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<title>viewer.git/indra/newview/lldrawpoolsimple.cpp, branch 26.1.1</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2024-06-10T15:43:38Z</updated>
<entry>
<title>#1654 generate normals and tangents according to gltf specification (#1662)</title>
<updated>2024-06-10T15:43:38Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-10T15:43:38Z</published>
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<id>urn:sha1:227e9be06832515fd10eb496d4a2a4528d1ebd92</id>
<content type='text'>
* Disable unloading of objects in background. 
* Add unlit GLTF shader variant</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<id>urn:sha1:1b68f71348ecf3983b76b40d7940da8377f049b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders.</title>
<updated>2023-11-16T22:46:12Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-11-16T22:46:12Z</published>
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<id>urn:sha1:bdb53fd56d56c659941e7e63f83cefc366acef6d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>DRTVWR-559 Decruft deprecated OpenGL flags.</title>
<updated>2023-05-17T01:31:29Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T01:31:29Z</published>
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<id>urn:sha1:ee0b330b2d6a3433e3bac6ab21cf6cc3e580c605</id>
<content type='text'>
</content>
</entry>
<entry>
<title>DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.</title>
<updated>2023-04-15T00:24:21Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-15T00:24:21Z</published>
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<id>urn:sha1:03bd681564f0b0a630f6330ab9c61daa4856e5fe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19148 Fix for mac build</title>
<updated>2023-02-04T00:44:45Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-04T00:44:45Z</published>
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<id>urn:sha1:eb341f856cb55155cce5e6749cef44707badb137</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19148 Decruft some forward shaders and drawpools.  Fix HUDs being in wrong color space.</title>
<updated>2023-02-03T23:18:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-03T23:18:39Z</published>
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<id>urn:sha1:830cb6b66551025285120fb628f0b5ebf3841756</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19015 Balance sun/sky ambiance with punctual light ambiance.  Prevent irradiance maps from being brighter than the environment.</title>
<updated>2023-01-31T21:01:05Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-31T21:01:05Z</published>
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<id>urn:sha1:c9d56e212aa0117661f9c76545ca84b39412bae7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimizations, decruft, and intel compatibility pass (#53)</title>
<updated>2023-01-19T15:13:45Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-19T15:13:45Z</published>
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<id>urn:sha1:7bd9d21e19b923096ba2b5ea3cbc8be3e13d7aa0</id>
<content type='text'>
SL-18869, SL-18772  Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc</content>
</entry>
<entry>
<title>SL-18454 Fix for HUDs with alpha mask using wrong shader.</title>
<updated>2022-10-27T15:34:54Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-10-27T15:34:54Z</published>
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