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<title>viewer.git/indra/newview/lldrawpoolbump.cpp, branch 26.1.1</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://www.megapahit.org/viewer.git/atom?h=26.1.1</id>
<link rel='self' href='https://www.megapahit.org/viewer.git/atom?h=26.1.1'/>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/'/>
<updated>2025-12-04T08:48:50Z</updated>
<entry>
<title>Merge remote-tracking branch 'secondlife/release/2026.01' into 2026.01</title>
<updated>2025-12-04T08:48:50Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-12-04T05:58:12Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=e3a35af2c676fb211ff7d01a79eb1a3299bc82f3'/>
<id>urn:sha1:e3a35af2c676fb211ff7d01a79eb1a3299bc82f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5094 from secondlife/main</title>
<updated>2025-12-03T16:52:11Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2025-12-03T16:52:11Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=6b866bc6432ef88a79a826c09b17107392bde15f'/>
<id>urn:sha1:6b866bc6432ef88a79a826c09b17107392bde15f</id>
<content type='text'>
2025.08 -&gt; Develop</content>
</entry>
<entry>
<title>#4980 Crashes when uploading a glTF model</title>
<updated>2025-11-14T23:17:41Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2025-11-14T15:18:15Z</published>
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<id>urn:sha1:d6d453be81742ac2400ede86ae5351c58cc8999c</id>
<content type='text'>
Functions used in Image::prep aren't thread safe, pass them to main
thread and wait for a result
</content>
</entry>
<entry>
<title>Merge tag 'Second_Life_Release#5a0ba25d-2025.08' into 2025.08</title>
<updated>2025-10-30T03:19:47Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-10-30T03:19:47Z</published>
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<id>urn:sha1:0acfb74bbcf801978905db45d326d8538a32b1ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#4882 Log textures that failed to be created</title>
<updated>2025-10-28T19:23:01Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2025-10-28T17:29:54Z</published>
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<id>urn:sha1:5a0ba25d83862e7d220c1ae62173b537b7db5b52</id>
<content type='text'>
A bunch of 36x36 failed to create, there shouldn't have been any 36x36
textures, log the ids/type.
</content>
</entry>
<entry>
<title>Performance Optimisations, Bloom effect, Visuals Panel</title>
<updated>2025-09-08T23:07:09Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-08-29T23:59:43Z</published>
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<id>urn:sha1:317dcdea1ca8d1f540187af47fc23a36ad8232aa</id>
<content type='text'>
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
</content>
</entry>
<entry>
<title>secondlife/viewer#2349: Avatar/animesh rendering correctness pass (#2364)</title>
<updated>2024-08-22T18:45:14Z</updated>
<author>
<name>cosmic-linden</name>
<email>111533034+cosmic-linden@users.noreply.github.com</email>
</author>
<published>2024-08-22T18:45:14Z</published>
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<id>urn:sha1:2c4fe4ff454490454d0bb71c1e5359747524048a</id>
<content type='text'>
* secondlife/viewer#2349: Blinn-Phong avatar/animesh rendering optimization/correctness pass
* secondlife/viewer#2349: General avatar/animesh rendering optimization/correctness pass</content>
</entry>
<entry>
<title>1836 dont store texture in system memory unless absolutely necessary (#1843)</title>
<updated>2024-06-27T18:12:43Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-27T18:12:43Z</published>
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<id>urn:sha1:ab87978cbc71cd4c83648627998055a010700f05</id>
<content type='text'>
* #1836 Texture memory usage overhaul.  Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-maint-a-to-dev</title>
<updated>2024-05-23T18:31:19Z</updated>
<author>
<name>Brad Linden</name>
<email>brad@lindenlab.com</email>
</author>
<published>2024-05-23T18:31:19Z</published>
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<id>urn:sha1:a1f49564d670a2c41bfa25c833bba2564b9b7f48</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix line endlings</title>
<updated>2024-05-22T19:40:26Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-05-22T19:25:21Z</published>
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<id>urn:sha1:e2e37cced861b98de8c1a7c9c0d3a50d2d90e433</id>
<content type='text'>
</content>
</entry>
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