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<title>viewer.git/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2023-02-04T01:53:43Z</updated>
<entry>
<title>SL-19148 Decruft followthrough -- kill more unused shader files</title>
<updated>2023-02-04T01:53:43Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-04T01:53:43Z</published>
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<id>urn:sha1:4ea51c6ce4b29c0b3875e32f0daf86390cec8950</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.</title>
<updated>2019-04-19T14:44:18Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-04-19T14:44:18Z</published>
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<id>urn:sha1:3dd5942776a8e3755fa75e01661b343972affbf9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-10303, SL-10414</title>
<updated>2019-01-26T00:29:05Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-01-26T00:29:05Z</published>
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<id>urn:sha1:431a26c118ec0dea154a2fb2c93ae96ae41b3d7b</id>
<content type='text'>
Fix positioning of sun/moon discs w.r.t atmo haze glow.

Disable killing glow when sun is not up.
</content>
</entry>
<entry>
<title>SL-10303</title>
<updated>2019-01-25T18:34:42Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-01-25T18:34:42Z</published>
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<id>urn:sha1:88d4d85711a25772f3659850902e3a395ef2358c</id>
<content type='text'>
Modify sun disc shader to better position itself within the sun glow and to
fade as the sun approaches the horizon (to mask where the position difference is greatest).
</content>
</entry>
<entry>
<title>SL-1176</title>
<updated>2018-09-18T18:47:50Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-09-18T18:47:50Z</published>
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<id>urn:sha1:08dd04aa98f9071d87a26573fb2807aaac1852eb</id>
<content type='text'>
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics.
</content>
</entry>
<entry>
<title>MAINT-9006</title>
<updated>2018-08-22T23:53:11Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-08-22T23:53:11Z</published>
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<id>urn:sha1:b86e899e7e51c56252479236df9a74f9bb432670</id>
<content type='text'>
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches).

Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches).

Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
</content>
</entry>
<entry>
<title>Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL to link the shaders without complaining about unwritten varying vars.</title>
<updated>2018-07-11T17:03:07Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-07-11T17:03:07Z</published>
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<id>urn:sha1:c7478f200cf5f57120148fdd79f76b9d3eff0258</id>
<content type='text'>
</content>
</entry>
<entry>
<title>MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (default is no sun disc and just haze)</title>
<updated>2018-07-03T15:37:32Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-07-03T15:37:32Z</published>
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<id>urn:sha1:8969b114357d189e1bf39024762698eeddddfc78</id>
<content type='text'>
Refactor sky texture optimization to retain building the cubemap used by shiny.
</content>
</entry>
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