From ca84e0e0c0b4b2844f478a549cb2cb1fbb52c898 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 22 Jun 2023 22:09:42 +0300 Subject: SL-5161 Avatars should stay hidden longer if they are waiting for meshes or skin data --- indra/llmath/llvolume.cpp | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) (limited to 'indra/llmath/llvolume.cpp') diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 91e463cc32..0e3792fda3 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -2056,7 +2056,8 @@ LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL ge mDetail = detail; mSculptLevel = -2; mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims - mIsMeshAssetLoaded = FALSE; + mIsMeshAssetLoaded = false; + mIsMeshAssetUnavaliable = false; mLODScaleBias.setVec(1,1,1); mHullPoints = NULL; mHullIndices = NULL; @@ -2804,14 +2805,32 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl) } -BOOL LLVolume::isMeshAssetLoaded() +bool LLVolume::isMeshAssetLoaded() { return mIsMeshAssetLoaded; } -void LLVolume::setMeshAssetLoaded(BOOL loaded) +void LLVolume::setMeshAssetLoaded(bool loaded) { mIsMeshAssetLoaded = loaded; + if (loaded) + { + mIsMeshAssetUnavaliable = false; + } +} + +void LLVolume::setMeshAssetUnavaliable(bool unavaliable) +{ + // Don't set it if at least one lod loaded + if (!mIsMeshAssetLoaded) + { + mIsMeshAssetUnavaliable = unavaliable; + } +} + +bool LLVolume::isMeshAssetUnavaliable() +{ + return mIsMeshAssetUnavaliable; } void LLVolume::copyFacesTo(std::vector &faces) const -- cgit v1.2.3