726 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -351,20 +351,6 @@ void LLGLTexture::forceUpdateBindStats(void) const return mGLTexturep->forceUpdateBindStats() ; } -U32 LLGLTexture::getTexelsInAtlas() const -{ - llassert(mGLTexturep.notNull()) ; - - return mGLTexturep->getTexelsInAtlas() ; -} - -U32 LLGLTexture::getTexelsInGLTexture() const -{ - llassert(mGLTexturep.notNull()) ; - - return mGLTexturep->getTexelsInGLTexture() ; -} - bool LLGLTexture::isGLTextureCreated() const { llassert(mGLTexturep.notNull()) ; @@ -372,13 +358,6 @@ bool LLGLTexture::isGLTextureCreated() const return mGLTexturep->isGLTextureCreated() ; } -S32 LLGLTexture::getDiscardLevelInAtlas() const -{ - llassert(mGLTexturep.notNull()) ; - - return mGLTexturep->getDiscardLevelInAtlas() ; -} - void LLGLTexture::destroyGLTexture() { if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture()) -- cgit v1.2.3