diff options
Diffstat (limited to 'scripts')
| -rw-r--r-- | scripts/messages/message_template.msg | 33 | ||||
| -rw-r--r-- | scripts/messages/message_template.msg.sha1 | 2 |
2 files changed, 19 insertions, 16 deletions
diff --git a/scripts/messages/message_template.msg b/scripts/messages/message_template.msg index 59077aa43d..e4f2c0844d 100644 --- a/scripts/messages/message_template.msg +++ b/scripts/messages/message_template.msg @@ -9298,20 +9298,20 @@ version 2.0 } } -// GameControlData // viewer -> simulator // GameControlData - data from game controller +// Carries canonical gamepad state plus mode-dependent semantic interpretation. +// Replaces the deprecated GameControlInput (High 32). // // The Packet field of the AgentData is an increasing sequence number (with overflow // after 255) for each GameControlData message, used to ignore late arrivals for -// out-of-order GameControlData messages. +// out-of-order messages. // // The ActionMode field of the AgentData block represents the viewer's game-control // mode and is used to assign meaning to the semantic data (see below). // -// Canonical Axes has up to 6 axes: the server will ignore any axes beyond 6 and if -// fewer than 6 are packed then the server will assume the unpacked axes haven't changed -// since last message. +// Canonical Axes has up to 6 Values: the server will ignore any Values beyond 6 and if +// fewer than 6 are packed then it will assume unpacked Values are zero. // 0 AXIS_LEFTX // 1 AXIS_LEFTY // 2 AXIS_RIGHTX @@ -9345,22 +9345,22 @@ version 2.0 // ... // 31 BUTTON_31 // -// Semantic data is mostly the same as canonical, but reordered (and combined in the case of the triggers) -// according to their meaning. The meaning of the semantic axis data depends on the mode. The modes are: +// Modal data is mostly the same as canonical, but reordered (and combined in the case of the triggers) +// according to their semantic meanings, which depend on the mode. The possible modes are: // 0 CONTROL_MODE_AVATAR // 1 CONTROL_MODE_MOUSELOOK // 2 CONTROL_MODE_FLYCAM // 3 CONTROL_MODE_CAPTIVE (sitting) // 4 CONTROL_MODE_MOUSE (mouse cursor) // -// For AVATAR, MOUSELOOK, and CAPTIVE modes the axes are: +// For AVATAR, MOUSELOOK, and CAPTIVE modes the semantics are: // 0 AXIS_STRAFE // 1 AXIS_ADVANCE // 2 AXIS_TURN // 3 AXIS_LOOK // 4 AXIS_RISE // -// For FLYCAM the axes are: +// For FLYCAM the semantics are: // 0 FLYCAM_AXIS_TRUCK // 1 FLYCAM_AXIS_DOLLY // 2 FLYCAM_AXIS_PAN @@ -9375,10 +9375,9 @@ version 2.0 // 2 AXIS_TURN // 3 AXIS_LOOK // -// Similarly for semantic buttons the meaning of the bits depend on the mode: -// TODO: document the semantic button bits for the various modes. -// Carries canonical gamepad state plus mode-dependent semantic interpretation. -// Replaces the deprecated GameControlInput (High 32). +// Similarly for semantic ModeButtons the meaning of the Flags depend on the mode: +// TODO: document the ModeButton Flags for the various modes. +// { GameControlData High 33 NotTrusted Zerocoded { @@ -9390,20 +9389,24 @@ version 2.0 } // non-modal canonical data { + // server will zero unpacked Values Axes Variable { Value S16 } } { - Buttons Single + // server will zero unpacked Flags + Buttons Variable { Flags U32 } } // modal semantic data { + // server will zero unpacked Values ModeAxes Variable { Value S16 } } { - ModeButtons Single + // server will zero unpacked Flags + ModeButtons Variable { Flags U32 } } } diff --git a/scripts/messages/message_template.msg.sha1 b/scripts/messages/message_template.msg.sha1 index de81fcb401..4d5fb79fbf 100644 --- a/scripts/messages/message_template.msg.sha1 +++ b/scripts/messages/message_template.msg.sha1 @@ -1 +1 @@ -147b08045d51245c55b1297000c8bd1c8e719e57
\ No newline at end of file +b34ed9a5337e4429e4d2fd91512f48ca07a3de6e
\ No newline at end of file |
