From f061b2b90e34d74b9c6db3606babb0402473a24d Mon Sep 17 00:00:00 2001 From: "Graham Madarasz (Graham)" Date: Fri, 8 Mar 2013 15:31:37 -0800 Subject: Optimize interp code to elim hundreds of divides per frame and fix jitter bugs. --- indra/llcharacter/lleditingmotion.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'indra/llcharacter/lleditingmotion.cpp') diff --git a/indra/llcharacter/lleditingmotion.cpp b/indra/llcharacter/lleditingmotion.cpp index 0d0b85ba60..35508e0a87 100644 --- a/indra/llcharacter/lleditingmotion.cpp +++ b/indra/llcharacter/lleditingmotion.cpp @@ -38,8 +38,6 @@ // Constants //----------------------------------------------------------------------------- const LLQuaternion EDIT_MOTION_WRIST_ROTATION(F_PI_BY_TWO * 0.7f, LLVector3(1.0f, 0.0f, 0.0f)); -const F32 TARGET_LAG_HALF_LIFE = 0.1f; // half-life of IK targeting -const F32 TORSO_LAG_HALF_LIFE = 0.2f; const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation S32 LLEditingMotion::sHandPose = LLHandMotion::HAND_POSE_RELAXED_R; @@ -232,7 +230,7 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask) mIKSolver.solve(); // use blending... - F32 slerp_amt = LLCriticalDamp::getInterpolant(TARGET_LAG_HALF_LIFE); + F32 slerp_amt = LLCriticalDamp::getInterpolant(InterpDeltaTargetLagHalfLife); shoulderRot = slerp(slerp_amt, mShoulderJoint.getRotation(), shoulderRot); elbowRot = slerp(slerp_amt, mElbowJoint.getRotation(), elbowRot); @@ -258,3 +256,4 @@ void LLEditingMotion::onDeactivate() // End + -- cgit v1.2.3 From e8dfa28697c177e8ed08ff76a9b81f920805a92f Mon Sep 17 00:00:00 2001 From: "Graham Madarasz (Graham Linden)" Date: Thu, 14 Mar 2013 14:12:26 -0700 Subject: Rollback Maestro interp changes --- indra/llcharacter/lleditingmotion.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/llcharacter/lleditingmotion.cpp') diff --git a/indra/llcharacter/lleditingmotion.cpp b/indra/llcharacter/lleditingmotion.cpp index 35508e0a87..4e8c3268c5 100644 --- a/indra/llcharacter/lleditingmotion.cpp +++ b/indra/llcharacter/lleditingmotion.cpp @@ -38,6 +38,8 @@ // Constants //----------------------------------------------------------------------------- const LLQuaternion EDIT_MOTION_WRIST_ROTATION(F_PI_BY_TWO * 0.7f, LLVector3(1.0f, 0.0f, 0.0f)); +const F32 TARGET_LAG_HALF_LIFE = 0.1f; // half-life of IK targeting +const F32 TORSO_LAG_HALF_LIFE = 0.2f; const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation S32 LLEditingMotion::sHandPose = LLHandMotion::HAND_POSE_RELAXED_R; @@ -230,7 +232,7 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask) mIKSolver.solve(); // use blending... - F32 slerp_amt = LLCriticalDamp::getInterpolant(InterpDeltaTargetLagHalfLife); + F32 slerp_amt = LLCriticalDamp::getInterpolant(TARGET_LAG_HALF_LIFE); shoulderRot = slerp(slerp_amt, mShoulderJoint.getRotation(), shoulderRot); elbowRot = slerp(slerp_amt, mElbowJoint.getRotation(), elbowRot); -- cgit v1.2.3