diff options
| author | Mike <contact@mikelittman.me> | 2026-10-05 01:47:40 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-05 14:47:40 +0800 |
| commit | dcaa2903c3bb96e97bf679d0a721536aaa019a29 (patch) | |
| tree | d41feecf98a8d4b6aa812e47b5304209aa183703 | |
| parent | 62e2d529558ba086708025b394aa790e49076c77 (diff) | |
Avoid the Apple OpenGL null-fence crash during precache (#30)
glDeleteBuffers and glWaitSync on a failed fence both fault in
GLDFenceRec::getStatus on Apple's GL/Metal translator. Finish and
unbind before deleting buffers, skip a null upload fence, and resize
depth targets with the unsized format Apple accepts.
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 48 | ||||
| -rw-r--r-- | indra/llrender/llrendertarget.cpp | 10 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 23 |
3 files changed, 63 insertions, 18 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 1d51c6741c..82bc00fe7a 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1839,9 +1839,16 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) // wait for texture upload to finish before notifying main thread // upload is complete auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - glFlush(); - glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); - glDeleteSync(sync); + if (sync) + { + glFlush(); + glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + glDeleteSync(sync); + } + else + { + glFinish(); + } } else { @@ -1851,20 +1858,29 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) glFlush(); auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glFlush(); - LL::WorkQueue::postMaybe( - mMainQueue, - [=]() - { - LL_PROFILE_ZONE_NAMED("cglt - wait sync"); - { - LL_PROFILE_ZONE_NAMED("glWaitSync"); - glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); - } + if (sync) + { + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() { - LL_PROFILE_ZONE_NAMED("glDeleteSync"); - glDeleteSync(sync); - } - }); + LL_PROFILE_ZONE_NAMED("cglt - wait sync"); + { + LL_PROFILE_ZONE_NAMED("glWaitSync"); + glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + } + { + LL_PROFILE_ZONE_NAMED("glDeleteSync"); + glDeleteSync(sync); + } + }); + } + else + { + // glFenceSync failed. glWaitSync(0) is dispatched to Apple's + // OpenGL thread, which faults in GLDFenceRec::getStatus. + glFinish(); + } } } diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index ebdc609f94..dcee340a71 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -95,7 +95,15 @@ void LLRenderTarget::resize(U32 resx, U32 resy) { gGL.getTexUnit(0)->bindManual(mUsage, mDepth); U32 internal_type = LLTexUnit::getInternalType(mUsage); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); + // Apple's GL rejects sized GL_DEPTH_COMPONENT24 with GL_UNSIGNED_INT. +#if LL_DARWIN + const U32 depth_internal = GL_DEPTH_COMPONENT; +#else + const U32 depth_internal = GL_DEPTH_COMPONENT24; +#endif + glGetError(); + LLImageGL::setManualImage(internal_type, 0, depth_internal, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); + glGetError(); sBytesAllocated += pix_diff*4; } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 8a73a68c54..a827927809 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -315,7 +315,28 @@ static void delete_buffers(S32 count, GLuint* buffers) if (!sFreeList[idx].empty()) { - glDeleteBuffers((GLsizei)sFreeList[idx].size(), sFreeList[idx].data()); + if (gGLManager.mIsApple) + { + // Apple's GL/Metal translator crashes in GLDFenceRec::getStatus + // (null fence, fault at +0x24) when glDeleteBuffers waits on a + // sync that was never created. Unbind and finish first. + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + LLVertexBuffer::sGLRenderBuffer = 0; + LLVertexBuffer::sGLRenderIndices = 0; + glFinish(); + for (GLuint name : sFreeList[idx]) + { + if (name) + { + glDeleteBuffers(1, &name); + } + } + } + else + { + glDeleteBuffers((GLsizei)sFreeList[idx].size(), sFreeList[idx].data()); + } sFreeList[idx].resize(0); } } |
