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<title>viewer.git/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2022-05-24T15:34:47Z</updated>
<entry>
<title>SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" deferred shaders.  Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.</title>
<updated>2022-05-24T15:34:47Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-05-24T15:34:47Z</published>
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<id>urn:sha1:0940e8871894e08da80730d11c31cbd252a05b35</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add new shaders for generating shadows from clouds.</title>
<updated>2019-01-04T18:17:09Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-01-04T18:17:09Z</published>
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<id>urn:sha1:2312efbf3ae09013bc86a2378bed43a743f2df3e</id>
<content type='text'>
Add new class3 shadow shaders for VSM shadows.

Add disabled shadow pass in WLSky for using above.
</content>
</entry>
<entry>
<title>Yes, Maurice, baby steps.</title>
<updated>2018-11-09T21:11:37Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-09T21:11:37Z</published>
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<id>urn:sha1:d614bf11357d9ff1fef59c7ff11eff73b211dcac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Back out changes causing broken shadows and other render shenanigans.</title>
<updated>2018-11-09T18:31:29Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-09T18:31:29Z</published>
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<id>urn:sha1:db270df7cc00c1e2519749831e7e98c2c10e3ee6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move to using a shared deferredUtil object for getting pos/norm from gbuffer.</title>
<updated>2018-11-06T19:33:04Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-06T19:33:04Z</published>
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<id>urn:sha1:2929998982f37221a58b9fa8037748a2e905f4b1</id>
<content type='text'>
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code.

Make pipeline use getShadowTarget/releaseShadowTarget consistently.
</content>
</entry>
<entry>
<title>Add copies of existing lighting shaders for advanced atmo path.</title>
<updated>2018-09-10T22:21:34Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-09-10T22:21:34Z</published>
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<id>urn:sha1:555dfdc6ef0dab37bc4eaf6ae0b00a857f0609da</id>
<content type='text'>
Enable advanced atmo by default.

Disable nSight in settings.xml

Remove MSVC debug pragmas.
</content>
</entry>
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