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<title>viewer.git/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://www.megapahit.org/viewer.git/atom?h=main</id>
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<updated>2022-05-24T15:34:47Z</updated>
<entry>
<title>SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" deferred shaders.  Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.</title>
<updated>2022-05-24T15:34:47Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-05-24T15:34:47Z</published>
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<id>urn:sha1:0940e8871894e08da80730d11c31cbd252a05b35</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-11443</title>
<updated>2019-07-22T19:21:24Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-07-22T19:21:24Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=aa4b24beee1d6451370983517d7ac3755429e26f'/>
<id>urn:sha1:aa4b24beee1d6451370983517d7ac3755429e26f</id>
<content type='text'>
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader.

Increase effect of variance in cloud shaders.
</content>
</entry>
<entry>
<title>SL-10966</title>
<updated>2019-06-03T18:30:41Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-06-03T18:30:41Z</published>
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<id>urn:sha1:16d3279995bcb4a4766b721d0897b3d2199971d5</id>
<content type='text'>
Fix light atten and transmittance calcs breaking ambient color contrib to fog.

Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
</content>
</entry>
<entry>
<title>SL-10478</title>
<updated>2019-02-07T00:42:23Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-02-07T00:42:23Z</published>
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<id>urn:sha1:8890c3238ab4ae8bbf1bc123284f9c6d4db4f9d6</id>
<content type='text'>
Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.

Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
</content>
</entry>
<entry>
<title>SL-10276</title>
<updated>2019-01-24T22:54:11Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-01-24T22:54:11Z</published>
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<id>urn:sha1:966dc7fc8fb1fade861e8070e9c5fbbfe4d0cb45</id>
<content type='text'>
SL-9851

Fix cloud shaders to ignore clouds when cloud_scale is 0.

Fix creation of heavenly body geo to avoid degenerate vector math
and not randomly flip orientation when crossing zenith.

Add sun_up_factor to eliminate sun glow around moon when sun is down.
</content>
</entry>
<entry>
<title>Add new shaders for generating shadows from clouds.</title>
<updated>2019-01-04T18:17:09Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-01-04T18:17:09Z</published>
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<id>urn:sha1:2312efbf3ae09013bc86a2378bed43a743f2df3e</id>
<content type='text'>
Add new class3 shadow shaders for VSM shadows.

Add disabled shadow pass in WLSky for using above.
</content>
</entry>
<entry>
<title>Yes, Maurice, baby steps.</title>
<updated>2018-11-09T21:11:37Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-09T21:11:37Z</published>
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<id>urn:sha1:d614bf11357d9ff1fef59c7ff11eff73b211dcac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Back out changes causing broken shadows and other render shenanigans.</title>
<updated>2018-11-09T18:31:29Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-09T18:31:29Z</published>
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<id>urn:sha1:db270df7cc00c1e2519749831e7e98c2c10e3ee6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move to using a shared deferredUtil object for getting pos/norm from gbuffer.</title>
<updated>2018-11-06T19:33:04Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-06T19:33:04Z</published>
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<id>urn:sha1:2929998982f37221a58b9fa8037748a2e905f4b1</id>
<content type='text'>
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code.

Make pipeline use getShadowTarget/releaseShadowTarget consistently.
</content>
</entry>
<entry>
<title>SL-1289</title>
<updated>2018-10-09T17:44:43Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-10-09T17:44:43Z</published>
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<id>urn:sha1:f8aac192378462b5824d28808ed84833e2cbfe0f</id>
<content type='text'>
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
</content>
</entry>
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