From 3fc07dea01795b31c37dcd093ec73d190a1e188a Mon Sep 17 00:00:00 2001 From: Callum Prentice Date: Wed, 16 Sep 2020 18:53:24 -0700 Subject: First part of change to remove LLVFS from the Viewer. Consists of code changes to remove LLVFS and LLVFSThread classes along with the associated source files. The existing llvfs folder is renamed to llcache. Also includes changes to CMake script in many places to reflect changes. Eventually, llvfile source file and class will be renamed but that is not in this change. --- indra/llaudio/llaudioengine.cpp | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) (limited to 'indra/llaudio/llaudioengine.cpp') diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 1d447f32ae..9c8bd3225b 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -35,7 +35,7 @@ #include "sound_ids.h" // temporary hack for min/max distances -#include "llvfs.h" +#include "llvfile.h" #include "lldir.h" #include "llaudiodecodemgr.h" #include "llassetstorage.h" @@ -684,13 +684,9 @@ bool LLAudioEngine::preloadSound(const LLUUID &uuid) return true; } - // At some point we need to have the audio/asset system check the static VFS - // before it goes off and fetches stuff from the server. - //LL_WARNS() << "Used internal preload for non-local sound" << LL_ENDL; return false; } - bool LLAudioEngine::isWindEnabled() { return mEnableWind; @@ -1018,13 +1014,12 @@ bool LLAudioEngine::hasDecodedFile(const LLUUID &uuid) bool LLAudioEngine::hasLocalFile(const LLUUID &uuid) { - // See if it's in the VFS. - bool have_local = gVFS->getExists(uuid, LLAssetType::AT_SOUND); - LL_DEBUGS("AudioEngine") << "sound uuid "<