From 0604715af6eaaa415cfae5a76e918abeb10e9eff Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sun, 7 Mar 2010 18:31:32 +0000 Subject: Add support for glBlendFuncSeparate(). I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes. --- indra/llrender/llgl.cpp | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index a3f7a946ec..4c256f4b06 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -185,6 +185,9 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = // GL_EXT_framebuffer_blit PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; +// GL_EXT_blend_func_separate +PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; + // GL_ARB_draw_buffers PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL; @@ -324,6 +327,7 @@ LLGLManager::LLGLManager() : mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), mHasFramebufferMultisample(FALSE), + mHasBlendFuncSeparate(FALSE), mHasVertexBufferObject(FALSE), mHasPBuffer(FALSE), @@ -632,6 +636,12 @@ void LLGLManager::initExtensions() mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; +# endif +# if GL_EXT_blend_func_separate + mHasBlendFuncSeparate = TRUE; +#else +#error XXXXXX + mHasBlendFuncSeparate = FALSE; # endif mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; @@ -659,6 +669,7 @@ void LLGLManager::initExtensions() && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); + mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); @@ -682,6 +693,7 @@ void LLGLManager::initExtensions() mHasFramebufferObject = FALSE; mHasFramebufferMultisample = FALSE; mHasDrawBuffers = FALSE; + mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; @@ -706,6 +718,7 @@ void LLGLManager::initExtensions() mHasShaderObjects = FALSE; mHasVertexShader = FALSE; mHasFragmentShader = FALSE; + mHasBlendFuncSeparate = FALSE; LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL; } if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */ @@ -734,7 +747,8 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; - + if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S + } #endif // LL_LINUX || LL_SOLARIS @@ -782,6 +796,14 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL; } + if (!mHasBlendFuncSeparate) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL; + } + if (!mHasDrawBuffers) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL; + } // Disable certain things due to known bugs if (mIsIntel && mHasMipMapGeneration) @@ -852,6 +874,10 @@ void LLGLManager::initExtensions() { glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB"); } + if (mHasBlendFuncSeparate) + { + glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); + } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); -- cgit v1.3 From 1cb8dd7253821823e628c042fcd39c8c9f9f300e Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Mon, 8 Mar 2010 15:48:27 +0000 Subject: Remove a '#error XXX' I was using to test ifdef-hell. --- indra/llrender/llgl.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 4c256f4b06..97019d48c4 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -640,7 +640,6 @@ void LLGLManager::initExtensions() # if GL_EXT_blend_func_separate mHasBlendFuncSeparate = TRUE; #else -#error XXXXXX mHasBlendFuncSeparate = FALSE; # endif mHasMipMapGeneration = FALSE; -- cgit v1.3 From 873ed0febff3f9d3a9c877dec7fa147fadb5f090 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 20 Apr 2010 11:38:07 -0500 Subject: Make assert_glerror not a hotspot. (transplanted from 8476304a30a3c387a722b33743ef3385e85f85a0) --- indra/llrender/llgl.cpp | 36 ++++++++++++++++++++---------------- 1 file changed, 20 insertions(+), 16 deletions(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 97019d48c4..2ee7b16cf3 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1039,23 +1039,8 @@ void flush_glerror() glGetError(); } -void assert_glerror() +void do_assert_glerror() { - if (!gGLActive) - { - //llwarns << "GL used while not active!" << llendl; - - if (gDebugSession) - { - //ll_fail("GL used while not active"); - } - } - - if (gNoRender || !gDebugGL) - { - return; - } - if (!gGLManager.mInited) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; @@ -1107,6 +1092,25 @@ void assert_glerror() } } +void assert_glerror() +{ + if (!gGLActive) + { + //llwarns << "GL used while not active!" << llendl; + + if (gDebugSession) + { + //ll_fail("GL used while not active"); + } + } + + if (!gNoRender && gDebugGL) + { + do_assert_glerror(); + } +} + + void clear_glerror() { // Create or update texture to be used with this data -- cgit v1.3 From bf8b1bca7d7c2b84ca0460c4af9341a65dcfb025 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Thu, 22 Apr 2010 16:28:33 +0100 Subject: Let GL errors be caught on Linux - don't know why this was disabled. (transplanted from a149524a63039870704a498952d9bb3aa599b472) --- indra/llrender/llgl.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2ee7b16cf3..7ff68fe34b 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1041,7 +1041,7 @@ void flush_glerror() void do_assert_glerror() { - if (!gGLManager.mInited) + if (LL_UNLIKELY(!gGLManager.mInited)) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; } @@ -1049,10 +1049,9 @@ void do_assert_glerror() GLenum error; error = glGetError(); BOOL quit = FALSE; - while (error) + while (LL_UNLIKELY(error)) { quit = TRUE; -#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well. GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { @@ -1076,7 +1075,6 @@ void do_assert_glerror() } } error = glGetError(); -#endif } if (quit) -- cgit v1.3 From d72a21aca1b9692941c066b7aaca69952c27de68 Mon Sep 17 00:00:00 2001 From: Richard Nelson Date: Fri, 30 Jul 2010 15:17:32 -0700 Subject: further UI rendering performance improvements --- indra/llrender/llfontgl.cpp | 24 +- indra/llrender/llgl.cpp | 6 +- indra/llrender/llgl.h | 4 +- indra/llui/lllocalcliprect.cpp | 6 +- indra/llui/lltextbase.cpp | 12 +- indra/llui/lltextbase.h | 2 +- indra/llui/lltexteditor.cpp | 7 +- indra/llui/llui.cpp | 390 +++++++++++---------- indra/llui/llui.h | 2 - indra/llui/llview.cpp | 38 +- indra/llui/llview.h | 1 - indra/newview/llspeakers.cpp | 5 +- indra/newview/llstatusbar.cpp | 89 ++--- indra/newview/llstatusbar.h | 2 + indra/newview/llviewernetwork.cpp | 22 +- indra/newview/llviewernetwork.h | 3 + .../skins/default/xui/en/panel_chat_header.xml | 25 +- 17 files changed, 331 insertions(+), 307 deletions(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 2240a2146c..d6c062fc5e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -147,6 +147,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const { + LLFastTimer _(FTM_RENDER_FONTS); + if(!sDisplayFont) //do not display texts { return wstr.length() ; @@ -193,9 +195,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - LLFastTimer t(FTM_RENDER_FONTS); - - gGL.color4fv( color.mV ); S32 chars_drawn = 0; S32 i; @@ -286,6 +285,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + LLColor4U text_color(color); + + S32 bitmap_num = -1; S32 glyph_count = 0; for (i = begin_offset; i < begin_offset + length; i++) { @@ -303,8 +305,13 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons break; } // Per-glyph bitmap texture. - LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum); - gGL.getTexUnit(0)->bind(image_gl); + S32 next_bitmap_num = fgi->mBitmapNum; + if (next_bitmap_num != bitmap_num) + { + bitmap_num = next_bitmap_num; + LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num); + gGL.getTexUnit(0)->bind(font_image); + } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) { @@ -335,7 +342,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons glyph_count = 0; } - drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); + drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; @@ -1145,7 +1152,6 @@ void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* c colors_out[index] = color; } -//FIXME: do colors out as well void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; @@ -1199,8 +1205,8 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_ } else if (shadow == DROP_SHADOW) { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength); LLRectf screen_rect_shadow = screen_rect; screen_rect_shadow.translate(1.f, -1.f); renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset); diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 7ff68fe34b..236594d602 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1122,7 +1122,7 @@ void clear_glerror() // // Static members -std::map LLGLState::sStateMap; +boost::unordered_map LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default @@ -1170,7 +1170,7 @@ void LLGLState::resetTextureStates() void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; - for (std::map::iterator iter = sStateMap.begin(); + for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; @@ -1206,7 +1206,7 @@ void LLGLState::checkStates(const std::string& msg) } } - for (std::map::iterator iter = sStateMap.begin(); + for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 0c2da7dd08..c4f5d91e1a 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -36,7 +36,7 @@ // This file contains various stuff for handling gl extensions and other gl related stuff. #include -#include +#include #include #include "llerror.h" @@ -241,7 +241,7 @@ public: static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); protected: - static std::map sStateMap; + static boost::unordered_map sStateMap; public: enum { CURRENT_STATE = -2 }; diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp index 55329f64e4..805d5879f7 100644 --- a/indra/llui/lllocalcliprect.cpp +++ b/indra/llui/lllocalcliprect.cpp @@ -45,9 +45,9 @@ LLScreenClipRect::LLScreenClipRect(const LLRect& rect, BOOL enabled) if (mEnabled) { pushClipRect(rect); + mScissorState.setEnabled(!sClipRectStack.empty()); + updateScissorRegion(); } - mScissorState.setEnabled(!sClipRectStack.empty()); - updateScissorRegion(); } LLScreenClipRect::~LLScreenClipRect() @@ -55,8 +55,8 @@ LLScreenClipRect::~LLScreenClipRect() if (mEnabled) { popClipRect(); + updateScissorRegion(); } - updateScissorRegion(); } //static diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 4bcf7e6980..cde08c7b19 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -1495,24 +1495,32 @@ void LLTextBase::getSegmentAndOffset( S32 startpos, segment_set_t::iterator* seg LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index) { + static LLPointer index_segment = new LLIndexSegment(); + if (index > getLength()) { return mSegments.end(); } // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } //FIXME: avoid operator new somehow (without running into refcount problems) - segment_set_t::iterator it = mSegments.upper_bound(new LLIndexSegment(index)); + index_segment->setStart(index); + index_segment->setEnd(index); + segment_set_t::iterator it = mSegments.upper_bound(index_segment); return it; } LLTextBase::segment_set_t::const_iterator LLTextBase::getSegIterContaining(S32 index) const { + static LLPointer index_segment = new LLIndexSegment(); + if (index > getLength()) { return mSegments.end(); } // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } - LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(new LLIndexSegment(index)); + index_segment->setStart(index); + index_segment->setEnd(index); + LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(index_segment); return it; } diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h index 4b83d5effb..db010d1cf6 100644 --- a/indra/llui/lltextbase.h +++ b/indra/llui/lltextbase.h @@ -163,7 +163,7 @@ protected: class LLIndexSegment : public LLTextSegment { public: - LLIndexSegment(S32 pos) : LLTextSegment(pos, pos) {} + LLIndexSegment() : LLTextSegment(0, 0) {} }; class LLInlineViewSegment : public LLTextSegment diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index 6781c23416..482a53e4af 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -461,8 +461,13 @@ S32 LLTextEditor::nextWordPos(S32 cursorPos) const const LLTextSegmentPtr LLTextEditor::getPreviousSegment() const { + static LLPointer index_segment = new LLIndexSegment; + + index_segment->setStart(mCursorPos); + index_segment->setEnd(mCursorPos); + // find segment index at character to left of cursor (or rightmost edge of selection) - segment_set_t::const_iterator it = mSegments.lower_bound(new LLIndexSegment(mCursorPos)); + segment_set_t::const_iterator it = mSegments.lower_bound(index_segment); if (it != mSegments.end()) { diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 7f9dca08d2..ee308f575a 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -466,7 +466,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) { stop_glerror(); @@ -476,36 +476,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex return; } + // add in offset of current image to current ui translation + const LLVector3 ui_translation = gGL.getUITranslation() + LLVector3(x, y, 0.f); + const LLVector3 ui_scale = gGL.getUIScale(); + + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); + // shrink scaling region to be proportional to clipped image region - LLRectf scale_rect_uv( - uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()), - uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight())); - - S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth()); - S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight()); - - LLRect draw_rect(0, height, width, 0); - LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)), - llround(scale_rect_uv.mTop * (F32)image->getHeight(0)), - llround(scale_rect_uv.mRight * (F32)image->getWidth(0)), - llround(scale_rect_uv.mBottom * (F32)image->getHeight(0))); - // scale fixed region of image to drawn region - draw_scale_rect.mRight += width - image_natural_width; - draw_scale_rect.mTop += height - image_natural_height; - - S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight); - S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop); - - F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth())); - F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight())); - - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale); - draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale)); - draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale)); - draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale); + LLRectf uv_center_rect( + uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); + + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); + + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); + + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); + + { // scale fixed region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; + + F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + + F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + + F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale * ui_scale.mV[VY])); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale * ui_scale.mV[VX])); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); + } + + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); LLGLSUIDefault gls_ui; @@ -515,136 +532,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); } - gGL.pushUIMatrix(); - { - gGL.translateUI((F32)x, (F32)y, 0.f); + gGL.getTexUnit(0)->bind(image); - gGL.getTexUnit(0)->bind(image); + gGL.color4fv(color.mV); + + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + S32 index = 0; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + gGL.begin(LLRender::QUADS); + { + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom middle - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom right - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw top left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - // draw top middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - // draw top right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); - } - gGL.end(); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } - gGL.popUIMatrix(); + gGL.end(); if (solid_color) { @@ -674,25 +729,36 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre if (degrees == 0.f) { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - + const S32 NUM_VERTICES = 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + gGL.begin(LLRender::QUADS); { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); + LLVector3 ui_translation = gGL.getUITranslation(); + ui_translation.mV[VX] += x; + ui_translation.mV[VY] += y; + S32 index = 0; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY] + height, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + height, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY], 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } gGL.end(); - gGL.popUIMatrix(); } else { @@ -761,25 +827,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL LLUI::setLineWidth(1.f); } - -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom) -{ - gGL.color4fv( LLColor4::white.mV ); - glLogicOp( GL_XOR ); - stop_glerror(); - - gGL.begin(LLRender::QUADS); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - - glLogicOp( GL_COPY ); - stop_glerror(); -} - - void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) { if (end_angle < start_angle) @@ -1013,42 +1060,6 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, gGL.end(); } -// Draws spokes around a circle. -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = F_TWO_PI / count; - const F32 HALF_DELTA = DELTA * 0.5f; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius * cos( HALF_DELTA ); - F32 y1 = outer_radius * sin( HALF_DELTA ); - F32 x2 = inner_radius * cos( HALF_DELTA ); - F32 y2 = inner_radius * sin( HALF_DELTA ); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin( LLRender::LINES ); - { - while( count-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - void gl_rect_2d_simple_tex( S32 width, S32 height ) { gGL.begin( LLRender::QUADS ); @@ -1236,6 +1247,7 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.popUIMatrix(); } +//FIXME: rewrite to use scissor? void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, diff --git a/indra/llui/llui.h b/indra/llui/llui.h index c18262ef76..745d0ff662 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -96,7 +96,6 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color); void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); @@ -105,7 +104,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom); void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); void gl_rect_2d_simple_tex( S32 width, S32 height ); diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 9e68277b0f..4d3708302b 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -403,28 +403,40 @@ bool LLCompareByTabOrder::operator() (const LLView* const a, const LLView* const return (a_score == b_score) ? a < b : a_score < b_score; } -bool LLView::trueToRoot(const boost::function& predicate) const +BOOL LLView::isInVisibleChain() const { - const LLView* cur_view = this; - while(cur_view) + BOOL visible = TRUE; + + const LLView* viewp = this; + while(viewp) { - if(!predicate(cur_view)) + if (!viewp->getVisible()) { - return false; + visible = FALSE; + break; } - cur_view = cur_view->getParent(); + viewp = viewp->getParent(); } - return true; -} - -BOOL LLView::isInVisibleChain() const -{ - return trueToRoot(&LLView::getVisible); + + return visible; } BOOL LLView::isInEnabledChain() const { - return trueToRoot(&LLView::getEnabled); + BOOL enabled = TRUE; + + const LLView* viewp = this; + while(viewp) + { + if (!viewp->getEnabled()) + { + enabled = FALSE; + break; + } + viewp = viewp->getParent(); + } + + return enabled; } // virtual diff --git a/indra/llui/llview.h b/indra/llui/llview.h index 745a1b6e74..37f5232f91 100644 --- a/indra/llui/llview.h +++ b/indra/llui/llview.h @@ -273,7 +273,6 @@ public: S32 getDefaultTabGroup() const { return mDefaultTabGroup; } S32 getLastTabGroup() { return mLastTabGroup; } - bool trueToRoot(const boost::function& predicate) const; BOOL isInVisibleChain() const; BOOL isInEnabledChain() const; diff --git a/indra/newview/llspeakers.cpp b/indra/newview/llspeakers.cpp index bf00b47c21..5128ab6a18 100644 --- a/indra/newview/llspeakers.cpp +++ b/indra/newview/llspeakers.cpp @@ -74,7 +74,10 @@ LLSpeaker::LLSpeaker(const LLUUID& id, const std::string& name, const ESpeakerTy void LLSpeaker::lookupName() { - gCacheName->get(mID, FALSE, boost::bind(&LLSpeaker::onAvatarNameLookup, this, _1, _2, _3, _4)); + if (mDisplayName.empty()) + { + gCacheName->get(mID, FALSE, boost::bind(&LLSpeaker::onAvatarNameLookup, this, _1, _2, _3, _4)); + } } void LLSpeaker::onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group) diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp index fc5937ea7d..213925ecdf 100644 --- a/indra/newview/llstatusbar.cpp +++ b/indra/newview/llstatusbar.cpp @@ -195,9 +195,6 @@ BOOL LLStatusBar::postBuild() gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&LLStatusBar::onVolumeChanged, this, _2)); - childSetAction("scriptout", onClickScriptDebug, this); - childSetAction("health", onClickHealth, this); - // Adding Net Stat Graph S32 x = getRect().getWidth() - 2; S32 y = 0; @@ -247,14 +244,17 @@ BOOL LLStatusBar::postBuild() mPanelNearByMedia->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT); mPanelNearByMedia->setVisible(FALSE); + mScriptOut = getChildView("scriptout"); + return TRUE; } // Per-frame updates of visibility void LLStatusBar::refresh() { - bool net_stats_visible = gSavedSettings.getBOOL("ShowNetStats"); - + static LLCachedControl show_net_stats(gSavedSettings, "ShowNetStats", false); + bool net_stats_visible = show_net_stats; + if (net_stats_visible) { // Adding Net Stat Meter back in @@ -266,26 +266,30 @@ void LLStatusBar::refresh() mSGBandwidth->setThreshold(2, bwtotal); } - // Get current UTC time, adjusted for the user's clock - // being off. - time_t utc_time; - utc_time = time_corrected(); - - std::string timeStr = getString("time"); - LLSD substitution; - substitution["datetime"] = (S32) utc_time; - LLStringUtil::format (timeStr, substitution); - mTextTime->setText(timeStr); - - // set the tooltip to have the date - std::string dtStr = getString("timeTooltip"); - LLStringUtil::format (dtStr, substitution); - mTextTime->setToolTip (dtStr); + // update clock every 10 seconds + if(mClockUpdateTimer.getElapsedTimeF32() > 10.f) + { + mClockUpdateTimer.reset(); + + // Get current UTC time, adjusted for the user's clock + // being off. + time_t utc_time; + utc_time = time_corrected(); + + std::string timeStr = getString("time"); + LLSD substitution; + substitution["datetime"] = (S32) utc_time; + LLStringUtil::format (timeStr, substitution); + mTextTime->setText(timeStr); + + // set the tooltip to have the date + std::string dtStr = getString("timeTooltip"); + LLStringUtil::format (dtStr, substitution); + mTextTime->setToolTip (dtStr); + } LLRect r; const S32 MENU_RIGHT = gMenuBarView->getRightmostMenuEdge(); - S32 x = MENU_RIGHT + MENU_PARCEL_SPACING; - S32 y = 0; // reshape menu bar to its content's width if (MENU_RIGHT != gMenuBarView->getRect().getWidth()) @@ -293,47 +297,6 @@ void LLStatusBar::refresh() gMenuBarView->reshape(MENU_RIGHT, gMenuBarView->getRect().getHeight()); } - LLViewerRegion *region = gAgent.getRegion(); - LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - - LLRect buttonRect; - - if (LLHUDIcon::iconsNearby()) - { - LLView* script_out = getChildView("scriptout"); - buttonRect = script_out->getRect(); - r.setOriginAndSize( x, y, buttonRect.getWidth(), buttonRect.getHeight()); - script_out->setShape(r); - script_out->setVisible( true); - x += buttonRect.getWidth(); - } - else - { - getChildView("scriptout")->setVisible( false); - } - - if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK && - ((region && region->getAllowDamage()) || (parcel && parcel->getAllowDamage()))) - { - // set visibility based on flashing - if( mHealthTimer->hasExpired() ) - { - getChildView("health")->setVisible( true); - } - else - { - BOOL flash = S32(mHealthTimer->getElapsedSeconds() * ICON_FLASH_FREQUENCY) & 1; - getChildView("health")->setVisible( flash); - } - - // Health - LLView* healthp = getChildView("health"); - buttonRect = healthp->getRect(); - r.setOriginAndSize( x, y, buttonRect.getWidth(), buttonRect.getHeight()); - healthp->setShape(r); - x += buttonRect.getWidth(); - } - mSGBandwidth->setVisible(net_stats_visible); mSGPacketLoss->setVisible(net_stats_visible); getChildView("stat_btn")->setEnabled(net_stats_visible); diff --git a/indra/newview/llstatusbar.h b/indra/newview/llstatusbar.h index 32f29e9e1c..2e2187bafe 100644 --- a/indra/newview/llstatusbar.h +++ b/indra/newview/llstatusbar.h @@ -112,6 +112,8 @@ private: LLButton *mBtnVolume; LLButton *mMediaToggle; + LLView* mScriptOut; + LLFrameTimer mClockUpdateTimer; S32 mBalance; S32 mHealth; diff --git a/indra/newview/llviewernetwork.cpp b/indra/newview/llviewernetwork.cpp index fec112b9e7..1fac4d003d 100644 --- a/indra/newview/llviewernetwork.cpp +++ b/indra/newview/llviewernetwork.cpp @@ -49,6 +49,7 @@ const char* DEFAULT_SLURL_BASE = "https://%s/region/"; const char* DEFAULT_APP_SLURL_BASE = "x-grid-location-info://%s/app"; LLGridManager::LLGridManager() +: mIsInProductionGrid(false) { // by default, we use the 'grids.xml' file in the user settings directory // this file is an LLSD file containing multiple grid definitions. @@ -308,6 +309,10 @@ void LLGridManager::initialize(const std::string& grid_file) addGrid(grid); } + gSavedSettings.getControl("CurrentGrid")->getSignal()->connect(boost::bind(&LLGridManager::updateIsInProductionGrid, this)); + // since above only triggers on changes, trigger the callback manually to initialize state + updateIsInProductionGrid(); + LL_DEBUGS("GridManager") << "Selected grid is " << mGrid << LL_ENDL; setGridChoice(mGrid); if(mGridList[mGrid][GRID_LOGIN_URI_VALUE].isArray()) @@ -559,23 +564,30 @@ std::string LLGridManager::getLoginPage() return mGridList[mGrid][GRID_LOGIN_PAGE_VALUE]; } -bool LLGridManager::isInProductionGrid() +void LLGridManager::updateIsInProductionGrid() { + mIsInProductionGrid = false; + // *NOTE:Mani This used to compare GRID_INFO_AGNI to gGridChoice, // but it seems that loginURI trumps that. std::vector uris; getLoginURIs(uris); - if (uris.size() < 1) + if (uris.empty()) { - return 1; + mIsInProductionGrid = true; + return; } LLStringUtil::toLower(uris[0]); if((uris[0].find("agni") != std::string::npos)) { - return true; + mIsInProductionGrid = true; + return; } +} - return false; +bool LLGridManager::isInProductionGrid() +{ + return mIsInProductionGrid; } void LLGridManager::saveFavorites() diff --git a/indra/newview/llviewernetwork.h b/indra/newview/llviewernetwork.h index 8c3a15b7cf..f6cbd57ac0 100644 --- a/indra/newview/llviewernetwork.h +++ b/indra/newview/llviewernetwork.h @@ -136,6 +136,8 @@ public: protected: + void updateIsInProductionGrid(); + // helper function for adding the predefined grids void addSystemGrid(const std::string& label, const std::string& name, @@ -148,6 +150,7 @@ protected: std::string mGrid; std::string mGridFile; LLSD mGridList; + bool mIsInProductionGrid; }; const S32 MAC_ADDRESS_BYTES = 6; diff --git a/indra/newview/skins/default/xui/en/panel_chat_header.xml b/indra/newview/skins/default/xui/en/panel_chat_header.xml index c98213f6c7..17e8d4d2df 100644 --- a/indra/newview/skins/default/xui/en/panel_chat_header.xml +++ b/indra/newview/skins/default/xui/en/panel_chat_header.xml @@ -38,16 +38,17 @@ use_ellipses="true" valign="bottom" value="Ericag Vader" /> - + -- cgit v1.3 From 17553add7c13c4dbed678ef01cb25174722b9bd8 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Mon, 23 Aug 2010 11:32:58 -0600 Subject: added a toggle "LLGLManager::mDebugGPU" for debugging certain CPUs. added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D --- indra/llrender/llgl.cpp | 14 ++++++++++++++ indra/llrender/llgl.h | 4 ++++ indra/llrender/llimagegl.cpp | 12 ++++++++---- indra/newview/lldynamictexture.cpp | 18 +++++++++++++----- 4 files changed, 39 insertions(+), 9 deletions(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index a3f7a946ec..823208b095 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -352,6 +352,8 @@ LLGLManager::LLGLManager() : mHasSeparateSpecularColor(FALSE), + mDebugGPU(FALSE), + mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), @@ -519,11 +521,23 @@ bool LLGLManager::initGL() return false; } + setToDebugGPU(); initGLStates(); return true; } +void LLGLManager::setToDebugGPU() +{ + //"MOBILE INTEL(R) 965 EXPRESS CHIP", + if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos) + { + mDebugGPU = TRUE ; + } + + return ; +} + void LLGLManager::getGLInfo(LLSD& info) { info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 91421f3c95..620aa5bee0 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -119,6 +119,9 @@ public: // Misc extensions BOOL mHasSeparateSpecularColor; + + //whether this GPU is in the debug list. + BOOL mDebugGPU; S32 mDriverVersionMajor; S32 mDriverVersionMinor; @@ -147,6 +150,7 @@ private: void initExtensions(); void initGLStates(); void initGLImages(); + void setToDebugGPU(); }; extern LLGLManager gGLManager; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 69ef3f9ed7..ee26f9819c 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -150,12 +150,12 @@ void LLImageGL::checkTexSize(bool forced) const if (gDebugSession) { gFailLog << "wrong texture size and discard level!" << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl; } else { llerrs << "wrong texture size and discard level: width: " << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ; } } @@ -1057,8 +1057,12 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ { if (gGL.getTexUnit(0)->bind(this, false, true)) { - checkTexSize(true) ; - llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + if(gGLManager.mDebugGPU) + { + llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ; + checkTexSize(true) ; + llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + } glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index bb4e6c7a3e..48b07bcf51 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -170,9 +170,12 @@ void LLViewerDynamicTexture::postRender(BOOL success) if(!mGLTexturep->getHasGLTexture()) { generateGLTexture() ; - } - llcallstacks << "class type: " << (S32)getType() << llcallstacksendl ; + } + if(gGLManager.mDebugGPU) + { + LLGLState::dumpStates() ; + } success = mGLTexturep->setSubImageFromFrameBuffer(0, 0, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight); } } @@ -211,11 +214,16 @@ BOOL LLViewerDynamicTexture::updateAllInstances() { LLViewerDynamicTexture *dynamicTexture = *iter; if (dynamicTexture->needsRender()) - { + { + if(gGLManager.mDebugGPU) + { + llinfos << "class type: " << (S32)dynamicTexture->getType() << llendl; + LLGLState::dumpStates() ; + } + glClear(GL_DEPTH_BUFFER_BIT); gDepthDirty = TRUE; - - + gGL.color4f(1,1,1,1); dynamicTexture->preRender(); // Must be called outside of startRender() result = FALSE; -- cgit v1.3