| Age | Commit message (Collapse) | Author |
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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implemented at this point for opaque geometry.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
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Finished making LLUnit implicitly convertible to/from scalar integer values
cleaned up test code
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put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units
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llrender/llwindow cmake source a bit
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ssh://hg@bitbucket.org/lindenlab/viewer-development-materials.
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for the BAKING cmake setting.
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factored out lltrace::sampler into separate file
added rudimentary lltrace support to llstatgraph
made llstatgraph use param blocks more effectively
moves initial set of stats over to lltrace
removed windows.h #defines for min and max
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ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
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llrenderheadless
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headless mesa
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incorrect target_link_libraries
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Appearance utility now reads avatar_lad.xml during stubbed out params processing.
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repository.
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LLInventoryIcon::EIconName into LLInventoryType. Moved LLInventoryIcon back to newview. Moved LLUI gl_* functions into llrender.
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