From 9448db5d4af7bba094e5bc51f85e5c2491d3f5a1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2022 18:40:01 -0500 Subject: SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. --- indra/llrender/llcubemaparray.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llcubemaparray.cpp') diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index abb93093e0..a21f7d084e 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -122,7 +122,9 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL us bind(0); - glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGB16F, resolution, resolution, count*6, 0, + U32 format = components == 4 ? GL_RGBA12 : GL_RGB10; + + glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, format, resolution, resolution, count*6, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); mImage->setAddressMode(LLTexUnit::TAM_CLAMP); -- cgit v1.2.3