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| author | Dave Parks <davep@lindenlab.com> | 2022-10-06 18:40:01 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2022-10-06 18:40:01 -0500 |
| commit | 9448db5d4af7bba094e5bc51f85e5c2491d3f5a1 (patch) | |
| tree | 98e3c28316a892512ecf26661a564c8a81832a39 /indra/llrender/llcubemaparray.cpp | |
| parent | 2b28fecf4893e103e99328e5b4a13c607498396d (diff) | |
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
Diffstat (limited to 'indra/llrender/llcubemaparray.cpp')
| -rw-r--r-- | indra/llrender/llcubemaparray.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index abb93093e0..a21f7d084e 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -122,7 +122,9 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL us bind(0); - glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGB16F, resolution, resolution, count*6, 0, + U32 format = components == 4 ? GL_RGBA12 : GL_RGB10; + + glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, format, resolution, resolution, count*6, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); mImage->setAddressMode(LLTexUnit::TAM_CLAMP); |
