<feed xmlns='http://www.w3.org/2005/Atom'>
<title>viewer.git/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://www.megapahit.org/viewer.git/atom?h=main</id>
<link rel='self' href='https://www.megapahit.org/viewer.git/atom?h=main'/>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/'/>
<updated>2011-10-04T07:31:54Z</updated>
<entry>
<title>SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session</title>
<updated>2011-10-04T07:31:54Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-10-04T07:31:54Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=c4aa8c50daf7c4eea3509057a7ca74b083682779'/>
<id>urn:sha1:c4aa8c50daf7c4eea3509057a7ca74b083682779</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers</title>
<updated>2011-09-24T08:09:32Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-24T08:09:32Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=183fe0d14c48ebeb174567304cea197e7ea443fa'/>
<id>urn:sha1:183fe0d14c48ebeb174567304cea197e7ea443fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia</title>
<updated>2011-09-16T22:08:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T22:08:39Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=8a1baaea6c0462b645499e8e7b88345e46b92621'/>
<id>urn:sha1:8a1baaea6c0462b645499e8e7b88345e46b92621</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=da84f5552731e1ece3a463c4c385bb327f1048a1'/>
<id>urn:sha1:da84f5552731e1ece3a463c4c385bb327f1048a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add proper copyright and license headers</title>
<updated>2011-08-17T17:29:30Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2011-08-17T17:29:30Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=bf4abf7f4f559a6818173e08df8103872429d46f'/>
<id>urn:sha1:bf4abf7f4f559a6818173e08df8103872429d46f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.</title>
<updated>2011-05-31T19:35:59Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-05-31T19:35:59Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=ece32418e7c1828a65c88e526a5afcb635c5453a'/>
<id>urn:sha1:ece32418e7c1828a65c88e526a5afcb635c5453a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ATI compatibility pass</title>
<updated>2010-10-06T17:53:26Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2010-10-06T17:53:26Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=21b1b91c448b7d148a840c06d74deabc45af1819'/>
<id>urn:sha1:21b1b91c448b7d148a840c06d74deabc45af1819</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update GLSL shader sources to current $LicenseInfo$ standard.</title>
<updated>2010-08-25T00:21:44Z</updated>
<author>
<name>Nat Goodspeed</name>
<email>nat@lindenlab.com</email>
</author>
<published>2010-08-25T00:21:44Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=598781af080427dec5e19f508e28f435c4304c0f'/>
<id>urn:sha1:598781af080427dec5e19f508e28f435c4304c0f</id>
<content type='text'>
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
</content>
</entry>
<entry>
<title>Merging render-pipeline-6-qa-2 into viewer-2</title>
<updated>2009-09-22T11:11:45Z</updated>
<author>
<name>David Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2009-09-22T11:11:45Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=536e38ad51b89808f26d8e3cd107fe093862d22a'/>
<id>urn:sha1:536e38ad51b89808f26d8e3cd107fe093862d22a</id>
<content type='text'>
Self reviewed.
</content>
</entry>
</feed>
