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<title>viewer.git/indra/newview/lldrawpoolbump.h, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://www.megapahit.org/viewer.git/atom?h=main</id>
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<updated>2025-11-14T23:17:41Z</updated>
<entry>
<title>#4980 Crashes when uploading a glTF model</title>
<updated>2025-11-14T23:17:41Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2025-11-14T15:18:15Z</published>
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<id>urn:sha1:d6d453be81742ac2400ede86ae5351c58cc8999c</id>
<content type='text'>
Functions used in Image::prep aren't thread safe, pass them to main
thread and wait for a result
</content>
</entry>
<entry>
<title>1836 dont store texture in system memory unless absolutely necessary (#1843)</title>
<updated>2024-06-27T18:12:43Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-27T18:12:43Z</published>
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<id>urn:sha1:ab87978cbc71cd4c83648627998055a010700f05</id>
<content type='text'>
* #1836 Texture memory usage overhaul.  Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps</content>
</entry>
<entry>
<title>Fix line endlings</title>
<updated>2024-05-22T19:40:26Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-05-22T19:25:21Z</published>
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<id>urn:sha1:e2e37cced861b98de8c1a7c9c0d3a50d2d90e433</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A</title>
<updated>2024-05-22T17:04:52Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-05-22T17:04:52Z</published>
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<id>urn:sha1:1b67dd855c41f5a0cda7ec2a68d98071986ca703</id>
<content type='text'>
# Conflicts:
#	autobuild.xml
#	indra/cmake/CMakeLists.txt
#	indra/cmake/GoogleMock.cmake
#	indra/llaudio/llaudioengine_fmodstudio.cpp
#	indra/llaudio/llaudioengine_fmodstudio.h
#	indra/llaudio/lllistener_fmodstudio.cpp
#	indra/llaudio/lllistener_fmodstudio.h
#	indra/llaudio/llstreamingaudio_fmodstudio.cpp
#	indra/llaudio/llstreamingaudio_fmodstudio.h
#	indra/llcharacter/llmultigesture.cpp
#	indra/llcharacter/llmultigesture.h
#	indra/llimage/llimage.cpp
#	indra/llimage/llimagepng.cpp
#	indra/llimage/llimageworker.cpp
#	indra/llimage/tests/llimageworker_test.cpp
#	indra/llmessage/tests/llmockhttpclient.h
#	indra/llprimitive/llgltfmaterial.h
#	indra/llrender/llfontfreetype.cpp
#	indra/llui/llcombobox.cpp
#	indra/llui/llfolderview.cpp
#	indra/llui/llfolderviewmodel.h
#	indra/llui/lllineeditor.cpp
#	indra/llui/lllineeditor.h
#	indra/llui/lltextbase.cpp
#	indra/llui/lltextbase.h
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltextvalidate.cpp
#	indra/llui/lltextvalidate.h
#	indra/llui/lluictrl.h
#	indra/llui/llview.cpp
#	indra/llwindow/llwindowmacosx.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llappearancemgr.cpp
#	indra/newview/llappearancemgr.h
#	indra/newview/llavatarpropertiesprocessor.cpp
#	indra/newview/llavatarpropertiesprocessor.h
#	indra/newview/llbreadcrumbview.cpp
#	indra/newview/llbreadcrumbview.h
#	indra/newview/llbreastmotion.cpp
#	indra/newview/llbreastmotion.h
#	indra/newview/llconversationmodel.h
#	indra/newview/lldensityctrl.cpp
#	indra/newview/lldensityctrl.h
#	indra/newview/llface.inl
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llfloateremojipicker.h
#	indra/newview/llfloaterimsessiontab.cpp
#	indra/newview/llfloaterprofiletexture.cpp
#	indra/newview/llfloaterprofiletexture.h
#	indra/newview/llgesturemgr.cpp
#	indra/newview/llgesturemgr.h
#	indra/newview/llimpanel.cpp
#	indra/newview/llimpanel.h
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryclipboard.cpp
#	indra/newview/llinventoryclipboard.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorygallery.cpp
#	indra/newview/lllistbrowser.cpp
#	indra/newview/lllistbrowser.h
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpanelprofile.h
#	indra/newview/llpreviewgesture.cpp
#	indra/newview/llsavedsettingsglue.cpp
#	indra/newview/llsavedsettingsglue.h
#	indra/newview/lltooldraganddrop.cpp
#	indra/newview/llurllineeditorctrl.cpp
#	indra/newview/llvectorperfoptions.cpp
#	indra/newview/llvectorperfoptions.h
#	indra/newview/llviewerparceloverlay.cpp
#	indra/newview/llviewertexlayer.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/macmain.h
#	indra/test/test.cpp
</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<id>urn:sha1:1b68f71348ecf3983b76b40d7940da8377f049b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert remaining BOOL to bool</title>
<updated>2024-02-21T21:14:31Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-02-21T20:05:14Z</published>
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<id>urn:sha1:60d3dd98a44230c21803c1606552ee098ed9fa7c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19644: De-virtualize pushBatch</title>
<updated>2023-05-05T18:32:56Z</updated>
<author>
<name>Cosmic Linden</name>
<email>cosmic@lindenlab.com</email>
</author>
<published>2023-05-05T01:27:08Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=307d31116dc4b04893652e859b86bfdd00d19c78'/>
<id>urn:sha1:307d31116dc4b04893652e859b86bfdd00d19c78</id>
<content type='text'>
Bump still uses its own pushBumpBatch function - OK, works the same as
before.
</content>
</entry>
<entry>
<title>SL-19644: Move GLTF transform reset out of pushBatch</title>
<updated>2023-04-28T17:36:26Z</updated>
<author>
<name>Cosmic Linden</name>
<email>cosmic@lindenlab.com</email>
</author>
<published>2023-04-24T19:34:05Z</published>
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<id>urn:sha1:6b83fabf729fd9d866fb150166cbd0af50f7f99d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend shadows</title>
<updated>2023-04-21T22:10:05Z</updated>
<author>
<name>Cosmic Linden</name>
<email>cosmic@lindenlab.com</email>
</author>
<published>2023-04-21T20:26:24Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=005a5fa207d158995217cb9ecf5c214c8b2354cc'/>
<id>urn:sha1:005a5fa207d158995217cb9ecf5c214c8b2354cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19148 Decruft some forward shaders and drawpools.  Fix HUDs being in wrong color space.</title>
<updated>2023-02-03T23:18:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-03T23:18:39Z</published>
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<id>urn:sha1:830cb6b66551025285120fb628f0b5ebf3841756</id>
<content type='text'>
</content>
</entry>
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