| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-05-15 | SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵ | RunitaiLinden | |
| fullbright alpha. Incidental decruft. | |||
| 2023-04-28 | SL-19644: Entirely separate files for GLTF alpha shadows | Cosmic Linden | |
| 2023-04-26 | DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" ↵ | RunitaiLinden | |
| for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero. | |||
| 2023-04-20 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
| 2023-04-18 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
| 2023-04-18 | DRTVWR-559 Add control for automatic reflection probes to advanced ↵ | RunitaiLinden | |
| preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft. | |||
| 2023-04-18 | SL-19561: Fix missing shadows on PBR alpha mask animeshes. | Cosmic Linden | |
| TODO: Why did this work for the equivalent non-rigged prim? | |||
| 2023-04-14 | Move mipmap generation into LLRenderTarget. | Jonathan "Geenz" Goodman | |
| DRTVWR-583 | |||
| 2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵ | RunitaiLinden | |
| brightness to allow ACES Hill all the time. | |||
| 2023-04-05 | SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157) | RunitaiLinden | |
| * SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes. | |||
| 2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden | |
| * SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space. | |||
| 2023-03-31 | SL-19485 Fix for sun shadows having no effect on water. Make sphere probes ↵ | Dave Parks | |
| fade in. | |||
| 2023-03-30 | SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black ↵ | Dave Parks | |
| reflections. | |||
| 2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks | |
| 2023-03-27 | Fix up the graphics setting detection | Jonathan "Geenz" Goodman | |
| SL-18563 | |||
| 2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
| move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
| 2023-02-27 | DRTVWR-559 Fix for occlusion culling going off the rails when settings ↵ | Dave Parks | |
| change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available". | |||
| 2023-02-24 | DRTVWR-559 Add controls for tonemapper to advanced preferences. | Dave Parks | |
| 2023-02-24 | Merge pull request #89 from secondlife/SL-19228 | cosmic-linden | |
| SL-19228: Fix GLTF texture transform rotation + add UV debug | |||
| 2023-02-24 | SL-19228: Remove DEBUG_TEXCOORD | Cosmic Linden | |
| 2023-02-23 | SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵ | Cosmic Linden | |
| See textureUtilV.glsl for UV coordinate comments | |||
| 2023-02-23 | DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map ↵ | Dave Parks | |
| resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere. | |||
| 2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵ | Dave Parks | |
| Also fix stuck sun/moon and incidental decruft. | |||
| 2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks | |
| 2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks | |
| 2023-02-03 | SL-19148 Decruft followthrough -- one more dead shader | Dave Parks | |
| 2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
| forward rendering code. | |||
| 2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
| wrong color space. | |||
| 2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
| blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
| 2023-01-24 | SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵ | Dave Parks | |
| decruft. | |||
| 2023-01-24 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
| 2023-01-23 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
| 2023-01-23 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
| 2023-01-23 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
| 2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
| 2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
| SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
| 2023-01-11 | SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵ | Dave Parks | |
| and fix non-standard gl_Position z values | |||
| 2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵ | Dave Parks | |
| color/depth instead of glCopyTexSubImage or glBlitFrameBuffer | |||
| 2022-12-16 | SL-18851 Fix for PBR materials sometimes not casting shadows when they should. | Dave Parks | |
| 2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks | |
| 2022-12-06 | SL-18785 Fix for corrupt reflection probes on various preference changes. ↵ | Dave Parks | |
| Add UI for Screen Space Reflections. | |||
| 2022-12-05 | SL-18692 Fix for fullbright alpha not clipping against water plane (also ↵ | Dave Parks | |
| fixes ultraspace particles). | |||
| 2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
| 2022-11-28 | Merge remote-tracking branch 'origin/main' into DRTVWR-528 | Brad Kittenbrink | |
| 2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
| First pass of Screen Space Reflections Approved-by: Dave Parks | |||
| 2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
| # Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
| 2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman | |
| SL-18340: Fix PBR alpha materials treating spotlight as point light Approved-by: Dave Parks | |||
| 2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden | |
| 2022-10-13 | SL-18367 Fix for some objects rendering purple -- globally set number of ↵ | Dave Parks | |
| indexed texture channels instead of allowing it to vary from one shader to the next. | |||
| 2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement ↵ | Dave Parks | |
| "Transparent Water" checkbox. | |||
