From a7d1c4e3430e7e6b659548b16e0371893a350762 Mon Sep 17 00:00:00 2001 From: Rye Date: Tue, 20 Jan 2026 23:30:35 -0500 Subject: secondlife/viewer#3584 Fix avatar body mesh and system clothing conflicting with water and alpha due to missing discard of invisible pixels --- indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index cc9d72fae6..53bd0c741f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -51,9 +51,7 @@ in vec3 vary_norm; in vec4 vertex_color; //vertex color should be treated as sRGB #endif -#ifdef HAS_ALPHA_MASK uniform float minimum_alpha; -#endif uniform mat4 proj_mat; uniform mat4 inv_proj; @@ -225,6 +223,13 @@ void main() float final_alpha = diffuse_linear.a; +#ifdef IS_AVATAR_SKIN + if(final_alpha < minimum_alpha) + { + discard; + } +#endif + #ifdef USE_VERTEX_COLOR final_alpha *= vertex_color.a; -- cgit v1.3