<feed xmlns='http://www.w3.org/2005/Atom'>
<title>viewer.git/indra/newview/lldrawpoolalpha.cpp, branch 26.1.1</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://www.megapahit.org/viewer.git/atom?h=26.1.1</id>
<link rel='self' href='https://www.megapahit.org/viewer.git/atom?h=26.1.1'/>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/'/>
<updated>2025-12-01T22:29:44Z</updated>
<entry>
<title>Fix alpha debug overlay rendering in probes and breaking scene lighting (#5058)</title>
<updated>2025-12-01T22:29:44Z</updated>
<author>
<name>Rye</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2025-12-01T22:29:44Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=c62735adc8fa5a31f6c306c6919c7e32e956976d'/>
<id>urn:sha1:c62735adc8fa5a31f6c306c6919c7e32e956976d</id>
<content type='text'>
Signed-off-by: Rye &lt;rye@alchemyviewer.org&gt;</content>
</entry>
<entry>
<title>Changes towards C++20 compatibility (#2520)</title>
<updated>2024-09-09T10:02:34Z</updated>
<author>
<name>Ansariel Hiller</name>
<email>Ansariel@users.noreply.github.com</email>
</author>
<published>2024-09-09T10:02:34Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=d91d39fa0f7f4f204d6fb7ff66b9817e498dbd61'/>
<id>urn:sha1:d91d39fa0f7f4f204d6fb7ff66b9817e498dbd61</id>
<content type='text'>
</content>
</entry>
<entry>
<title>secondlife/viewer#2349: Avatar/animesh rendering correctness pass (#2364)</title>
<updated>2024-08-22T18:45:14Z</updated>
<author>
<name>cosmic-linden</name>
<email>111533034+cosmic-linden@users.noreply.github.com</email>
</author>
<published>2024-08-22T18:45:14Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=2c4fe4ff454490454d0bb71c1e5359747524048a'/>
<id>urn:sha1:2c4fe4ff454490454d0bb71c1e5359747524048a</id>
<content type='text'>
* secondlife/viewer#2349: Blinn-Phong avatar/animesh rendering optimization/correctness pass
* secondlife/viewer#2349: General avatar/animesh rendering optimization/correctness pass</content>
</entry>
<entry>
<title>Cache various frequently accessed settings (#2080)</title>
<updated>2024-07-22T12:29:35Z</updated>
<author>
<name>Rye Mutt</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2024-07-22T12:29:35Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=7ebbc58ae310b5c41efb3fe1460d63663ab92004'/>
<id>urn:sha1:7ebbc58ae310b5c41efb3fe1460d63663ab92004</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1870 Tune up for better experience on integrated intel with low memory (#1872)</title>
<updated>2024-07-03T22:42:24Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-07-03T22:42:24Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=08b933a0c67463f06f124420f16c8a3f7dc83f1f'/>
<id>urn:sha1:08b933a0c67463f06f124420f16c8a3f7dc83f1f</id>
<content type='text'>
* More deterministic vsize calculation.   Add control for choosing downscale method.
* Quick hack to make GLTF preview work again</content>
</entry>
<entry>
<title>#1769 gltf optimization pass (#1816)</title>
<updated>2024-06-21T18:13:08Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-21T18:13:08Z</published>
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<id>urn:sha1:80ea30af1a8b38360f71c29cc45872c4399dab0d</id>
<content type='text'>
#1814 and #1517 Fix mirror update rate and occlusion culling</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_development</title>
<updated>2024-06-10T23:22:12Z</updated>
<author>
<name>Brad Linden</name>
<email>brad@lindenlab.com</email>
</author>
<published>2024-06-10T23:22:12Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=7c42711ca3a4e67b95473aa5129dce5ff19bea15'/>
<id>urn:sha1:7c42711ca3a4e67b95473aa5129dce5ff19bea15</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1654 generate normals and tangents according to gltf specification (#1662)</title>
<updated>2024-06-10T15:43:38Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-10T15:43:38Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=227e9be06832515fd10eb496d4a2a4528d1ebd92'/>
<id>urn:sha1:227e9be06832515fd10eb496d4a2a4528d1ebd92</id>
<content type='text'>
* Disable unloading of objects in background. 
* Add unlit GLTF shader variant</content>
</entry>
<entry>
<title>Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible loss of precision" warnings</title>
<updated>2024-06-01T13:49:26Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-06-01T13:49:26Z</published>
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<id>urn:sha1:b42f9d836b4c0f7fbd4bdae1734021e2a09fdbe8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1530 Increase joint limit for GLTF Assets (#1582)</title>
<updated>2024-05-29T21:56:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-05-29T21:56:39Z</published>
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<id>urn:sha1:15fd13f83036ff781160957a21bb2d59771044bc</id>
<content type='text'>
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets</content>
</entry>
</feed>
