From ece32418e7c1828a65c88e526a5afcb635c5453a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 31 May 2011 14:35:59 -0500 Subject: SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. --- indra/llrender/llgl.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 96b1838158..a8d7df3bc8 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -551,7 +551,7 @@ bool LLGLManager::initGL() { GLint num_tex_image_units; glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); - mNumTextureImageUnits = num_tex_image_units; + mNumTextureImageUnits = llmin(num_tex_image_units, 32); } if (mHasTextureMultisample) @@ -1516,6 +1516,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) } } + stop_glerror(); gGL.getTexUnit(0)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB); stop_glerror(); -- cgit v1.2.3