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<title>viewer.git/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2023-10-11T19:20:47Z</updated>
<entry>
<title>SL-20440 Fix for projector ambiance destroying PBR shading.  Also fix longstanding bug with hard line in projector ambiance lighting.  Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.</title>
<updated>2023-10-11T19:20:47Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-10-11T19:20:47Z</published>
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<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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<entry>
<title>DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.</title>
<updated>2023-04-15T00:24:21Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-15T00:24:21Z</published>
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</content>
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<entry>
<title>SL-19564 Rebalance exposure and sky.  Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time.</title>
<updated>2023-04-11T20:09:58Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-11T20:09:58Z</published>
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<entry>
<title>DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16.  Use actual luminance for sky instead of max color component during irradiance map pass.</title>
<updated>2023-03-22T15:38:24Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-03-22T15:38:24Z</published>
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<id>urn:sha1:8c7c4c424d07e39191e827f441af406724829b50</id>
<content type='text'>
</content>
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<entry>
<title>Fix for SSAO not behaving properly.</title>
<updated>2022-11-20T10:09:05Z</updated>
<author>
<name>Geenz Linden</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2022-11-20T10:09:05Z</published>
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<id>urn:sha1:34d3f94db6d2ab243f8ee63522e60cb1e22dedff</id>
<content type='text'>
SL-18662
</content>
</entry>
<entry>
<title>Merged in SL-18332 (pull request #1194)</title>
<updated>2022-11-14T18:12:22Z</updated>
<author>
<name>Jonathan Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2022-11-14T18:12:22Z</published>
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<id>urn:sha1:97277e74a9d966ed441e51f844f9012f55cca3dc</id>
<content type='text'>
First pass of Screen Space Reflections

Approved-by: Dave Parks</content>
</entry>
<entry>
<title>SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes).  Faster radiance and irradiance map generation.</title>
<updated>2022-09-21T00:09:26Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-09-21T00:09:26Z</published>
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</content>
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<entry>
<title>Cleanup more unused functions and fix spotLightF (whoops)</title>
<updated>2022-09-17T21:09:11Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-09-17T21:09:11Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix for spotlights in background not matching foreground.  Remove some unused functions.</title>
<updated>2022-09-17T20:48:55Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-09-17T20:48:55Z</published>
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