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path: root/indra/llrender/llrender.cpp
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6 daysMerge tag 'Second_Life_Release#663bf4d3-26.3' into 26.3Erik Kundiman
2026-05-22Merge pull request #5829 from secondlife/geenz/texture-qualityJonathan "Geenz" Goodman
Texture streaming rework
2026-05-22A few OpenGL state fixes provided by Rye from the Alchemy Viewer.Jonathan "Geenz" Goodman
2026-05-12Rework texture streaming and tracking.Jonathan "Geenz" Goodman
This is a big one: - Reworks the discard signal almost entirely. Now has a normalized 0..1 discard signal: distance x size x channel exponent, floored by staleness and background app state. Shaped by VRAM pressure. - Textures can now scale down to the smallest GPU mip (1×1), independent of the codec's encoded mip count. - Terrain texture LOD now works. Useful for 2K textures and PBR on terrain. Based upon camera distance to nearest terrain patch. - New texture quality setting. Low/Medium/High/Ultra - Caps texture resolution on Low to 1024, and otherwise shifts the discard signal around. Makes distance based texture LOD work a lot more predictably. - We now track last bind state for textures, and discard accordingly. We progressively discard based upon last bind time. - Avatar textures get a residency boost to stay loaded in VRAM longer under pressure.
2026-04-25Merge tag 'Second_Life_Release#4ccf6d90-26.2' into 2026.02Erik Kundiman
2026-04-23Revert #2674 property lines optimizationsAndrey Kleshchev
QA found no difference performance wise, I see a decrease in performance.
2026-03-07Merge tag 'Second_Life_Release#3529bc5f-2026.02' into 2026.02Erik Kundiman
2026-01-05secondlife/viewer#2674 Optimize LLWorld::renderPropertyLines() - use ↵Alexander Gavriliuk
vertexBatchPreTransformed()
2025-10-03Merge tag 'Second_Life_Release#79909b8a-2025.07' into 2025.07Erik Kundiman
2025-10-01Merge tag 'Second_Life_Release#a6d4c1d3-2025.07' into 2025.07Erik Kundiman
2025-09-29Fix rendering differences observed in 2025.07 (#4747)Rye
* Fix calling setTextureAddressModeFast and setTextureFilteringOptionFast with invalid tex type during fast binds * Restore mRT->screen to GL_RGBA16F to fix lighting banding
2025-09-09Merge remote-tracking branch 'mobserveur/experimental2'Erik Kundiman
2025-09-09Performance Optimisations, Bloom effect, Visuals Panelmobserveur
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
2025-09-08Optimisations and experimental HDR display support on macmobserveur
This commit completes the previous ones for performance optimisations, and adds HDR display support on mac
2025-08-30Performance Optimisations, Bloom effect, Visuals Panelmobserveur
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
2025-08-22Fix texture filtering and address mode not updating for vast majority of ↵Rye
textures when dirtied
2025-03-16Restore support for anistropic filtering on macosRye
2025-02-11Vectorize LLRender UI scale and offset stack to resolve perf hotspot on armRye
2025-02-11Restore support for anistropic filtering on macosRye
2025-01-24Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵Erik Kundiman
2024.12-ForeverFPS
2025-01-23Fix potential undefined behavior when converting to and from glm types from ↵Rye
LLVector3/4 and fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation (#3339)
2024-12-06Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-12-05Fix for legacy skies with bright suns not matching FS 6.6.17 (#3214)Dave Parks
2024-11-20Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-11-19brad/2744 handle shader errors (#3105)Brad Linden
* Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call
2024-10-19Further revert llrender to LL'sErik Kundiman
This might fix the black screen problem on Apple GPU.
2024-10-18Merge branch 'main' into 2024.09-ExtraFPSErik Kundiman
2024-10-18Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-10-12Preprocess eTextureType like sGLTextureTypeErik Kundiman
(cause eTextureType seems to have been designed to mirror sGLTextureType) otherwise you'd get a GL error of invalid enum of the first argument for glTexImage2D.
2024-09-19Expose LLVector4a in LLRenderAndrey Kleshchev
Avoid using a bunch of allocators. Make sure we use LLVector4a's SSE logic instead of LLVector3's. Some minor optimizations.
2024-09-18Remove quads rendering mode entirely (#2593)Ansariel Hiller
2024-09-12Replace glh_linear usage with GLM (#2554)Rye Mutt
2024-09-04viewer#2411 Cleanup #2Andrey Kleshchev
2024-09-04viewer#2411 CleanupAndrey Kleshchev
2024-09-04viewer#2411 A bit more coverage for font bufferAndrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizations #3Andrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizationsAndrey Kleshchev
2024-09-01Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵Erik Kundiman
2024.08-DeltaFPS
2024-08-29Integrate SMAA and rework post process chain for better visual qualityRye Mutt
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
2024-08-29Remove dead texunit colorspace conversion codeRye Mutt
2024-08-19Merge branch 'webrtc-voice' into 2024.06-atlasaurusErik Kundiman
2024-08-07megapahit tuning : return of the smoothiemobserveur
This commit reintroduces the meapahit specic optimisations while maintaining an option for the LL vertex buffer optimisation mode.
2024-07-28Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵Erik Kundiman
2024.06-atlasaurus
2024-07-23Apple gpu optimisations based on LL workmobserveur
This commit replaces our former optimisations with LL develop branch work and some tweaks.
2024-07-09Update tracy profiler to 0.10 (#1946)Rye Mutt
2024-06-28Apple GPU Optimisationsmobserveur
This commit massively improves 2D UI, 3D UI and 3D world rendering performance and smoothness.
2024-06-21#1769 gltf optimization pass (#1816)Dave Parks
#1814 and #1517 Fix mirror update rate and occlusion culling
2024-06-11#1718 Add GLTF support for multiple texcoords (#1720)Dave Parks
* Fix for GLTF MeshPrimitiveModes test
2024-06-11Merge tag '7.1.8-release'Erik Kundiman
source for viewer 7.1.8.9375512768
2024-06-05#1527 Improve performance on Apple silicon (#1632)Dave Parks